Attributes
Содержание:
Wormholes
A wormhole can only be opened in Inferno difficulty, by going to the NPC in the top left corner of Town of Inoya. It costs 1 Wormhole Key to open a portal, which can be bought for 20000 gold from the Blacksmith NPC, or dropped randomly from act bosses.
When opening a wormhole for the first time, it will be a level 1 wormhole, which means that the mob level will be around 250. Every additional wormhole level increases the mob level slightly. The point of a wormhole is to kill all enemies before the timer (the blue bar at the top of the screen) runs out. The timer is divided into bars, and those bars determine how good loot you will get; the more bars you have remaining after having killed all enemies, the better the loot will be from the boss when you kill it.
At the end of a wormhole, you’ll be summoning a powerful boss (which includees bosses that are harder and unique to wormholes) that you have to kill. When the boss is killed, and if you killed all enemies before the timer ran out, a red button will appear. Clicking this button will advance your wormhole progression by +1 level, however, if you don’t complete it in time no button will spawn and it will all be for nothing.
1 Handed
|
|
|
Stats |
|
|
|
---|---|---|---|---|---|---|
|
|
|
|
Elemental |
|
|
|
|
|
|
Elemental |
|
|
|
|
|
|
Physical Fire |
|
|
|
|
|
|
Cold |
|
|
|
|
|
|
Fire |
|
|
|
|
|
|
|
|
|
|
|
|
|
Lightning |
|
|
|
|
|
|
|
|
|
|
|
|
|
Physical |
Butcher’s Fury Gladiator’s Glory |
|
|
|
|
|
Lightning |
|
|
|
|
|
|
Physical |
|
|
|
|
|
|
Physical |
|
|
|
|
|
|
Physical Fire |
|
|
|
|
|
|
Wind |
|
|
|
|
|
|
Lightning |
|
|
|
|
|
|
Physical Fire |
|
|
|
|
|
|
|
|
|
|
|
|
|
Physical Fire |
|
|
|
|
|
|
|
|
|
|
|
|
|
Physical Fire |
|
|
|
|
|
|
Wind |
|
|
|
|
|
|
Cold |
|
|
|
|
|
|
Fire |
|
|
|
|
|
|
Fire |
|
|
|
|
|
|
Physical |
|
|
|
|
|
|
Lightning |
|
|
|
|
|
|
Cold |
|
|
|
|
|
|
Elemental |
|
Article management templates
Nominate an article for deletion
{{delete}}
Add this to an article to nominate it for deletion. It will add the article to Category:Candidates for deletion.
{{speedydelete|<reason>}}
Add this to an article for pages that qualify for speedy deletion.
Disambiguation articles
{{disambig}}
If you have several articles that have similar or identical names, you may wish to create a «disambiguation» page at the main article name, with the articles taking an extra phrase in brackets afterwards. For example:
-
The Prince <— disambiguation page, with links to:
- The Prince (frog)
- The Prince (human)
- Using {{disambig}} marks an article as a disambiguation page by adding a banner to the article and categorizing it under Category:Disambiguations. Add links to the various articles under the banner.
- For more information, see Help:Disambiguation.
Stubs
{{stub}}
- When a page has little or no useful information, then it is likely a stub. This template will include them in Category:Article stubs, and is used to list which articles need expanding.
- For more information, see Help:Stubs.
