Attributes

Wormholes

A wormhole can only be opened in Inferno difficulty, by going to the NPC in the top left corner of Town of Inoya. It costs 1 Wormhole Key to open a portal, which can be bought for 20000 gold from the Blacksmith NPC, or dropped randomly from act bosses.

When opening a wormhole for the first time, it will be a level 1 wormhole, which means that the mob level will be around 250. Every additional wormhole level increases the mob level slightly. The point of a wormhole is to kill all enemies before the timer (the blue bar at the top of the screen) runs out. The timer is divided into bars, and those bars determine how good loot you will get; the more bars you have remaining after having killed all enemies, the better the loot will be from the boss when you kill it.

At the end of a wormhole, you’ll be summoning a powerful boss (which includees bosses that are harder and unique to wormholes) that you have to kill. When the boss is killed, and if you killed all enemies before the timer ran out, a red button will appear. Clicking this button will advance your wormhole progression by +1 level, however, if you don’t complete it in time no button will spawn and it will all be for nothing.

1 Handed

Tier
Name
Sprite
Stats
Sockets
Damage Types
Ability
Angelic
ST. Gabriel’s Retribution
  • 19872 Base Damage
  • 1.59 Aps
  • 7% Block Chance
  • 35 Speed
  • 20% Strength
  • 40% Attack Speed
  • 11% Cdr
  • 2050 All Stats
  • 3955 Damage
  • 85% Damage
  • 0.51% Life per Hit
6

Elemental
Gabriel’s Wrath
SS
Steve’s Mighty Sword
  • 6172 Base Damage
  • 1.38 Aps
  • 1344 Strength
  • 18% Attack Speed
  • 1100 Damage
  • 36% Damage
  • 10% Exp Gain
5

Elemental
Stickman Steve’s Destruction
SS
Darkness
  • 13225 Base Damage
  • 1.82 Aps
  • 4850 Damage
  • 75% Damage
  • 18% Attack Speed
  • 10% Critical Rate
  • 28% Critical Damage
  • 6% Cdr
5

Physical
Cold
Lightning
Wind

Fire

Critical Strike
SS
Icy Shank
  • 13225 Base Damage
  • 1.82 Aps
  • 4850 Damage
  • 75% Damage
  • 18% Attack Speed
  • 10% Critical Rate
  • 28% Critical Damage
  • 6% Cdr
5

Cold
Coldsnap
SS
Molten Dagger
  • 13225 Base Damage
  • 1.82 Aps
  • 4850 Damage
  • 75% Damage
  • 18% Attack Speed
  • 10% Critical Rate
  • 28% Critical Damage
  • 6% Cdr
5

Fire
Hellfire
SS
Sung Lee’s Destroyer Flail
  • 4000 Base Damage
  • 1.77 Aps
  • 20% Attack Speed
  • 185% Damage Return
  • 4000 All Stats
  • 3 All Talents
5
——
Gladiator
SS
Revenant’s Lasher
  • 19200 Base Damage
  • 1.91 Aps
  • 4400 Damage
  • 90% Damage
  • 35% Attack Speed
  • 3000 All Stats
  • 16% All Resistances
5

Lightning
Revenant’s Fury
AA
Death’s Mirror
  • 1422 Base Damage
  • 1.25 Aps
  • 500 All Stats
  • 350% Magic Find
1 — 3
——
——
AA
Gladiator’s Wrecking Ball
  • 22225 Base Damage
  • 1.32 Aps
  • 50% Damage
  • 10% Attack Speed
  • 5% Critical Rate
  • 28% Critical Damage
  • 1750 All Stats
  • 0.26% Life per Hit
1 — 5

Physical

Butcher’s Fury
Gladiator’s Glory
AA
Odin’s Battle Sword
  • 19572 Base Damage
  • 1.07 Aps
  • 2600 Strength
  • 8% Strength
  • 3955 Damage
  • 80% Damage
  • 8% Mana
  • 1176 Mana per Second
  • 0.26% Life per Hit
  • 2.01% Mana per Hit
1 — 5

Lightning
Odin’s Holy Hammer
AA
Masamune
  • 15872 Base Damage
  • 1.51 Aps
  • 5% Block Chance
  • 20 Speed
  • 2700 Strength
  • 1855 Damage
  • 45% Damage
  • 15% Attack Speed
  • 38% Critical Damage
  • 0.26% Life per Hit
1 — 5

Physical
Masamura
AA
Muramasa
  • 15872 Base Damage
  • 1.51 Aps
  • 5% Dodge
  • 20 Speed
  • 2700 Stamina
  • 1855 Damage
  • 45% Damage
  • 15% Attack Speed
  • 15% Critical Rate
  • 2.01% Mana per Hit
1 — 5

