Item stacking

Lore

//--AUTO-TRANSCRIPTION FROM ROOM 4211B OF UES  --//

"Why'd you sign up?"

Wyatt's voice was bored. The mission to the Contact Light's last known location was taking longer than he expected.

Malik was on the floor, cleaning her rifle. "To get paid, mostly."

"And that's it?"

She grunted in affirmation. She continued to wipe down the weapon.

"I'm here to find something." He continued. "I shipped it a few years back, but I don't think it made it before the train went down. I'm guessing it's still in the Contact Light. So I'm gonna get it back."

She began to tighten the last remaining bolts. Her routine near completion, she moved her gaze to Wyatt. "Seriously?"

"Yep!"

Malik raised her brow. "There were over 7 million security chests in the Contact Light. The chance of you finding a specific one is impossible." She began to unfold her legs as she propped her rifle in the corner. "And according to the distress beacon, the Contact Light was destroyed in orbit. Your shipment is probably floating around in space. It's all gone, Wyatt."

He grinned. "I think I'm gonna find it."

"You're terrible."

Skills

Passive

Type Passive
Description The Mercenary can jump twice.

Primary

Type Primary
Proc Coefficient 1
Description

Agile

The skill can be used while sprinting.
. Slice in front for 130% damage. Every 3rd hit strikes in a greater area and Exposes

Hitting Exposed enemies reduces all skill cooldowns by 1.0s and deals an additional +350% damage.
enemies.

Notes
  • The base swing speed is 0.42s per swing, with a 0.64s recovery window after the third swing which artificially reduces the base swing speed.
  • Any bonus attack speed will decrease the time spent in the recovery animation, but will not remove / negate it.
  • Other attacks can be used to negate the downtime from the 3rd swing if used right as the animation of the 3rd swing happens. This is most optimal with Whirlwind due to its speed and smoothness.

Secondary

Type Secondary
Cooldown 2.5s
Proc Coefficient 1
Description Quickly slice horizontally twice, dealing 2×200% damage. If airborne, slice vertically instead.
Notes
Type Secondary
Cooldown 2.5s
Proc Coefficient 1
Description Unleash a slicing uppercut, dealing 550% damage and sending you airborne.
Notes

Utility

Type Utility
Cooldown 8s
Proc Coefficient 1
Description

Stunning

Interrupts enemies and briefly stuns them.
. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.

Notes
  • The color of the icon will change depending on how many uses the skill has before going on cooldown; Blue for three, Yellow for two, Red for one.
  • The animation speed and total distance traveled is improved by attack speed bonuses.
  • The player has 2.66 seconds to use this ability again after striking an enemy (while a charge is available).
  • Grants invulnerability for ~0.3 seconds and a lingering ~0.3 seconds at the end of each dash, for a total of 0.6 per dash and a total of 1.8 seconds of invulnerability for all dashes combined.
Type Utility
Cooldown 8s
Proc Coefficient 1
Description

Stunning

Interrupts enemies and briefly stuns them.
. Dash forward, dealing 700% damage and Exposing

Hitting Exposed enemies reduces all skill cooldowns by 1.0s and deals an additional +350% damage.
enemies after 1 second.

Notes

Special

Type Special
Cooldown 6s
Proc Coefficient 1 per hit
Description Target the nearest enemy, attacking them for 110% damage repeatedly. You cannot be hit for the duration.
Notes
  • Lasts for 1.3s after casting. The player is invincible during this time, and for an additional 0.6s seconds afterwards.
  • Deals 7 damage ticks when used. The amount of damage ticks increases with attack speed, but does not increase the duration.
  • Performs a dash and no other effects if it does not target an enemy.
Type Special
Cooldown 6s
Proc Coefficient 1 per hit
Description

Fire a wind of blades that attack up to 3 enemies for 8×100% damage. The last hit Exposes

Hitting Exposed enemies reduces all skill cooldowns by 1.0s and deals an additional +350% damage.
enemies.

