Чародейская книга в майнкрафте
Содержание:
Секреты книжных полок
Мы уже упомянули о том, что для получения самых мощных заклинаний необходимо обставить стол книгами. Всего потребуется пятнадцать полок. Они должны располагаться на расстоянии в два блока от стола, уровень может быть тем же или немного выше основания. Только правильная расстановка активирует руническую анимацию, о которой мы говорили выше.
Детали, на которые стоит обратить внимание:
- Действие книжных полок может быть заблокировано снегом или факелами. Стоит учесть эту особенность, когда дело касается низкого уровня.
- Для создания полки понадобятся три книги и шесть брусков дерева. Весь материал помещается в ячейки верстака.
Bow Enchantments
Flame
Fire Aspect’s bow counterpart, Flame, will set the opponent on fire on hit with an arrow. Unlike Fire Aspect, there is only one level. As with any fire weapon, cooked goods are dropped from peaceful farming mobs. Flame is useful for dealing extra damage along with keeping other players from being able to sprint (as taking damage from the environment ceases a player’s ability to sprint). Flame bows can also be used as a ranged detonator for TNT, as well as also being able to light campfires. It can have a power level of up to I. A hack for Flame enchantments without enchanting is to fly the arrow through lava, as this will set the arrow on fire. Flying it through water extinguishes the arrow. In rainy weather, Flame will immediately be extinguished by the rain.
Infinity
When Infinity is wielded by a bow, it will give you infinite arrows, needing only 1 arrow in your inventory to use it. Though it can make an infinite amount of arrows, it still wears down durability and does not guard the bow from taking damage. It is also important to know the infinite arrows can’t be collected if they hit a block instead of the intended target. It is also important to note that this enchantment does not affect tipped arrows. It can have a power level of up to I. This enchantment is incompatible with Mending, though it used to.
Power
Power is an enchantment for the bow that is like Sharpness for the sword, dealing more damage to your foes on hit with an arrow. The higher the power level is, the stronger the hit will be. After collecting a few power levels on a bow, it will eventually do enough damage to take out unarmored foes, like a creeper, in a single shot. It is the most common bow enchantment, and it can have a power level of up to V.
Punch
Punch is the counterpart of Knockback for bows. Punch will hit the opponent farther when this enchantment is applied on the bow. Although the bow already has an original small amount of knockback, increasing the amount of knockback allows for easier medium-range combat, knocking enemies farther, giving a player time to reload and fire again. It can have a power level of up to II.
Unbreaking
Unbreaking gives the bow the chance to not use up a durability point. The higher the level, the greater the chance that this will happen. Unbreaking can be applied to any item that has durability like armor, tools, and weapons. It can have a power level of up to III.
Тридцатый уровень
Сильнейшее зачарование в Minecraft работает только на тридцатом уровне. Накопить опыт можно посредством убийств враждебных мобов, добычи руды, выплавки металла и готовки пищи. Если нет времени ждать, пока на вас нападет очередной монстр, а прокачаться очень хочется, то стоит попробовать следующее:
- Можно призвать враждебного мода самостоятельно — для этого используется спаунер.
- Набрать очки для прокачки можно, разводя и убивая домашних животных. Лучшим вариантом станут цыплята — они едят простые семена и не имеют большого запаса здоровья.
- Получив специальное зелье, которое наделяет персонажа огнестойкостью, можно отправиться в Нижний мир. Эта локация также дает большой простор для быстрого прокачивания.
Интересная деталь зачарования в Minecraft: могущественное заклинание отнимает три уровня у персонажа. Проще всего докачаться сразу до тридцатого уровня, чтобы потом потратить всего лишь 168 очков опыта. Если колдовать на тридцать третьем уровне, то количество потерянных очков увеличится до 216, что не очень выгодно.
