Rbmk

List

  • Thingy

    • Best DFC core. Invisible to the creative menu and NEI. Still craftable.
    • Sorta a secret, but many people know it exists at this point.
    • Very Expensive, But well worth it. Allows for one if not the best power output and power to material ratio.
  • ZOMG Cannon
    • Negative energy super-weapon. Not invisible at all. Crafted using the assembly machine.
    • Not really a secret.
    • Very Good for destroying bases and things quickly, it’ll shred through any block necessary.
    • Uses Euphemium Nuggets as ammo.
    • Although it absolutely destroys everything it touches, high viscosity fluids (such as buildcraft oil) just delete it, due to it not having a propulsion of its own.
  • The Book Of Boxcars (aka Black Book)

    • «Magic» book necessary to create Electronium. Invisible to both the creative menu and NEI. Can be crafted if Baby Mode is enabled. Otherwise, it can only sometimes be found in a Meteor Dungeon.
    • Also can be bought from the hidden catalog or 100 caps.
    • Not really a secret, since certain high-tier items need it in order to be made.
    • Used to craft multiple special and bizarre items, including Boxcar Bullets, Metastable U-238-m2, and a few more.
  • Euphemium Armor

    • Invincible armor, quite simply. Invisible to the creative menu, but not NEI. Can be crafted, though it is extremely expensive.
    • Not a secret, everyone knows it exists.
  • tile.#undef.name
    • An indestructible statue that can be found in the Meteor Dungeon. Hidden from both the creative menu and NEI. You can give it a Cursed Revolver and a Broken Pocket Watch. It glows brightly.
    • Actually kind of a secret.
    • Gives the Regeneration effect when it is equipped with the pocket watch and a cursed revolver, similar to a beacon.
    • The initials “ELB” are inscribed on the base. This is likely referring to the character Euphemia Li Britannia from Code Geass.
  • Meteor Dungeon

    • A super-rare generated structure that contains many special items and areas.
    • Not much of a secret at all in any sense of the term, it’s just rare.
    • Spawns Every 15000 chunks or so.
  • Broken Pocket Watch
    • Used in Euphemium Armor, serves little purpose outside of that. Hidden from the creative menu, craftable.
    • Not really a secret either.
  • The Polaroid
    • An item that does, things(?) Not hidden from the creative menu, craftable.
    • It being readily available in the creative menu makes it one of the least «secretive» item on this list.
    • Has multiple textures and writings at the bottom of it, it all depends on game/world load.
  • item.memory.name
    • A battery item that has an obscene amount of power storage. It was an item made to test batteries of extremely high capacities. It may be considered the item equivalent or predecessor to the FEnSU. It was usually used to test DFC configurations as Spark Energy Storage Blocks are insufficient for it. It is hidden from both the creative menu and NEI.
    • Sort of a secret.
  • Locksmith Table

    • Put a stick into the randomizer slot of a locksmith table, Guess what. It explodes.
    • More of a joke/Easter egg, but sure.
    • heh.
  • Ducks

    • Some Chickens are actually NTM «Ducks».
    • More of an Easter egg, as the beginning of the world says you can «Duck» by pressing «O».
  • NTM Dirt

    • Right-clicking it with a brittle spade will make it drop the 3 «elements» needed to craft Metastable-U238.
    • Sorta a secret.
    • Can be bought from Hidden Catalog or found in the Meteor dungeons.
  • Fabulous Hat

    • May or may not exist.
    • Fabulous.
    • Unique.
  • Hidden Catalogue

    • Only (legitimately) obtainable by obtaining special achievement and completing the Secret Puzzle. Sells powerful items at a sharp discount. To spawn it in use «/give @p hbm:item.bobmazon_hidden»
    • Sorta a secret, except lots of people know about it now.
    • You Need the Level 6 NTM Achievement to buy anything.
  • Bobcat
  • Pink Log
    • Oak log but with pink colored wood. Normal colored bark makes it indistinguishable from regular oak. Hidden from the creative menu and NEI. Has a 1/10000 of spawning randomly in trees instead of normal oak logs, it is only made in world generation, it cannot be grown. Needed to craft .
    • A secret, but it can be found accidentally in recipes easily due to it being able to be used like regular wood and is needed to craft Gerald.
  • Secret Air Strike Designators
    • There are 3 secret air strike designators that you can get through commands. One is VT stinger rockets, it shoots multiple homing missiles. Another drops cloud in a line, and the 3rd drops boxcars in a line.
    • Actually a secret