Physical
Masamura
A
Hiyoki’s Vorpal Katana
  • 15376 Base Damage
  • 1.63 Aps
  • 12% Dodge
  • 2365 Strength
  • 1100 Stamina
  • 2550 Damage
  • 75% Damage
  • 18% Attack Speed
  • 0.26% Life per Hit
2 — 6

Physical
Cold
Lightning
Wind

Fire

——
A
Wind Guardian’s Gladius
  • 17972 Base Damage
  • 1.41 Aps
  • 15 Speed
  • 2344 Strength
  • 1300 Stamina
  • 2455 Damage
  • 65% Damage
  • 18% Attack Speed
  • 0.26% Life per Hit
  • 1.01% Mana per Hit
1 — 5

Wind
Windfury
A
Azurewrath
  • 8172 Base Damage
  • 1.96 Aps
  • 10 Speed
  • 2644 Strength
  • 2850 Damage
  • 75% Damage
  • 20% Attack Speed
  • 0.26% Life per Hit
  • 4.01% Mana per Hit
1 — 5

Lightning
——
A
Holy Warrior’s Phase Blade
  • 1572 Base Damage
  • 1.14 Aps
  • 1344 Strength
  • 1100 Stamina
  • 1550 Damage
  • 25% Damage
  • 5% Damage Reduction
  • 5% Exp Gain
  • 65% Magic Find
1 — 5

Physical
Cold
Lightning
Wind

Fire

——
A
Dragon Knight’s Flail
  • 10875 Base Damage
  • 1.64 Aps
  • 2850 Armor
  • 10% Armor
  • 1970 Strength
  • 2475 Stamina
  • 2% Health
  • 1000 Health per Second
  • 0.26% Life per Hit
  • 1.01% Mana per Hit
1 — 5
——
Holy Shock
B
Scarred Battle Darts
  • 8525 Base Damage
  • 1.97 Aps
  • 15 Speed
  • 1950 Damage
  • 45% Damage
  • 20% Attack Speed
  • 10% Damage Reduction
  • 0.26% Life per Hit
1 — 5

Physical
Cold
Lightning
Wind

Fire

Piercing
B
Sacred Whip
  • 17025 Base Damage
  • 1.34 Aps
  • 5% Block Chance
  • 2165 Strength
  • 2100 Stamina
  • 15% Attack Speed
  • 15% Critical Rate
  • 28% Critical Damage
  • 0.26% Life per Hit
  • 1.01% Mana per Hit
1 — 5
——
——
B
Wakayka’s Tomahawk
  • 14250 Base Damage
  • 1.53 Aps
  • 15 Speed
  • 1182 Strength
  • 2450 Damage
  • 60% Damage
  • 22% Attack Speed
  • 0.26% Life per Hit
  • 1.01% Mana per Hit
1 — 5

Physical
Cold
Lightning
Wind

Fire

Tomahawk
B
Sand Crusader’s Scimitar
  • 13972 Base Damage
  • 1.30 Aps
  • 15 Speed
  • 1244 Strength
  • 1300 Stamina
  • 2700 Damage
  • 65% Damage
  • 10% Critical Rate
  • 28% Critical Damage
1 — 5

Wind
Windfury
B
Frozen Carver
  • 12525 Base Damage
  • 1.38 Aps
  • 2500 Armor
  • 1500 Stamina
  • 3800 Damage
  • 65% Damage
  • 20% Attack Speed
1 — 4

Cold
——
B
Molten Hammer
  • 20225 Base Damage
  • 1.19 Aps
  • 10 Speed
  • 4200 Damage
  • 65% Damage
  • 10% Attack Speed
1 — 5

Fire
——
B
Molten Sword
  • 8172 Base Damage
  • 1.96 Aps
  • 1665 Strength
  • 400 Stamina
  • 2880 Damage
  • 50% Damage
  • 18% Attack Speed
  • 10% Critical Rate
  • 19% Critical Damage
  • 0.26% Life per Hit
  • 2.01% Mana per Hit
  • 100% Magic Find
1 — 5

Fire
Hellfire
C
Unholy God’s Flail
  • 15225 Base Damage
  • 1.30 Aps
  • 2500 Armor
  • 2285 Strength
  • 8% Strength
  • 1700 Stamina
  • 11% Stamina
  • 2100 Damage
  • 75% Damage
  • 15% Attack Speed
1 — 5

Physical
——
C
Nightmare Slasher
  • 12566 Base Damage
  • 1.41 Aps
  • 10 Speed
  • 3155 Damage
  • 80% Damage
  • 20% Attack Speed
  • 1700 All Stats
  • 0.26% Life per Hit
  • 1.01% Mana per Hit
1 — 5

Lightning
Lighting Fury
C
Icy Crusher
  • 12225 Base Damage
  • 1.19 Aps
  • 10 Speed
  • 3200 Damage
  • 65% Damage
  • 15% Attack Speed
  • 6% Cdr
1 — 5

Cold
——
D
Crystal Infused Axe
  • 3050 Base Damage
  • 1.71 Aps
  • 10 Speed
  • 5% Attack Speed
  • 1% Critical Rate
  • 275 All Stats
  • 325 Damage
1 — 3

Elemental
——

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Act 4

Monster Name Looks Appears in Special Attacks
Wendigo 4-1 Old Mining Village
Bomber

Goblin

4-1 Old Mining Village Bomb Rain: Lets Bombs rain from the sky,

severly damaging every player inside of it.