Act 4
Monster Name | Looks | Appears in | Special Attacks |
---|---|---|---|
Wendigo | 4-1 Old Mining Village | ||
Bomber
Goblin |
4-1 Old Mining Village | Bomb Rain: Lets Bombs rain from the sky,
severly damaging every player inside of it. Slowly follows the nearest player around. |
|
Devilkin Goblin | 4-1 Old Mining Village
4-2 The Highland Mines 4-3 Mining Site A |
||
Stygian Doll | 4-2 The Highland Mines
4-5 The Devil’s Breach 4-5 Boss Dungeon Damien’s Altar |
||
Maggot | 4-2 The Highland Mines | Poison Spit: Spits out a puddle of
poison, slowing and damaging Players that walk over them. Split: Splits up into smaller Maggots on Death. |
|
Skullcrab | 4-2 The Highland Mines
4-3 Mining Site A |
||
Fire Dragon
Whelp |
4-3 Mining Site A | ||
Parasect | 4-3 Mining Site A | Blood-Laser Barrage: Fires
Bloodstreamsin 4 different directions, dealing high damage on contact. |
|
Skeleton | 4-3 Mining Site A | ||
Armored Knight | 4-4 Nightmare
4-5 The Devil’s Breach |
||
Shade | 4-4 Nightmare
4-5 The Devil’s Breach |
||
Skeleton Archer | 4-4 Nightmare
4-5 The Devil’s Breach |
||
Horror | 4-5 Boss Dungeon,
Damien’s Altar |
||
Fire Goblin Den | 4-2 The Highland Mines
4-5 the Devil’s Breach |
Spawns Fire Goblins | |
Rat Den | 4-2 The Highland Mines | Spawns Rats |
Potions
Potion | Effect Name | Description |
---|---|---|
Elixir of Death | Berserk Rage | Temporarily increases all damage dealt |
Maggot Eye Elixir | Absolute Power | Temporarily increases all elemental damage by 1000 |
Blood of Spartan | Spartan Defense | Temporarily increases dodge and block by 15% |
Prismatic Potion | Crystal Power? | Temporarily increases your max resistance cap |
Bottle of Radogate | Fleet Footwork | Temporarily provides you with a movement speed buff of 50 for 15 seconds. Cooldown: 35 seconds |
Praetorian Blood | Stoneskin | Temporarily increases your armor by 200% |
Bottle of Sake | Drunken Kung Fu | Temporarily grants you an additional 100% critical damage |
Protein Shake | Flexing | Temporarily increases your strength by 50% |
Ghostly Potion | Vanish | Grants you temporary invisibility |
Radbull | Hyper Activity | Gives you a temporary 15% attack speed boost |
Witches Potion | Heal | Health regeneration/Health buff |
Wizard Potion | Manaflow | Replenishes your mana |
Surströmming | Diarrhea | The puke does mild damage |
Empty Bottle of Vodka | Looks like Elias found this first… | Does nothing, just gives you 6 sockets. |
Sung Lee’s Unleashed Rage | Momentary Madness | Turns your auto attacks into bursts for the duration of the effect |
Power of the Void | Chaos Unleashed | Rains meteors down upon your enemies when you use an active skill |
Caffeinated Coffee Container | The Fragrance of Dark Coffee | 5% chance on hit that spills high damage coffee everywhere which makes the user very angry and it has a 5 second cooldown. It spreads like plague does only it is coffee flavored and has high damage |
Gold Inlaid Mysterious Potion | Endless Wealth | Grants 150% Magic Find . 45 second cooldown |
Lances
Tier | Name | Sprite | Stats | Sockets | Damage Types | Ability |
---|---|---|---|---|---|---|
A
N G E L I C |
St. Draxis Pigstick
(1 Handed) |
28825 Base Damage
1.42 Aps 10% Block Chance 2450 Armor 15% Armor 2900 Stamina 21% Stamina 2% Health per Second 6% Cdr 15% Damage Reduction 185% Damage Return |
6 | —— | —— | |
AA |
Lancer’s Glory
(1 Handed) |
19825 Base Damage
1.33 Aps 5% Block Chance 1685 Strength 1725 Stamina 6% Stamina 5% Armor 1380 Damage 35% Damage 2500 Health per Second 50% Damage Return |
1 — 5 | Physical | Wall of God | |
B |
King’s Lance
(1 Handed) |
21825 Base Damage
1.20 Aps 2285 Strength 55% Damage 10% Attack Speed 6% Cdr 140% Damage Return 800 All Stats 0.26% Life per Hit 1.01% Mana per Hit |
1 — 5 | Physical | —— | |
A |
Jousting Lance
(1 Handed) |
19825 Base Damage
1.18 Aps 5% Block Chance 1885 Armor 5% Armor 1385 Strength 2525 Stamina 6% Stamina 6% Health 1% Health per Second 5% Damage Reduction |
1 — 5 | —— | —— | |
B |
War God’s Lance
(1 Handed) |
17825 Base Damage
1.58 Aps 10 Speed 2385 Strength 1200 Damage 25% Damage 15% Attack Speed 5% Critical Rate 38% Critical Damage 0.26% Life per Hit 3.01% Mana per Hit |
1 — 5 | Physical | —— | |
C |
Golden God’s Gladius
(1 Handed) |
17825 Base Damage
1.38 Aps 2385 Strength 2000 Stamina 3150 Damage 80% Damage 1 All Talents |
1 — 5 | Physical | —— | |
AA |
Champion’s Flag Lance
(1 Handed) |
17825 Base Damage
1.45 Aps 4685 Strength 10% Strength 2100 Stamina 5380 Damage 80% Damage 30% Attack Speed |
1 — 5 | Physical | Champion’s Valor | |
C
H A S E |
Dark Knight’s Lance | 10958 Base Damage
1.66 Aps 10% Block Chance 10 Speed 4166 Strength 4046 Stamina 13669 Damage Return 71% damage Return |
5 |
Умения:[]
Окно навыков пирата
Пассивная способность: на 5% больше шанс найти предмет лучшего качества.
