Карта city 17 half-life 2 для miencraft
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Overview[edit]
Architectureedit
The Trainstation Plaza, under surveillance by Civil Protection units and equipment, with a «Breencast» monitor, which Doctor Breen uses to address City 17 citizens.
City 17 visually resembles a post-Soviet harbor city featuring mostly Eastern European architecture. It features architecture styles dating from pre-World War II neoclassicism, post-war classical designs, Soviet modernism, and post-Soviet contemporary designs.
Upon the Combine’s arrival on Earth, many new structures were constructed using their own style of architecture, with the possible intent of restricting Citizen movement throughout the city.[source?] This created a distinct aesthetic style for the city, of Eastern European architecture juxtaposed with the cold, monolithic Combine technology.
In addition, large screens were installed in several public areas to address Citizens regarding the Combine through Breencasts. At the heart of the city was the Citadel, a giant skyscraper which served as the hub of the Combine.
Designedit
The core of the city consisted predominately of wall-to-wall buildings, with blocks of clustered low-rises made out of a variety of old and new buildings. Soviet-style project apartment blocks also had a prominent appearance in the city. Under Combine rule, some city districts were divided into semi-isolated precincts and many residential buildings were used as accommodations for citizens. Conditions in such housings were typically poor and effectively bordering on slums, with very few luxuries and constant inspection and raids by Civil Protection. However, some city infrastructure, such as power plants, were maintained by the Combine, and electricity was made widely available from both traditional sources and Combine generators. The Combine themselves occupied some former government buildings, such as the Overwatch Nexus, to help keep control over the city.
The city was large enough to provide all necessary needs for the citizens before the Combine’s occupation. This is supported by the appearance of a hospital, several cafés and restaurants, office buildings, and underground city systems; much of said infrastructure was still relatively intact but disused.
The outskirts of City 17 featured industrial districts and additional project apartment blocks, most of which are seemingly considered off-limits to Citizens. The industrial districts are seen linked to the city via railway lines and canals.
As there was little emphasis in maintaining non-essential parts of the city, many areas of City 17 suffered from urban decay prior to the Citadel’s explosion.
Transportation systemsedit
A Combine Razor Train passes by a canal and residential apartments.
City 17’s transportation system had considerable variety. In addition to highways and city streets, City 17 included underground road tunnels that traveled beneath the city; during the Resistance uprising against the Combine, portions of the tunnel could be seen, badly damaged, with areas flooded with toxic substances. Several railway lines ran throughout the city, with at least two large train stations connecting City 17 to other Combine controlled cities. The Combine maximized the use of these transportation systems, developing ground-based APCs to patrol roads while utilizing pre-invasion trains and their own form of trains to transport citizens and goods in and out of City 17. The presence of unused tramways on a street also suggest that the city once provided tram services before the Combine rule.
A city canal containing hazardous materials.
A network of canals was also prevalent in and around City 17. Much of the inner city canals, however, were made defunct after the Combine’s draining of large bodies of water around City 17 left much of the area’s canal system dry. However, the industrial district canal systems remained usable, albeit shallower, with certain portions of the canals contaminated with .
Aftermath
The heavy fighting marked the first time the Combine had suffered a major defeat during their occupation of Earth, and a turning point in The Uprising. The de facto capital of Combine authority on Earth had been destroyed, with heavy casualties on both sides in troops and materiel. In particular, the Combine garrison on Earth were now isolated units, and with their Citadel network disabled across the planet, the opportunity was afforded for humanity to conduct a global counter-offensive.
While rebel forces and refugees made for the heavily-defended stronghold of White Forest, Combine forces were scattered across the Outlands, exposing them to defeat in detail, and leading to isolated fighting with rebel garrisons in these regions. The nucleus of their leadership, the Shu’ulathoi, who had escaped the doomed Citadel in escape pods, had crashed across the countryside, often without nearby support, thereby exposing them to groups of Vortigaunts, who dedicated themselves to hunting and killing them.