Design Philosophy

The most important goals of any RBMK reactor is to generate energy whilst preventing a meltdown. Heat is necessary to produce steam in steam channels and heat is generated by fuel rods receiving and outputting neutrons. This means that the most optimal placement for steam channels is somewhere near the fuel rods of a reactor; ideally diagonally from them. However, since neutrons travel horizontally, and most fuel types require slow neutrons to react whilst splitting into fast neutrons, some thought must be placed into where the neutrons in your reactor are going and what type they are. Fuel rods should be placed horizontally from each other. Neutrons that reach the edge of a reactor are wasted, but reflectors can be placed there to reflect neutrons back into the fuel rods, increasing the efficiency of your reactor. If a fuel rod requires slow neutrons, moderators should be placed between it and any other source of neutrons, such as reflectors and other fuel rods.

An RBMK reactor utilizing absorbers.

Preventing a meltdown is important as well, since a destroyed reactor is not very useful. Making the fuel rods of a reactor too reactive or not having enough sources of cooling, will lead to the reactor overheating and causing a meltdown. The primary way to reduce reactivity is control rods; which will reduce the amount of neutrons passing through depending on how much of the rod is inserted. Control rods should be placed between fuel rods and other sources of neutrons, whether it be another fuel rod or a reflector. An alternate way is neutron absorbers. As seen in the example to the right, neutron absorbers can be used instead of reflectors to prevent these three fuel rods from becoming too reactive, since they are receiving plenty of neutrons from other sources.

Steam channels are important for cooling down a reactor. Boiling water into steam takes heat away from the reactor, and as such steam channels should be placed regularly and have enough water to be boiled, lest the reactor overheats. Similarly, since increasing the amount of components in a reactor increases passive cooling, there should also be enough additional columns in a reactor to provide a passive cooling effect.

Designs

There are more designs in the #rbmk-designs channel in the discord server.

(Note that some of these designs were made before critical RBMK fuel changes, and as such, might cause an immediate meltdown or not work at all. Please test the optimal fuel rods and power settings for them before use! This area will be updated soon with better reactor designs.)

Pros and Cons

Pros

  • BWR, no coolant required.
  • Can make huge amounts of power with the right setup and fuel.
  • 100% modular, allows creativity.
  • Can run on a multitude of fuels for your needs, capabilities, and desires.
  • Will maintain use even in Fusion or Watz stages.
  • Very aesthetic compared to the regular reactors.
  • Extremely violent meltdown.

Neutral

  • Designing can be complicated or take a lot of space.
  • Fuel depletion percentage very slowly decreases effectiveness of the rods.
  • Can take a long time to «fully» deplete (rather deplete to an appreciable percentage), which means breeding can take a very long time but the power produced is incredible even from little fuel.

Cons

  • Egregiously expensive.
  • Self-igniting fuels cannot be fully stopped from reacting unless manually removed.
  • Steam production can be very high, requiring use of numerous Industrial or Leviathan Steam Turbines, which are also expensive.
  • Extremely violent meltdown.

Metallurgy 101

Armed with copper plates (which you can make into copper panels at an anvil for 4 pieces each) and hopefully some tungsten, you can now craft your second machine, the blast furnace. This machine has many recipes, but for now you’ll only need the two most important ones: Steel and minecraft grade copper (also known as red copper). The blast furnace can be powered with coal or lava, which gets stored internally so that nothing is lost when the furnace is currently idling.

  • Steel: A piece of iron and a lump of coal make two ingots of steel
  • Red copper: It’s an alloy of redstone and regular «industrial grade» copper.