Уровень 1:
-
Мародерство:
1% за каждый уровень умения.
атаки пирата имеют шанс выбить золото при попадании по врагам.
-
X — отметка точки:
Урон: 450 базового урона +200 урона за каждый уровень данного умения +100 урона за каждый уровень умения «Мародерство».
пират оставляет на земле метку, которая взрывается при контакте с врагом. Количество меток на карте не ограничено.
Уровень 12:
-
Заграждение из бомб:
Урон: 12 бомб в каждом радиусе — каждая бомба имеет 250 базового урона +100 урона за каждый уровень + 1.5 урона за каждую единицу энергии.
выпускает заграждение бомб на трех радиусах, ближнем, среднем и дальнем.
-
Пушечное ядро: дает шанс пирату при атаке выпустить пушечное ядро, которое летит по прямой линии и не останавливается о препятствия и врагов.
- Шанс: 1% шанс за каждый уровень навыка (30% максимум).
- Урон: 300 единиц базового урона +150 урона за каждый уровень навыка +17 урона за каждую единицу силы.
Уровень 24:
-
Якорь:
Оглушение и урон: 3.00 сек. + 0.05 сек. за каждый уровень навыка. 850 базовый урон +350 урона за каждый уровень навыка +3 урона за каждую единицу силы.
Размахивает огромным якорем вокруг себя,нанося урон врагам и оглушая их.
Уровень 36:
-
Взрывные патроны:
Шанс и урон: 1% за каждый уровень навыка. 300 базового урона +150 урона за каждый уровень навыка +3.5 урона за каждую единицу энергии.
пули пирата имеют шанс взорваться при попадании.
-
Перелом коленной чашки:
Примерный шанс 1% за каждый уровень навыка. Время замедления 1.17 сек. + ~0.166 сек. за каждый уровень навыка.
атаки пирата имеют шанс перебить колено врагу, который является основной целью, и замедлить его.
- Скорострельность: увеличивает скорость атаки пирата на 500 единиц, на 5.42 сек. + 0.083 сек. за каждый уровень навыка.
Уровень 48:
-
Попугай:
Урон: 200 базовый урон +100 урона за каждый уровень навыка +13 урона за каждую единицу силы.
Пират призывает попугая, который летает за персонажем и наносит врагам урон каждую секунду, так же попугай имеет бессмертие и возможность пролетать сквозь препятствия.
Runewords
These are the effects that are on Runewords by default.
