Текстуры усиленное зачарование

Enchanting equipment[]

Name Icon Usage
Enchanting Table Used for enchanting items
Bookshelf Each bookshelf (up to 15) increases the level of the enchantments given by the enchanting table
Lapis Lazuli Required to power the enchanting table
Anvil Used to combine enchanted items (tools, armor, weapons), add enchantments from books, or repair an enchanted item while preserving enchantments
Grindstone Used to remove all non-curse enchantments on an item (returning a small amount of experience), and optionally repair an item (for no experience)
Enchanted Book Can be combined with another item through an anvil to add enchantments to the item

History[]

Java Edition
The first images of the enchantment screen are revealed, with enchantments written in the Standard Galactic Alphabet. The first enchantment translates into «Well Played Internets You Are Good», the second translates into «These Names Will Be Random And Confusing», and the third translates to «Each Spell Costs Experience Levels». The Standard Galactic Alphabet or SGA was originally created by Tom Hall for use in the Commander Keen series of computer games.
The first images of a player wearing enchanted armor are revealed.
1.0.0 Beta 1.9 Prerelease 3 The basics of enchanting have been added.
Enchantment tables do not require bookshelves to get maximum enchantments.
Enchantments are to be labeled in the enchantment table as random words written in the Standard Galactic Alphabet.
Beta 1.9 Prerelease 4 A bug where all enchantments would show up as Feather Falling I has been fixed.
Enchanting has been now properly enabled in multiplayer. Previously, if a player attempted to enchant an item, it appeared enchanted for the client, but updated with the un-enchanted status once the player logged out and then back in again.
1.2.1 12w05a Enchanting no longer requires experience in creative mode.
12w06a Bows and golden swords now have a small chance of being already enchanted when dropped by their respective mobs.
? Enchanting always gives the highest level available for the 3rd enchant, instead of randomly choosing a level (requiring clicking the item in and out (or attempting to insert a non-enchantable item over the item to be enchanted) many times to get level 50 enchants)
1.3.1 12w22a The maximum enchantment power has been lowered from 50 to 30.
Experience is now collectable with mining and smelting in a furnace.
12w23a Glint (animated glow effect) on enchanted tools and armor is now visible on multiplayer.
1.4.2 12w41a Enchantments can now be combined using anvils, allowing some high level enchantments to be applied where they were not previously possible.
1.4.4 pre Enchantments can now be applied using . However, Protection is unavailable due to a bug.
1.4.6 12w49a now works with ID 0, meaning it can be used to apply Protection.
The player can now enchant books to then be used to enchant a tool.
1.7.2 13w36a The fishing rod can now be enchanted without the use of books.
1.8 14w02a Enchanting has received a major overhaul where there is now a secondary cost, which is lapis lazuli.
When enchanting an item, one enchantment now appears in the tooltip when selecting an enchantment (e.g Looting III?…).
Levels are now hard to obtain again (like pre-1.3 settings.)
Level 5 enchants (Sharpness, Power, Smite and Bane of Arthropods) can now be applied without the use of an anvil.
Villager trading has been revamped: clerics no longer enchant items, while blacksmiths trade enchanted items.
1.9 15w42a Enchantments with max 1 level no longer displays the level, e.g. «Infinity» rather than «Infinity I».
15w47b Shears can no longer be enchanted with Silk Touch.
15w47c Shears now harvest cobweb without requiring Silk Touch.
1.11.1 Anvils no longer allow enchanted books to apply to items, if no change in enchantments would take effect. This can occur if all enchantments on the book are incompatible with existing enchantments on the item – or if the enchanted book has no enchantments.
1.13 17w47a Hoes can now be enchanted.
1.15 19w42a Enchanted items now glow in the dark.
? Due to a rewrite of the rendering engine, the enchanting animation was changed.
1.16 20w10a‎ Hoes can now be enchanted with Efficiency, Fortune and Silk Touch.
Pocket Edition Alpha
v0.12.1 build 1 Added the enchanting system.
Bedrock Edition
1.4.0 beta 1.2.13.11 When Experimental Gameplay is enabled, tridents can now be enchanted.
1.16.0 beta 1.16.0.57‎ Hoes can now be enchanted with Efficiency, Fortune and Silk Touch.
Legacy Console Edition
TU7 CU1 Patch 1 1.0.1 Added the enchanting system.
TU31 CU19 Patch 3 Enchanting now consumes lapis lazuli.
Enchanting has been re-balanced.
Enchanted Books can now receive multiple enchantments at once.
New Nintendo 3DS Edition
0.1.0 Added enchantments.

Maximum effective values for enchantments[]

This section is missing information about a better lead section with a better summary. 
Please expand the section to include this information. Further details may exist on the talk page.