The mod makes use of many alloys, but these two are the most important ones. The furnace is slow, so it would be a good idea to make multiple (or to steal them from a factory structure).

DFC Components

Dark Fusion Core (DFC) 

The core’s function is to increase the emitter beam’s power, generating insane amounts of HE. It needs 2 reaction catalysts and 1 DFC core to work, while being stabilized by the stabilizers, and having fuel in its reserve. When receiving a beam from the emitter, it activates, expanding and glowing in different colors depending on the catalysts inserted. The beam passing through the core can then be used with a receiver to channel the beam into HE, or with a tungsten crate to be used in Yharonite production. If a mob or player gets too close to the DFC while it’s running, it will catch fire and take high amounts of damage.

The core has 4 indicators: Fuel 1, Fuel 2, Restriction field, and heat saturation. When the restriction field reaches 0%, the core will melt down, leaving a crater larger than 500 blocks in diameter. Heat saturation is the amount of stacked emitters the core can process without melting down. When it reaches 100%, the core will also melt down.

DFC Emitter

DFC Emitter chain. The gaps are for demonstration, this can be done without gaps.

The emitter produces a beam, that upon penetrating a valid core, will increase the beam’s energy output. In order to store it, you will need the amplified beam to enter the DFC receiver. It needs cryogel and power to work, if it’s turned on without cryogel, it will melt to lava. It can also be stacked by chaining emitters, however, only 90% of the previous emitter’s power will be added. The beam does 50 damage and destroys any blocks it touches. Its energy output can be controlled, going from 1% to 100%.

DFC Receiver

The receiver catches a beam pointed towards its front face, and converts it into HE. It needs Cryogel to work, and will melt if it runs out of cryogel. Depending on the fuel and core, this will output energies beyond what a single spark energy storage block can hold per second.

DFC Stabilizer

The stabilizer ensures the core doesn’t melt down during operation. It needs power and a stabilizer lens in the lens slot to work. Like the emitter, its output can be set from 1% to 100%, higher percentages consuming more power.

DFC Fuel Injector

The Injector takes 2 fuels from connected pipes, and inserts them into the core. This component doesn’t require power, and the fuel can be changed using fluid identifiers. It doesn’t have any fluid container slots, so it can only be filled using pipes.

Tungsten Crate

While not required for the DFC’s operation, this can be used instead of a receiver for several purposes. One of them being as an instant furnace that processes items without delay which can be done with any setup. The other being for Yharonite production, although this needs an output of at least 10MSpk, which can be checked with a receiver. The crate can also be used without the core altogether, though this only works with a limited number of recipes.

Uses

Its ingot and compound plate forms are what are primarily used, but its powder and unrefined blend form can also be used.

It is used to make tools. While the tools don’t have a harvest level any higher than iron, they have the advantage of being completely unbreakable. These tools can then be upgraded into Schrabidium tools which gives them numerous abilities, at the cost of them being no longer indestructible.

It is used in various mid-late game machines to make them much tougher. One missile fuselage can even be plated in Desh to increase its HP.

Unrefined Desh blend has 2 uses: the Desh Dynosphere and a Radiation Absorber upgrade.

Compound plates with Schrabidium nuggets can be used to upgrade a CMB Steel shredder blade into an indestructible Desh one.

It is used for production.

A Desh stamp for use in Presses is currently being worked on as an indestructible stamp. Low priority, so it will take a while to be added, if at all.

Compound Plate Recipe

Desh cannot be stamped, so it has to be made into a compound plate instead in one of the Anvils:

  • 2 Desh Ingots
  • 2 Polymer Powder
  • 1 High-Speed Steel Ingot

(Produces 4)

The Burner Press

The burner press uses (as the name implies) combustible materials (i.e. furnace fuel) to press ingots. Since ingots can be pressed into many different shapes, you need to make a demountable piece that helps the metal become the shape you want it to: The stamp. Flat stamps can be crafted with a desired material (for example, iron), some bricks and a pile of redstone dust. While a flat stamp does have some uses, they aren’t all that important, hence why we are going to upgrade it a little. For that, open your trusty template folder and select «Plate Stamp» on the first page, with the plate stamp’s material matching the one of the flat stamp you have just crafted. Voilà, you have created a stamp, ready for use! Now fire up your burner press, wait for the gauge to hit the yellow area, put the stamp on the top and some copper at the bottom, and now the magic starts: You have made yourself your very own copper plates. Note that even when idle, the press will burn fuel, so either remove unwanted fuel when not in use or use a lever to «pause» the press. Note that the temperature gauge will rise as long as fuel is burning, the hotter the press, the faster it will go. Don’t worry, the press will stop heating up if the maximum is reached, it cannot overheat.

