Schrabidium

List

  • Thingy

    • Best DFC core. Invisible to the creative menu and NEI. Still craftable.
    • Sorta a secret, but many people know it exists at this point.
    • Very Expensive, But well worth it. Allows for one if not the best power output and power to material ratio.
  • ZOMG Cannon
    • Negative energy super-weapon. Not invisible at all. Crafted using the assembly machine.
    • Not really a secret.
    • Very Good for destroying bases and things quickly, it’ll shred through any block necessary.
    • Uses Euphemium Nuggets as ammo.
    • Although it absolutely destroys everything it touches, high viscosity fluids (such as buildcraft oil) just delete it, due to it not having a propulsion of its own.
  • The Book Of Boxcars (aka Black Book)

    • «Magic» book necessary to create Electronium. Invisible to both the creative menu and NEI. Can be crafted if Baby Mode is enabled. Otherwise, it can only sometimes be found in a Meteor Dungeon.
    • Also can be bought from the hidden catalog or 100 caps.
    • Not really a secret, since certain high-tier items need it in order to be made.
    • Used to craft multiple special and bizarre items, including Boxcar Bullets, Metastable U-238-m2, and a few more.
  • Euphemium Armor

    • Invincible armor, quite simply. Invisible to the creative menu, but not NEI. Can be crafted, though it is extremely expensive.
    • Not a secret, everyone knows it exists.
  • tile.#undef.name
    • An indestructible statue that can be found in the Meteor Dungeon. Hidden from both the creative menu and NEI. You can give it a Cursed Revolver and a Broken Pocket Watch. It glows brightly.
    • Actually kind of a secret.
    • Gives the Regeneration effect when it is equipped with the pocket watch and a cursed revolver, similar to a beacon.
    • The initials “ELB” are inscribed on the base. This is likely referring to the character Euphemia Li Britannia from Code Geass.
  • Meteor Dungeon

    • A super-rare generated structure that contains many special items and areas.
    • Not much of a secret at all in any sense of the term, it’s just rare.
    • Spawns Every 15000 chunks or so.
  • Broken Pocket Watch
    • Used in Euphemium Armor, serves little purpose outside of that. Hidden from the creative menu, craftable.
    • Not really a secret either.
  • The Polaroid
    • An item that does, things(?) Not hidden from the creative menu, craftable.
    • It being readily available in the creative menu makes it one of the least «secretive» item on this list.
    • Has multiple textures and writings at the bottom of it, it all depends on game/world load.
  • item.memory.name
    • A battery item that has an obscene amount of power storage. It was an item made to test batteries of extremely high capacities. It may be considered the item equivalent or predecessor to the FEnSU. It was usually used to test DFC configurations as Spark Energy Storage Blocks are insufficient for it. It is hidden from both the creative menu and NEI.
    • Sort of a secret.
  • Locksmith Table

    • Put a stick into the randomizer slot of a locksmith table, Guess what. It explodes.
    • More of a joke/Easter egg, but sure.
    • heh.
  • Ducks

    • Some Chickens are actually NTM «Ducks».
    • More of an Easter egg, as the beginning of the world says you can «Duck» by pressing «O».
  • NTM Dirt

    • Right-clicking it with a brittle spade will make it drop the 3 «elements» needed to craft Metastable-U238.
    • Sorta a secret.
    • Can be bought from Hidden Catalog or found in the Meteor dungeons.
  • Fabulous Hat

    • May or may not exist.
    • Fabulous.
    • Unique.
  • Hidden Catalogue

    • Only (legitimately) obtainable by obtaining special achievement and completing the Secret Puzzle. Sells powerful items at a sharp discount. To spawn it in use «/give @p hbm:item.bobmazon_hidden»
    • Sorta a secret, except lots of people know about it now.
    • You Need the Level 6 NTM Achievement to buy anything.
  • Bobcat
  • Pink Log
    • Oak log but with pink colored wood. Normal colored bark makes it indistinguishable from regular oak. Hidden from the creative menu and NEI. Has a 1/10000 of spawning randomly in trees instead of normal oak logs, it is only made in world generation, it cannot be grown. Needed to craft .
    • A secret, but it can be found accidentally in recipes easily due to it being able to be used like regular wood and is needed to craft Gerald.
  • Secret Air Strike Designators
    • There are 3 secret air strike designators that you can get through commands. One is VT stinger rockets, it shoots multiple homing missiles. Another drops cloud in a line, and the 3rd drops boxcars in a line.
    • Actually a secret

