Sengoku

Mode

By holding C, the user can activate Bankai-Akuma’s mode, initially starting at Stage 1. The user can switch between stages by holding C and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. Bankai-Akuma’s mode drains 25 MD per second for all stages except Stage 4, which drains 125 MD per second.

Mode Stat Bonuses Requirement Description
Stage 1 +2,200 CHI +2,400 NIN +2,200 TAI +2,000 HP Level 50 While in this stage, the user’s speed is slightly boosted, and has their dash changed into a teleport with a unique appearance. Pressing C while holding down right-click allows the user to teleport to the nearest enemy by turning themselves into a flock of crows, and damaging them. This ability uses 35,000 Chi and has a cooldown of 25 seconds.
Stage 2 +2,800 CHI +2,600 NIN +2,700 TAI +2,400 HP Level 450 While in this stage, the user’s speed is boosted. Their melee attacks are now done along with Bankai-Akuma’s Skeleton Samurai Spirit, extending their range. Pressing C while holding down right-click causes the user to summon their Armored Samurai Spirit and slash with its sword, draining a total of 4,000 MD and some Chi from any enemy hit and makes them unable to charge Chi for 4 seconds. This ability uses 35,000 Chi and has a cooldown of 25 seconds. Pressing Q allows the user to turn into hawks and run into the target if it is close enough and kick them away.
Stage 3 +2,800 CHI +2,700 NIN +3,000 TAI +2,700 HP Level 800 While in this stage, the user’s speed is boosted. Their melee attacks are now done along with Bankai-Akuma’s Armored Samurai Spirit, extending their range. Pressing C while holding down right-click allows the user to use the same ability as Stage 2’s. Pressing Q allows the user to use two separate abilities depending on if they are facing an enemy; if they are facing an enemy, the user will use the same ability as Stage 1’s, if not, the user’s Armored Samurai Spirit thrusts its sword forward.
Stage 4 +2,900 CHI +2,800 NIN +2,800 TAI +2,800 HP Level 1,000

Bankai Spirit

While in this stage, the user’s melee attacks are now done along with Bankai-Akuma’s True Samurai Spirit, extending their range. Pressing C while holding down right-click allows the user to use an ability similar to Stage 2’s, except the user slashes with their True Samurai Spirit instead. Pressing Q allows the user to use two separate abilities depending on if they are facing an enemy; if they are facing an enemy, the user will use the same ability as Stage 1’s, if not, the user’s True Samurai Spirit delivers three orange sword slashes in front of them, which damage enemies and drains their MD.

Bloodlines Jutsu/Modes

Players can increase their character’s perks and different techniques of bloodlines by unlocking them by simply allowing their skills to level up the game. Players can found the abilities of bloodlines in the ongoing game>menu>bloodline. Players also have facilities to gain experiences by making quests, training logs, war, etc., granting them regular exp.

After gaining enough experience, players can unlock abilities, but it requires a cost of Ryo and stat to open. Prices depend upon Shindo Life Best Bloodline owners. Hence it allows the access of different modes after reaching the required levels. Modes give multiple stat boosts in the game, and players can enjoy specific ways in various stages.

Modes are generally assigned to the ‘C’ key or ‘Z’ key. Apparently, bloodlines have ‘Z’ modes and have unique abilities to assign modes to non-bloodlines move slots.

Elemental Shindo Life Best Bloodlines

Elemental Bloodlines Levels Rarity No of Modes
Lava 0 to 500 1 out of 40 No
Mud 0 to 500 1 out of 6 No
Atomic 0 to 500 1 out of 40 No
Gold Sand 0 to 500 1 out of 60 No
Crystal 0 to 500 1 out of 6 No
Explosion 0 to 500 1 out of 6 No
Apollo Sand 0 to 500 1 out of 50 Yes
Steam 0 to 500 1 out of 6 No
Ice 0 to 500 1 out of 6 No
Clay 0 to 700 1 out of 75 Yes
Nature 0 to 500 1 out of 6 No
Ashen Storm 0 to 600 1 out of 150 Yes
Bubble 0 to 700 1 out of 60 Yes
Storm 0 to 500 1 out of 30 Yes
Paper 0 to 600 1 out of 50 Yes
Sand 0 to 600 1 out of 35 Yes
Black Shock 0 to 600 1 out of 50 YES
Bolt 0 to 500 1 out of 40 No
Scorch 0 to 500 1 out of 32 No
Ink 0 to 700 1 out of 120 Yes
Vine 0 to 1000 1 out of 160 Yes
Typhoon 0 to 500 1 out of 105 None
Sound 0 to 500 1 out of 50 No
Emerland 0 to 500 1 out of 70 None
Frost 0 to 500 1 out of 70 No
Inferno 0 to 500 1 out of 80 No