Notes
  • Unlocked via the Mercenary: Ethereal Challenge. (As Mercenary, complete a Prismatic Trial without falling below 100% health.)
  • Deals 8×100% damage to up to 3 enemies, for a total of 3×800%, or 2400% damage (excluding the Exposed proc)

Lore

//--AUTO-TRANSCRIPTION FROM HYDROPONICS BAY OF UES --//

“Status Report on Hydroponics Unit. Serial key begins with 12ea031lsd095a-“

“Yes, 12ea03. Tasked with care for the cabbage, lettuce, and mizuna growths. About 250 plants total. Stable, but losing biomass. I think there are issues with the microgravity. ”

“Keep an eye on the biomass, we might have to scrap 12ea03 and replace it with one of our evergreen Units. Moving on… serial key crp012d054jd0-“

“Crp01 is doing alright. Tasked with corn. About 80 plants total. Lost 6, down to 74.” 

“Sustainable, I suppose. What about… serial key rex0ch12d66m-“

“Oh, that Unit. Yeah, it was tasked with care for one of our cabbage hybrids. To be quite frank… it turned out terrible. I think we started with 80 units, but we’ve lost 79. The hybrid species just isn’t spliced right, I think. There was no way to sustain them.”

“And status report on the Unit?”

“Uh, well… it’s out on the star deck. It managed to hoist the last hybrid onto its platform base, and it’s been walking around the ship ever since, chasing down starlight. ”

“…What? The Unit left Hydroponics? 

“Yes, but-“

“So the Unit is disengaging from protocol?”

“Well, yes, but-“

“And instead of terminating the Unit, you let it roam around the ship unsupervised?”

“Just the team, well we just- we just kinda feel bad for the thing, you know. It’s trying really hard to keep that last hybrid alive, and-“

“Go terminate the Unit.”

“Well, the thing is- Rex is actually doing a great job! The hybrid’s biomass-“

“Are you kidding? Terminate the Unit. You have no idea what happens to a robot once it disengages from protocol. You are putting the life of your entire team in danger for the sake of a stray hydroponics unit. This should not even be a discussion.”

….

“Yes, sir.”

Transcriptions complete.

Tips

  • Items that increase damage or attack speed are invaluable on Loader, especially on-hit items which deal bonus total damage. In combination with her Charged Gauntlet, items such as Ukulele…and his music was electric.25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack). and Kjaro’s BandHigh damage hits also blasts enemies with a runic flame tornado. Recharges over time.Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.

    While higher attack speed is useful for filling up Scrap Barrier quickly and dealing damage with procs, be mindful that Knuckleboom knocks smaller enemies away with every hit. With higher attack speed values, its damage may suffer simply because enemies are constantly being pushed out of reach. This is a non-issue against larger enemies or bosses.

    substantially increase her damage output.

  • Knuckleboom briefly stuns and knocks back lighter enemies such as Lemurians, Beetles, Imps, and Hermit Crabs.
  • Grapple Fist & Spiked Fist

    However, hitting an enemy at the very limit of Spiked Fist’s range will not trigger the grappling effect or put the skill on cooldown, but will still deal damage. This may be a bug.

    only go on cooldown if the attack connects with an enemy or terrain; if not, it reels back in and is immediately ready for re-use.

  • It is possible to charge up Charged Gauntlet while attached to something by Grapple Fist or Spiked Fist. Use this to gain damage when using Charged Gauntlet, as its damage is increased by Loader’s movement speed. On top of dealing massive amounts of damage, it can also allow her to cover great distances very quickly.
  • Release Charged Gauntlet at the apex of Grapple Fist’s trajectory (right when Loader starts going upwards) to maintain maximum momentum when trying to go far.
  • When attached to something with Grapple Fist or Spiked Fist, repeatedly toggling sprint can rapidly increase Loader’s movement speed and/or swinging radius (distance between Loader and what she’s attached to). The swinging radius can extend infinitely, being limited only by the boundaries of the map.
  • Like Artificer’s , Loader can sprint while charging up Charged Gauntlet by toggling sprint after beginning the charge.
  • Loader can move faster while using Knuckleboom by pressing the sprint key between attacks.
  • Scrap Barrier will apply to Knuckleboom, Charged Gauntlet, and Thunder Gauntlet, but not M551 Pylon or Thunderslam.
  • Loader makes exceptional use of the H3AD-5T v2Increase jump height. Hold ‘Interact’ to slam down to the ground.Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds., as she is more than capable of meeting the height requirement for its max damage. Additionally, she can use the fall speed increase to gain more velocity for Charged Gauntlet and Thunder Gauntlet.
  • Loader pairs well with the Hardlight AfterburnerAdd 2 extra charges of your Utility skill. Reduce Utility skill cooldown.Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%.