However, the Combine garrison had one final strategic option available: using the matured superportal to bring reinforcements through and re-establish their dominion over Earth. This compelled the rebel garrison at White Forest to concoct a plan using the Xenium Resonator to seal the superportal and isolate themselves from the Combine for good, leading to a fierce, but ultimate unsuccessful attack on that base.
Production
The film was created by Toronto-based David and Ian Purchase, who use the professional name of the Purchase Brothers. Before Escape from City 17, the Purchase Brothers had directed several commercials, including one for Coca-Cola. David contended that they worked as commercial directors in order to support their independent projects. They were both fans of the Half-Life series, and decided to start Escape from City 17 as a way «to showcase and promote their talents further, and experiment with several post-production techniques they’d developed.»
The two had a budget of $500 for Part One and $250 for Part Two; the computer equipment and software employed for the development of the film belonged to the Purchase Brothers from previous projects. According to David, the money was spent on the live-action elements of the film, saying that «The costumes, and used/broken airsoft guns made up the bulk of the budget.» The two had no crew to support them, and were not paid for their work. Many of the elements of the film, such as the background and sound effects, were extracted from Half-Life 2, «graphically enhanced, and incorporated into the live action with ‘a lot of complicated tracking and rotoscoping.'»
Environment
City 17 is, obviously, a city, and as such buildings should work as borders for a level. Otherwise, Combine fences or, for smaller gaps, police themselves can be used. Buildings should be large and tall, not only to create better visual blocking but to create a slight claustrophobic feel, which may be desired.
Again, since this is a city, there is considerably less vegetation than other areas. Grassy areas should appear to be gardens or lawns, not open fields. The general sense of disuse and dilapidation means that vegetation is likely to be overgrown and unkempt. Also, since Half-Life 2 appears to be set during the late autumn, trees are almost bare and dead leaves are scattered over nearby pavements.
Gallery
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Pre-release
Concept art
Early City 17 concept art.
Ditto.
Electrical props.
An early rough sketch of City 17 as a more decayed and dirty place.
Ditto.
A ruined City 17 building.
A City 17 attic.
The Citadel among skyscrapers.
Concept art for the Combine Smart Barrier near destroyed buildings.
Destroyed buildings.
A skyscraper towering over a building with a dome, possibly early Skyscraper and Overwatch Nexus.
A destroyed City 17 skyscraper.
Concept art for a Breencast device in the City 17 Trainstation.
Ditto.
Church in City 17.
Damaged library.
The Citadel.
Ditto.
Combine Barricade concept art in the Combine Factories area.
Combine Smart Barrier concept art.
Combine door.
Concept art of Combine Door Towers.
Concept art of children working on an unidentified machine.
Ditto.
Children working in the , located in City 17.
Gordon arriving at the foot of the Citadel.
The Citadel.
Inside the Manhack Arcade.
Ditto.
The .
A train in City 17.
Shelter in the City 17 Trainstation.
Inside the City 17 Trainstation.
Ditto.
Vorti-Cell concept art.
The very first Half-Life 2 menu background, featuring City 17.
A City 17 street, with a mixture of modern and traditional architectural designs.
- Main article:
Initial fighting
For over a week, the citizenry of City 17 took up arms and openly engaged the Sector 17 Overwatch troops occupying the city. Combine forces set up a heavily fortified command post near the Citadel to coordinate their efforts. The suburban districts, chiefly policed by Civil Protection forces, were rapidly lost to rebel forces, who began tearing down symbols of Combine rule, such as Wallace Breen’s broadcast monitors, and fighting was sporadic. However, closer to the city centre nearer the Citadel, the fighting had grown fierce, with well-equipped and well-supplied regiments of Overwatch regulars, buttressed by Synth and armoured support, engaged in heavy combat with entrenched rebels. Although the rebels were severely outmatched, Combine troops found it difficult to dislodge the dogged rebel fighters. Combat soon became building-to-building, and casualties mounted.
To mitigate this attrition, the Combine bombarded fortified rebel strongholds with headcrab canisters, resulting in outbreaks of the parasites throughout the city. This strategy backfired on the Combine, as Combine soldiers themselves fell prey to the parasites, and forced them to engage mutated humans as well as rebel fighters. Heavy support units, such as Striders, tore entire blocks apart to neutralise rebel troops. The ruined buildings became perfect cover for snipers; some lone snipers pinned down whole squads, stalling the advance closer to the Citadel until they could be flushed out.