Mode

By holding C, the user can activate Renshiki’s mode, which requires Bloodline Level 400. When Renshiki’s mode is activated, the user dons a white cloak, and grows a pair of black horns and a third eye in the middle of their forehead. Their skin and hair also become white, with streams of black dripping down from their face, chest, and arms. A large axe and spear made of green energy also appear on their back. The user also slightly levitates above the ground while this mode is active. This mode drains 25 MD per second.

Ability

While this mode is active, the user can fly up by holding down spacebar and descend by holding X, though this rapidly drains their stamina. The user’s basic melee attack is also replaced with them swinging their axe and spear, using them like Weapon Ninja Tools.

After pressing C while holding down right-click in this mode, the user creates a medium-sized energy bomb similar to Renshiki Style: Kami Bomb, and flies forward with it until they hit a target. The user can also change their direction by shifting their cursor, and upon contact, the bomb explodes, dealing a few ticks of damage. This ability uses 25,000 Chi and has a 35 second cooldown.

After pressing Q while in this mode, the user manifests several large green orbs above them and hurls them at the direction of the cursor. This volley of orbs explode on contact and stun the enemy with green chains for a couple of seconds. This move is also capable of homing. This ability does not use Chi and has a 15 second cooldown.

Moveset

Move Name Image Chi Cooldown Description
Copy Style: Samurai Sekiro 25,000 25 seconds The user summons two clones that rush towards the nearest enemy and attack them with melee attacks as the Shindai-Akuma icon swirls at the top of the user’s red-tinted screen. For the next few seconds, if the user is hit by an attack, they will dodge and teleport behind the enemy, dealing damage while also causing them to trip over. By default, these two clones’ melee attacks are done with Shindai-Akuma’s Armored Samurai Spirit. If the user has Stage 4 of Shindai-Akuma’s mode activated, the clones’ melee attacks are done with Shindai-Akuma’s True Samurai Spirit instead.
Copy Style: Sunlight Devastation 25,000 30 seconds The user summons a giant fireball that falls from the sky and crashes in front of them, creating an enormous explosion that deals area-of-effect damage to nearby enemies.
Copy Style: Sunflower Desolation 25,000 25 seconds The user causes a giant black sunflower with yellow petals and a large red eye replacing the flower head to sprout from the ground, before casting an illusion on enemies they are facing a few seconds later, damaging them and putting them to sleep, stunning them for roughly 2 seconds. From the recipient’s view, five giant fireballs fall from the sky and crash down on them, creating massive explosions that instantly defeat them.

Mode

By holding C, the user can activate Borumaki’s mode, initially starting at Stage 1. The user can switch between stages by holding C and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. Borumaki’s modes drains 25 MD per second.

Mode Stat Bonuses Requirement Description
Stage 1 +2,700 CHI +2,600 NIN +2,500 TAI +2,400 HP Level 400 While in this stage, the user’s speed is significantly boosted, the user passively teleports every second in the direction they are moving. Their dash changes into a teleport which causes them to disappear into a dimensional portal. Black markings appear on the user’s right arm and the right side of their body and face. A horn also grows on top of the right side of their head. The user’s left eye also changes to dark gray, and their pupil turns white. Pressing C while holding down right-click makes the user’s right eye give off a blue glow before damaging multiple targets and making their Bloodline moves go into 10 seconds cooldown. This ability uses 23,000 Chi and has a 30 seconds cooldown. Pressing Q allows the user to throw a massive Vanishing Spirit Bomb which looks like it almost disappears after being thrown and tracks down the target, upon hitting the target it creates a massive explosion. This ability uses 20,000 Chi and has a 25 seconds cooldown.
Stage 2 +2,900 CHI +2,800 NIN +2,800 TAI +2,600 HP Level 800 While in this stage, the user’s speed is significantly boosted, and they passively teleport every second in the direction they are moving. Their dash is changed into a teleport which causes them to disappear into a dimensional portal. Black markings appear on both the user’s arms and sides of their body and face, and two gray horns grow on their head. The user’s left eye also changes to dark gray, and their pupil turns white. Pressing C while holding down right-click uses the same ability as Stage 1’s. Pressing Q allows the user to create a portal that counters enemy attacks by teleporting the enemy behind the user. After being teleported, the enemy is unable to move for a short time. This ability uses 20,000 Chi and has a 25 seconds cooldown.

