Half-life: blue shift. прохождение игры

Reception[edit]

Blue Shift received a mixed reaction from critics, holding overall scores of 67.40% and 71/100 on the review aggregator sites GameRankings and Metacritic, respectively. The game has sold around 800,000 copies at retail (this figure does not include later sales on Steam). In a review for IGN, critic Tal Blevins noted that Blue Shift‘s gameplay «is pretty much what we’ve come to expect out of Half-Life» by blending action and puzzle solving, stating that the latter «were all logical and well done, although some of the jumping puzzles were frustrating». Though IGN praised the game for maintaining the «epic» feel of the original, Blevins was critical of the relatively short length of the game.GameSpot reviewer Greg Kasavin agreed with many of IGN’s criticisms, stating that «it’s not that the game is easy so much that it’s extremely short» and that Blue Shift «doesn’t amount to much on its own terms». In addition, Kasavin described the graphical enhancements brought about by the High Definition pack as «helpful», but noted that «they still don’t make Half-Life look like a new game—nor are many of the changes themselves very noticeable».

Other reviews echoed complaints about the similarity of Blue Shift to previous games. GameSpy’s reviewer Jamie Madigan stated that «what really pulls the game down is the ‘more of the same’ factor». Although writing that the game «feels like just a few more levels for the original game», he noted that this is what Blue Shift was designed to be, given its origins as an add-on for a Dreamcast version of Half-Life. Madigan described the single-player campaign as «decent» and commented that the High Definition pack made the game «worthy of consideration».Eurogamer echoed criticism on the game’s length; reviewer Tom Bradwell commented that «although I’m hard pressed to criticize what you get, the complete absence of everything we’ve learnt from the likes of Counter-Strike and everything since is frankly bizarre». Bradwell did, however, criticize the game’s artificial intelligence and the occasional bug that caused a player to get stuck on a wall.PC Zone‘s Mark Hill was more lenient in his comments, praising the game’s artificial intelligence as «intelligent as you could hope an AI enemy to be». In addition, Hill praised the game for showing more activity in the base, noting that «a whole world goes on around you, with people eating at a cantina and scientists doing their laundry. The complex is more alive than ever before». Hill also praised the focus «on a greater interaction with scientists as proper people rather than the two or three models that were cloned throughout the facility who kept repeating the same phrases», describing this as Blue Shift‘s «greatest achievement». PC Zone‘s review closed by commenting that «as a Dreamcast extra it works perfectly, but as a standalone PC title there’s not nearly enough to it.»

Half-Life: Blue Shift выдает ошибку об отсутствии DLL-файла. Решение

Как правило, проблемы, связанные с отсутствием DLL-библиотек, возникают при запуске Half-Life: Blue Shift, однако иногда игра может обращаться к определенным DLL в процессе и, не найдя их, вылетать самым наглым образом.

Чтобы исправить эту ошибку, нужно найти необходимую библиотеку DLL и установить ее в систему. Проще всего сделать это с помощью программы DLL-fixer, которая сканирует систему и помогает быстро найти недостающие библиотеки.

Если ваша проблема оказалась более специфической или же способ, изложенный в данной статье, не помог, то вы можете спросить у других пользователей в нашей рубрике «Вопросы и ответы». Они оперативно помогут вам!

Благодарим за внимание!

Chapter 2: Insecurity

The Shooting Range seen through a camera

As a seemingly normal day at work starts, Barney Calhoun visits security headquarters, including a shooting range and a surveillance room where it is possible to see Gordon Freeman again on camera heading towards the HEV Storage Area. Calhoun is then sent to help some scientists with an elevator; along the way, he witnesses many incidents foreshadowing the resonance cascade, such as a pair of scientists vainly trying to fix a supercomputer. He also sees the G-Man passing by in a tram.
After repairing the elevator, the resonance cascade occurs; the elevator is jammed, the cable snaps and sends Calhoun and two scientists plummeting down the shaft as chaos breaks out around them. As the elevator collides with the bottom of the elevator shaft, Calhoun falls unconscious.

ОС Android 12 вышла. Какие устройства получат апдейт?

На прошлой неделе состоялся релиз финальной версии ОС Android 12. Перечисляем, когда и на какие смартфоны придёт обновление.