Combine forces meanwhile utilised energy barriers, barricades, and mobile walls to isolate rebel forces and hamstring their progress. In an effort to break the deadlock, Barney Calhoun began amassing fighters from all over the city to launch an offensive against the Citadel, which, if successful, would mitigate the Combine’s decisive advantage in firepower.
See also
- City 17 locations
Preceded by N/A | Half-Life 2 story arc journey (1) | Succeeded by Canals |
Preceded by The Coast | Half-Life 2 story arc journey (2) | Succeeded by The Outlands |
Preceded by N/A | Half-Life 2 original storyline (1) | Succeeded by Canals |
Preceded by Arctic locations | Half-Life 2 original storyline (2) | Succeeded by N/A |
Locations | |
---|---|
Aperture Science | Borealis • Employee Daycare Center • Enrichment Center • Enrichment Shafts: Co-op Test Shaft / Test Shaft 09 • Extended Relaxation Annex • Extended Relaxation Center • Central AI Chamber • Hub • Incinerator Room • Neurotoxin Generator • Testing tracks: GLaDOS’ testing track (Portal) / GLaDOS’ testing track (Portal 2) / Wheatley’s testing track / Cooperative Testing Courses • Turret Manufacturing |
Black Mesa | Advanced Biological Research Lab • Alien Quarantine Labs • Area 8 Topside Dormitories • Biological Waste Processing Plant • Black Mesa Air Control • Black Mesa desert • Black Mesa Medical Lab • Black Mesa Research Facility • Black Mesa Sectors: Sector A Training Facility / Sector B Coolant Reserve / Sector C Test Labs / Sector D Administration / Sector E Biodome Complex / Sector F Lambda Complex / Sector G Hydro Electric • Black Mesa South Access • Black Mesa Transit System • Freight Yard • Gamma Labs • Level 3 Dormitories • Section A-17 Prototype Labs • Topside Motorpool • Waste Processing Area 3 |
Combine | APC garage • Citadel • Citadel Core • City 8 • City 11 • City 12 • City 13 • City 14 • City 15 • City 16 • City 17 • City 24 • City 27 • City 17 Trainstation • Combine Overworld • Depot • Gate 5 • Nova Prospekt • Overwatch Nexus • Technical Trainstation • The Vault |
Resistance | Alyx’s Apartment • Black Mesa East • Bridge Point • Dock 137 • Kleiner’s Lab • Lighthouse Point • New Little Odessa • Radio Tower • Ravenholm • Russell’s Lab • Shorepoint Base • Station 6 • Station 7 • Station 8 • Station 9 • Station 12 • Station 21 • Underground Railroad • Victory Mine • Vortigaunt Camp • White Forest • The White Forest Inn |
Other | Canals • City 17 Underground • Earth • Fairview Junction • The Coast • Hospital • Locations (cut) • Locations in the Half-Life universe • Moon • The Outlands • Quarantine Zone • Santego Military Base • St. Olga • The Wasteland • Xen |
Overview
Dilapidated tunnel with Ceiling Turrets with empty magazines.
Following the Combine invasion and the Seven Hour War, the City 17 underground was apparently no longer used and fell into serious disrepair. However, it is possible that Resistance members used the underground even before the rebellion, as there are numerous bodies to be found, only some of them being recently deceased.
After the destabilization of the Citadel, the underground becomes severely infested with Headcrabs and Zombies, as well as Antlions, who, following the collapse of the Combine’s defensive field (previously powered by the Citadel), start establishing a foothold in the city via the tunnels.
Because of the large number of Zombines in the underground, it is possible that the Combine were attacking Resistance members hiding there when Antlions and Xen wildlife were allowed access.
Features
The City 17 Underground mostly consists of underground parking lots, maintenance tunnels, and storage areas. All or most of these facilities are in serious disrepair and many are infested with Zombies and Xen wildlife. There are many storage rooms and lots, as well as sewage pipes. The passageways connecting other areas also contain handwheels to open gates.