Slowly follows the nearest player around.

Devilkin Goblin 4-1 Old Mining Village

4-2 The Highland Mines

4-3 Mining Site A

Stygian Doll 4-2 The Highland Mines

4-5 The Devil’s Breach

4-5 Boss Dungeon

Damien’s Altar

Maggot 4-2 The Highland Mines Poison Spit: Spits out a puddle of

poison, slowing and damaging

Players that walk over them.

Split: Splits up into smaller Maggots on

Death.

Skullcrab 4-2 The Highland Mines

4-3 Mining Site A

Fire Dragon

Whelp

4-3 Mining Site A
Parasect 4-3 Mining Site A Blood-Laser Barrage: Fires

Bloodstreamsin 4 different directions,

dealing high damage on contact.

Skeleton 4-3 Mining Site A
Armored Knight 4-4 Nightmare

4-5 The Devil’s Breach

Shade 4-4 Nightmare

4-5 The Devil’s Breach

Skeleton Archer 4-4 Nightmare

4-5 The Devil’s Breach

Horror 4-5 Boss Dungeon,

Damien’s Altar

Fire Goblin Den 4-2 The Highland Mines

4-5 the Devil’s Breach

Spawns Fire Goblins
Rat Den 4-2 The Highland Mines Spawns Rats

Potions

Potion Effect Name Description
Elixir of Death Berserk Rage Temporarily increases all damage dealt
Maggot Eye Elixir Absolute Power Temporarily increases all elemental damage by 1000
Blood of Spartan Spartan Defense Temporarily increases dodge and block by 15%
Prismatic Potion Crystal Power? Temporarily increases your max resistance cap
Bottle of Radogate Fleet Footwork Temporarily provides you with a movement speed buff of 50 for 15 seconds. Cooldown: 35 seconds
Praetorian Blood Stoneskin Temporarily increases your armor by 200%
Bottle of Sake Drunken Kung Fu Temporarily grants you an additional 100% critical damage
Protein Shake Flexing Temporarily increases your strength by 50%
Ghostly Potion Vanish Grants you temporary invisibility
Radbull Hyper Activity Gives you a temporary 15% attack speed boost
Witches Potion Heal Health regeneration/Health buff
Wizard Potion Manaflow Replenishes your mana
Surströmming Diarrhea The puke does mild damage
Empty Bottle of Vodka Looks like Elias found this first… Does nothing, just gives you 6 sockets.
Sung Lee’s Unleashed Rage Momentary Madness Turns your auto attacks into bursts for the duration of the effect
Power of the Void Chaos Unleashed Rains meteors down upon your enemies when you use an active skill
Caffeinated Coffee Container The Fragrance of Dark Coffee 5% chance on hit that spills high damage coffee everywhere which makes the user very angry and it has a 5 second cooldown. It spreads like plague does only it is coffee flavored and has high damage
Gold Inlaid Mysterious Potion Endless Wealth Grants 150% Magic Find . 45 second cooldown

Lances

Tier Name Sprite Stats Sockets Damage Types Ability
A

N

G

E

L

I

C

St. Draxis Pigstick

(1 Handed)

28825 Base Damage

1.42 Aps

10% Block Chance

2450 Armor

15% Armor

2900 Stamina

21% Stamina

2% Health per Second

6% Cdr

15% Damage Reduction

185% Damage Return

6 —— ——
AA Lancer’s Glory

(1 Handed)

19825 Base Damage

1.33 Aps

5% Block Chance

1685 Strength

1725 Stamina

6% Stamina

5% Armor

1380 Damage

35% Damage

2500 Health per Second

50% Damage Return

1 — 5 Physical Wall of God
B King’s Lance

(1 Handed)

21825 Base Damage

1.20 Aps

2285 Strength

55% Damage

10% Attack Speed

6% Cdr

140% Damage Return

800 All Stats

0.26% Life per Hit

1.01% Mana per Hit

1 — 5 Physical ——
A Jousting Lance

(1 Handed)