Shindo Life Private Server Codes BATCH 3

Ember Village – Ember Private Server Codes

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Haze Village – Haze Private Server Codes

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Obelisk Village – Obelisk Private Server Codes

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Forest Of Embers – Forest of Embers Private Server Codes

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Shindo: Sun Breathing, Gold Renshiki, Prism Style

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Mode

By holding C, the user can activate Shindai-Akuma’s mode, initially starting at Stage 1. The user can switch between stages by holding C and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. Shindai-Akuma’s mode drains 25 MD per second for all stages except Stage 4, which drains 125 MD per second.

Mode Stat Bonuses Requirement Description
Stage 1 +2,200 CHI +2,400 NIN +2,200 TAI +2,000 HP Level 50 While in this stage, the user’s speed is slightly boosted and their dash is replaced with a teleport. After pressing C while holding down the right mouse button, the user turns invisible and summons four invisible and invincible clones that rush towards the nearest enemy and attack them with melee attacks. This ability uses 35,000 Chi and has a cooldown of 25 seconds.
Stage 2 +2,800 CHI +2,600 NIN +2,700 TAI +2,400 HP Level 450 While in this stage, the user’s speed is boosted even more and passively teleports every second in the direction they are moving. Their melee attacks are now done along with Shindai-Akuma’s Skeleton Samurai Spirit, extending their range and damage. Pressing C while holding down right-click allows the user to use the same ability as Stage 1’s. Pressing Q allows the user to manifest Shindai-Akuma’s Armored Samurai Spirit and delivering three flying sword slashes in front of them, dealing damage and knocking back enemies. This ability uses 15,000 Chi and has a cooldown of 15 seconds.
Stage 3 +2,800 CHI +2,700 NIN +3,000 TAI +2,700 HP Level 800 While in this stage, the user’s melee attacks are now done along with Shindai-Akuma’s Armored Samurai Spirit, extending their range and damage even more. The abilities of this stage of Shindai-Akuma are the exact same as Stage 2’s.
Stage 4 +2,900 CHI +2,800 NIN +2,800 TAI +2,800 HP Level 800 While in this stage, the user’s melee attacks are now done along with Shindai-Akuma’s True Samurai Spirit, extending their range and damage again. The abilities of this stage of Shindai-Akuma are similar Stage 2 and 3’s, with a few minor differences. The clones summoned by the RMB+C attack are now equipped with Shindai-Akuma’s True Samurai Spirit, increasing their range and attack damage. If the user has a Weapon Ninja Tool equipped, the clones have a chance of using the Ninja Tool’s special ability. The Q attack no longer consumes Chi and is much larger.

Information

Bloodlines are abilities in Shindo Life that give access to different powers derived from the Naruto anime. There are three different types of Bloodlines: Eye Bloodlines, Clan Bloodlines, and Elemental Bloodlines.

Obtaining a Bloodline

GUI for spinning Bloodlines

In order to obtain a Bloodline, head to the main menu > edit > Bloodlines.

Once the user is in the Bloodline menu, they will see 2 slots each saying «click to spin». A player can unlock two more Bloodline slots by purchasing «» and «»

In order to roll Bloodlines, spins are required. Spins are obtained via Twitter/YouTube codes posted on RELLGames’ YouTube and Twitter, completing daily missions, playing the Arena gamemode, or from Free Rewards. New codes come out once a Subscriber goal is reached, an update comes out, or whenever the developers feel like it.