Assembly!

The assembler is the most important machine you’ll make. Almost all other machines or items are made using the assembly machine. The interface might seem a bit confusing at first, but don’t worry, it’s simple. At first, the assembler must know what it’s supposed to make. Many recipes make use of the same base ingredients, so there has to be a way for it to know whether it should make, for example copper plates or copper wires. Luckily, we have our template folder for just that: Get some paper and dye in your inventory, open the folder and look for the shredder (it’s a small dark gray machine with a red top). Click on it, and it should give you the required template. Putting the template into the template-shaped slot will make the small red !-indicator disappear (which, when hovered over, should inform you about a template being required). Hovering over the template, or by using NEI, you can check which items are required to make the shredder. Gather them, put them into the assembler and…!

Nothing. The assembler needs electric energy in order to work. For now, the only obtainable generator will be the combustion generator. Craft one, place it down next to the assembler so the wires on the sides connect to it (or use wire blocks to connect them), feed the generator some water buckets and coal and now wait. One generator may not be enough to power the assembler on its own, resulting in the power being wasted. Either get multiple generators, or remove the template from the assembler and insert it once the assembler’s battery has charged up. Now witness the might of the crafting automaton, creating advanced machinery in mere seconds!

Usage

Example Cyclotron GUI

The compatible elements for boxes are: Lithium, Beryllium, Carbon, Copper, and Plutonium. They are made in the assembly machine combining one powder with one insulator.

Many of the elements produced have very few uses, usually for Nitanium production or being an intermediary step for another rare element, such as one of the Rare Earth Elements or trans-schrabidic super heavy elements, notably Australium.

Due to the expense of running, it should only be used for very rare elements (for further use in Nitanium or Desh for example) or Antimatter.

Although if you can afford to run this machine consistently (possibly utilizing a mining ship), you can use this machine as a stand-in for an energy-matter fabricator (think the replicator from Star Trek), though that would be purely for flex material as it is not sustainable in any sense.

The cyclotron can store up to 100 MHE and 32,000mb of coolant. Power is consumed very quickly at 690 million HE consumed per operation. Use all three slots at once to be most efficient. A Schrabidium Energy Storage Blocks at the minimum should suffice for a few operations. Coolant is consumed quite slow, so you don’t have to worry about that.

If it runs out of coolant, it will enter an overheat phase and shoot sparks and shrapnel all over. You have around a minute of continuous operation until it completely overheats and explodes into either: a mini-nuke explosion, a Balefire explosion, or spawn a black hole.

Antimatter and Antischrabidium

Antimatter is produced as a byproduct of operation, heavier element boxes produce more antimatter. The cyclotron has 8,000mb of internal storage for antimatter.

Antischrabidium is produced by bombarding an Antimatter cell with Plutonium.

Production

Desh blend must be refined and processed in a Chemical Plant with Mercury and Light Oil.

Desh blend itself is acquired from Rare Earth Ore, which must either be Centrifuged or Crystallized and then Centrifuged to get the best results. If you don’t have the Silk Touch enchantment, then the fragments dropped must be shredded and then crafted into the blend. Since Desh blend is just a collection of Rare Earth Metals, it can be artificially made using a Cyclotron.

Composition Breakdown

  • 2 parts Boron
  • 2 parts Lanthanum
  • Lithium
  • Cobalt
  • Neodymium
  • Cerium
  • Niobium
  • Some Mercury

For more information on the components themselves, see Rare Earth Elements.