Overview
The food hall inside the trainstation.
This trainstation is not the only one in City 17, and probably not the most important. It is not very crowded and the tracks appear obstructed when Gordon goes back to its vicinity at the start of his escape from Kleiner’s Lab.
Under the main glass roof, several platforms receive Citizens from other cities coming in recycled human trains, while Wallace Breen welcomes them in one of his numerous Breencasts. There, Citizens are instructed by Metrocops to leave their luggage. City Scanners are flying around. After a turnstile, a corridor leads to the waiting room where the schedules are displayed (suggesting other similar cities exist, such as City 16, 15, 13, etc). After this follows a security checkpoint, with Metrocops. From there, three paths are possible: one leads to the Trainstation Plaza, the second leads to interrogation rooms where Gordon Freeman reunites with Barney Calhoun and Isaac Kleiner, and the third leads to the platform where Razor Trains leave to Nova Prospekt. The Plaza path leads to a corridor that then leads to the former main hall of the station, transformed into a food hall, where Citizens queue for their food packages at a Combine Dispenser. There, another Breencast is also playing. Another corridor leads to the Trainstation Plaza, where the same Breencast is broadcast on a screen attached to an obelisk at the center, facing the train station’s main facade.
Each road is blocked by Combine Barricade checkpoints, leading to different precincts and watched by cameras. A Combine Watchtower is also attached to one of the buildings. At the time of the City 17 uprising, the main trainstation entrance is sealed by Combine technology and the whole area is heavily damaged, with Combine Smart Barriers having destroyed most of the surrounding buildings.
Reception
Barry White of Citizen Game stated that the first part of the film » my mind» and «Considering the comparatively [sic] paltry resources…at their disposal this short still manages to be better than every video game movie currently in existence.» Wagner Au of NewTeeVee contended that the first part «is one of those rare viral videos that seems destined to launch a breakout success», and added «non-gamers are likely to be impressed by its rollicking action and bravura special effects.» Au believed its popularity was due, in part, to the fact that the video is adapted from Half-Life 2. Patrick Goss, writing for Tech Radar, said the in-game footage from Half-Life 2 «blended almost seamlessly into live action footage» in the film.
References[edit]
Combine OverWiki has more images related to City 17.
- ↑ Half-Life 2
- ↑ Half-Life 2: Raising the Bar, page 166
- ↑ Half-Life 2: Raising the Bar, page 238
- ↑ WC map pack
- Breencast
- ↑ Half-Life 2: Raising the Bar
- The Half-Life 2 chapter Point Insertion
- ↑ Half-Life 2: Episode One
- ↑ Half-Life 2: Episode Two
- The Overwatch Voice in the Half-Life 2 chapter Point Insertion
- Half-Life 2 leak
- Half-Life 2: Raising the Bar, page 168
Preceded byN/A | Half-Life 2 story arc journey (1) | Succeeded byCanals |
Preceded byThe Coast | Half-Life 2 story arc journey (2) | Succeeded byThe Outlands |
Locations | |
---|---|
Aperture Science | · · · · · · · · · · · · · s: · · |
Black Mesa | · · · · · · · · Black Mesa Sectors ( ) · · · · · · · · · · · · |
Combine | · () · · · · · · · · · · · · · |
Quarantine Zone | · ( · · ) · · · · · · · · |
Resistance | · · · · · · · · · · · · ( · · ) · · · · · |
Xen | · |
Other | · · · · · · · · · · |
Black Mesa (cut) | · · · · · · |
Combine (cut) | · · · · · |
Resistance (cut) | · · |
Other (cut) | · · · |
Сопротивление
Сопротивление пытается нарушить работу системы правопорядка, вызволить важных персон из Нексуса и добиться полного уничтожения Альянса.
Основная задача — вывести из Нексуса важных персон и удержание их на базе максимально долгое время.