Vanilla Enchantments[edit]
Name | Max Level | Item | Effects |
---|---|---|---|
Protection | IV | Armor | Improves overall damage reduction |
Fire Protection | IV | Armor | Extinguishes fire faster and reduces fire damage |
Feather Falling | IV | Boots | Reduces fall damage |
Frost Walker | II | Boots | Generates ice below the wearer when walking over water |
Blast Protection | IV | Armor | Reduces explosive knockback and damage |
Projectile Protection | IV | Armor | Reduces damage by projectiles (e. g. Arrows) |
Respiration | III | Helmet | Increases underwater breath time |
Aqua Affinity | I | Helmet | Increases underwater mining speed to that above ground and improves underwater vision |
Thorns | III | Armor | Provides a chance for melee attackers to take damage. Only the highest level from one piece of armor counts. |
Sharpness | V | Sword, Axe | Increases damage dealt |
Smite | V | Sword, Axe | Increases damage dealt against undead (e.g. Skeletons, Zombies and their variants) |
Bane of Arthropods | V | Sword, Axe | Increases damage dealt to arthropods (e.g. Spiders and Silverfishs) |
Knockback | II | Sword | Knocks hit mobs back farther |
Fire Aspect | II | Sword | Ignites hit mobs |
Looting | III | Sword | Increases mob drops or the chance of a drop |
Sweeping Edge | III | Sword | Increases damage made by sweep attacks |
Efficiency | V | Pickaxe, Shovel, Axe, Shears | Increases mining speed |
Silk Touch | I | Pickaxe, Shovel, Axe, Shears | Most mined blocks will always drop themselves instead of their normal drops |
Unbreaking | III | Armor, Weapons, Tools | Adds a chance to negate durability reduction |
Fortune | III | Pickaxe, Shovel, Axe | Increases yield from blocks that drop items. Also works with Wheat (seed drops), Tall Grass, Nether Wart and Melons. |
Power | V | Bow | Increases damage dealt by shot Arrows |
Punch | II | Bow | Knocks mobs hit by Arrows back farther |
Flame | I | Bow | Ignites shot arrows and mobs hit by them |
Infinity | I | Bow | Arrows will not be consumed, however at least one arrow is required in the player’s inventory |
Luck of the Sea | III | Fishing Rod | Decreases «junk» catches while fishing and increasing «treasure» catches |
Lure | III | Fishing Rod | Decreases time before fish bite the hook |
Mending | I | all tools, weapons and armor | Increases durability when XP orbs are collected and the item is in the hand or armor slots |
Channeling | I | Trident | Spawns a lightning when an entity gets hit during a thunderstorm |
Loyalty | III | Trident | Trident will return to the player. The higher the enchantment is, the faster it will come back |
Impaling | V | Trident | Increases damage made to water mobs |
Riptide | III | Trident | Launches the player forward when it is in water or during rain |
Multishot | I | Crossbow | Shoots three arrows together, but consumes only one arrow |
Piercing | IV | Crossbow | Shot arrows pass through mobs |
Quick Charge | III | Crossbow | Reduce time to load arrows. |
Curseedit
Curses are negative enchantments that degrade the item.
Name | Max Level | Item | Effects |
---|---|---|---|
Curse of Binding | I | Armor, Elytra, Pumpkin, Heads | The item cannot be removed from the armor slot until it breaks or the player dies. (Does only occur by enchanting books or on dropped items) |
Curse of Vanishing | I | Armor, Weapons, Tools, Elytra, Pumkin, Heads, Shield | The item will not be dropped on player death (Does only occur by enchanting books or on dropped items) |
ЧАРЫ НА ОРУЖИЕ
ID чар | Целевой предмет | Название чар | Название на английском | Эффект чар | Макс. уровень | При улучшении | Замечания |
---|---|---|---|---|---|---|---|
16 | Острота | Sharpness | Чем выше уровень этого эффекта, тем больше урона вы наносите вашему противнику. | V | + к урону | Дополнительный урон определяется случайным образом при каждом ударе. Взаимно несовместимы. | |
17 | Небесная кара | Smite | повышение урона во время атаки на зомби, свинозомби скелетов, скелетов-иссушителей и иссушителей. | V | + к урону | ||
18 | Бич членистоногих(насекомых) | Bane of Arthropods | Повышенный урон насекомым, например паукам. | V | + к урону | ||