Runeword | Effect | Description |
---|---|---|
Bristle | Thorns | Increases damage return for you and your allies |
Mystify | Spellbreak | Chance on hit to apply Spellbreak to the target |
Force | Armor Break | Chance on hit to apply Armor Break debuff to the target |
Fortress | Holy Freeze Aura | Nearby enemies are chilled |
Mayhem | Moonshine Madness | Chance on a basic attack to gain a Moonshine Madness buff (increase movement speed and attack speed) |
Shroud of Elements | Elemental Break | Chance on hit to apply Elemental Break to the target |
Enigma | Teleport | Ability: Teleport in the direction of your cursor |
Thinking Cap | Mana Shield | Ability: A portion of damage is taken from Mana before Life |
Soulbraces | Soul Spurn | Deals aoe damage and 5% of the damage is turned into an absorb shield |
Mirage | Spell Mirror | Chance on casting an Active talent to cast it 2 times in a quick succession. |
Shelter | Mending | Increases Health regeneration for you and your allies |
Arcane Bastion | Spell Bulwark | When you block, you regen 2% of maximum mana a second for 4 seconcds |
Breath of the Dying | Poison Nova | Chance on basic attack to cast Poison Nova |
Judge | Taunt | Chance on basic attack to Taunt nearby enemies |
Perdition | Fanaticism | Increases Attack Speed for you and your allies |
Ravager | Concentration | Increase the damage for you and your allies |
Kogarasumaru | Kogarasumaru | 30% dodge, speed, aspeed, phys damage |
Mjolner | Mjolner | 40% Chance to cast a Chain Lightning |
Ascendancy | Overwhelming Power | Gives 300-400% max mana as magic damage to next attack. Drains 10% mana a second |
Big Joe | Big Joe | Every level gives you 3% to throw your chainsaw like a mrauder chain |
Valkyrie | Valkyrie | Summons a clone that copies your spells for a duration |
Potency | Armor Break | Chance on hit to apply Armor Break debuff to the target |
Sleight | Concentration | Increases Attack Speed for you and your allies |
Windstride | Feint | Increases Movement Speed for you and your allies |
Arcanum | Arcanum | Your attacks have multishot and has a 30% chance to cast Arcane Fury |
Catastrophe | Armageddon | Chance on casting an Active Talent to call down a meteor on the closest target |
Preacher | Restless Spirits | A small chance on basic attack to unleash Restless Spirits |
Will of Thanos | Master Summoner | Summons an additional Legion minion |
Revelation | Revelation | Summons a large zone dealing aoe damage and increases you and your allies damage reduction by 25% |
Sovereignty | Rule of Order | Every 10-15k mana gives you 0.005 of your max mana as additional magic damage |
Virulence | Virulence | Chance on attack to throw a poison cloud that poisons and plagues all targets inside |
Carnage | Carnage | 55% chance on attack to shoot a fast homing missile at the closest target |
Act 5 (Plains of Karponia)
Corrupted Statues
- Destroy 8 corrupted statues in ACT 5, Zones 1 or 2
- They appear on the mini map as collectible quest objects, but you need to hit them
- After the first hit, they change into a Shade monster that you must kill
- Unlocks: Stop the Invasion
Stop the invasion
- Use the Bomb to bomb 6 ships at the edges of ACT 5 Zone 3 (Fuji Coast)
- The Bomb is an Active Relic dropped by the NPC at the beginning of the quest
- The relic auto-aims for the skeletons inside the ships
- Unlocks: We feast on fish
We feast on fish
- Captture fishes with the Fish Net in Zones 4 or 5 (Sea of Carponia, Temple of Zamjo)
- The Fish Net is an Active Relic dropped by the NPC at the beginning of the quest
- You can only capture the blue fishes (monsters), not the puffer fishes (traps)
- It places a trap a few feet from the character, that catches a fish that steps on it
- The trap stays active for 10 seconds and can catch multiple fishes during its lifetime
- Unlocks: Sushi time!
Variants
Every monster has different Variants, being normal, rare, elite, ancient and champion respectively. All of them can be identified by their healthbars. Enemies can have affixes and Elite and higher can have special abilities. Stronger variants also come with increased drop values, which vary with difficulty.
Additionally some Enemy-types can have a special active ability, which are specific to their class.