Иерархия
Силы повстанцев делятся на 2 группы:
- Отдел внедрения — проведение диверсий, разведки, шпионажа
- Армия Сопротивления — проведение силовых операций
Отдел внедрения
- Разведчик (ходит по улицам города, следит за передвижениями сил Альянса)
- Шпион (внедряется в силы Альянса, извлекает статегически важную информацию)
- Диверсант(внедряется в силы Альянса, проводит диверсионную деятельность на статегически важных объектах)
- Заместитель главы отдела внедрения
- Глава отдела внедрения
Gallery
Alyx recovering from the train wreck.
A group of Zombies walking towards Gordon and Alyx.
Alyx fighting a Zombie.
Alyx fighting Zombies.
Dead Zombines and two Emitters in a Razor Train.
Alyx protecting herself from Gordon’s flashlight.
Maintenance room.
Small parking lot with an Antlion burrow.
Poison Headcrabs in a parking lot.
The same parking lot (slightly different) in a menu background map.
Collapsed ceiling and damaged cars.
Destroyed parking lot with Antlion burrows.
Ditto.
A flooded room.
The exit to the surface.
Alyx watching Kleiner through Breencast right after reaching the surface.
Gallery
Concept art
Concept art of the inside, made on a modified version of the stenographer’s chasm building.
Ditto, seen through the broken glass roof.
Ditto.
Ditto.
Another inside view, with Razor Trains and people.
Shelter on the Trainstation Plaza.
Pre-release
The back/side of the trainstation seen from the Combine Factories area.
Other view of the first facade version.
In front of the first version.
The Terminal Plaza, known today as the Trainstation Plaza, in one of the earliest Half-Life 2 screenshots, in the map «», showing the Metrocops’ and Citizens’ old skins. This image is still on the Half-Life 2 cover art as of today, even though the map and the NPCs’ skins were cut from the retail version. The first Half-Life 2 trailer features other signs on the building on the left.
The Terminal Plaza in the same map.
Rebels near the Terminal Plaza, in the same map.
Temporary American textures and Combot in an earlier version of the same map, as seen in the first Half-Life 2 trailer.
Combots in an earlier version of the same map, as seen in the first Half-Life 2 trailer.
The first known APC model and Metrocops beating Citizens in the same map, as seen in the first Half-Life 2 trailer.
Very basic brush train bringing Gordon to the trainstation in the playable Beta.
The food hall with direct access to the plaza in the playable Beta.
The tracks behind the trainstation, with the Citadel visible.
Metrocops at the checkpoint between the waiting hall, the Trainstation Plaza, the Nova Prospekt platforms, and the interrogation rooms.
Retail
Railway opposite the trainstation.
Main platforms from afar. As seen in early screenshots and the playable Beta, the Citadel originally appeared in the background.
Ditto.
Citizens on a train on its way to the trainstation. This is the first real world thing Gordon sees when he wakes up.
City Scanner welcoming Gordon to a brand new dystopian world.
The first Breencast seen by Freeman.
Stationed locomotives in the trainstation.
Sweeping Vortigaunt.
The waiting hall.
Schedule found in the waiting hall. It also appears in Left 4 Dead, in the Blood Harvest campaign, where it can be found in the Train Station chapter.
Metrocops at the checkpoint between the waiting hall, the Trainstation Plaza, the Nova Prospekt platforms, and the interrogation rooms.
Razor Trains on the Nova Prospekt platforms.
Refugee having his relocation questioned in an interrogation room.
Interrogation chair in an interrogation room.
Barney reveals himself.
Old friends reunite.
A Combine ration dispenser in the trainstation food hall.
The main facade columns on the Trainstation Plaza.
City Scanner following a Citizen.
A Citizen passing by on the Trainstation Plaza.
The main facade as seen from the Trainstation Plaza.
Ditto.
Ditto.
The Trainstation Plaza before the uprising.
The back of the trainstation as seen at the start of Gordon’s escape.
Metrocops shooting at Gordon Freeman at the back of the trainstation at the start of his escape.
Rebels taking down the Trainstation Plaza Breencast device during the Uprising.
Combine Smart Barriers on the Trainstation Plaza.
The sealed trainstation entrance in the Trainstation Plaza during the uprising.