19 | Отбрасывание | Knockback | Очень сильно отбрасывает противника во время удара. | II | Более сильное отбрасывание | Этот бонус не складывается с бонусом отбрасывания во время бега.Если на вас напал очень сильный противник, и вам нечем от него отбиться, то вы можете отбросить его мечом с этим заклятием, и тогда он отлететь на очень большое расстояние. В это время у вас появится шанс убежать. | |
20 | Аспект огня | Fire aspect | Весьма полезный чар, который поджигает врага, когда вы его атакуете. Наносит достаточно сильный урон, если он не попадёт в воду. | II | Увеличивается время горения | При убийстве животного вместо сырого мяса выпадет сразу жареное. | |
21 | Мародёрство | Looting | чар, увеличивающий количество дропнутых предметов с каждого моба. Убив, например овцу или свинью, вы получите больше ресурсов, чем если бы вы убивали оружием, которое не имеет данного параметра. | III | +1 к верхней границе возможного лута | Также увеличивает шанс получения редкого дропа. | |
48 | Сила | Power | Дополнительный урон | V | Множитель урона увеличивается на 0.25 | Базовый урон умножается (1.25 + 0.25 х уровень), т.е. от 1.5 при Сила I до 2.5 при Сила V, последнее позволяет убить почти любого моба с одного выстрела (2.5 × 4.5 = 11.25 сердец). | |
49 | Ударная волна | Punch | Отбрасывание цели | II | Отбрасывание увеличивается | ||
50 | Воспламенение | Flame | Поджигает стрелы | I | Воспламеняет выпущенные стрелы, что поджигает цель при попадании. Горящие стрелы не поджигают окружающие предметы, не излучают свет, но могут активировать ТНТ. | ||
51 | Бесконечность | Infinity | Стрелы не тратятся. Но для стрельбы нужна хотя бы одна стрела. | I | Может быть полезным в сражении против дракона Края. Выпущенные стрелы нельзя поднять. |
Maximum effective values for enchantments[]
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Enchantment | Stackable | Effective min | Effective max | Notes |
---|---|---|---|---|
Aqua Affinity | Largest on first in armor | 1 | 1 | |
Bane of Arthropods | Adds | Single:-2147483648Stacked:-52241757371157708 | Single:2147483647Stacked:52241757371157708 | Adds damageAffects arthropods with slowness amplifier 3 for seconds |
Blast Protection | Adds | 1 | 255 | Reduces damage by a factor of Reduces explosion knockback by a factor of Higher levels are treated as 255 |
Channeling | First | 1 | 1 | |
Curse of Binding | First | 1 | 1 | |
Curse of Vanishing | First | 1 | 1 | |
Depth Strider | Largest on first in armor | 1 | 3 | Higher levels are treated as 3 |
Efficiency | First | 1 | 255 | Increases mine speed by Higher levels are treated as 255 |
Feather Falling | Adds | 1 | 7 | Reduces damage by a factor of |
Fire Aspect | First | 1 | 255 | Sets mobs on fire for secondsHigher levels are treated as 255 |
Fire Protection | Adds for damage reductionLargest of first in armor for duration reduction | 1 | 10 | Reduces damage by a factor of Reduces fire duration by a factor of |
Flame | First | 1 | 1 | |
Fortune | First | 1 | 255 | Anything that uses the loot table function works like thisHigher levels are treated as 255 |
Frost Walker | First | 1 | 14 | Higher levels are treated as 14 |
Impaling | Adds | Single:-2147483648Stacked:-52241757371157708 | Single:2147483647Stacked:52241757371157708 | Adds damage |
Infinity | First | 1 | 1 | |
Knockback | First | 1 | 255 | Adds knockback strengthHigher levels are treated as 255 |
Looting | First | 1 | 255 | Higher levels are treated as 255 |
Loyalty | First | 1 | 127 | Increases return speed by Higher levels are treated as 0 |
Luck of the Sea | First | 1 | 255 | Adds luckHigher levels are treated as 255 |
Lure | First | 1 | 5 | Reduces lure time by secondsHigher levels prevent fish from appearing |
Mending | First | 1 | 1 | |
Multishot | First | 1 | 1 | |
Piercing | First | 1 | 127 | Higher levels are treated as 0 |
Power | First | 1 | 255 | Increases damage by Higher levels are treated as 255 |
Projectile Protection | Adds | 1 | 10 | Reduces damage by a factor of |
Protection | Adds | 1 | 20 | Reduces damage by a factor of |
Punch | First | 1 | 255 | Adds knockback strengthHigher levels are treated as 255 |