Variant | Looks | Drop Values |
---|---|---|
Normal | Normal: 0
Nightmare: 0 Hell: 0 Inferno: 4 |
|
Rare | Normal: 0
Nightmare: 0 Hell: 0 Inferno: 9 |
|
Elite | Normal: 2
Nightmare: 5 Hell: 9 Inferno: 16 |
|
Ancient | Normal: 5
Nightmare: 12 Hell: 18 Inferno: 28 |
|
Champion | Normal: 12
Nightmare: 21 Hell: 36 Inferno: 45 |
Act 5
Monster Name | Looks | Appears in | Special Attacks |
---|---|---|---|
Monk | 5-1 Mt. Fuji
5-2 Misty Swamp |
||
Samurai
Archer |
5-1 Mt. Fuji
5-2 Misty Swamp 5-3 Fuji Coast |
Burning Quiver: Ignites the Player on hit. | |
Samurai
Skeleton |
5-1 Mt. Fuji
5-2 Misty Swamp 5-3 Fuji Coast |
Dash: Dashing three times towards the
player dealing damage and stunning in an AOE-field with the last strike. |
|
Skeleton | 5-1 Mt. Fuji
5-2 Misty Swamp 5-3 Fuji Coast 5-4 Sea of Carponia 5-5 Temple of Zamjo 5-5 Boss Dungeon, Karp King’s Temple |
||
Horror | 5-2 Misty Swamp | Multishot: Shoots multiple Shots at once. | |
Karp | 5-3 Fuji Coast
5-4 Sea of Carponia 5-5 Temple of Zamjo |
Splash: Throw out small blue puddles,
severly damaging players inside. |
|
Hollow Stump | 5-3 Fuji Coast | ||
Piranha | 5-4 Sea of Carponia
5-5 Temple of Zamjo 5-5 Boss Dungeon, Karp King’s Temple |
Teleport: Teleports after a short channel,
leaving a fireball where they left. |
|
Burning Skeleton
Archer |
5-4 Sea of Carponia
5-5 Temple of Zamjo |
Burning Quiver: Ignites Players on hit,
even tho they are underwater. |
|
Frost
Skeleton |
5-5 Temple of Zamjo | Spin: Spins towards the Player, damaging
every Player in its path. |
|
Frozen Skull | 5-5 Temple of Zamjo
5-5 Boss Dungeon, Karp King’s Temple |
Blizzard: Summons Icicles which circle
around the Frozen Skull. |
|
Stump Nest | 5-2 Misty Swamp | Spawns Sumo’s | |
Rat Den | 5-3 Fuji Coast | ||
Piranha Cave | 5-4 Sea of Carponia
5-5 Temple of Zamjo |
Spawns Piranhas |
Farming in Inferno
In inferno it’s pretty much the same, but this time you can get satanics from any enemy in the game. This includes trash mobs, and because of this many people tend to farm in Act 3 Zone 2.
Talents
Talents are what abilities are called in this game, whether it be an active talent which you can press on your action bar, or a passive talent that is always active, or a proc talent that has a chance to activate when you do a certain thing. The deciding factor for the damage of your talents is the element it has been assigned with.
In this picture, we can see what the element it has by looking at the text in the middle right of it, surrounded by brackets. In this talent, the damage is increased by Lightning. This means that the lightning element is what gives it more damage, but you also need to understand that the number of points affects how much it scales. A talent with 25 base points spent will be gaining 100% of the elemental value, while a talent with 10 base points will be gaining around 50% of it — meaning that for each base point spent into an ability, the more damage from the element it’s going to get.
We can also see the synergy of the talent at the bottom left of the image. Most of the time you’re going to see either Energy, Strength or Stamina in that place. But some talents also have a second parameter: Weapon Damage. These synergies scale off of these primary attributes, giving you a small percentage of them as bonus damage to the skill.