Design Philosophy

The most important goals of any RBMK reactor is to generate energy whilst preventing a meltdown. Heat is necessary to produce steam in steam channels and heat is generated by fuel rods receiving and outputting neutrons. This means that the most optimal placement for steam channels is somewhere near the fuel rods of a reactor; ideally diagonally from them. However, since neutrons travel horizontally, and most fuel types require slow neutrons to react whilst splitting into fast neutrons, some thought must be placed into where the neutrons in your reactor are going and what type they are. Fuel rods should be placed horizontally from each other. Neutrons that reach the edge of a reactor are wasted, but reflectors can be placed there to reflect neutrons back into the fuel rods, increasing the efficiency of your reactor. If a fuel rod requires slow neutrons, moderators should be placed between it and any other source of neutrons, such as reflectors and other fuel rods.

An RBMK reactor utilizing absorbers.

Preventing a meltdown is important as well, since a destroyed reactor is not very useful. Making the fuel rods of a reactor too reactive or not having enough sources of cooling, will lead to the reactor overheating and causing a meltdown. The primary way to reduce reactivity is control rods; which will reduce the amount of neutrons passing through depending on how much of the rod is inserted. Control rods should be placed between fuel rods and other sources of neutrons, whether it be another fuel rod or a reflector. An alternate way is neutron absorbers. As seen in the example to the right, neutron absorbers can be used instead of reflectors to prevent these three fuel rods from becoming too reactive, since they are receiving plenty of neutrons from other sources.

Steam channels are important for cooling down a reactor. Boiling water into steam takes heat away from the reactor, and as such steam channels should be placed regularly and have enough water to be boiled, lest the reactor overheats. Similarly, since increasing the amount of components in a reactor increases passive cooling, there should also be enough additional columns in a reactor to provide a passive cooling effect.

Designs

There are more designs in the #rbmk-designs channel in the discord server.

(Note that some of these designs were made before critical RBMK fuel changes, and as such, might cause an immediate meltdown or not work at all. Please test the optimal fuel rods and power settings for them before use! This area will be updated soon with better reactor designs.)

Trivia

  • After its rework, the cyclotron has fewer recipes than it did before.
  • The Cyclotron appears to have 4 small tanks on its corners, presumably by the way they look: 2 for antimatter storage and 2 for coolant storage.
  • Each side has a different symbol on it, see the gallery.
    • The side with the «powder» symbol uses a silhouette of the powder texture used as a base for Energy Powder, Nitanium, Desh, Spark, and thermonuclear ashes instead of the typical powder texture for material powders.
    • Placing in Thermonuclear Ashes, The Book of Boxcars, a Mask Man

      It as originally supposed to unlock special recipes, but it never got to that point.

      coin, and a Diamond Gavel in the respective slots activates an «enchanted» mode with a fancy render.

How To Install HBM Nuclear Tech Mod Reloaded

Steps To Install

1 Download Forge 1.12.2>> Forge download page
2 Download Shotguns & Glitter on CurseForge. Select the latest version>> Download from CurseForge
3 Run the Forge Java file*there is no need to change the install directory if you used the default directory to install Minecraft
4 Transfer the mod .jar files to your Minecraft’s mod folder>> Know how to access it here
5 Run «Minecraft Launcher»
6 Select the Forge version that you want to play on. In this case, select «Forge 1.12.2»
7 Press «Play» to run Minecraft with the mods

Does Not Require Other Mods

You do not need to install any other mods for you to be able to run this mod. Download the required Forge version and just place it together with the Nuclear Tech mod inside your mod folder and you’re good to go!

Circuits

Circuit Assembly

Can be made with 1x Aluminium Wire, 1x Redstone, and a Steel Plate in a crafting table, very cheap. Not technically a circuit in itself.