Google Pixel

Традиционно первыми актуальную версию «зелёного робота» получат фирменные устройства Google. Обычно апдейт прилетал на аппараты Pixel в день выхода операционки. Но в этом году компании требуется больше времени на доработку специальной модификации Android 12 с эксклюзивными фишками для Pixel. Так что пока опубликован лишь исходный код AOSP-сборки системы.

Это позволяет вендорам уже сейчас начать разработку своих оболочек поверх ОС. В то же время, по словам Google, обновление по воздуху разойдётся на телефоны Pixel в ближайшие недели.

Android 12 получат следующие модели:

  • Pixel 3 и 3 XL

  • Pixel 3a и 3a XL

  • Pixel 4 и 4 XL

  • Pixel 4a и 4a 5G

  • Pixel 5

  • Pixel 5a

  • Pixel 6

Samsung

Сторонним производителям понадобится больше времени, чтобы прокачать свои гаджеты до свежей версии «зелёного робота». Samsung уже начала бета-тестирование фирменной надстройки One UI 4.0, которая основана на Android 12.

Если судить по прошлогоднему расписанию, обновление появится в декабре 2021 года. Первой его получит линейка Galaxy S21. В январе Android 12 прилетит на флагманы вроде Note 20 и Galaxy S20, а также на смартфоны А-серии. Для более старых устройств апдейты выкатят в первой половине 2022-го. Вот список аппаратов:

  • Galaxy S21 / S21 Plus / S21 Ultra

  • Galaxy S20 / S20 Plus / S20 Ultra / S20 FE

  • Galaxy S10 / S10 Plus / S10 Ultra / S10 Lite / S10e

  • Galaxy Note 20 / S20 Ultra

  • Galaxy Note 10 / Note 10 Plus | Note 10 Lite

  • Galaxy Z Fold3

  • Galaxy Z Flip3

  • Galaxy Z Fold2

  • Galaxy Z Flip

  • Galaxy Fold

  • Galaxy A72 / Galaxy A52s / Galaxy A52 / Galaxy A42 / Galaxy A32 / Galaxy A22 / Galaxy A12 / Galaxy A02s / Galaxy A02

  • Galaxy A71 / Galaxy A51 / Galaxy A41 / Galaxy A31 / Galaxy A21s / Galaxy A21 / Galaxy A11

  • Galaxy A03s

  • Galaxy A Quantum

  • Galaxy M62 / Galaxy M42 / Galaxy M32 / Galaxy M12 / Galaxy M02s / Galaxy M02

  • Galaxy M51 / Galaxy M31s / Galaxy M31 Prime / Galaxy M21s / Galaxy M21 / Galaxy M11 / Galaxy M01s / Galaxy M01

  • Galaxy F62 / Galaxy F52 5G / Galaxy F22 / Galaxy F12 / Galaxy F02s / Galaxy F41

  • Galaxy XCover 5 / Galaxy XCover Pro

Xiaomi, Redmi, POCO

Сейчас несколько смартфонов китайского техногиганта уже совместимы с Android 12 Beta: это Xiaomi Mi 11, Mi 11 Ultra, Mi 11i, и Mi 11 Pro. Правда, пока речь о чистой Android, в то время как MIUI под 12-ю версию операционки ещё в разработке.

Актуальную MIUI 12.5 на основе Android 11 получило множество устройств, так что стоит рассчитывать на длинный список. Ведь в последнее время смартфоны брендов Xiaomi, POCO и Redmi обновляются всё дольше. Android 12 придёт на следующие гаджеты:

  • Xiaomi Mi 11 / Mi 11 Pro / Mi 11 Ultra / Mi 11i / Mi 11 Lite

  • Xiaomi Mi 11T / Mi 11T Pro

  • Xiaomi Mi Mix 4 / Mi Mix Fold

  • Xiaomi Mi 10 / Mi 10 Pro / Mi 10 Youth / Mi 10i / Mi 10s

  • Xiaomi Mi 10T / Mi 10T Pro / Mi 10T Lite

  • Redmi 10 / Redmi 10 Prime

  • Redmi Note 10 series

  • Redmi Note 9 series

  • Redmi Note 8 2021

  • Redmi K40 series

  • Redmi K30 series

  • Redmi 10X series

  • POCO F3

  • POCO F2 Pro

  • POCO X3 / X3 Pro

  • POCO X2

  • POCO M3 / M3 Pro

  • POCO M2 / M2 Pro

  • POCO C3

realme

Один из брендов холдинга BBK обещает оперативно выпустить обновление до Android 12 для своих устройств. Компания realme запланировала выход оболочки realme UI 3.0 на 13 октября. Сперва апдейт появится на моделях семейства realme GT. Также ожидается, что грядущий смартфон GT Neo 2 будет поставляться с двенадцатой версией ПО из коробки.