    This also significantly augments her mobility, allowing her to use Charged and Thunder Gauntlet to move around even more easily.

    , as a large chunk of her damage comes from her utility skill.

  • While Thunder Gauntlet technically is stronger than Charged Gauntlet early on (2100%+1000% compared to 2700%), Charged Gauntlet eventually eclipses it thanks to its piercing property. As enemies become more plentiful, Charged Gauntlet can plow through them and deal its full damage to each, as opposed to Thunder Gauntlet only dealing its full damage to a single enemy.
  • Thunder Gauntlet works well with Thunderslam, as the ricochet from hitting a target can be used to follow up with a slam, though Charged Gauntlet can work as well since it can be used to pierce through an enemy.

Regaining Health

Health Regeneration

All Survivors and some monsters regenerate health passively. The amount per second is determined by the character’s base health regeneration, character level, and certain items such as Cautious SlugRapidly heal outside of danger.Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat., Rejuvenation RackDouble the strength of healing.Heal +100% (+100% per stack) more., and Titanic KnurlBoosts health and regeneration.Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack)..

Proc effects

Lost health can also be replenished through on-hit effects such as Leeching SeedDealing damage heals you.Dealing damage heals you for 1 (+1 per stack) health. and Harvester’s Scythe’Critical Strikes’ heal you.Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health., active items such as Foreign Fruit45sHeal on use.Instantly heal for 50% of your maximum health., and Healing Drones. Incoming healing is modified by the Rejuvenation RackDouble the strength of healing.Heal +100% (+100% per stack) more. and CorpsebloomDouble your healing… BUT it’s applied over time.Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (-50% per stack) of your health per second..

Post-Betrayal

  • Providence gathers monsters from other planets and brings them to Petrichor V.
  • The Elder Lemurians create the Temple of the Elders as thanks to Providence, whom they call their «Hero.»
  • The Imps invade from the Red Plane, trying to retrieve an unknown artifact, but become trapped on Petrichor V due to Providence’s physical presence. Some of them attempt to overpower him, but fail.
  • The ancestors of the Grovetenders create the Scorched Acres as thanks to Providence, who saved them from death. Providence does not seem to notice their efforts to honor him, so the generations of Grovetenders and their wisps endlessly tend to the Scorched Acres in hopes of repaying him someday.
  • «She» had came and died, giving her blessing to Providence. What the blessing was is unknown, but her sacrifice is unknown to the inhabitants of the planet. Mithrix resents that Providence was given her gift.
  • Mithrix begins creating with help from others on the moon. He scatters the items across Petrichor V, as any being that finds them is corrupted by his influence and becomes his servant.
  • Mithrix tells his servants (primarily the Twisted Scavengers) to go to the monolith in A Moment, Fractured, and to activate it while holding his beads. It sends them to A Moment, Whole, a place where they can find peace, safe from the coming tidal wave of his vengeance.
  • Providence, to try and stop his brother, hunts down any that find lunar items. Any and all such items he finds are thrown into Cleansing Pools and turned into Pearls, effectively destroying them.
  • Mithrix designs and builds the Lunar Chimera Wisp (inspired by the Greater Wisps and Clay Templars) and the Lunar Chimera Exploder.
  • Mithrix details his plans for getting back at his brother who betrayed him, noticing Earth and planning on destroying it by building a Grander Teleporter to get there, all to see the look on Providence’s face.