Final hours
The ramifications of the teleporter’s destruction was immense: it sheared off the top of the Citadel, causing immense structural damage, and overloaded the building’s power grid, triggering an irreversible meltdown of the reactor core. The overload disabled the Combine’s global Citadel network, precariously isolating Combine forces garrisoned on Earth. An unintended side-effect was the deactivation of City 17’s network of forcefields and thumpers, allowing the Xenian wildlife that inhabited the surrounding countryside to infest the city. Troops on both sides soon found themselves caught in a multi-pronged crossfire between these disparate combatants. The destruction of the teleporter had one major consequence: the birth of an infant superportal.
The Resistance had been able to gain control over the Combine’s broadcast system; hitherto used to disseminate Overwatch propaganda, it was now used to coordinate rebel efforts. Rebel fighters also restored power to a freight station, permitting evacuations of unarmed citizens from the city. The protracted and ferocious combat took its toll on the morale of rebel fighters, with some feeling that the totalitarian, though nevertheless comparatively safe, rule of the Combine was preferable to the heavy fighting they had experienced, and began to express dissatisfaction with some rebel leaders, such as Isaac Kleiner. They came to characterise Black Mesa’s reckless pursuit of scientific advancement as the true cause of their plight.
Freeman and Alyx voluntarily infiltrated the Citadel to affect a temporary stabilisation of the core, buying more time for evacuations. There, they discovered the Combine were planning on using what power remained in the core to send a transmission through the superportal, requesting reinforcements to crush the revolution. However, the mere act of transmitting the message would collapse the core, causing a dark energy flare.
With the reactor steadily collapsing, both sides executed a mutual evacuation from the city. Having already lost control of the situation, the Combine withdrew a significant portion of its remaining forces from the city, leaving behind numerous, although scattered and often unsupported regiments of troops to delay the rebels as long as possible. Striders in particular razed entire districts to the ground, destroying vast swathes of the city. These forces could not contain the rebels, however, as they evacuated as many refugees as they could before withdrawing on the restored train network.
As the final trains departed, the Combine sent the transmission packet, collapsing the Citadel’s core. The core exploded in a dark energy flare, destroying what remained of the city and most of the surrounding area, finally ending the battle.
Prelude
The unexpected return of Gordon Freeman to City 17 had the effect of galvanising the populace’s spirit of revolution. Freeman’s quasi-mythical status among the minds of the citizenry garnered the attention of the Combine, who sought to detain or kill Freeman. An initial attempt to apprehend Freeman failed, which saw him escape to the laboratory of his friend and former Black Mesa colleague, Eli Vance. A subsequent raid on the rebel outposts failed to capture Freeman, although Eli was taken prisoner and detained in Nova Prospekt. Freeman and Eli’s daughter, Alyx Vance, vowed to infiltrate the penitentiary and free Eli.
Moving through Ravenholm, a series of Combine raids on rebel coastal settlements met with mixed success, although they failed to neutralise Freeman. Freeman and Alyx launched a raid on Nova Prospekt with the aid of hundreds of Antlions, which, although failed to free Eli, resulted in the inadvertent destruction of the entire facility. The destruction of the prison, a bitterly hated and feared symbol of Combine oppression, inspired the citizens of City 17 to launch an armed revolt against Combine rule.
Ивенты
Ивенты делятся на 2 группы:
- Автоивенты
- Модерируемые ивенты
Расписание:
- Автоивенты: 19:00 (пн, вт, ср, вс)
- Модерируемые ивенты: 21:00 (чт, пт, сб)
Автоивенты
Ивенты должны включатся автоматически или ручным способом в заданные промежутки временни или при малом кол-ве игроков.
Нашествие зомби
Из всех щелей начинают лезть толпы зомби, всем живым игрокам стоит объединится что бы противостоять масштабной угрозе
Немезида
Один из мирных жителей становится зараженным вирусом, который делает из него машину для убийства. Противостоять ему может только армия.
Помещательство
Мирным жителями выдается оружие и разрешение на убийство всего что попадается на глаза.
Необходимо будет набрать состав ивентологов которые будут продумывать и проводить собственные ивенты на отдельных картах