OnePlus

Что касается OnePlus, обновление до OxygenOS 12 тоже увидит свет раньше обычного. Теперь эту надстройку объединили с ColorOS от OPPO, что должно помочь Android 12 распространяться на гаджеты OnePlus быстрее. Бета-тестирование OxygenOS 12 стартовало 4 октября, а стабильную сборку линейка OnePlus 9 получит к концу декабря.

Согласно инсайдам, до этого момента в октябре может выйти телефон OnePlus 9RT, который будет поставляться с актуальной операционкой. Официально информация пока не подтверждена. По имеющимся данным, Android 12 получат следующие модели:

  • OnePlus 7 / 7 Pro / 7 Pro 5G

  • OnePlus 7T/ OnePlus 7T Pro / 7T Pro McLaren

  • OnePlus 8 / 8 Pro

  • OnePlus 8T

  • OnePlus 9 / 9 Pro

  • OnePlus 9R

  • OnePlus Nord

  • OnePlus Nord CE

  • OnePlus Nord 2

  • OnePlus Nord N200

References

The Half-Life Wiki has more images related to Half-Life: Blue Shift.
  1. ↑ «Half-Life: Blue Shift» on IGN Cite error: Invalid tag; name «IGN» defined multiple times with different content
  2. Not Given Half A Chance: The Cancellation of Half-Life on IGN
  3. Half-Life: Blue Shift Released on Steam on Steam News
  4. Half-Life 1 Anthology on Steam
  5. Valve Complete Pack on Steam
  6. Steam Client Update Available on Steam News
  7. Blue Shift: Unlocked downloads from the Half-Life Improvement Team
  8. Half-Life Improvement Team
  9. Half-Life: Blue Shift game files ( and sprite files).
  10. on
  11. Half-Life: Blue Shift Reviews on GameRankings
  12. Half-Life: Blue Shift (PC: 2001): Reviews on Metacritic
  13. Analysis: Valve’s Lifetime Retail Sales For Half-Life, Counter-Strike Franchises on Gamasutra
  14. Half-Life: Blue Shift on GameSpot
  15. Half-Life: Blue Shift Review on Eurogamer
  16. PC Review: Half-Life: Blue Shift on PC Zone

Overview[edit]

Main article: Half-Life: Blue Shift storyline

The retail Blue Shift package offers the Half-Life High Definition Pack as an option during installation. The pack includes updated 3D character, weapon, and item models, some of which increase the polygon count 10-fold over the 1998 originals. The U.S. Blue Shift release includes a full, stand-alone version of Opposing Force, but the international edition has the multiplayer-only Opposing Force CTF.

Blue Shift’s content was at first designed as an exclusive add-on to the Half-Life Sega Dreamcast port. Due to Sega pulling the plug on the Dreamcast, the port was cancelled weeks from release. It was originally titled Half-Life: Guard Duty. The Blue Shift content was re-tooled into a stand-alone product; unlike Opposing Force, it does not require the original Half-Life to run.

The game features areas of Black Mesa previously unseen in a relatively short campaign. Along with the High Definition Pack, new content includes a unique character model belonging to Rosenberg, a Black Mesa scientist who plays a major role in the story, and additional scientist and security guard models sporting casual attire.

Что сделать в первую очередь

  1. Скачайте и запустите всемирно известный CCleaner (скачать по прямой ссылке) — это программа, которая очистит ваш компьютер от ненужного мусора, в результате чего система станет работать быстрее после первой же перезагрузки;
  2. Обновите все драйверы в системе с помощью программы Driver Updater (скачать по прямой ссылке) — она просканирует ваш компьютер и обновит все драйверы до актуальной версии за 5 минут;
  3. Установите Advanced System Optimizer (скачать по прямой ссылке) и включите в ней игровой режим, который завершит бесполезные фоновые процессы во время запуска игр и повысит производительность в игре.