Крафт добавляемый плагином NuclearMC:

Атомная бомба​

Железный блок, Ядро реактора, Железный блокЖелезный блок, Топливный стержень, Железный блокЖелезный блок, Фейерверк, Железный блок

Топливный стержень​

Железный слиток, ОБОГАЩЕННЫЙ УРАН, Железный слитокЖелезный слиток, ОБОГАЩЕННЫЙ УРАН, Железный слитокЖелезный слиток, ОБОГАЩЕННЫЙ УРАН,Железный слиток

Водородная бомба​

Железный блок, Ядро реактора, Железный блокЖелезный блок, Звезда незера, Железный блокЖелезный блок, Фейерверк, Железный блок

Ядро реактора​

Железный блок, Редстоун, Железный блокРедстоун, Алмазный блок, РедстоунЖелезный блок, Редстоун, Железный блокУрановая рудаПолучено в результате полезных ископаемых

Подробнее о предметах плагина NuclearMC:

Уран

• Урановая руда может быть получена путем добычи. Различные руды / блоки имеют настраиваемую вероятность выпадения урановой руды при добыче.

• Урановая руда бесполезна до тех пор, пока ее не обогатят путем плавки. Обогащенный уран используется для изготовления топливных стержней для реакторов и ядерного оружия.

Ядерные реакторы

• Чтобы создать ядерный реактор, вам необходимо разместить 1 активную зону реактора, 3 котла, 1 бункер и 1 печь в конфигурации, показанной ниже (примечание: печь должна быть размещена последней):

• Чтобы использовать ядерный реактор, просто поместите топливные стержни в бункер. По умолчанию 1 топливный стержень будет питать печь столько же времени, сколько ведро лавы (1000 секунд).

• Радиоактивные ядерные отходы будут образовываться во время работы реактора и будут помещены в бункер или сброшены на землю, если бункер заполнен.

Ядерные отходы будут излучать игроков, если они будут держать их в своем инвентаре или стоять рядом с ними, когда они лежат на земле. Носите защитное снаряжение, чтобы уменьшить его эффект!

• Пока реактор работает, он израсходует воду в котлах. По умолчанию каждые 30 секунд используется 1 уровень воды в котле.Если в реакторе закончится вода, он расплавится (взрыв + радиация в окрестностях)

Ядерное оружие

• Есть два вида ядерного оружия: атомная бомба и водородная бомба.

• Оба оружия вызывают сильный взрыв при ударе и излучают окружающее пространство, но водородная бомба более мощная.

• Чтобы запустить ядерное оружие, щелкните предмет, глядя в том направлении, в котором вы хотите запустить ракету, и она взорвется при ударе.

Радиация

• Уровень радиации игроков отображается на панели босса, как показано ниже (панель босса исчезнет, ​​когда их уровень излучения будет равен 0).

• Источники излучения включают: хранение ядерных отходов, стояние рядом с ядерными отходами, аварии реакторов, ядерное оружие и регионы Worldguard с флагом рад в секунду.

• Эффекты излучения настраиваются, но по умолчанию эффекты следующие: слабость, начинающаяся с 25 рад, тошнота с 50 рад, увядание с 75 рад и вред со 100 рад.• Уровень радиации игроков будет медленно снижаться с течением времени, или они могут использовать таблетки радиации, чтобы значительно снизить уровень радиации.

• Количество радиации, получаемой игроком от источника радиации, можно уменьшить, надев защитную экипировку. Для каждого элемента защитного снаряжения, который носит игрок, количество получаемых рад уменьшается на 25%, поэтому, если игрок носит полный защитный костюм, он полностью защищен от любого излучения. По умолчанию,Рецепты изготовления хазматов такие же, как и у обычных доспехов, но материал — губка.

Production

See: Guide: Euphemium Creation for proper guide on all methods of production.

According to its «lore», it was first discovered among a pile of depleted Schrabidium nuclear fuel. Although it isn’t some kind of decay element, it does show that it is commonly formed when Schrabidium is put under intense conditions, practically the same as how Uranium turns into Schrabidium while under similar conditions.