Quick Charge | First | 1 | 5 | Reduces draw time by secondsHigher levels prevent charging of crossbow |
Respiration | Largest of first in armor | 1 | 255 | Causes a chance not to decrease air levelHigher levels are treated as 255 |
Riptide | First | 1 | 1 | |
Sharpness | Adds | Single:2147483647Stacked:36028799149670399 | Adds damage | |
Silk Touch | First | 1 | 1 | |
Smite | Adds | Single:-2147483648Stacked:-52241757371157708 | Single:2147483647Stacked:52241757371157708 | Adds damage |
Soul Speed | First | 1 | 255 | Increases speed by Higher levels are treated as 255 |
Sweeping Edge | First | 1 | 255 | Increases sweeping damage by a factor of times the hit’s damageHigher levels are treated as 255 |
Thorns | Individual Procs | 1 | 2147483647 | Chance of hitting is Deals damage if is 11 or greater, otherwise deals |
Unbreaking | First | 1 | 255 | Items have a 1 in chance to skip damage. Armor has a chance to take damage even if it would otherwise skip it.Higher levels are treated as 255 |
GUI[]
By using the sliders to the right of the item, players can pick exactly what enchantments they want, including choosing the rank of the enchantment. (i.e. One can choose any level of Sharpness from 1-5), as long as the player has enough levels to afford the modifications.
After selecting their enchantments, players should click the button labeled ‘E’ to apply their choice.
To repair an enchanted item, simply place it in the table and press the button labeled ‘R’.
It is also possible to toggle between the modded and vanilla enchanting GUI by pressing the button on the right, labeled ‘Vanilla’ or ‘Mod’ (depending on which GUI you are currently in). Note that the Not Enough Items interface can sometimes obscure this button, but NEI can be hidden or shown by pressing ‘o’ whilst your inventory is open.
Player XP Level: Your current experience level.
Enchanting Cost: Tells you how much XP is required for the enchantments you have picked. Cannot exceed the Max Enchant Level.
Repairing Cost: Tells you how much XP is required to repair your enchanted item.
Max Enchant Level: Tells you the maximum number of levels you may spend on enchanting at once.
Usage[]
See also: Hunger management
To eat an enchanted golden apple, press and hold use while it is selected in the hotbar. It restores 4 () points of hunger and 9.6 saturation.
The enchanted golden apple provides:
- Absorption IV for 2 minutes (providing 16 × 8 points of absorption health)
- Regeneration level II in Java Edition or V in Bedrock Edition for 30 seconds (in Java Edition, 1 is restored every 25 ticks, × 0.4 per second) for 20 seconds (long enough to heal 16 × 8 points of damage; in Bedrock Edition, 1 is restored every 6 ticks, × 1.66 per second for 30 seconds, which is long enough to heal up to 100 × 50 points of damage.
- Fire Resistance I for 5 minutes
- Resistance I (20% reduced damage from all sources except the void) for 5 minutes
Horses
Enchanted golden apples can be used to improve the chances of taming a horse by 10%, for breeding horses and for speeding up the growth of baby horses by 4 minutes.
Crafting ingredient
Name | Ingredients | Crafting recipe | Description |
---|---|---|---|
Banner Pattern Thing | Paper +Enchanted Golden Apple | Former Mojang Studios logo |
Piglins
Piglins are attracted to enchanted golden apples and run toward any enchanted golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat enchanted golden apples (or any food).
Notes[edit]
- If your Enchanting skill is at 30 or higher, guards may randomly say, «Don’t suppose you’d enchant my sword? Dull old blade can barely cut butter.«
- When enchanting apparel for a follower, note that many enchantments will not work as expected. Most notably, Fortify <Combat Skill> and Fortify <Magic School> enchantments will not benefit your follower. See for details.
- Items with enchantments that reduce the magicka cost of spells will also affect charge levels on weapons associated with that school of magic. For example, with an armor, helmet, ring, and amulet all enchanted with at least -25% skill cost in Destruction, Chillrend will have infinite uses.