19825 Base Damage

1.18 Aps

5% Block Chance

1885 Armor

5% Armor

1385 Strength

2525 Stamina

6% Stamina

6% Health

1% Health per Second

5% Damage Reduction

1 — 5 —— ——
B War God’s Lance

(1 Handed)

17825 Base Damage

1.58 Aps

10 Speed

2385 Strength

1200 Damage

25% Damage

15% Attack Speed

5% Critical Rate

38% Critical Damage

0.26% Life per Hit

3.01% Mana per Hit

1 — 5 Physical ——
C Golden God’s Gladius

(1 Handed)

17825 Base Damage

1.38 Aps

2385 Strength

2000 Stamina

3150 Damage

80% Damage

1 All Talents

1 — 5 Physical ——
AA Champion’s Flag Lance

(1 Handed)

17825 Base Damage

1.45 Aps

4685 Strength

10% Strength

2100 Stamina

5380 Damage

80% Damage

30% Attack Speed

1 — 5 Physical Champion’s Valor
C

H

A

S

E

Dark Knight’s Lance 10958 Base Damage

1.66 Aps

10% Block Chance

10 Speed

4166 Strength

4046 Stamina

13669 Damage Return

71% damage Return

5

Умения:[]

Окно навыков пирата

Пассивная способность: на 5% больше шанс найти предмет лучшего качества.

Уровень 1:

  • Мародерство:

    1% за каждый уровень умения.

     атаки пирата имеют шанс выбить золото при попадании по врагам.

  • X — отметка точки:

    Урон: 450 базового урона +200 урона за каждый уровень данного умения +100 урона за каждый уровень умения «Мародерство».

     пират оставляет на земле метку, которая взрывается при контакте с врагом. Количество меток на карте не ограничено.

Уровень 12:

  • Заграждение из бомб:

    Урон: 12 бомб в каждом радиусе — каждая бомба имеет 250 базового урона +100 урона за каждый уровень + 1.5 урона за каждую единицу энергии.

    выпускает заграждение бомб на трех радиусах, ближнем, среднем и дальнем.

  • Пушечное ядро: дает шанс пирату при атаке выпустить пушечное ядро, которое летит по прямой линии и не останавливается о препятствия и врагов.

    • Шанс: 1% шанс за каждый уровень навыка (30% максимум).
    • Урон: 300 единиц базового урона +150 урона за каждый уровень навыка +17 урона за каждую единицу силы.

Уровень 24:

  • Якорь:

    Оглушение и урон: 3.00 сек. + 0.05 сек. за каждый уровень навыка. 850 базовый урон +350 урона за каждый уровень навыка +3 урона за каждую единицу силы.

    Размахивает огромным якорем вокруг себя,нанося урон врагам и оглушая их.

Уровень 36:

  • Взрывные патроны:

    Шанс и урон: 1% за каждый уровень навыка. 300 базового урона +150 урона за каждый уровень навыка +3.5 урона за каждую единицу энергии.

    пули пирата имеют шанс взорваться при попадании.

  • Перелом коленной чашки:

    Примерный шанс 1% за каждый уровень навыка. Время замедления 1.17 сек. + ~0.166 сек. за каждый уровень навыка.

    атаки пирата имеют шанс перебить колено врагу, который является основной целью, и замедлить его.

  • Скорострельность: увеличивает скорость атаки пирата на 500 единиц, на 5.42 сек. + 0.083 сек. за каждый уровень навыка.

Уровень 48:

  • Попугай:

    Урон: 200 базовый урон +100 урона за каждый уровень навыка +13 урона за каждую единицу силы.

    Пират призывает попугая, который летает за персонажем и наносит врагам урон каждую секунду, так же попугай имеет бессмертие и возможность пролетать сквозь препятствия.

Runewords

These are the effects that are on Runewords by default.