Basic Circuit

The most basic circuit. Required to make the Assembly Machine for further progression. Can be made by pressing a circuit assembly or in an assembly machine. Only useful for the simplest machines and items.

Enhanced Circuit

Used in many basic machines like the Electric Press, the Nuclear Reactor, Siren, etc. Required to make the Chemical Plant for further progression. Can be made by upgrading a basic circuit with Copper wiring, Quartz Powder (presumably for silicon), and a Copper Plate. Most mid-tier items and devices will use these.

Advanced Circuit

Used a lot in machine components, weapons, and tools. Is also rather expensive due to the amount of gold it requires. Required to make the Chemical Plant and Oil Refinery. Can be made by upgrading an enhanced circuit with Red Copper wiring, Gold Powder, and an Insulator. Very frequently used circuit in devices in both mid and late-tier. It is probably the most commonly used circuit in recipes.

Overclocked Circuit

Used in a lot of mid to late-game machines like the Radar, the Schrabidium Transmutation Device, the large nuclear reactor’s control core, the Ore Acidizer, as well as some high-tier nukes. Can be made by upgrading and advanced circuit with 400mb of Hydrogen Peroxide, 200mb of Petroleum Gas, Gold wiring, Lapis Lazuli powder, and a Polymer Bar. Devices that use this typically lean on the high-tech side.

Note that this and the next recipe is made using the Chemical Plant and not the Assembly Machine.

High-Performance Circuit

The most expensive circuit requiring Schrabidium to make. Only used in a lot of endgame machines and components. Can be made by upgrading an overclocked circuit in the Chemical Plant with 800mb of Hydrogen Peroxide, 200mb of Mercury, Schrabidium wiring, Diamond powder, and a Desh Ingot. Used in only the most advanced and high-tech machines and devices.

Tier 6 Circuit Board

An upgrade on the High-Performance Circuit board (Tier 5), it takes 1 Spark blend and a PotatOS. It has only a few uses: the satellite, B92 Energy Pistol, Schrabidic Terra Miner, and the DNT 1 & 20Hz transformers.

Versatile Chipset

(Not related to the main line)

Made from the rare element Bismuth, it is used for a few highly specialized purposes, namely the control cores for the Fusion Reactor, Fusionary Watz Plant, and even Dark Fusion Core. Once the assembly is crafted, it must be stamped in the same way as basic circuit assemblies.

Crafting:

Redstone Polymer Bar Redstone
Asbestos Sheet Bismuth Ingot Asbestos Sheet
Redstone Polymer Bar Redstone

Usage

The Fusion Reactor needs 4 things in order to run: Power for the magnetic containment, water (an obscene amount of it), a reactor blanket (think the tungsten lining from the old fusion reactor), and of course plasma.

Blankets

Fusion reactor blankets essentially act as heat shielding for the reactor internally. Stronger ones have higher melting points and (usually) higher durabilities. There are 4 types. They give the internals of the reactor different colors.

Tungsten

Probably the first type. It requires 32 Tungsten Blocks and 96 neutron reflectors. It has a 3,500℃ (~6,332℉) melting point and 1,080,000 durability. It is black.

Desh

Probably the second type. It requires 16 Desh blocks, 16 Cobalt blocks, and 96 Saturnite plates. It has a 4,500℃ (~8,132℉) melting point and 2,160,000 durability, twice as much as tungsten. It is red.

Chlorophyte-Metallized

The final type. It requires 16 Tungsten blocks, 16 High-Speed Steel blocks, 48 neutron reflectors, and 48 Chlorophyte powders. It has a whopping 9,000℃ (~16,232℉) melting point and 3,240,000 durability. It is speckled brown/green(?).

Vaporwave

Uncraftable, creative only. Ludicrous 1,916,169℃ (~3,449,136.2℉) melting point, but with only 2,160,000 durability. Has a nice vaporwave blue color in the reactor.

Plasma Types

Different plasmas give different heats. It is calculated using 1 large tank of both fuels (e.g. 1 large tank of deuterium and 1 large tank of tritium) and it does not take into consideration the power needed for the magnets and plasma heater.