- If the enchanted weapon has two enchantments, it is only necessary to have cost reduction in the more powerful/expensive enchantment of two. For example, if you have Paralysis (Alteration) and Fire Damage (Destruction), you only need to have 100% cost reduction in Alteration in order to have infinite charges.
- The «stronger» enchantment can be changed by modifying the magnitude of the enchantment. In the above scenario, if you lower the paralysis from 4 to 2 seconds, you will need to reduce Destruction cost instead.
- Use of the staff enchanterDB does not require the Enchanting skill, but still increases the skill when used.
- Frost Damage, Resist Frost, and Chaos DamageDB enchantments placed on StalhrimDB weapons or armor are 25% stronger than the same enchantments placed on weapons or armor constructed of other materials.
- Potions that fortify skills by a percent, such as those that Fortify Destruction or Fortify Restoration, will benefit items with enchantments related to those skills. They will also affect the displayed values while enchanting, but the increase will not be permanent.
- An enchanted item’s value is additive in the sense that it takes the base value of the item and simply adds the value of the enchantments to it. Since the value of powerful enchantments like Paralysis or Banish
For some reason, the values of enchantments placed on items gradually decrease as the enchanting skill grows in level. It is not known if this is intentional or a bug.
on weapons is significant compared to the value of the item itself, it’s generally more profitable to use less expensive base items.
- The Augmented Flames, Augmented Frost, and Augmented Shock perks directly affect elemental enchantment magnitudes on weapons wielded by actors with these perks.
- The perks affect the item itself and not the enchantment placed on the item, which means that if you enchant a weapon with elemental enchantments and then acquire the perks later, you will still see an increase in the damage of that enchantment.
- Because these perks affect the item itself, it will also benefit other secondary enchantments (such as those from having the Extra Effect perk) on the item that are not related to elemental damage. For instance, an item with Fire Damage and Absorb Health as its enchantments, when used by an actor with Augmented Flames, will also see a +50% increase in the effectiveness of the Absorb Health effect.
- This also means that if you have these perks and then give them to a follower without the perks, the follower does not gain the benefit of the added damage.
- that activate on elemental damage, such as Intense Flames, do not activate from elemental damage enchantments on weapons.
- Illusion enchantments are increased by Vampirism’s 25% power boost to Illusion magic. This also stacks with the Destruction perks if you make a Fire Damage / Fear or similar weapon.
Training as an Enchanter
- See also: Enchanting Trainers
Enchanting is taught by various enchanting trainers located throughout the world. Prospective enchanters must be at least level 5. Initial training costs 10, granting the Apprentice level with a potential skill of 75 and access to a few starting enchantments. More enchantments can be learned from trainers, bought from vendors, or found throughout the world as the enchanter raises their skill level. In order to do enchantments, enchanters will need a Runed Copper Rod in their inventory.
The following are the required levels and potential skill of each stage of the profession:
Proficiency | Level | Skill |
---|---|---|
5 | 1 — 75 | |
10 | 50 — 150 | |
20 | 125 — 225 | |
35 | 225 — 300 | |
50 | 1 — 75 | |
65 | 1 — 75 | |
75 | 1 — 75 | |
— | 1 — 75 | |
— | 1 — 100 | |
— | 1 — 100 | |
— | 1 — 175 | |
† | — | 1 — 150 |
† Shadowlands proficiency is only available after purchasing the Shadowlands expansion.
Mod Enchantments
Name | Max Level | Item | Mod | Effects |
---|---|---|---|---|
Vorpal | IV | Sword | RedPower 2 |
Increases the chance of the mobs dropping their heads. Note: This excludes Wither Skeletons! Also it gives a chance to deal massive damage, making it possible to sometimes kill mobs with one hit. |
Disjunction | V | Sword | RedPower 2 |
Extra damage to Endermen and Wither Skeletons. |
Soul Stealer |
V |
Sword? | Soul Shards |
Increases the amount of souls gained through killing a mob with a Soul Shard on the hotbar. Each level of the enchant adds another 1 above the first soul obtained. Example: A level III Soul Stealer enchant would grant 4 souls upon the death of an enemy. |
Frugal | III | Wand | Thaumcraft 3 |
Works like unbreaking. |
Treasure | III | Wand | Thaumcraft 3 | Works like fortune. |
Potency | III | Wand | Thaumcraft 3 |
Increases the effect of wand, based on its usage. Example: Wand of Fire gains more power and range, while the Wand of Equal Trade switches more blocks out per usage. |
Charging | I | Wand | Thaumcraft 3 |
Wand will slowly recharge itself using the local aura. |
Haste | III | Boots | Thaumcraft 3 | Makes you walk/run faster. Makes you go faster in air.