In order to obtain Euphemium, you need to breed a quad Solinium (Schrabidium isotope, requires 4 heat to burn out) rod into a «Burnt Out Quad Schrabidium Rod», place it in a crafting table or your inventory 2×2 grid to make 1 Euphemium nugget, making it extremely expensive, as a Solinium quad rod is made by 2 ingots, 6 Solinium nuggets, each Schrabidium ingot costing ~+15 Million HE (considering if you used the Schrabidium Transmutation Device), all of that for just 1 nugget, so, value your Euphemium. This method is much easier if you only use Solinium as a waste product of Schrabidium fuel or other Euphemium production methods.

Another form of production is in the chemical plant, Euphemium dynosynthesis process, very expensive as well and requires a Euphemium ingot to start with.

Meteor Treasure loot

More information about this can be found in the loot tables page

The meteor treasure block has a high chance of spawning in most meteors and will drop 1-3 loot items when broken. Items that get dropped are randomized from a list of 36 items. These items are:

Super Conducting Coil, Advanced Alloy Plate, Desh Blend, Desh Ingot, Advanced Battery, Lithium-Ion Power Cell, Advanced Power Cell, Schrabidium Nugget, Plutonium Ingot, Ingot of Thorium Fuel, u233 Ingot, Reinforced Turbofan Blades, High-Speed Steel Ingot, Polymer Ingot, Tungsten Ingot, CMB Steel Ingot, Semi-Stable Lanthanium Ingot, Semi-Stable Actinium Ingot, Meteorite Block, Plasma Heater, Fusion Reactor Control, Watz Reaction Chamber, Rare Earth Ore, Superconducting Magnet, Reactor Control, Diesel Generator, RT Generator, Plutonium 238 Fuel Pellet, Weak Uranium RTG Pellet, RTG Unit, Electromagnetic Cartridge, Mini Nuke, Eightfold MIRV, Defabricator Energy Cell, Combine Ball, and Glitch.

Note: The glitch has plenty of its own effects, outlined in the glitch article. Use at your own risk!

HBM Nuclear Tech Mod Reloaded — Mod Overview

Authors TheOriginalGolem, HBMTheBobcat, Drillgon20
Date Published August 27, 2015
Mod Category ・Weapon Mod
Required Mods ・Forge

Nuclear Tech Mod Reloaded

Click to Enlarge

Nuclear Tech Mod Reloaded is an updated version of Nuclear Tech Mod that was released on 2015. This mod basically uses the concept of a technical mod and combines it with explosives. You can craft different bombs, mine 10 new ores, and use new machines to create advanced materials!

Weapons of Mass Destruction

You can use Nuclear Tech Mod to deal massive damage to your opponents’ base. If you want something destroyed fast, this is the mod you’re looking for.

Use Warheads With The Missiles

The main bombs all use a GUI controlled system to create the explosives for the missiles. This requires you to fill the bomb shells with explosive materials, trigger mechanisms, and even radioactive parts. All explosives are survival-ready and everything is craftable!

Advanced Technologies And Nuclear Warfare

Large Selection Of New Weapons, Turrets, and Missiles

Alongside the rockets and missiles, the mod adds a lot of weapon options. You have guns for conventional combat, turrets for base defending, rockets to use as a satellite, and nuclear bombs to wreak havoc.

Video from HbmMods

Pros and Cons

+ Starter for nuclear power.

+ Can take any type of fuel rod.

+ Can make infinite coolant.

+ Can take in infinite water just by having water blocks next to it.

! Niter blocks will supply the reactor with infinite coolant, but you cannot have concrete bricks blocking radiation.

— Produces radiation when active, levels varying depending on the type of fuel rods inside, requires concrete brick covering to prevent radiation from coming out.

— Will violently explode when experiencing a meltdown.

— Does not directly produce electricity.

— Spent rods have to manually be removed and the other rods have to be rearranged.