Deuterium — Tritium

The default plasma is Deuterium — Tritium plasma, which is 3,500℃ (~6,332℉). It will produce ~36 GHE, as compared to the old reactor’s 51.2 GHE. It produces ionized particles as a byproduct.

Tritium — Hydrogen

Another cooler plasma, but a bit hotter than Deuterium-Hydrogen. It is 3,000℃ (~5,432℉). It will produce ~31 GHE. It produces ionized particles as a byproduct.

Xenon — Mercury

A more expensive and hot plasma, it is 4,250℃ (~7,682℉). It will produce ~75 GHE. It produces Chlorophyte powder as a byproduct, which makes this plasma type necessary if you want to use Balefire plasma. It requires at least Desh for its blanket.

Balefire (Antimatter — BF Rocket Fuel)

The most expensive and the hottest plasma, it is a whopping 8,500℃ (~15,332℉). It will produce ~202 GHE. It produces Thermonuclear ashes as a byproduct. It needs Chlorophyte as its blanket.

Modular Design

The large 3 at the top of the GUI signifies the size of the reactor. This means that the reactor’s size can be expanded (up to size 15) so it runs much faster. The reactor control computer must preferably be in the middle of the reactor, with up to 7 layers below and 7 above and one in the middle, totaling 15. If you don’t want it like this, you can just expand on the default size upwards and have up to 9 layers.

With the increased size, the reactor runs much faster, which means it consumes its fuel faster and produces energy faster. All of its buffers increase in size too (water, fuel, etc).

Comparison: Largest (15), Normal (3), Smallest (1).

Reactor Stats

Fluids counted in mb (millibuckets) and fuel/waste in ng (nuggets)
Reactor Size Water Coolant Steam Fuel/Waste Consumption Rate
+ Per size 128,000 64,000 32,000 240 N/A
1 128,000 64,000 32,000 240 N/A
2 256,000 128,000 64,000 480 N/A
3 384,000 192,000 96,000 720 N/A
4 512,000 256,000 128,000 960 N/A
5 640,000 320,000 160.000 1200 N/A
6 768,000 384,000 192,000 1440 N/A
7 896,000 448,000 224.000 1680 N/A
8 1,024,000 512,000 256,000 1920 N/A
9 1,152,000 576,000 288,000 2160 N/A
10 1,280,000 640,000 320,000 2400 N/A
11 1,408,000 704,000 352,000 2640 N/A
12 1,536,000 768,000 384,000 2880 N/A
13 1,664,000 832,000 416,000 3120 N/A
14 1,792,000 896,000 448,000 3360 N/A
15 1,920,000 960,000 480,000 3600 N/A

Usage

Nuclear Reactor GUI.

Fill it with Coolant and Water, then put any Fuel Rods of your choosing into it and press the red button to raise the rods.

Clicking on the E-shaped button next to the heat and steam gauges will switch the steam’s compression.

It won’t generate power on its own, but instead, produce Steam that can be pumped into Steam Turbines that do.

To completely fill it with quad rods, you’d need 32 nuclear fuel ingots.

Demonstration of rods placed next to each other.

Alternatively you can put niter blocks right next to the reactor to generate coolant passively.

You can significantly increase the amount of heat a rod produces by placing them next to each other.

You can show the grid in the GUI by pressing ALT.

Types

Special Meteors!!!

A video displaying all the specials meteors.

Each special type has a 1 in 300 chance of spawning. Disabled by default in the config

Large nuclear meteorite

A large meteorite which generates the outside entirely of treasure, and the inside entirely of stereotypical green ooze. WARNING: this is highly radioactive.

Giant ore meteorite

A giant meteorite with the outer layer generating meteor blocks, and the inner layer (basically a large meteor) entirely meteor ores.

Atomic meteorite

Creates a nuclear explosion on impact. The fallout spreads very far and creates a lot of radiation in the process. A direct hit from one of these meteors can very easily destroy your base.

How To Craft Missiles & Satellites

Crafting The Rocket Soyuz-FG

Soyuz-FG is a rocket that you can equip with satellites that can be used for mapping (surface & underground) and orbital strikes (laser). The perks of deploying a satellite using Soyuz-FG is that it can be used for easier hunting, exploration, and can be used for attacking ground mobs and structures from above.