Runeword Effect Description
Bristle Thorns Increases damage return for you and your allies
Mystify Spellbreak Chance on hit to apply Spellbreak to the target
Force Armor Break Chance on hit to apply Armor Break debuff to the target
Fortress Holy Freeze Aura Nearby enemies are chilled
Mayhem Moonshine Madness Chance on a basic attack to gain a Moonshine Madness buff (increase movement speed and attack speed)
Shroud of Elements Elemental Break Chance on hit to apply Elemental Break to the target
Enigma Teleport Ability: Teleport in the direction of your cursor
Thinking Cap Mana Shield Ability: A portion of damage is taken from Mana before Life
Soulbraces Soul Spurn Deals aoe damage and 5% of the damage is turned into an absorb shield
Mirage Spell Mirror Chance on casting an Active talent to cast it 2 times in a quick succession.
Shelter Mending Increases Health regeneration for you and your allies
Arcane Bastion Spell Bulwark When you block, you regen 2% of maximum mana a second for 4 seconcds
Breath of the Dying Poison Nova Chance on basic attack to cast Poison Nova
Judge Taunt Chance on basic attack to Taunt nearby enemies
Perdition Fanaticism Increases Attack Speed for you and your allies
Ravager Concentration Increase the damage for you and your allies
Kogarasumaru Kogarasumaru 30% dodge, speed, aspeed, phys damage
Mjolner Mjolner 40% Chance to cast a Chain Lightning
Ascendancy Overwhelming Power Gives 300-400% max mana as magic damage to next attack. Drains 10% mana a second
Big Joe Big Joe Every level gives you 3% to throw your chainsaw like a mrauder chain
Valkyrie Valkyrie Summons a clone that copies your spells for a duration
Potency Armor Break Chance on hit to apply Armor Break debuff to the target
Sleight Concentration Increases Attack Speed for you and your allies
Windstride Feint Increases Movement Speed for you and your allies
Arcanum Arcanum Your attacks have multishot and has a 30% chance to cast Arcane Fury
Catastrophe Armageddon Chance on casting an Active Talent to call down a meteor on the closest target
Preacher Restless Spirits A small chance on basic attack to unleash Restless Spirits
Will of Thanos Master Summoner Summons an additional Legion minion
Revelation Revelation Summons a large zone dealing aoe damage and increases you and your allies damage reduction by 25%
Sovereignty Rule of Order Every 10-15k mana gives you 0.005 of your max mana as additional magic damage
Virulence Virulence Chance on attack to throw a poison cloud that poisons and plagues all targets inside
Carnage Carnage 55% chance on attack to shoot a fast homing missile at the closest target

Act 5 (Plains of Karponia)

Corrupted Statues

  • Destroy 8 corrupted statues in ACT 5, Zones 1 or 2
  • They appear on the mini map as collectible quest objects, but you need to hit them
  • After the first hit, they change into a Shade monster that you must kill
  • Unlocks: Stop the Invasion

Stop the invasion

  • Use the Bomb to bomb 6 ships at the edges of ACT 5 Zone 3 (Fuji Coast)
  • The Bomb is an Active Relic dropped by the NPC at the beginning of the quest
  • The relic auto-aims for the skeletons inside the ships
  • Unlocks: We feast on fish

We feast on fish

  • Captture fishes with the Fish Net in Zones 4 or 5 (Sea of Carponia, Temple of Zamjo)
  • The Fish Net is an Active Relic dropped by the NPC at the beginning of the quest
  • You can only capture the blue fishes (monsters), not the puffer fishes (traps)
  • It places a trap a few feet from the character, that catches a fish that steps on it
  • The trap stays active for 10 seconds and can catch multiple fishes during its lifetime
  • Unlocks: Sushi time!

Variants

Every monster has different Variants, being normal, rare, elite, ancient and champion respectively. All of them can be identified by their healthbars. Enemies can have affixes and Elite and higher can have special abilities. Stronger variants also come with increased drop values, which vary with difficulty.

Additionally some Enemy-types can have a special active ability, which are specific to their class.

Variant Looks Drop Values
Normal Normal: 0

Nightmare: 0

Hell: 0

Inferno: 4

Rare Normal: 0

Nightmare: 0

Hell: 0

Inferno: 9

Elite Normal: 2

Nightmare: 5

Hell: 9

Inferno: 16

Ancient Normal: 5

Nightmare: 12

Hell: 18

Inferno: 28

Champion Normal: 12

Nightmare: 21

Hell: 36

Inferno: 45

Act 5

Monster Name Looks Appears in Special Attacks
Monk 5-1 Mt. Fuji

5-2 Misty Swamp

Samurai

Archer

5-1 Mt. Fuji

5-2 Misty Swamp

5-3 Fuji Coast

Burning Quiver: Ignites the Player on hit.
Samurai

Skeleton

5-1 Mt. Fuji

5-2 Misty Swamp

5-3 Fuji Coast

Dash: Dashing three times towards the

player dealing

damage and stunning in an AOE-field

with the last strike.

Skeleton 5-1 Mt. Fuji

5-2 Misty Swamp

5-3 Fuji Coast

5-4 Sea of Carponia

5-5 Temple of Zamjo

5-5 Boss Dungeon,

Karp King’s Temple

Horror 5-2 Misty Swamp Multishot: Shoots multiple Shots at once.
Karp 5-3 Fuji Coast

5-4 Sea of Carponia

5-5 Temple of Zamjo

Splash: Throw out small blue puddles,

severly damaging players inside.

Hollow Stump 5-3 Fuji Coast
Piranha 5-4 Sea of Carponia

5-5 Temple of Zamjo

5-5 Boss Dungeon,

Karp King’s Temple

Teleport: Teleports after a short channel,

leaving a fireball where they left.