Enchantment Stackable Effective min Effective max Notes
Aqua Affinity Largest on first in armor 1 1
Bane of Arthropods Adds Single:-2147483648Stacked:-52241757371157708 Single:2147483647Stacked:52241757371157708 Adds damageAffects arthropods with slowness amplifier 3 for seconds
Blast Protection Adds 1 255 Reduces damage by a factor of Reduces explosion knockback by a factor of Higher levels are treated as 255
Channeling First 1 1
Curse of Binding First 1 1
Curse of Vanishing First 1 1
Depth Strider Largest on first in armor 1 3 Higher levels are treated as 3
Efficiency First 1 255 Increases mine speed by Higher levels are treated as 255
Feather Falling Adds 1 7 Reduces damage by a factor of
Fire Aspect First 1 255 Sets mobs on fire for secondsHigher levels are treated as 255
Fire Protection Adds for damage reductionLargest of first in armor for duration reduction 1 10 Reduces damage by a factor of Reduces fire duration by a factor of
Flame First 1 1
Fortune First 1 255 Anything that uses the loot table function works like thisHigher levels are treated as 255
Frost Walker First 1 14 Higher levels are treated as 14
Impaling Adds Single:-2147483648Stacked:-52241757371157708 Single:2147483647Stacked:52241757371157708 Adds damage
Infinity First 1 1
Knockback First 1 255 Adds knockback strengthHigher levels are treated as 255
Looting First 1 255 Higher levels are treated as 255
Loyalty First 1 127 Increases return speed by Higher levels are treated as 0
Luck of the Sea First 1 255 Adds luckHigher levels are treated as 255
Lure First 1 5 Reduces lure time by secondsHigher levels prevent fish from appearing
Mending First 1 1
Multishot First 1 1
Piercing First 1 127 Higher levels are treated as 0
Power First 1 255 Increases damage by Higher levels are treated as 255
Projectile Protection Adds 1 10 Reduces damage by a factor of
Protection Adds 1 20 Reduces damage by a factor of
Punch First 1 255 Adds knockback strengthHigher levels are treated as 255
Quick Charge First 1 5 Reduces draw time by secondsHigher levels prevent charging of crossbow
Respiration Largest of first in armor 1 255 Causes a chance not to decrease air levelHigher levels are treated as 255
Riptide First 1 1
Sharpness Adds Single:2147483647Stacked:36028799149670399 Adds damage
Silk Touch First 1 1
Smite Adds Single:-2147483648Stacked:-52241757371157708 Single:2147483647Stacked:52241757371157708 Adds damage
Soul Speed First 1 255 Increases speed by Higher levels are treated as 255
Sweeping Edge First 1 255 Increases sweeping damage by a factor of times the hit’s damageHigher levels are treated as 255
Thorns Individual Procs 1 2147483647 Chance of hitting is Deals damage if is 11 or greater, otherwise deals
Unbreaking First 1 255 Items have a 1 in chance to skip damage. Armor has a chance to take damage even if it would otherwise skip it.Higher levels are treated as 255

Summary of enchantments by item[]

Enchantments that have multiple levels are shown with their maximum level numbers. Mutually exclusive enchantments can be combined using commands (e.g., ). Also, a player can exceed the maximum levels of enchantments (e.g., ).

Item Any combination of Only one from each column
Helmet Mending, Unbreaking III, Respiration III, Aqua Affinity, Thorns III Protection IV,Projectile Protection IV,Fire Protection IV,Blast Protection IV
Turtle Shell
Chestplate Mending, Unbreaking III, Thorns III
Leggings
Boots Mending, Unbreaking III, Feather Falling IV, Soul Speed III, Thorns III Depth Strider IIIFrost Walker II
Sword Mending, Unbreaking III, Fire Aspect II, Looting III, Knockback II, Sweeping Edge III‌[JE only] Sharpness V,Smite V,Bane of Arthropods V
Axe Mending, Unbreaking III, Efficiency V Fortune III,Silk Touch Sharpness VSmite VBane of Arthropods VCleaving III‌[upcoming: JE Combat Tests]
Pickaxe
Shovel
Hoe
Bow Unbreaking III, Power V, Punch II, Flame Infinity,Mending
Fishing Rod Mending, Unbreaking III, Lure III, Luck of the Sea III
Trident Mending, Unbreaking III, Impaling V Channeling Loyalty III
Riptide III
Crossbow Mending, Unbreaking III, Quick Charge III Piercing IV,Multishot
Shears Mending, Unbreaking III, Efficiency V, Silk Touch‌[BE only]
Shield Mending, Unbreaking III
Elytra
Flint and Steel
Carrot on a Stick
Warped Fungus on a Stick
  1. Channeling and Loyalty can be used together but neither can be used with Riptide.

The tables below summarize the enchantments that can be given to specific items in Bedrock Edition and in Survival mode in Java Edition. (Creative mode in Java Edition allows any item to have any enchantment.) Enchantments that can be applied to both hand slot items and armor slot items are listed in both tables.

  • An enchanting table indicates the item can receive the enchantment legitimately in Survival mode by using an enchanting table.
  • An anvil indicates the item cannot receive the enchantment legitimately in Survival mode by using an enchanting table (an enchanting table never offers the enchantment for the item), but can receive the enchantment by another method (for example, using an anvil to combine the item with an enchanted book or another enchanted item; note the enchanting table could still apply the enchantment to the item as a random additional enchantment).
Enchantments for hand slot items
Enchantment (Max) ‌[JE only] ‌[BE only]
Bane of Arthropods (V)
Channeling (I)
Cleaving (III) ‌[upcoming: JE Combat Tests]
Curse of Vanishing (I)
Efficiency (V)
Fire Aspect (II)
Flame (I)
Fortune (III)
Impaling (V)
Infinity (I)
Knockback (II)
Looting (III)
Loyalty (III)
Luck of the Sea (III)
Lure (III)
Mending (I)
Multishot (I)
Piercing (IV)
Power (V)
Punch (II)
Quick Charge (III)
Riptide (III)
Sharpness (V)
Silk Touch (I) ‌[BE only]
Smite (V)
Sweeping Edge (III)
Unbreaking (III)
Enchantments for armor slot items
Enchantment (Max)
Aqua Affinity (I)
Blast Protection (IV)
Curse of Binding (I)
Curse of Vanishing (I)
Depth Strider (III)
Feather Falling (IV)
Fire Protection (IV)
Frost Walker (II)
Mending (I)
Projectile Protection (IV)
Protection (IV)
Respiration (III)
Soul Speed (III)
Thorns (III)
Unbreaking (III)
Добавить комментарий

Ваш адрес email не будет опубликован. Обязательные поля помечены *

Adblock
detector