Crafting Materials Needed:

  • 40x Solid Fuel (Rocket Propellant)
  • 20x Det Cord
  • 12x Medium Thruster
  • 12x Small Thruster
  • 10x Steel Tank
  • 4x Military Grade Circuit Board (Tier 4)
  • 8x Military Grade Circuit Board (Tier 3)
  • 64x Insulator
  • 4x Small Steel Grid Fins
  • 40x Big Titanium Shell
  • 24x Big Steel Shell
  • 64x Fiberglass Bar

IMPORTANT: You must have Assembly Template: Soyuz-FG to craft the rocket.

How To Craft Your Custom Missiles

Materials Needed to Craft Your Own Missile

Part Materials Needed
Missile Targeting Circuit Level 3 Missile Targeting Circuit
Warhead Size 15 Nuclear Warhead (Discount Bullet Bill)
Fuselage Size 15 Kerosene Fuselage (Orange Insulation)
Fins Circuit Size 15 Thin Fins
Thrusters Size 15 Liquid Fuel Triple Thrusters

NOTE: You can use other materials as long as they are of the same size.

The Satellites

Orbital Death Ray

The orbital death ray is a satellite that lets you «summon» death rays with 15 seconds cooldown, those death rays play an animation then initiate a small N² Explosion and shoots out blue/purple energy projectiles for extra destruction, open the linked interface and a map will show near surroundings, left click to death rays the coordinate it shows.

Also, the ray will fall, impact, and stop at the first surface it touches, this means if you are inside a cave and then use this ray, it will not fall to your Y position bypassing all stone blocks, but will instead hit the surface.

Surface Mapping Satellite

It displays currently loaded chunks, that’s it. Open the satellite control interface and it will show you a basic map of them.

Xenium Resonator

Allows teleportation with no cooldown using a satellite designator linked to it. Does not support dimension jumping.

Asteroid Mining Ship

This one needs a cargo landing pad, this rocket periodically will come back to earth and return to space, it will deploy its cargo in the cargo landing pad, the items that it can give you are (all in the form of powder, unless otherwise specified):

  • Vanilla materials
    • Coal (very common)
    • Iron (common)
    • Lapis Lazuli (common)
    • Redstone (very common)
    • Diamond (common)
  • Mod materials
    • Fluorite (very common)
    • Aluminium (very common)
    • Titanium (uncommon)
    • Copper (very common)
    • Lead (common)
    • Desh Blend (uncommon)
    • Thorium (common)
    • Uranium (uncommon)
    • Plutonium (uncommon)
    • Energy Powder (uncommon)
    • Nitanium Blend (uncommon)
    • CMB Steel (very rare)
  • Crystals and Misc.
    • Phosphorus Crystals (very common)
    • Aluminium Crystals (uncommon)
    • Tungsten Crystals (uncommon)
    • Gold Crystals (uncommon)
    • Lithium Crystals (semi-rare)
    • Diamond Gravel (rare)
    • Uranium Crystals (rare)
    • Plutonium Crystals (rare)
    • Trixite Crystals (very rare)
    • Starmetal Crystals (very rare)

It is perhaps the most useful satellite in the mod.

(The landing cargo pad will require a satellite ID-chip with the same frequency as the satellite itself too.)

Uses

Its ingot and compound plate forms are what are primarily used, but its powder and unrefined blend form can also be used.

It is used to make tools. While the tools don’t have a harvest level any higher than iron, they have the advantage of being completely unbreakable. These tools can then be upgraded into Schrabidium tools which gives them numerous abilities, at the cost of them being no longer indestructible.

It is used in various mid-late game machines to make them much tougher. One missile fuselage can even be plated in Desh to increase its HP.

Unrefined Desh blend has 2 uses: the Desh Dynosphere and a Radiation Absorber upgrade.

Compound plates with Schrabidium nuggets can be used to upgrade a CMB Steel shredder blade into an indestructible Desh one.

It is used for production.