Bows
Tier | Names | Sprites | Stats | Sockets | Damage Types | Ability |
---|---|---|---|---|---|---|
A
N G E L I C |
St. Soloyolo’s Holy Bow
(2 Handed) |
29400 Base Damage
1.24 Aps 20% Dodge 25 Speed 2820 Strength 2500 Stamina 15% Critical Rate 47% Critical Damage 11800 Damage 90% Damage |
6 | Elemental | Burst Shot | |
SS | Shadowfury (2 Handed) | 27566 Base Damage
1.60 Aps 30 Speed 30% Attack Speed 3000 All Stats 10500 Damage 100% Damage 1 All Talents 0.5% Hp per Hit |
6 | Elemental | Piercing | |
SS |
Steve’s Punchbow
(2 Handed) |
25400 Base Damage
1.49 Aps 35 Speed 2120 Strength 2200 Stamina 25% Attack Speed 4666 Damage 85% Damage 10% Exp Gain 150% Magic Find |
6 | Elemental |
Stickman Steve’s |
|
AA |
Marksman’s Hunting Bow
(2 Handed) |
25600 Base Damage
1.56 Aps 10% Dodge 2820 Strength 8% Strength 3500 Stamina6500 Damage 60% Damage 22% Attack Speed 5% Critical Rate 33% Critical Damage |
2 — 6 | Physical |
Marksman’s |
|
AA |
Poison Ivy
(2 Handed) |
5572 Base Damage
1.78 Aps 25 Speed 2220 Strength 2200 Stamina 120% Damage 12280 Damage 10% Attack Speed 11% Cdr |
2 — 6 | Poison | Multishot | |
B |
Windforce
(2 Handed) |
17800 Base Damage
1.93 Aps 20% Dodge 25 Speed 2120 Strength 1200 Stamina 7500 Damage 115% Damage 35% Attack Speed |
2 — 6 | Physical | —— | |
B |
Buriza
(2 Handed) |
24785 Base Damage
1.22 Aps 2400 Strength 2200 Stamina 30% Damage 95% Critical Damage |
2 — 6 | Physical | Double Shot | |
B |
Electro
(2 Handed) |
24100 Base Damage
1.64 Aps 2110 Strength 1200 Stamina 11288 Damage 115% Damage 30% Attack Speed 6% Cdr 0.26% Life per Hit 1.01% Mana per Hit |
2 -. 6 | Lightning | Lightning Fury | |
B |
Glimmerfury
(2 Handed) |
20100 Base Damage
1.49 Aps 2110 Strength 1200 Stamina 12228 Damage 125% Damage 30% Attack Speed 6% Cdr 1 All Talents |
2 — 6 | Cold | Coldsnap | |
B |
Flamebringer
(2 Handed) |
20100 Base Damage
1.63 Aps 10% Dodge 2120 Strength 2200 Stamina 12228 Fire Damage 125% Fire Damage 30% Attack Speed 100 All Stats |
2 — 6 | Fire | Hellfire | |
C
H A S E |
Hellspawn Eradicator
2 Handed |
12175 Base Damage
1.72 Aps 4415 Strength 2768 Stamina 47% Physical Damage 24% Attack Speed 4915 Damage 12% Cdr +2 All Talents 1% Life per Hit 1% Mana Per Hit |
1-6 | Physical | Explosive Bolts | |
C
H A S E |
Deathquill
2 handed |
10100 Base Damage
2.08 Aps +50 Speed 3283 Strength 1970 Stamina 24% Attack Speed 8002 Damage 52% Damage |
1-6 | Elemental |
Feint |
Utility Stats
- Max Health increases your maximum health.
- Max Mana increases your maximum mana.
- Health Per Second increases how much life you regenerate. Reduced by 25% in combat.
- Mana Per Secondincreases how much mana you regenerate. Reduced by 25% in combat.
- Life Per Hit increases how much life you regenerate per attack. Has a 0.25 sec cooldown.
- Mana Per Hit increases how much mana you regenerate per attack. Has a 0.25 sec cooldown.
- Cooldown Reduction (CDR) reduces the cooldown time for your abilities.
- Health After Kill increases how much health you regenerate after killing an enemy.
- Mana After Kill increases how much mana you regenerate after killing an enemy.
- Exp Gain increases your experience gain from all sources.
- Magic Find increases your chances of finding higher tier items. Does not affect Rune, Gem or Token drops.
Drop Locations
Most Satanics in the game can be dropped anywhere, but there are some that only drop in a specific zone.
* Items with Poison elements has an increased drop chance in Black Tower (act 1 zone 2 dungeon)
* Items with Cold elements has an increased drop chance in Frozen Cellar (act 2 zone 2 dungeon)
* Items with Wind elements has an increased drop chance in Desert Temple (act 3 zone 2 dungeon)
* Shadow items only drop from the boss in the Shadow Realm.
For set items, they also have their own rules for dropping in special places.
* Set items can only drop on Inferno difficulty.