New players start off with 15 spins.

Bloodline Bag w/ Bloodline Fractions.

Rare Bloodlines

There are plenty of Bloodlines that can be obtained, the main aspect of rolling Bloodline is the factor of obtaining a rare or common one. Rare Bloodlines are Bloodlines with a spin chance lower than 1/6.

All Bloodline have a chance to be rolled, with their rarities being found in the Ability Bag area. The spin chances are described using fractions, for example; the chance of obtaining the «Jokei» Bloodline is 1/80.

This aspect of rarity in certain Bloodline keeps players rolling until they have no spins left. Although, every 80 spins will give the player a ‘Full Rarity’ spin, which gives them a Bloodline from the rare category, Keep in mind, this does not guaranteed a super rare one.

Bloodline Jutsu/Modes

Bloodline Page (Menu > Bloodline)

Every Bloodline has its own perks and techniques, and in order to use them the player must unlock them by leveling them up. The Bloodline’s abilities can be found by going in-game > Menu (press M) > Bloodline. There, the player can their Bloodline’s level and how much experience it has.

The player can gain experience by doing anything that grants normal EXP, such as; quests, War, training logs, etc.

Once the player obtains enough experience, they can unlock their first ability, which has a requirement for a certain stat and costs Ryo to unlock. Each requirement/price depends on the Bloodline owned.

Bloodline ability requirement example

Some Bloodlines have a mode which can be used once the player reaches the required level for the Bloodline. They can equip this by pressing the «equip» button after reaching the required level.

Modes give stat boosts to the player, and certain modes have different stages. They can be either a mode assigned to the «Z» key, or assigned to the «C» key. Bloodlines with a «Z» mode, and most Elemental Bloodlines have the unique property of being able to assign their moves into non-Bloodline move slots.

Certain Bloodlines such as Lava or Apollo-Sand are well-known for completing quests, while others such as Rengoku, Tengoku, and etc. are good for PVP.

Bloodline Leveling Tips

Level Bar for Bloodlines

Tips to level up Bloodlines are:

  • Play War (preferably with friends or in a Youtube stream).
  • AFK with an auto clicker (or Tiny Task if leveling Spirits) at a Training Log.
  • Grind Green and Orange Scroll quests
  • Using Eagle Companion on three logs at once.

Things that are NOT recommend doing while leveling are:

  • PVP battles.
  • Randomly killing people

Ku Spirit

The Ku Spirit is one of the ten Tailed Spirit bosses that a player can battle in Shindo Life. It spawns in the Obelisk Village at 12:10 AM/PM EST with a 1/50 chance. It is level 3,000 and has 4,000,000 health. Upon being defeated, it allows up to three players to obtain the Ku Tailed Spirit scroll, which is located beneath it when it spawns.

Stage Level Requirement Chi Ninjutsu Taijutsu Health
Stage 1 (Z + 1) Level 0 +1,800 +1,800 +2,200 +1,800
Stage 2 (Z + 2) Level 240 +2,000 +2,000 +2,400 +2,000
Stage 3 (Z + 3) Level 460 +2,100 +2,100 +2,600 +2,100
Stage 4 (Z + 4) Level 640 +2,300 +2,300 +2,800 +2,300
Stage 5 (Z + 5) Level 760 +2,400 +2,400 +2,900 +2,400
Stage 6 (Z + 6) Level 880 +2,500 +2,500 +3,000 +2,500
Stage 7 (Z + 7) Level 1200 +2,650 +2,650 +3,000 +2,650
Stage 8 (Z + 8) Level 1500 +2,800 +2,800 +3,000 +2,800
Stage 9 (Z + 9) Level 1700 +2,900 +2,900 +3,100 +2,900
Tentacion Mode Level 2000 +4,000 +4,000 +4,000 +4,000

Mode

By holding C, the user can activate Sengoku’s mode, initially starting at Stage 1. The user can switch between stages by holding C and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. Sengoku’s mode drains 35 MD per second on Stage 1, and 135 MD per second on Stage 2.