Burning Skeleton

Archer

5-4 Sea of Carponia

5-5 Temple of Zamjo

Burning Quiver: Ignites Players on hit,

even tho they are underwater.

Frost

Skeleton

5-5 Temple of Zamjo Spin: Spins towards the Player, damaging

every Player in its path.

Frozen Skull 5-5 Temple of Zamjo

5-5 Boss Dungeon,

Karp King’s Temple

Blizzard: Summons Icicles which circle

around the Frozen Skull.

Stump Nest 5-2 Misty Swamp Spawns Sumo’s
Rat Den 5-3 Fuji Coast
Piranha Cave 5-4 Sea of Carponia

5-5 Temple of Zamjo

Spawns Piranhas

Farming in Inferno

In inferno it’s pretty much the same, but this time you can get satanics from any enemy in the game. This includes trash mobs, and because of this many people tend to farm in Act 3 Zone 2.

Talents

Talents are what abilities are called in this game, whether it be an active talent which you can press on your action bar, or a passive talent that is always active, or a proc talent that has a chance to activate when you do a certain thing. The deciding factor for the damage of your talents is the element it has been assigned with.

In this picture, we can see what the element it has by looking at the text in the middle right of it, surrounded by brackets. In this talent, the damage is increased by Lightning. This means that the lightning element is what gives it more damage, but you also need to understand that the number of points affects how much it scales. A talent with 25 base points spent will be gaining 100% of the elemental value, while a talent with 10 base points will be gaining around 50% of it — meaning that for each base point spent into an ability, the more damage from the element it’s going to get.

We can also see the synergy of the talent at the bottom left of the image. Most of the time you’re going to see either Energy, Strength or Stamina in that place. But some talents also have a second parameter: Weapon Damage. These synergies scale off of these primary attributes, giving you a small percentage of them as bonus damage to the skill.

Bows

Tier Names Sprites Stats Sockets Damage Types Ability
A

N

G

E

L

I

C

St. Soloyolo’s Holy Bow

(2 Handed)

29400 Base Damage

1.24 Aps

20% Dodge

25 Speed

2820 Strength

2500 Stamina

15% Critical Rate

47% Critical Damage

11800 Damage

90% Damage

6 Elemental Burst Shot
SS Shadowfury (2 Handed) 27566 Base Damage

1.60 Aps

30 Speed

30% Attack Speed

3000 All Stats

10500 Damage

100% Damage

1 All Talents

0.5% Hp per Hit

6 Elemental Piercing
SS Steve’s Punchbow

(2 Handed)

25400 Base Damage

1.49 Aps

35 Speed

2120 Strength

2200 Stamina

25% Attack Speed

4666 Damage

85% Damage

10% Exp Gain

150% Magic Find

6 Elemental

Stickman Steve’s

AA Marksman’s Hunting Bow

(2 Handed)

25600 Base Damage

1.56 Aps

10% Dodge

2820 Strength

8% Strength

3500 Stamina6500 Damage

60% Damage

22% Attack Speed

5% Critical Rate

33% Critical Damage

2 — 6 Physical

Marksman’s

AA Poison Ivy

(2 Handed)

5572 Base Damage

1.78 Aps

25 Speed

2220 Strength

2200 Stamina

120% Damage

12280 Damage

10% Attack Speed

11% Cdr

2 — 6 Poison Multishot
B Windforce

(2 Handed)

17800 Base Damage

1.93 Aps

20% Dodge

25 Speed

2120 Strength

1200 Stamina

7500 Damage

115% Damage

35% Attack Speed

2 — 6 Physical ——
B Buriza

(2 Handed)

24785 Base Damage

1.22 Aps

2400 Strength

2200 Stamina

30% Damage

95% Critical Damage

2 — 6 Physical Double Shot
B Electro

(2 Handed)

24100 Base Damage

1.64 Aps

2110 Strength

1200 Stamina

11288 Damage

115% Damage

30% Attack Speed

6% Cdr

0.26% Life per Hit

1.01% Mana per Hit

2 -. 6 Lightning Lightning Fury
B Glimmerfury

(2 Handed)

20100 Base Damage

1.49 Aps

2110 Strength

1200 Stamina

12228 Damage

125% Damage

30% Attack Speed

6% Cdr

1 All Talents

2 — 6 Cold Coldsnap
B Flamebringer

(2 Handed)