Trivia

Items
Armor-Piercing Rounds • Backup Magazine • Bison Steak • Bundle of Fireworks • Bustling Fungus • Cautious Slug • Crowbar • Energy Drink • Focus Crystal • Gasoline • Item Scrap, White • Lens-Maker’s Glasses • Medkit • Monster Tooth • Paul’s Goat Hoof • Personal Shield Generator • Repulsion Armor Plate • Rusted Key • Soldier’s Syringe • Sticky Bomb • Stun Grenade • Topaz Brooch • Tougher Times • Tri-Tip Dagger • Warbanner
AtG Missile Mk. 1 • Bandolier • Berzerker’s Pauldron • Chronobauble • Death Mark • Fuel Cell • Ghor’s Tome • Harvester’s Scythe • Hopoo Feather • Infusion • Item Scrap, Green • Kjaro’s Band • Leeching Seed • Lepton Daisy • Old Guillotine • Old War Stealthkit • Predatory Instincts • Razorwire • Red Whip • Rose Buckler • Runald’s Band • Squid Polyp • Ukulele • War Horn • Wax Quail • Will-o’-the-wisp
57 Leaf Clover • Aegis • Alien Head • Brainstalks • Brilliant Behemoth • Ceremonial Dagger • Defensive Microbots • Dio’s Best Friend • Frost Relic • H3AD-5T v2 • Happiest Mask • Hardlight Afterburner • Interstellar Desk Plant • Item Scrap, Red • N’kuhana’s Opinion • Rejuvenation Rack • Resonance Disc • Sentient Meat Hook • Shattering Justice • Soulbound Catalyst • Unstable Tesla Coil • Wake of Vultures
Artifact Key • Charged Perforator • Empathy Cores • Genesis Loop • Halcyon Seed • Irradiant Pearl • Item Scrap, Yellow • Little Disciple • Mired Urn • Molten Perforator • Pearl • Planula • Queen’s Gland • Shatterspleen • Titanic Knurl
Beads of Fealty • Brittle Crown • Corpsebloom • Defiant Gouge • Essence of Heresy • Focused Convergence • Gesture of the Drowned • Hooks of Heresy • Mercurial Rachis • Purity • Shaped Glass • Strides of Heresy • Transcendence • Visions of Heresy

Interactions

  • Royal Capacitor20sCall down a lightning strike on a targeted monster.Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters.

    If multiple charges are stored with Fuel CellsHold an additional equipment charge. Reduce equipment cooldown.Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack)., all charges will be rapidly used back-to-back when a target is acquired.

    will not fire unless it has a target.

The CrowdfunderToggle to fire. Costs gold per bullet.Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time. will be always active, making it virtually impossible to buy anything, since all gold gained will be spent almost immediately.

  • In conjunction with enough Fuel Cells and/or additional Gestures (or Soulbound CatalystsKills reduce equipment cooldown.Kills reduce equipment cooldown by 4s (+2s per stack).

    This includes War HornActivating your Equipment gives you a burst of attack speed.Activating your Equipment gives you +70% attack speed for 8s (+4s per stack)., Gorag’s Opus45sYou and all your allies enter a frenzy.All allies enter a frenzy for 7 seconds. Increases movement speed by 50% and attack speed by 100%., Jade Elephant45sGain massive armor for 5 seconds.Gain 500 armor for 5 seconds., Milky Chrysalis60sGain temporary flight.Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration., Ocular HUD60sGain +100% Critical Strike Chance for 8 seconds., Radar Scanner45sReveal all nearby interactables.Reveal all interactables within 500m for 10 seconds. (for interactables within range), Super Massive Leech60sHeal for a percentage of the damage you deal for 8 seconds.Heal for 20% of the damage you deal. Lasts 8 seconds., The Back-up100sCall drones for back up. Lasts 25 seconds.Call 4 Strike Drones to fight for you. Lasts 25 seconds. (multiple uses stack), Glowing Meteorite140sRain meteors from the sky, hurting both enemies and allies.Rain meteors from the sky, damaging ALL characters for 600% damage per blast. Lasts 20 seconds. (multiple uses stack), Helfire Tincture45sBurn everything nearby… including you and allies.Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning to yourself. The burn is 0.5x stronger on allies, and 24x stronger on enemies., and Spinel Tonic60sGain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack). (since the effect will never end, the player will never be afflicted with Tonic Afflictions, until they swap equipment).

    and enough kills before the effect expires), it is possible to keep certain item or equipment buffs active continuously.