Mode Stat Bonuses Requirement Description
Stage 1 +2,800 CHI +2,700 NIN +3,000 TAI +2,700 HP Level 50 While in this stage, the user’s speed is significantly boosted. The user dons a glowing red cloak, has seven glowing red orbs hovering behind them and one under their left hand, and their eyes are replaced with the Sengoku icon. While this mode is active, the user can fly up by holding down spacebar and descend by holding X, though this rapidly drains their stamina. The user’s basic melee attack is also replaced with them swinging all of their glowing orbs in front of them, creating a small explosion that resembles a red glowing orb, increasing their damage. Pressing C while holding down right-click allows the user to summon and drop three meteors in front of them, creating giant explosions that deal area-of-effect damage and knockback enemies multiple times. This ability uses 35,000 Chi and has a cooldown of 30 seconds.
Stage 2 +2,900 CHI +2,800 NIN +2,800 TAI +2,800 HP Level 800 While in this stage, the user’s melee attacks are now done along with Sengoku’s True Samurai Spirit, extending their range. Pressing Q allows the user to manifest the True Samurai Spirit and fire two arrows of lightning coated in black flames at the direction of the cursor, which deal damage and explode into black flames upon impact. This ability uses 30,000 Chi and has a cooldown of 20 seconds. Pressing C while holding down right-click allows the user to manifest Sengoku’s True Samurai Spirit and fire an arrow of lightning coated in black flames at the direction of the cursor, which deals damage and creates a large explosion of lightning upon impact, dealing damage multiple times. This ability uses 35,000 Chi and has a cooldown of 20 seconds. While in this mode, flying doesn’t use any Stamina.

Chu Spirit

The Chu Spirit is one of the ten Tailed Spirit bosses that a player can battle in Shindo Life. It spawns in the Dunes Village at 7:10 AM/PM EST with a 1/30 chance. It is level 3,000 and has 4,000,000 health. Upon being defeated, it allows up to three players to obtain the Chu Tailed Spirit scroll, which is located beneath it when it spawns.

Stage Level Requirement Chi Ninjutsu Taijutsu Health
Stage 1 (Z + 1) Level 0 +1,800 +1,800 +2,200 +1,800
Stage 2 (Z + 2) Level 210 +1,925 +1,925 +2,300 +1,925
Stage 3 (Z + 3) Level 320 +2,000 +2,000 +2,400 +2,000
Stage 4 (Z + 4) Level 420 +2,100 +2,100 +2,600 +2,100
Stage 5 (Z + 5) Level 500 +2,300 +2,300 +2,800 +2,300
Stage 6 (Z + 6) Level 700 +2,450 +2,450 +2,900 +2,450
Stage 7 (Z + 7) Level 830 +2,500 +2,500 +3,000 +2,500
Stage 8 (Z + 8) Level 1200 +2,650 +2,650 +3,000 +2,650
Stage 9 (Z + 9) Level 1500 +2,800 +2,800 +3,000 +2,800
Stage 10 (Z + 0) Level 1700 +2,900 +2,900 +3,100 +2,900
Tentacion Mode Level 2000 +4,000 +4,000 +4,000 +4,000

Moveset

Move Name Image Chi Requirement Cooldown Description
Rengoku Style: Gravity Push 22,000 22 seconds The user creates a repulsive forcefield around them that damages and pushes away enemies. The forcefield has a first wave and second wave, the first wave breaks blocks while the second wave does about 2.5 times more damage than the first wave and spans a wider area than it. This ability also makes the user temporarily immune to attacks and pushes away Throwable Ninja Tools.
Rengoku Style: Gravity Pull 27,000 25 seconds The user pulls the nearest enemy to them before grabbing their neck and slamming them to the ground, dealing moderate damage and creating an opening for a combo.
Rengoku Style: Dark Matter Tensei 30,000 25 seconds The user lifts nearby enemies into the air and creates a mini planet around them with debris, eventually crushing it, dealing massive damage to the opponents.

Mode

By holding C, the user can activate Deva-Rengoku’s mode, which requires Bloodline Level 50. When Deva-Rengoku’s mode is activated, the user grows a pair of black horns on their head, dons a glowing purple cloak that emits black flames, has seven glowing purple orbs that also emit black flames hovering behind them and one under their left hand, and their skin and hair glow bright purple. The user also gains a significant speed boost, and has their dash changed into a teleport. This mode drains 30 MD per second.

