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The Plague’s Perks

These are Perks which start off only appearing in The Plague’s Bloodweb . After achieving Level 30, Teachable versions of these Perks can be found:

  • Corrupt Intervention — Level 30
  • Infectious Fright — Level 35
  • Dark Devotion — Level 40

Once obtained, other Killers will be able to find The Plague’s Perks in their respective Bloodwebs from that point onwards.

Corrupt Intervention

Your prayers invoke a dark power that meddles with the Survivors’ chances of survival.

At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.

«It shall be known across the land that the Gods curse the unfaithful.» (The Tablet of Adiris, 3.7)

Infectious Fright

The cries of the unfaithful make your heart leap.

Whenever a Survivor is put into the Dying State by any means, all other Survivors within your Terror Radius will scream and reveal their current location to you for 4/5/6 seconds.

«Horror overcomes the heart of infidels who cry at the feet of the fallen.» (Hymn of Praise, 11.4)

Dark Devotion

The display of your Powers creates a whirlwind of panic that spreads throughout the land.

You become obsessed with one Survivor.

Hitting the Obsession with a Basic Attack causes them to emit a Terror Radius of 32 metres for the next 20/25/30 seconds.

  • You are granted the Undetectable Status Effect.
  • The Obsession hears their own Terror Radius.

You can only be obsessed with one Survivor at a time.

«And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival.» (The Tablet of Adiris, 48.9)

Биография

Некоторые люди подобны плохим семенам. Семенам, которые переплетены с чистой формой зла без каких-либо примесей. Майкл Майерс является одним из таких семян. У него не было проблем с причинением боли другим людям. Напротив, это было именно то, к чему он стремился.

Жизнь с теми, чей разум наполнен ужасом, бывает непростой. Отличие лишь в том, какими способами можно решить эти проблемы. Для Майкла таким решением являлось убийство кого-либо с внутренним покоем. Так он отнял жизнь у своей сестры, полицейские нашли на месте преступления молчаливого мальчика, одетого в костюм клоуна.

Когда кто-то по ошибке разжигает огонь, никто не заливает его бензином. Однако, чиновники, которые не понимали, как в теле мальчика мог сформироваться подобный демон, предприняли меры. Решение отправить Майкла в психиатрическую больницу было слабой попыткой спасти ребенка. Безуспешная терапия и ночные крики сделали его еще более замкнутым и отрешенным. Люди надеялись, что с Майклом Майерсом будет покончено, и скоро он будет похоронен и забыт, а все неудачи уйдут вместе с ним.

Но неожиданно… он сбежал.

The Nightmare

Dream Demon

Death won’t accept him and thus he remains, a calamity, indisputable master of his victims’ nightmares.

DREAM DEMON:Dream Demon cloaks The Nightmare from awake Survivors, causing them to hear his Terror Radius , but only seeing him fully when he is within 16 metres, and only intermittently from 16 to 32 metres.The Nightmare is invisible to Survivors when he is farther than 32 metres away.

Micro-Sleep:The Nightmare’s presence in the Trial Grounds induces micro-sleep, passively causing Survivors to fall asleep over 60 seconds, after which they enter the Dream World.

Dream World:
Once inside the Dream World, Survivors suffer from the Oblivious Status Effect:

  • Survivors only hear The Nightmare’s non-directional Lullaby.
  • Survivors can see and be affected by Dream Traps placed by The Nightmare.

Successful Basic Attacks immediately pull Survivors into the Dream World, unless they recently woke up using an Alarm Clock .

Waking Up:
Survivors have several ways to wake up and leave the Dream World:

  • Failing Skill Checks
  • Have an awake Survivor perform the Wake Up action on them.Each successive Wake Up action will take twice as long to perform.
  • Find and use their personal Alarm Clock.

Using the Alarm Clock will give Survivors immunity from micro-sleep for 30 seconds.This includes being pulled into the Dream World by successful Basic Attacks.

SPECIAL ABILITY: Dream Snare
Press and hold the Power button to place a Dream Snare on the ground directly in front of The Nightmare.Survivors that come in contact with a Dream Snare suffer from the Hindered Status Effect, slowing them for as long as they remain within its Area of Effect and for a short duration after leaving it.

SPECIAL ABILITY: Dream Pallet
Press and hold the Power button to place a Dream Pallet at an available location.A Dream Pallet dropped by a Survivor will be destroyed immediately and not stun The Nightmare.

SPECIAL ABILITY: Dream Projection
Press and hold the Active Ability button to perform a Dream Projection and teleport to a Generator in view.Releasing the button early will cancel the action.

For each Survivor in the Dream World, the cool-down of using Dream Projection is reduced by a stack-able 15 %.

«You have nothing to worry about. This won’t hurt one… little… bit.» — Freddy Krueger

Injured State[]

This is the default Health State of Survivors using the Perk No Mither .