Death Do Us Part

Обнаружение скрытой комнаты в Заброшенном акведуке (Abandoned Aqueduct) даст вам два очень изящных предмета. Возможно, вы уже находили вход в эту комнату ранее (гигантский круглый вход в скале на краю карты), но не знаете, как войти в нее. Оказывается, в полу есть два переключателя, расположенных рядом, которые должны быть включены одновременно, чтобы разблокировать дверь. Это легко сделать в многопользовательском режиме, но в одиночном вам, вероятно, нужно будет выбрать Инженера, башни которого можно разместить на этих переключателях.

Внутри вам нужно победить двух уникальных монстров Старших Лемурийцев (Elder Lemurians) внутри (подсказка: не позволяйте им приблизиться), чтобы они бросили свои соответствующие предметы и выполнили задание.

Lore

Welcome to DataScraper (v3.1.53 – beta branch)
$ Scraping memory... done.
$ Resolving... done.
$ Combing for relevant data... done.
Complete!


The following is an audio transcript from the trial of D. Cooper, wanted for 5 counts of serial manslaughter.

“Mr. Cooper, do you recognize this item?”

“I do.”

“Is it true that you used this weapon on your victims?”

“Yes.”

“And, Mr. Cooper, is it true that... that you would use this dagger to expose the healed wounds of your victims? In an attempt to spill yet more innocent blood from them?”

“Oh yes. Was my favorite part.”

“Your favorite part, you say. Ladies and gentlemen of the jury, I think you all can see that Mr. Cooper is a truly deranged man - who took the lives of countless innocent people. However, if you are not fully convinced, I have one more piece of evidence to provide for the jury’s consideration. Your honor, if I may prepare an audio recording of Mr. Cooper?”

“Proceed.”

“Thank you, your honor. Now, please play back the recording.”

The remainder of this court transcript has been sealed.
Reason: i think im gonna be sick

Lore

Welcome to DataScraper (v3.1.53 – beta branch)
$ Scraping memory... done.
$ Resolving... done.
$ Combing for relevant data... done.
Complete!


DAY 03
I’ve encountered a strange, alien compound. Several platforms, supported by large stone pillars. There are various tiers and “floors” decorated with plants and elaborate sculptures. The masonry of these ruins is incredible. 

Although they appear recently polished... it also seems uninhabited. Lucky me - I was getting tired and needed some rest. I’ll be setting up camp on a nearby cliffside, under the shade of one of the platforms.

DAY 04
I haven’t encountered anything yet, but I have heard strange sounds throughout the night. Animal calls, the low groaning of stone as it stretches, whispers on the wind... that last part might just be my imagination. 

I’ve taken to exploring the compound in my free time, trying to scrounge for resources. There’s an excess of food, plucked from exotic plants that appear to have been grown and cultivated. Yet, again, the compound is empty, apart from me.

DAY 05
I ran out of rations earlier. I’ve started using the planters located around the compound to grow myself some food – strange fruits that taste of... well, I can’t really describe the taste. I’m only just noticing the strange aromatic smell that permeates this compound... Smells sweet, but spicy at the same time.

DAY 07
I discovered some strange artifacts today. Masks! How novel. For some reason… I felt compelled to try a few on. As expected, they don’t fit at all – probably not meant for human use.