Ядерная бомба[]

Ядерная бомба

Тип

Твёрдый блок, сущность (после активации)

Действует лигравитация

Только после активации

Прозрачность

Нет

Светимость

Нет

Инструмент

Нет

Возобновляемый
Складываемый

Да (64)

Воспламеняемый

Да (Активация)

Первое появление

IC v4.73

Активированная ядерная бомба

Нет

ID сетевой игры
ID сохранения

Ядерная бомба — самый мощный тип взрывчатки в IndustrialCraft 2. Поражает огромную площадь, при этом уничтожая 75 % выпавших блоков. Аналогичным эффектом обладает взрыв ядерного реактора при перегреве, однако реактор бьёт больше вглубь, чем на радиус. Активируется только сигналом красного камня или любым переключателем. Время до детонации 15 секунд. На слабых компьютерах взрыв ядерного заряда может понизить количество кадров. Даже на мощных компьютерах большое количество взрываемых ядерных зарядов вызовет падение производительности.

Может использоваться для облегчения обнаружения и/или добычи алмазов и других руд, в том числе и урана. Просто разместите атомный заряд на высоте примерно 15-20 блоков от коренной породы, и если у вас нет нано/квантового костюма, бегите подальше или сделайте укрытие из двух слоёв укреплённого камня, поскольку прочность обсидиана в моде IndustrialCraft 2 сильно уменьшена. Огромная подземная дыра обычно имеет на краях множество руд.
В папке имеется файл , его можно открыть с помощью блокнота. В файле имеется строчка

# Maximum Explosion power of a nuke, where TNT is 4
  explosionPowerNuke=35.0

Можно выставить значение на свой вкус, но с увеличением мощности усиливается падение производительности на сервере, вплоть до его падения. Оптимальным является параметр с по .

Начиная с версии 1.106, взрыв ядерного заряда оставляет после себя заражённую радиацией область. К любому игроку или мобу, зашедшему на неё, будут применены эффекты Отравление и Голод.

Ядерная бомба, взорванная рядом с иссушителем, отнимет у него около половины здоровья. Это серьёзно облегчает битву с ним. При правильной организации места призыва иссушителя с парой ядерных бомб он может быть быстро убит, но использование более трёх бомб избыточно, и при любом использовании ядерного оружия следует учитывать его последствия в виде значительных разрушений.
В экспериментальной версии ядерная бомба активируется с помощью лежащего посередине урана или плутония и лежащих по краям блоков промышленного ТНТ.

Крафт

В последних версиях рецепт крафта, как и сам блок, перенесен в разряд секретных.

Ингредиенты Процесс
Утолщённый отражатель нейтронов +Улучшенный корпус машины +Улучшенная электросхема

Использование

В обычной версии ядерная бомба работает как обычный ТНТ (для активации её можно поджечь или дать сигнал красной пыли). В экспериментальной версии:

  1. В эти слоты помещаются промышленный ТНТ (ITNT). Количество ITNT в одном слоте будет продублировано в остальные. До 1 стопки на ядерный заряд.
  2. В этот слот помещается плутоний (как полный, так и кусочки) или различные виды урана. Плутоний в несколько раз мощнее, но мощность взрыва не зависит от использованной его формы. До стопки на ядерный заряд.

Danger

Make sure the reactor has a steady supply of coolant when active and water at the ready, otherwise it will overheat and violently explode in the meltdown. Coolant consumption depends on the strength of the fuel. The water cooled down by steam turbines may be pumped back inside, but it will eventually run out due to the reactor not converting at 100% efficiency. Using a remote reactor block and setting automatic shutdown to on will prevent meltdowns.

If the reactor runs out of Coolant, its core temperature will rise until it reaches its maximum capacity and melts down.

If the reactor runs out of water, its hull temperature will rise until it reaches its maximum capacity and subsequently causes the core to increase in temperature, making coolant ineffective, as it can no longer move heat to the hull. It will also meltdown if its core reaches its maximum temperature capacity.

Either of those scenarios can be caused by external modifier blocks, such as ones that have heat modifiers and the reactor itself is running high strength fuels also, such as Plutonium.

Добавить комментарий

Ваш адрес email не будет опубликован. Обязательные поля помечены *

Adblock
detector