20100 Base Damage

1.63 Aps

10% Dodge

2120 Strength

2200 Stamina

12228 Fire Damage

125% Fire Damage

30% Attack Speed

100 All Stats

2 — 6 Fire Hellfire
C

H

A

S

E

Hellspawn Eradicator

2 Handed

12175 Base Damage

1.72 Aps

4415 Strength

2768 Stamina

47% Physical Damage

24% Attack Speed

4915 Damage

12% Cdr

+2 All Talents

1% Life per Hit

1% Mana Per Hit

1-6 Physical Explosive Bolts
C

H

A

S

E

Deathquill

2 handed

10100 Base Damage

2.08 Aps

+50 Speed

3283 Strength

1970 Stamina

24% Attack Speed

8002 Damage

52% Damage

1-6 Elemental

Feint

Utility Stats

  • Max Health increases your maximum health.
  • Max Mana increases your maximum mana.
  • Health Per Second increases how much life you regenerate. Reduced by 25% in combat.
  • Mana Per Secondincreases how much mana you regenerate. Reduced by 25% in combat.
  • Life Per Hit increases how much life you regenerate per attack. Has a 0.25 sec cooldown.
  • Mana Per Hit increases how much mana you regenerate per attack. Has a 0.25 sec cooldown.
  • Cooldown Reduction (CDR) reduces the cooldown time for your abilities.
  • Health After Kill increases how much health you regenerate after killing an enemy.
  • Mana After Kill increases how much mana you regenerate after killing an enemy.
  • Exp Gain increases your experience gain from all sources.
  • Magic Find increases your chances of finding higher tier items. Does not affect Rune, Gem or Token drops.

Drop Locations

Most Satanics in the game can be dropped anywhere, but there are some that only drop in a specific zone.

* Items with Poison elements has an increased drop chance in Black Tower (act 1 zone 2 dungeon)

* Items with Cold elements has an increased drop chance in Frozen Cellar (act 2 zone 2 dungeon)

* Items with Wind elements has an increased drop chance in Desert Temple (act 3 zone 2 dungeon)

* Shadow items only drop from the boss in the Shadow Realm.

For set items, they also have their own rules for dropping in special places.

* Set items can only drop on Inferno difficulty.

* Boss Items only drops in the boss dungeon in every act, from the act bosses themselves and from wormhole bosses.

* Steve Set Items can only drop in Sheeponia (secret zone) and from wormhole bosses.

Act 3

Name Looks Appears in Special Attacks
Ethereal Archer 3-1 Mos’Arathim Village
Ethereal Warrior 3-1 Mos’Arathim Village
Shadow Anomalies 3-1 Mos’Arathim Village

3-4 Pyramid Level 1

Maggot 3-2 Dry Hills

3-3 Mos’Arathim Desert

Poison Spit: Spits out a puddle of poison, slowing and damaging Players that walk over them.

Split: Splits up into smaller Maggots on death.

Desert Beast 3-2 Dry Hills

3-3 Mos’Arathim Desert

Bee 3-2 Dry Hills

3-3 Mos’Arathim Desert

Dry Skeleton Warrior 3-2 Dry Hills

Forgotten City

Anubis Tomb

Sand Devourer 3-3 Mos’Arathim Desert
Mummy 3-4 Pyramid Level 1

3-5 Pyramid Level 2

Forgotten City

Anubis Tomb

Stygian Doll 3-4 Pyramid Level 1

3-5 Pyramid Level 2

Decay: Explodes on Death.
Desert

Skeleton Archer

3-4 Pyramid Level 1

Anubis Tomb

Burning Arrows (Passive): Inflicts Burn on hit.
Skeleton 3-4 Pyramid Level 1
Pyramid

Zombie

3-5 Pyramid Level 2
Skeleton Mage 3-5 Pyramid Level 2
Dry Skeleton Cave 3-3 Mos’Arathim Desert

3-5 Pyramid Level 2

Spawns Dry Skeletons.
Maggot Cave 3-4 Pyramid Level 1 Spawns Maggots
Sarcophagus Summoned by Anubis Spawns Mummies, which have a Lightning chain between them

Defensive Stats

  • Block Chance increases your chance of blocking an incoming attack. Excess block chance after 100% turns into block stacks.
  • Dodge Chance increases your chance of dodging an incoming attack. Excess dodge chance after 100% turns into dodge stacks.
  • Reduction reduces damage taken from all sources.
  • Damage Return increases damage taken by enemies who strike you. Can critically hit.
  • All Resistance increases your resistance to all damage types.
  • Physical Resistance increases your resistance to physical.
  • Magic Resistance increases your resistance to magic damage.
  • Cold Resistance increases your resistance to cold damage.
  • Fire Resistance increases your resistance to fire damage.
  • Poison Resistance increases your resistance to poison damage.
  • Lightning Resistance increases your resistance to lightning damage.

Affixes & Abilities

Affix Looks
Ranged Immunity Negates all autoattack damage which comes from Range.

Workaround: Stand close to the Enemy

Normal +

Bash Has a chance to stun the Player on hit.

Normal +

Reflect Reflects ranged attacks back to the attacker.
Armored? Has a chance to block a autoattack?