Half-Life: Blue Shift вылетает. В определенный или случайный момент. Решение

Играете вы себе, играете и тут — бац! — все гаснет, и вот уже перед вами рабочий стол без какого-либо намека на игру. Почему так происходит? Для решения проблемы стоит попробовать разобраться, какой характер имеет проблема.

Если вылет происходит в случайный момент времени без какой-то закономерности, то с вероятностью в 99% можно сказать, что это ошибка самой игры. В таком случае исправить что-то очень трудно, и лучше всего просто отложить Half-Life: Blue Shift в сторону и дождаться патча.

Однако если вы точно знаете, в какие моменты происходит вылет, то можно и продолжить игру, избегая ситуаций, которые провоцируют сбой.

Однако если вы точно знаете, в какие моменты происходит вылет, то можно и продолжить игру, избегая ситуаций, которые провоцируют сбой. Кроме того, можно скачать сохранение Half-Life: Blue Shift в нашем файловом архиве и обойти место вылета.

Gallery

Easter eggs

Gina Cross seen delivering the crystal sample as seen through a security camera.

Gordon Freeman passing by, through a security camera.

Further views of the Freeman corridor show one scientist briefly dancing to himself, while another is watching, skeptical.

Dancing scientist, continued.

The contents of Calhoun’s locker show family/friends pictures, two books titled The Truth About Aliens and Government Conspiracies and a small cardboard box, mirroring Gordon Freeman’s locker contents in Half-Life.

When destroyed, the box reveals a Chumtoad.It will take all the ammo from the armory, including what comes with your hand gun when you first get it to destroy the box.

One of the toilets reveal a photo of a man with eggs (or Easter eggs) in his eye sockets. This picture can be found again in a vent later in . The person is one of the developers for Gearbox.

Near to where Harold is found, there is an unusual box of gears with a supply of ammunition. This is probably a reference to Gearbox.

Easter egg picture seen in a vent (as in ).

Essential improvements[edit]

Higher definition modelsedit

The High Definition Pack was created by Gearbox and first released alongside with Blue Shift on June 12, 2001. It was released for free on Steam on August 30, 2005, with a fixed version released a year later. This pack replaces most weapon and player/enemy models with higher polygon versions, substantially altering the style of some of them in the process. The option to enable the pack in-game is in the options menu, and the game must be restarted for it to take effect.

Remade WON Menuedit

The menu also adds the «Custom Game» feature that was present in the WON version, where the player could select from an in-game menu to switch mods in-game. This feature is disabled by default in the Steam release, as Half-Life doesn’t have true native support to allow run time switching, and, according to Alfred, the engineering effort to fix the function is better spent elsewhere.

Menus are 4:3 by default and cannot be stretched to fullscreen. In-game is untouched.

Enabling developer modeedit

Enabling developer mode will allow use of in-game cheats and various console commands.
Turn on developer mode[citation needed]

Use the in console.

Notes

The developer console can be opened by pressing ~ (Note you may have to turn it on in the in-game settings). You can use the console command to allow the usage of console commands such as and . Note that you might have to reload a save-game after enabling cheat-mode for certain commands to work.

External links

  • on the
  • Installing the Half-Life High Definition Pack for Steam (official)
  • GameRankings.com: Blue Shift
  • Blue Shift at Planet Half-Life
  • Half-Life Improvement team, home of Blue Shift: Unlocked modification
  • on
Software
Half-Life game series Half-Life (Opposing ForceBlue ShiftDecay) • Half-Life 2 (Episode OneEpisode Two) • Half-Life: Alyx
Portal game series Portal (Still Alive) • Portal 2 (Peer ReviewPeTI) • The LabAperture Hand Lab
Demos Directed Design Experiments • Get Your Free TVs!Half-Life: Day OneHalf-Life 2: Lost CoastPortal: First Slice • Source Particle Benchmark • Zentraedi Tactical Battle Pod
Cut content ProsperoHalf-Life Alpha • Half-Life: UplinkHalf-Life 2 Beta • Half-Life 2: Episode ThreeHalf-Life 2: Episode Four
Other official games Deathmatch ClassicHalf-Life Deathmatch: SourceSourceHalf-Life 2: DeathmatchHalf-Life 2: Survivor
Compilations Half-Life: Further DataHalf-Life: GenerationHalf-Life: Initial EncounterThe Orange Box
Related third-party games Codename: GordonLEGO Dimensions • Mods • Narbacular DropTag: The Power of Paint
Game engines GoldSrc • Source • Source 2
Development software Half-Life SDK • Source SDK • Valve Hammer Editor