Ability

While this mode is active, the user’s speed is significantly boosted and their dash changes into a teleport. The user’s basic melee attack is also replaced with them swinging all of their glowing orbs in front of them, creating a small explosion that resembles a glowing orb, increasing their damage.

After pressing C while holding down right-click in this mode, the user creates a black sphere that glows purple and hurls it into the sky. While flying up, the orb pulls nearby enemies to it along with giant chunks of debris, eventually forming an enormous satellite once it stops. Afterwards, enemies pulled up by the orb will be crushed and continuously dealt damage for a few seconds before the satellite collapses and they are dropped back down. This ability does not use Chi and has a cooldown of 30 seconds.

After pressing Q while in this mode, the user pulls the nearest enemy to them before grabbing their neck and slamming them to the ground, dealing damage. This ability uses 32,000 Chi and has a cooldown of 25 seconds.

Stat Bonuses

Stat bonuses given by Deva-Rengoku’s mode when activated are:

  • +2,800 Chi
  • +2,700 Ninjutsu
  • +3,000 Taijutsu
  • +2,700 Health

Mao Spirit

The Mao Spirit is one of the ten Tailed Spirit bosses that a player can battle in Shindo Life. It spawns in the Nimbus Village at 3:10 AM/PM EST with a 1/45 chance. It is level 3,000 and has 4,000,000 health. Upon being defeated, it allows up to three players to obtain the Mao Tailed Spirit scroll, which is located beneath it when it spawns.

Stage Level Requirement Chi Ninjutsu Taijutsu Health
Stage 1 (Z + 1) Level 0 +1,800 +1,800 +2,200 +1,800
Stage 2 (Z + 2) Level 580 +2,100 +2,100 +2,600 +2,100
Stage 3 (Z + 3) Level 870 +2,500 +2,500 +3,000 +2,500
Stage 4 (Z + 4) Level 1200 +2,650 +2,650 +3,000 +2,650
Stage 5 (Z + 5) Level 1500 +2,800 +2,800 +3,000 +2,800
Stage 6 (Z + 6) Level 1700 +2,900 +2,900 +3,100 +2,900
Tentacion Mode Level 2000 +4,000 +4,000 +4,000 +4,000

Mode

By holding C, the user can activate Xeno-Dokei’s mode, initially starting at Stage 1. The user can switch between stages by holding C and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. Xeno-Dokei’s mode drains 25 MD per second for Stage 1, and drains 125 MD per second for Stage 2.

Mode Stat Bonuses Requirement Description
Stage 1 +2,600 CHI +2,400 NIN +2,800 TAI +2,500 HP Level 600 While in this stage, the user’s speed is significantly boosted and their dash changes into a teleport. The user’s left arm is replaced with a red white-tipped wing-like appendage that has white-ended spikes on its shoulder. The user’s basic melee attack is also replaced with them swinging this appendage, extending their range. Pressing C while holding down right-click causes the user to expels a stream of blood from their mouth that progressively widens with range. Enemies hit by this stream of blood will inflate into balls of blood before rupturing in an explosion of blood a few seconds later, which deals damage. This ability uses 25,000 Chi and has a cooldown of 30 seconds. Pressing Q causes the user to rapidly flail their wing-like appendage, which fires several blood bullets at the direction of the cursor. Upon impact, these bullets create splashes of blood and deal area-of-effect damage. This ability uses 20,000 Chi and has a cooldown of 18 seconds.
Stage 2 +2,900 CHI +2,800 NIN +2,800 TAI +2,600 HP Level 800 While in this stage, attacking and blocking will cause the user to transform into a massive owl-like monster with a white head that has one eye and four red-tipped spikes on it, a dark red body, two massive red blade-like spikes with white tips on each side, several red-tipped spikes protruding from its back, and two white talons for feet. The user’s melee attacks are also replaced with the monster swinging the spikes on their body and finally spinning around. The abilities of this stage of Xeno-Dokei are almost identical to those of Stage 1’s, albeit increased in size. While in this stage, using Dokei Style: Blood Rain and Dokei Style: Dragon Bombs will cause the user to transform into the monster, allowing better aiming.
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