Normal +

True Shot Ignores all Block and Dodge of Heroes
Ability Looks Description
Electrified When hit shoots out balls of electricity, dealing high lightning damage.
Fiery Ignites the Player on hit, causing fire damage over time.
Cold Enhanced Has a chance to freeze the Player on hit, making them unable to act.
Arcana Summons a barrage of Arcane Beams, which inflict heavy magic damage.
Waller Spawns a few destructible Walls to block the Player.
Juggernaut Throws a giant spikeball which will get pulled back in after some time, dealing physical damage in the process.
Thunder Orbiter Summons Lightning Orbs which shoot out more smaller Orbs

in random directions, dealing huge lightning damage.

Mortar Launches Mortars from time to time, leaving a burning crater on the ground, dealing high fire damage over time and igniting victims.
Teleporting Periodically Teleports near the Player.
Pack Leader Brings a decent amount of Enemies to the Fray, is also a lot faster.

Uber-Death

With the introduction of Shadow Realms in Hero Siege, uber-death is an end-game boss with unique moves and who is very hard to kill. Shadow Realms appear through Shadow Realm Portals, which have a slight chance to spawn anywhere in inferno, and when entering it you’re going to see a nun NPC named Abigail, which is going to grant you access to the Uber-Death level for 10 Dimensional Shards. It’s not recommended to try to do this level unless your gear is fully maxed out, as he’s extremely powerful and is capable of both instantly killing you and regenerating back to full health if you can’t kill him fast enough.

If you do manage to kill him, he has a chance to spawn any of the three unique shadow items: Shadow Carver, Shadow Torch and Shadow Bow. He can also spawn Ruby Keys which are used in the town of Act 6 to open a portal to a realm where you get a lot of rubies from enemies, but it’s a solo-only level so you can’t bring anyone with you.

Claws

Tier Name Sprite Stats Sockets Damage Types Ability
A Feral Talons

(2 Handed)

27262 Base Damage

1.64 Aps

14% Block Chance

4500 Armor

20% Armor

2348 Strength

8% Strength

2200 Stamina

105% Damage

10% Attack Speed

2 — 6 Physical Butcher
B Hemorrhage

(2 Handed)

16262 Base Damage

1.25 Aps

12% Dodge

2348 Strength

4200 Stamina

1635 Damage

75% Damage

48% Attack Speed

15% Critical Rate

38% Critical Damage

0.26% Life per Hit

1.01% Mana per Hit

2 — 6 Physical ——
A Talon’s of Wisdom

(2 Handed)

20100 Base Damage

1.43 Aps

10% Dodge

1120 Strength

5400 Energy

1200 Stamina

5062 Damage

110% Damage

22% Attack Speed

6% Cdr

2 — 6 Magic Lightning Fury
B Elemental Claws

(2 Handed)

11100 Base Damage

1.63 Aps

13% Block Chance

1400 Strength

1400 Energy

2300 Stamina

10% Attack Speed

3900 Damage

100% Damage

2 — 6 Elemental ——
C Storm Fury

(2 Handed)

14762 Base Damage

1.74 Aps

12% Dodge

1120 Strength

2288 Energy

1200 Stamina

4162 Damage

105% Damage

22% Attack Speed

6% Cdr

2 — 6 Lightning Lightning Fury
C Molten Paw

(2 Handed)

26762 Base Damage

1.10 Aps

13% Block Chance

2120 Strength

1248 Energy

2200 Stamina

4100 Damage

105% Damage

5% Attack Speed

9% Cdr

2 — 6 Fire Hellfire
AA Earth Shapers Talons

(2 Handed)

18100 Base Damage

1.39 Aps

3500 Armor

10% Dodge

4400 Energy

5300 Stamina

4562 Damage

105% Damage

11% Cdr

2 — 6 Magic Earth Shaper’s Pride

Procs

These are the talents that have a small chance to activate when you do a certain task. For example, reading the description of a talent can tell you it has a chance to proc when attacking, this means that it as X% chance to activate when you hold down the attack button. For these kind of talents, attack speed is what usually makes them proc more, and thus make them better.

Primary Stats

The primary stats in the game are: * Energy: Increases your max mana pool. * Strength: Increases your base attack damage. * Stamina: Increases your max health.

These stats can be obtained through hero levels and by equipping items that have them, or by equipping runes that have these values.

Elements

Elements is what boosts all of your damage output in the game, and there are currently 7 elements you can use. * Wind * Cold * Fire * Poison * Lightning * Physical * Magic * Elemental

Each element comes with it’s own unique crowd control effect, with an exception of Physical and Magic as those are the two default ones — this also means that the default elements are the “parents” of the other elements, and each element gets 25% of the damage from it’s parent. Even if your talents don’t have use of the element, you will be gaining the crowd control effect the moment you equip a rune or an item that gives you its stats.

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