Chapter 1: Living Quarters Outbound

Area 8 Topside Dormitories and the Transit System track passing through it.

The fast-food court as seen during the train ride.

«This train is inbound from the Area 8 Topside Dormitories to the Central Transit Hub in Area 9«
―Black Mesa Announcement System 

As the game begins, Barney Calhoun rides the tram from the Area 8 Topside Dormitories on the surface, into the underground sector of the Black Mesa Research Facility. Along the way many new details about Black Mesa are revealed; Calhoun passes a laundromat and several fast food outlets, suggesting that the facility is very self-sufficient and probably houses many of its workers.
While Calhoun is locked outside the door to Area 3 Security Facilities, he is passed by Gordon Freeman riding in another tram heading towards Sector C in a scene that mirrors one in the original game, in which Gordon Freeman sees a guard locked out of a door on the inside of a tunnel.

Chapter 5: Focal Point

Triangulation device on Xen.

Barney Calhoun and Rosenberg reach an older part of the Black Mesa Research Facility where a disused teleporter system is being reassembled by scientists. To make the teleporter completely operational, Calhoun is forced to travel to Xen and activate a device to allow teleportation to happen. Notable in the older part of the facility is older-looking models of health and HEV chargers and the use of hand scanners instead of retina scanners for identification.

The remainder of the game takes place in an abandoned, walled-up sector of the base originally built for research of the first teleporter device. Calhoun, Rosenberg, and two other scientists (Walter Bennet and Simmons) try to restart the prototype teleporter. Calhoun is briefly teleported to a ruined human research camp on Xen to operate a triangulation device.

Blue Shift: Unlocked

Blue Shift wasn’t initially available on Steam like Half-Life and Opposing Force. In August 2005, the Half-Life Improvement Team released a mod that ported the legacy version of Blue Shift to Steam, allowing the player to play it as a fully working mod for HL1 rather than its own stand-alone game. This had the added benefit of letting Blue Shift take advantage of features that had been added to the GoldSrc engine since then, such as detail textures. Almost immediately after, Valve made Blue Shift officially available—but it used its original engine, and suffered from many of the same bugs as the legacy version. A few months later, the porting project was updated, and renamed to Blue Shift: Unlocked.

Unused Sounds

Scientist

Most of these sounds are alternate takes on existing lines said by other actors’ characters (the Security Guard and Dr. Rosenberg) in the final game, but said by the Scientist’s actor instead.

Sound Clip File Name Description
sc canals1 Yes, of course, the drainage canal. I think that empties out somewhere near the freight yard. If we’re lucky, we can make our way out of the facility from there.
sc canals3 No, it’s too late! I can’t do it! I can’t! We’ll never make it!
sc power alt1 Hold yourself together! If we don’t get the power cells charged, then we’ll never make it out of here!
sc power alt2 Get out of here! I can take it.
sc power wound1 I was hoping you’d show up. You must get this power cell charged and back up to Dr. Rosenberg. I’d help, but I’m hurt pretty bad.
sc power wound2 You can probably push the power cell through the fence into the charging station behind me. Let me see if I can get out of the way.
tele work1 We were able to contact a number of other remaining scientists, so with any luck some of them may make it here as well. We would have chosen the Lambda Reactor for an escape, but the crew there is bent on fighting the creatures, with all their hopes set on someone named Freeman. Let those fools try and fight a battle they can’t win. I just want to get out of here!
sc tele xen1 Once we were able to consistently create the teleporter field, we ran into new problems. You see, Mr. Calhoun, teleportation isn’t as simple as going from point A to point B. We discovered a strange borderworld that was somehow involved in the process, and this kept us from accurately predicting where any given teleportation event would lead to back on Earth. Some of the more promising research on the matter led to a device that could be attached to the strange crystalline structures we found in this borderworld. This device could then be used as a focal point and relay to aid in the teleportation. Well, in theory that is. We lost contact with the survey group shortly after the device was in place. We later discovered other methods of aiming the field, but all the equipment in this lab uses the older technology. In order any of us to get out of here alive, someone will need go to the borderworld, and activate the device. I’m afraid you’re the only one that can do this, seeing as how everyone else will be needed to run the equipment. We should be able get you fairly close to where survey team had set up, but I fear the likelihood of running into alien creatures is very high. Be careful!