Note: Appears to negate Power Armour leggings’ «Run Assist» feature. |
Repair | II | Armour, Thaumium Tools | Thaumcraft 3 |
Item will slowly repair itself using the local aura. |
Fiery Aura | II | Armour | Twilight Forest |
Inflicts ongoing fire damage on mobs that attack a player wearing the armour. |
Reading | I | Helmet | Bibliocraft |
Grants the ability to read text just like the reading glasses, tinted glasses, or monocle. This is a rare enchantment that can only be created by enchanting a book or crafting. |
Wrecking | V | Crowbar | Railcraft |
Exclusively for crowbars. Increases damage (works the same as Sharpness). |
Implosion | V | Crowbar |
Exclusively for crowbars. Increases damage dealt to Creepers. |
|
Destruction | III | Crowbar | Railcraft |
Exclusively for crowbars. Deconstructs blocks in a wide area. |
Consuming | I | Tools | Forbidden Magic | Deletes Stone and Dirt when mined |
Corrupting | Pickaxe | Forbidden Magic | Drops Corrupted shards instead of Normal Shards | |
Multishot | IV | CoFH Bows | Thermal Foundation | Shoot multiple Arrows at the cost of one
ONLY WORKS ON CoFH BOWS (Reinforced/Flux-Infused) |
Holding | IV | Satchels | Thermal Expansion | Increases the space in satchels in rows by amount of enchant. If used on energy cell the energy cell it will increased the amount of energy it can hold. |
Last Stand | II | Armor | OpenBlocks | Will prevent the player from dying by using experience as the health source. If the player has 0.5 hearts left, their future damage will use Experience first. The first tier will use about 5-7 levels each hit, while the second tier will use about 1 level each hit. |
Unstable | III | Armor | OpenBlocks | Needs gunpowder in Inventory.
On Boots: When you drop from 5 blocks or more (and use up 1, 2, or 4 gunpowder based on level) you will take no fall damage. Unstable III will also cause Block damage. Any other armor: When attacked, the player will explode (without getting damaged by it) and use 2, 4, and 8 gunpowder respectively. |
Battlegear Shield Enchantments | Battlegear Shield | Mine & Blade Battlegear 2 | Bash Weightless: Reduce the stamina taken per shield bash
Bash Power: Increase the push force on shield bash (repulse further the opponent) |
|
Battlegear Bow Enchantments | Bow | Mine & Blade Battlegear 2 | Bow Luck: Adds a chance to increase loot on killing
Bow Drawnback: Lower charge time for the bow, without effecting the FOV |
Enchanting Procedure
To enchant, you need an enchantment table, several experience points, and an item you wish to enchant. As of 1.8 The Bountiful Update, lapis lazuli is needed too. Up to 15 bookshelves may be put around the table to allow higher-level enchantments. First, set up the enchanting area. After placing the enchantment table, bookshelves should be put 1 block away from all sides of the enchantment table (leaving a block of air on all sides). Carpet or torches laid on the floor between the table and bookshelves will block the bookshelf bonus from reaching the enchantment table. Since Minecraft only checks for a maximum of 15 nearby bookshelves, there is no reason to put more bookshelves. When you finish this process, you should see white symbols floating towards the book and table. That means there are more enchantments added for you to use.
It’s impossible to enchant books with Mending from an Enchanting Table.
The Enchantment table can be used by right-clicking it and placing the item to be enchanted in a slot in the enchanting interface. Lapis lazuli must also be added to a separate slot in the interface. You will then get 3 enchanting options with varying levels, needing up to 30 experience levels, and subtracting up to 3 levels. the higher the number of experience points is used for the enchantment, it’s more likely the item being enchanted will get a better enchantment and more than 1 enchantment. However, this is not guaranteed.