* Boss Items only drops in the boss dungeon in every act, from the act bosses themselves and from wormhole bosses.
* Steve Set Items can only drop in Sheeponia (secret zone) and from wormhole bosses.
Act 3
Name | Looks | Appears in | Special Attacks |
---|---|---|---|
Ethereal Archer | 3-1 Mos’Arathim Village | ||
Ethereal Warrior | 3-1 Mos’Arathim Village | ||
Shadow Anomalies | 3-1 Mos’Arathim Village
3-4 Pyramid Level 1 |
||
Maggot | 3-2 Dry Hills
3-3 Mos’Arathim Desert |
Poison Spit: Spits out a puddle of poison, slowing and damaging Players that walk over them.
Split: Splits up into smaller Maggots on death. |
|
Desert Beast | 3-2 Dry Hills
3-3 Mos’Arathim Desert |
||
Bee | 3-2 Dry Hills
3-3 Mos’Arathim Desert |
||
Dry Skeleton Warrior | 3-2 Dry Hills
Forgotten City Anubis Tomb |
||
Sand Devourer | 3-3 Mos’Arathim Desert | ||
Mummy | 3-4 Pyramid Level 1
3-5 Pyramid Level 2 Forgotten City Anubis Tomb |
||
Stygian Doll | 3-4 Pyramid Level 1
3-5 Pyramid Level 2 |
Decay: Explodes on Death. | |
Desert
Skeleton Archer |
3-4 Pyramid Level 1
Anubis Tomb |
Burning Arrows (Passive): Inflicts Burn on hit. | |
Skeleton | 3-4 Pyramid Level 1 | ||
Pyramid
Zombie |
3-5 Pyramid Level 2 | ||
Skeleton Mage | 3-5 Pyramid Level 2 | ||
Dry Skeleton Cave | 3-3 Mos’Arathim Desert
3-5 Pyramid Level 2 |
Spawns Dry Skeletons. | |
Maggot Cave | 3-4 Pyramid Level 1 | Spawns Maggots | |
Sarcophagus | Summoned by Anubis | Spawns Mummies, which have a Lightning chain between them |
Defensive Stats
- Block Chance increases your chance of blocking an incoming attack. Excess block chance after 100% turns into block stacks.
- Dodge Chance increases your chance of dodging an incoming attack. Excess dodge chance after 100% turns into dodge stacks.
- Reduction reduces damage taken from all sources.
- Damage Return increases damage taken by enemies who strike you. Can critically hit.
- All Resistance increases your resistance to all damage types.
- Physical Resistance increases your resistance to physical.
- Magic Resistance increases your resistance to magic damage.
- Cold Resistance increases your resistance to cold damage.
- Fire Resistance increases your resistance to fire damage.
- Poison Resistance increases your resistance to poison damage.
- Lightning Resistance increases your resistance to lightning damage.
Affixes & Abilities
Affix | Looks | |
---|---|---|
Ranged Immunity | Negates all autoattack damage which comes from Range.
Workaround: Stand close to the Enemy Normal + |
|
Bash | Has a chance to stun the Player on hit.
Normal + |
|
Reflect | Reflects ranged attacks back to the attacker. | |
Armored? | Has a chance to block a autoattack?
Normal + |
|
True Shot | Ignores all Block and Dodge of Heroes |
Ability | Looks | Description |
---|---|---|
Electrified | When hit shoots out balls of electricity, dealing high lightning damage. | |
Fiery | Ignites the Player on hit, causing fire damage over time. | |
Cold Enhanced | Has a chance to freeze the Player on hit, making them unable to act. | |
Arcana | Summons a barrage of Arcane Beams, which inflict heavy magic damage. | |
Waller | Spawns a few destructible Walls to block the Player. | |
Juggernaut | Throws a giant spikeball which will get pulled back in after some time, dealing physical damage in the process. | |
Thunder Orbiter | Summons Lightning Orbs which shoot out more smaller Orbs
in random directions, dealing huge lightning damage. |
|
Mortar | Launches Mortars from time to time, leaving a burning crater on the ground, dealing high fire damage over time and igniting victims. | |
Teleporting | Periodically Teleports near the Player. | |
Pack Leader | Brings a decent amount of Enemies to the Fray, is also a lot faster. |
Uber-Death
With the introduction of Shadow Realms in Hero Siege, uber-death is an end-game boss with unique moves and who is very hard to kill. Shadow Realms appear through Shadow Realm Portals, which have a slight chance to spawn anywhere in inferno, and when entering it you’re going to see a nun NPC named Abigail, which is going to grant you access to the Uber-Death level for 10 Dimensional Shards. It’s not recommended to try to do this level unless your gear is fully maxed out, as he’s extremely powerful and is capable of both instantly killing you and regenerating back to full health if you can’t kill him fast enough.