Notes

  • Since the holder needs to avoid damage for 7 seconds before they can begin regaining shields, players with sub-optimal mobility should steer clear of this item.
  • Because shields cannot be healed outside of recharging naturally, healing items become non-essential.
    • However, N’kuhana’s OpinionFire haunting skulls when healed.Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage. continues to store healing by using the new shield-based maximum health for all calculations.
    • Because shields require the player to avoid damage for 7 seconds in order to regenerate, they can be less desirable or detrimental rather than a normal functioning healing build. Obtaining an AegisHealing past full grants you a temporary barrier.Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed. can grant most healing items usefulness again by transforming all healing into .
    • Conversely, in the event that the player has little to no healing, Transcendence can be a great help, providing a way to regain health more quickly.
  • Taking can delay the timer for the health regeneration until the effect wears off. Be especially sure to avoid damage from these sources.
  • InfusionKilling an enemy permanently increases your maximum health, up to 100.Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health. and Bison SteakGain 25 max health.Increases maximum health by 25 (+25 per stack). benefit from the Transcendence’s health increase, but the Personal Shield GeneratorGain a recharging shield.Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger. does not. Keep this in mind when choosing how to further augment health.
  • Tougher TimesChance to block incoming damage.15% (+15% per stack) chance to block incoming damage. Unaffected by luck. will allow the player to have a chance to recharge shields in combat, and Old War StealthkitsTurn invisible at low health.Falling below 25% health causes you to gain 40% movement speed and invisibility for 5s. Recharges every 30 seconds (-50% per stack). can help the user regain their shields out of danger by temporarily cloaking them.
  • Obtaining 3 or more stacks of Strides of HeresyReplace your Utility Skill with ‘Shadowfade’.Replace your Utility Skill with Shadowfade.Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds., or a single stack of Strides of Heresy and Hardlight AfterburnerAdd 2 extra charges of your Utility skill. Reduce Utility skill cooldown.Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%., makes last long enough for the player to fully recharge their shields while invulnerable.
  • Since fall damage calculation uses the player’s health without accounting for shields or barriers, the Transcendence effectively reduces all fall damage to 1 point.
  • This item should be avoided at all costs as REX, as it will completely remove their ability to leech health. Due to their focus on damaging themself to attack and heal, Transcendence is colloquially known as a run-killer for this survivor.
  • A player holding Transcendence becomes functionally immune to the debuff of , as shield regeneration is not considered healing.
  • Since the Transcendence sets the holder’s health regeneration to 0, the negative health regeneration on the Heretic is removed, preventing her from inevitably dying over time.

Version History

PC Patch v1.1.1.2
  • Bug Fixes
Anniversary Update
  • Major Content
    • Added New Skill Variant:

      Stunning

      Interrupts enemies and briefly stuns them.
      . Slam your fists down, dealing 2000% damage on impact.

    • Added New Class Challenge: Loader: The Thunderdome
    • Added New Lore Entry: Loader
  • Quality of Life
  • Bug Fixes
PC Patch v1.0.1.1 (Build ID No.5440050)
  • Bug Fixes
Early Access Content Update 5

(Undocumented) Updated description for Spiked Fist, Charged Gauntlet, and Thunder Gauntlet to include keywords

Early Access Hidden Realms Content Update
  • Major Content
    • Added New Skill Variant:

      Charge up a single punch for 2100% damage that shocks enemies in a cone for 1000% damage. Deals more damage at higher speeds.

    • Added New Class Challenge: Loader: Earthshatter
  • Gameplay Changes
      • Add small forward lunge
      • Extend size of hurtbox and effect
      • Minimum Length: 5m ⇒ 1m
  • Quality of Life
PC Early Access Patch (Build ID No.4233443)
  • Bug Fixes
    • Fix Loader disappearing when ragdolling
    • Fix Loader’s wrists spinning around during certain animations
Early Access ‘Skills 2.0’ Content Update
  • Major Content and Changes
    • Added Survivor: Loader
    • Added New Skill Variant:

      Fire your gauntlet forward, dealing 320% damage and stunning. Pulls you to heavy targets. Light targets are pulled to YOU instead.

    • Added New Skin:
    • Added New Class Challenge: Loader: Swing By
    • Added New Class Challenge:
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