Security Guard

Sound Clip File Name Description
ba canal wound1 Look, I’m chewed up pretty bad and I think my leg’s broken. So you better go on without me. Get yourself out of here while you still can.
ba power4 Hey, hey!

Details

The main objectives of this project:

  • A complete re-creation of each chapter.
  • Models and sequences will push the game engine to the limit.
  • Multiplayer will be completely different then other modifications. Rather than a Deathmatch mode, there will be Team Deathmatch and Capture the Flag modes. There will be a «running, surviving, and working together» game mode, with the purpose of escaping the facility before it is completely destroyed. This won’t be in the initial release.
  • New voice acting, sounds, and visuals.
  • Level design of the chapter will be expanded. It will utilize the Source Engine.
  • Complete original music tracks that is not sharing with the original game.
  • An all-new soundtrack.

Weapons

  • Crowbar: A simple melee weapon that is iconic of the Half-Life series.
  • 9mm Pistol (Beretta M9 pistol with the High Definition Pack and Glock 17 without): The first and simplest ranged weapon. It has good accuracy and does more damage per shot than the MP5, but these advantages are offset by a low rate of fire that makes it more useful on weak targets, like headcrabs or laser tripmines. Unlike most other ranged weapons, this pistol is effective underwater. Primary fire is accurate with every shot; secondary fire uses the rapid-fire function, and is faster but less accurate. The rate of fire is then comparable with the MP5, but does slightly more damage per shot. The 9mm Pistol is the standard equipment of the Black Mesa Security Guards; Calhoun would obtain it before the crisis unfolds.
  • Colt Python: An extremely powerful and accurate gun. It has a long reload time and a 6-round cylinder. Good for dispatching enemies in one hit, especially from a distance.
  • Submachine gun / Assault Rifle (High Definition Pack) (Heckler & Koch MP5/M203 grenade launcher, Colt /M203 grenade launcher with the High Definition Pack): Excellent for close-range combat. Has a fast rate of fire that compensates for its poor damage and accuracy. Secondary fire launches an extremely powerful under-slung grenade that detonates on impact. It uses the same ammo pool as the pistol.
  • Shotgun: Does high damage at close range, but its broad fire cone makes it weak at a distance. It can be reloaded one shell at a time, but is slow to fully reload. Its secondary fire shoots two shells at once. The shotgun is the additional equipment of the Black Mesa Security Force, stored in the security armory, however Calhoun would not be able to get one before the crisis.
  • Rocket propelled grenade (RPG) launcher: Does a large amount of explosive splash damage. Secondary fire toggles a laser designator that guides the RPG to its target. Can only hold one rocket at a time with 5 more in reserve.
  • Hand grenade (Mk. II Fragmentation Grenade): A frag grenade that explodes a few seconds after being thrown. Can be bounced off of walls. Useful for killing enemies behind cover or softening up bigger targets.
  • Satchel Charge: A high-explosive that can be thrown a short distance and detonated when the player presses fire. Secondary fire allows the player to place several satchels and detonate them simultaneously.
  • Snarks (alien weapon): Small, aggressive alien creatures that quickly pursue their target, pestering and biting, until finally exploding after several seconds (or if shot). If they cannot locate a hostile target, they will turn on the player that set them loose. When used in numbers, they are very effective at drawing enemies out from their cover, or distracting them from attacking the player.
  • Flashlight: Cut item. Seen in an Early Trailer . In the final game it only usable as a non-weapon mechanic, in a similar fashion to the HEV Suit’s flashlight.

Console commands also make it possible to use Half-Life’s original weapons, including the Long Jump Module.

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