If you do manage to kill him, he has a chance to spawn any of the three unique shadow items: Shadow Carver, Shadow Torch and Shadow Bow. He can also spawn Ruby Keys which are used in the town of Act 6 to open a portal to a realm where you get a lot of rubies from enemies, but it’s a solo-only level so you can’t bring anyone with you.
Claws
Tier | Name | Sprite | Stats | Sockets | Damage Types | Ability |
---|---|---|---|---|---|---|
A |
Feral Talons
(2 Handed) |
27262 Base Damage
1.64 Aps 14% Block Chance 4500 Armor 20% Armor 2348 Strength 8% Strength 2200 Stamina 105% Damage 10% Attack Speed |
2 — 6 | Physical | Butcher | |
B |
Hemorrhage
(2 Handed) |
16262 Base Damage
1.25 Aps 12% Dodge 2348 Strength 4200 Stamina 1635 Damage 75% Damage 48% Attack Speed 15% Critical Rate 38% Critical Damage 0.26% Life per Hit 1.01% Mana per Hit |
2 — 6 | Physical | —— | |
A |
Talon’s of Wisdom
(2 Handed) |
20100 Base Damage
1.43 Aps 10% Dodge 1120 Strength 5400 Energy 1200 Stamina 5062 Damage 110% Damage 22% Attack Speed 6% Cdr |
2 — 6 | Magic | Lightning Fury | |
B |
Elemental Claws
(2 Handed) |
11100 Base Damage
1.63 Aps 13% Block Chance 1400 Strength 1400 Energy 2300 Stamina 10% Attack Speed 3900 Damage 100% Damage |
2 — 6 | Elemental | —— | |
C |
Storm Fury
(2 Handed) |
14762 Base Damage
1.74 Aps 12% Dodge 1120 Strength 2288 Energy 1200 Stamina 4162 Damage 105% Damage 22% Attack Speed 6% Cdr |
2 — 6 | Lightning | Lightning Fury | |
C |
Molten Paw
(2 Handed) |
26762 Base Damage
1.10 Aps 13% Block Chance 2120 Strength 1248 Energy 2200 Stamina 4100 Damage 105% Damage 5% Attack Speed 9% Cdr |
2 — 6 | Fire | Hellfire | |
AA |
Earth Shapers Talons
(2 Handed) |
18100 Base Damage
1.39 Aps 3500 Armor 10% Dodge 4400 Energy 5300 Stamina 4562 Damage 105% Damage 11% Cdr |
2 — 6 | Magic | Earth Shaper’s Pride |
Procs
These are the talents that have a small chance to activate when you do a certain task. For example, reading the description of a talent can tell you it has a chance to proc when attacking, this means that it as X% chance to activate when you hold down the attack button. For these kind of talents, attack speed is what usually makes them proc more, and thus make them better.
Primary Stats
The primary stats in the game are: * Energy: Increases your max mana pool. * Strength: Increases your base attack damage. * Stamina: Increases your max health.
These stats can be obtained through hero levels and by equipping items that have them, or by equipping runes that have these values.
Elements
Elements is what boosts all of your damage output in the game, and there are currently 7 elements you can use. * Wind * Cold * Fire * Poison * Lightning * Physical * Magic * Elemental
Each element comes with it’s own unique crowd control effect, with an exception of Physical and Magic as those are the two default ones — this also means that the default elements are the “parents” of the other elements, and each element gets 25% of the damage from it’s parent. Even if your talents don’t have use of the element, you will be gaining the crowd control effect the moment you equip a rune or an item that gives you its stats.