A Desh stamp for use in Presses is currently being worked on as an indestructible stamp. Low priority, so it will take a while to be added, if at all.

Compound Plate Recipe

Desh cannot be stamped, so it has to be made into a compound plate instead in one of the Anvils:

  • 2 Desh Ingots
  • 2 Polymer Powder
  • 1 High-Speed Steel Ingot

(Produces 4)

Fuel Data

Operating Level(0%-100%): HE(1 rod) — HE(2 rods) — HE(4 rods)

Th fuel

25%: 8.01M — 16.03M — 32.08M

50%: 9.04M — 18.81M — 37.63M

75%: 9.02M — 18.05M — 36.11M

100%: 9.45M — 18.9M — 37.81M

U fuel

25%: 10.06M — 20.14M — 40.31M

50%: 11.79M — 23.6M — 47.22M

75%: 11.25M — 22.51M — 45.03M

100%: 11.81M — 23.61M — 47.23M

Pu fuel

Not tested

MOX fuel

Not tested

Sa fuel

I don’t think there is any way I can get the operating level above 30ish%.

Conclusion: 50% and 100% give the biggest amounts of energy. Between these two, there’s an insignificant difference, the 100% giving better results. Maybe with bigger amounts of fuel or just hotter fuel, there would be a bigger difference.

I didn’t take notes about coolant consumption, and I am not planning to complete this thing. Feel free to do it yourself.

General Run Down

The Watz Power Plant needs pellets and a Titanium Filter to work, every pellet has his own statistics like max-age (how many ticks the pellet lasts at a maximum), power per tick (how much power it generates every tick), power multiplier (multiplies the power generated with each pellet), heat provided (how much heat the pellet generates, which effects waste per tick), heat multiplier (multiplies the heat generated with each pellet) and decay multiplier (multiplies the decay rate for every pellet in the power plant).

Emergency ejection

When a pellet reaches its end of life and depletes, it turns into a lead reflector and begins the cycle again. These lead reflector pellets turn into lead powder when they themselves deplete.

If the Poisonous Mud internal buffer of the power plant is full, the power plant will automatically eject the waste trough a random access hatch.

Typical «meltdown»

The Watz Plant has no maximum heat limit, but since heat also correlates with waste production, you may want to keep it down to prevent waste overflow.

If the waste overflows even emergency ejection, it will completely break off its casing from the overflow and leak mud all over the place. However, there is a small chance that the Watz will explode into a Fölkvangr Field like a F.L.E.I.J.A.

Compared to the Old Reactor

Pros:

  • Less expensive to construct
  • Cheaper components
  • Looks cooler
  • Runs much faster
  • Can take different plasma types
  • Doesn’t need fusion cores to jumpstart plasma heaters.
  • Can easily turn off and back on again.
  • Has an internal breeding chamber.

Neutral:

  • Requires a good setup
  • The plasma heater is a separate machine.
  • Plasma inside the reactor dissipates if it is turned off, making up to 16,000mb of plasma potentially wasted.

Cons:

  • Requires expensive blankets, which will eventually need replacing.
  • Requires lots of power to jumpstart.
  • Self-sustainment is dependant on your setup
  • Requires lots of external Industrial Turbines due to the obscene amount of steam produced.
  • Needs tons of water, especially on hot plasma

Danger

Make sure the reactor has a steady supply of coolant when active and water at the ready, otherwise it will overheat and violently explode in the meltdown. Coolant consumption depends on the strength of the fuel. The water cooled down by steam turbines may be pumped back inside, but it will eventually run out due to the reactor not converting at 100% efficiency. Using a remote reactor block and setting automatic shutdown to on will prevent meltdowns.

If the reactor runs out of Coolant, its core temperature will rise until it reaches its maximum capacity and melts down.

If the reactor runs out of water, its hull temperature will rise until it reaches its maximum capacity and subsequently causes the core to increase in temperature, making coolant ineffective, as it can no longer move heat to the hull. It will also meltdown if its core reaches its maximum temperature capacity.

Either of those scenarios can be caused by external modifier blocks, such as ones that have heat modifiers and the reactor itself is running high strength fuels also, such as Plutonium.

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