Enchanting a book will make an enchanted book with a random enchantment stored in it. Books can absorb any enchantment the enchantment table can bestow, but the book only acts as a place to hold the enchantment in your inventory before it’s transferred to a real item. In order to make use of an enchanted book, it must be put in an anvil along with the item to be enchanted. The book will be consumed and the item will (if compatible) get the enchantment the book had stored. Beware that this also takes XP. In Creative, you can use the book enchanting method to enchant any item you wish, with any enchantment you wish. Some of these item-enchant combos can be completely useless (i.e.: paper with Silk Touch, a sword with Flame, etc.). You can add additional enchantments to an item by using one item to fix another of the same ilk on an anvil. Any enchantments from the sacrificed item will be applied to the fixed item if the enchant is meant to be used on that ilk of item. This process can be repeated to keep adding additional enchantments.
Skill Increases[edit]
The following races have an initial skill bonus in Enchanting:
+5 bonus: Altmer, Imperial, Orc
Skill Booksedit
- Catalogue of Armor Enchantments
- Catalogue of Weapon Enchantments
- Enchanter’s Primer
- A Tragedy in Black
- Twin Secrets
Free Skill Boostsedit
- +1 Enchanting reward (as well as +1 to all other magic skills) from Pantea Ateia (Bards College) for completing the quest Pantea’s Flute.
- +5 Enchanting reward (as well as +5 to all other magic skills) if you choose «The Path of Magic» when reading the Oghma Infinium.
Gaining Skill XPedit
A few basic tips to increasing your Enchanting skill are as follows:
- Crafting enchanted items gives the biggest overall skill increases.
- Unlike Alchemy and Smithing, enchanting skill increases are unaffected by item value, enchantment used, or soul level of the soul gem used. You gain 1 base XP for each enchantment, which is only affected by other XP enhancers mentioned below.
- Enchanting an iron dagger using petty soul gems with Damage Stamina or Turn Undead will yield a weapon that can be sold for more than the cost of the material used.
- Disenchanting items gives highly variable skill increases, dependent on the effect learned and the magnitude on the item, with apparel effects generally giving larger increases than weapon effects. Only one item per effect may ever be disenchanted, however.
- Recharging enchanted weapons using Soul Gems gives small-to-moderate skill increases, based on the size of the soul used. It does not matter how many charges there are left on the weapon. Using Azura’s Star or the Black Star and a weapon with a Soul Trap effect, you can train by recharging the weapon after every kill without having to worry about soul gems.
- Using The Mage Stone and a sleeping bonus (such as Well Rested) will increase the experience you gain per enchantment.
- If you own the Myrwatch creation, you can level rapidly using the Staff Enchanter there as it is bugged and grants 20 times more Enchanting experience than it is supposed to. This is due to the original Staff Enchanter in Tel Mithryn having a hidden perk () that reduces the experience gained by 95%; the Staff Enchanter in Myrwatch has a different Editor ID and thus is unaffected by the perk.
Proficiencies and training
Enchanting formulase |
---|
Apprentice |
Journeyman |
Expert |
Artisan |
Master |
Grand Master |
Illustrious |
Zen Master |
Draenor Master |
Legion Master |
Proficiency | Level | Skill |
---|---|---|
5 | 1 — 75 | |
10 | 50 — 150 | |
20 | 125 — 225 | |
35 | 200 — 300 | |
50 | 275 — 375 | |
65 | 375 — 450 | |
75 | 425 — 525 | |
85 | 525 — 600 | |
90 | 600 — 700 | |
100 | 700 — 800 |
eGrand Master is only available after installing the expansion Wrath of the Lich King.
Illustrious Grand Master is only available after installing the expansion Cataclysm.
Zen Master is only available after installing the expansion Mists of Pandaria.
Draenor Master is only available after installing the expansion Warlords of Draenor.
Legion Master is only available after installing the expansion Legion.
Levels Apprentice to Artisan may be learned at enchanting trainers throughout Azeroth. The same trainers also teach enchants.
Enchanters use magical formulas to grant permanent augmentation to armor, weapons and other items. Enchanting recipes require the use of special Enchanting ingredients which can be gathered by disenchanting items of uncommon or better quality or found as loot. With Warlords of Draenor, the sources (mostly from Garrison buildings) of ingredients are more plentiful, but their uses are more limited. Using these ingredients enchanters can make items more powerful.
Low-level enchants (below skill 250) require rather large amounts of expensive components, but can hardly be sold. Even attempts to give them away for free can fail. Thus enchanters frequently end up re-enchanting the same item dozens of times just to increase their skill.
At very low levels, disenchanting can level enchanting skill.
Leveling enchanting is possible just with the materials gained from disenchanting items you find yourself and items from quests, but due to the slow rate, buying materials from the AH or having friends or members of your guild supply you with items or materials can be quite a boost. Farming magic items for disenchanting is not recommended, thus enchanting is a profession for players with either backup from a guild, enough money to buy most of the materials, or a lot of patience. Buying and disenchanting underpriced items from AH can be a cheaper way to obtain materials rather than than buying them directly (particularly high level pre-TBC dusts/essences/shards). Items such as a plate armor with +12 to Spirit have no value if worn or sold, but may disenchant to materials far in excess of the item’s vendor value.
A common tip is to items created with . This is an easy way to obtain dusts and essence, however, depending on the item and your server, selling either the cloth or the item and buying enchanting materials with the money gained can be more effective. In most cases, it’s an excellent way to offset the costs of tailoring, since the vast majority of low level tailoring products are utterly worthless but need to be made in order to train the skill. As of Warlords of Draenor, items created with may be one of the better ways to get Draenic Dust, since the source ores should be plentiful.
Trainers in Outland
This section concerns content exclusive to The Burning Crusade.
There are Master trainers in Netherstorm at Stormspire and in Hellfire Peninsula at Honor Hold as well as Thrallmar. Although you need to be level 50 to learn Master enchanting from them, they also train the following 4 enchants which do not require Master, but only enchanting skill 300 (potentially available at level 35):
- Enchant Bracer — Assault
- Enchant Chest — Restore Mana Prime
- Nexus Transformation
- Runed Fel Iron Rod
Blood elves (having +10 enchanting) may learn an additional 7 enchants, also potentially at level 35. These are:
- Enchant Bracer — Brawn
- Enchant Bracer — Major Intellect
- Enchant Gloves — Blasting
- Enchant Cloak — Greater Agility
- Enchant Cloak — Major Armor
- Enchant Gloves — Assault
- Enchant Shield — Tough Shield
Enchanting Recipes[]
An example of an Enchantment Recipe
To enchant an Item, you must first set up the Enchanting Pedestal and insert the item you wish to enchant. Next, set up the Enchanting Pillars around the pedestal in the correct compass directions and distances, and fill them with the required incense. If all other conditions are met, you can interact with the pedestal and Enchant the item. If the recipe has not been met successfully you will be notified.
Cardinal Directions
An example of Pillar Placement
One common aspect of all Enchantments are the Cardinal Directions instructions. These relate to the Enchanting Pillars you need to place around the Enchanting Pedestal — up to 4 in total — with the correct directions and distances.
The first letter of the instruction represents the direction (North, South, East, West) and the second letter indicates the distance (Close or Far). For example, NF means North Far, WC means West Close, etc. These directions relate to the Compass Directions from the pedestal, not relative directions from the way the pedestal is facing.
- «Close» pillars: stand at the edge of the pedestal, face the correct compass direction, and put the pillar down
- «Far» pillars: stand at the edge of the pedestal, face the correct compass direction, roll once, take one or two steps forward, then put the pillar down.
Note: if there are additional Pillars around the Pedestal which are not in use, this will prevent the Enchantment from working.
Incense
The Incense required by the recipe must be placed in all required Enchanting Pillars, placed around the Pedestal in the required direction and distances.
The required Incense is always mentioned by the recipe, so all you need to do is make sure each pillar has the Incense in it.
Compatible Equipment
The Enchanting recipe will list compatible types of Equipment which can be used with the Enchantment. This is sometimes broad such as «Any Weapon», vague such as «Gold» (ie. Gold Set), or specific to individual items.
This part of the recipe restricts which items can be used with the Enchantment.
Other Conditions
Other conditions on the Enchanting Recipe can dictate other conditions such as Weather, Time of Day, Temperature, etc.
This part of the Enchantment recipe differs the most between recipes, so refer to individual recipes for more details.