While Injured, Survivors will bleed and grunt in pain, making them easier to track. Though an injured Survivor limps, their Movement Speed is unaffected and the same as when Healthy.

Receiving damage from a Killer’s Power or Weapon puts Injured Survivors into the Dying State.

Survivors that were grabbed during an interaction with a Prop are also put into the Dying State.

Survivors can reduce or stop the grunting by using No Mither , Iron Will , Off the Record , Self-Preservation or Bite the Bullet .

Survivors can also ignore being put from the Injured State into the Dying State once should Mettle of Man activate.

The Spirit

Yamaoka’s Haunting

Yamaoka is the name she carries from her ancestors, who unleashed hell on the battlefield.The Spirit draws her power from their wrath, haunting the living as retribution for her suffering.The Spirit can use Yamaoka’s Haunting to enter the Ethereal Plane and re-appear at a new location.

YAMAOKA’S HAUNTING:
Press and hold the Power button to charge Yamaoka’s Haunting and initiate a Phase-Walk.The Spirit will depart her physical body and enter the Ethereal Plane, leaving behind a stationary Husk.

Using Yamaoka’s Haunting depletes The Spirit’s Power gauge (5 seconds).It will automatically replenish over time (15 seconds).The Power gauge must be fully replenished before another Phase-Walk can be initiated.

Phase-Walk:

  • The Spirit may traverse to a new location at an increased Movement speed (7.04 m/s).
  • The Spirit loses sight of all Survivors, but still sees the Scratch Marks they leave throughout the Trial Grounds.
  • The Spirit emits an audible, directional cue while Phase Walking within 24 metres of her ethereal form.
  • When ending a Phase-Walk, The Spirit retains her Movement Speed boost for a brief moment and her Husk fades away.

Husk:

  • The Husk emits The Spirit’s regular Terror Radius .
  • The Husk suppresses The Spirit’s audible cue within its Terror Radius.
  • Survivors may disperse the Husk by shining a Flashlight on it.

Passive Phasing:

When not Phase-Walking and only from the Survivor’s Point of View, The Spirit constantly phases in and out of view at random intervals.

Entity Blocker

If a chased Survivor rush vaults the same Window thrice during the same Chase, The Entity will temporarily block it for that Survivor for 30 seconds. Other Survivors and the Killer can still vault the Window and are unaffected by the Blocker.

If a Survivor vaults a blocked Window just as it becomes unblocked near the Killer, it will be blocked on the first vault, as opposed to the three vaults. The vault counter only resets after the offending Survivor refrained from vaulting the recently unblocked Window for another 30 seconds.

There is a Window of 5 seconds after escaping a Chase in which a rushed vault will still trigger the Entity Blocker.

Survivors

All Survivors share the same Movement Speeds by default.

Default speeds

Crawling 0.7 m/s 17.5 %
Crouching 1.13 m/s 28.25 %
Walking 2.26 m/s 56.5 %
Fatigued Running n/a 3.5 m/s 87.5 %
Running 4.0 m/s 100 %
On-hit Sprint 2 s 6.0 m/s 150 %

Fatigue

The «Fatigued Running» is an unused Movement speed variable in Survivors.

The code specifying this variable mentions a stamina system that would go alongside this variable, indicating that at some point during Development, Survivors were not supposed to be able constantly run at full speed.

Stamina System

Survivors would have been able to run for a maximum of 40 seconds before their Stamina would have depleted fully. In order to recharge Stamina, a Survivor would have had to stop running for 6 consecutive seconds during which Stamina would have recharged (walking and crouching still allowed). This recharge action was split into 5 seconds of actual recharging and a buffer of 1 second for the game to consider the Survivor to not be running in order to avoid stop-and-go exploitation of this system.

Perk Effects

Crawling 0.7 m/s 17.5 % Tenacity I + 30 % 0.91 m/s 22.75 %
II + 40 % 0.98 m/s 24.5 %
III + 50 % 1.05 m/s 26.25 %
Crouching 1.13 m/s 28.25 % Urban Evasion I + 90 % 2.15 m/s 53.7 %
II + 95 % 2.2 m/s 55.1 %
III + 100 % 2.26 m/s 56.5 %
Walking 2.26 m/s 56.5 % Hope I + 5 % 2.37 m/s 59.33 %
II + 6 % 2.4 m/s 60 %
III + 7 % 2.42 m/s 60.5 %
Fixated I + 10 % 2.46 m/s 62.15 %
II + 15 % 2.6 m/s 65 %
III + 20 % 2.71 m/s 67.8 %
Running 4.0 m/s 100 % Hope I + 5 % 4.2 m/s 105 %
II + 6 % 4.24 m/s 106 %
III + 7 % 4.28 m/s 107 %
Adrenaline all Tiers + 50 % 6.0 m/s 150 %
Balanced Landing
Lithe
Smash Hit
Sprint Burst

Power Effects

The Redeemer
Walking (Reeling w/ Collision) x0.66 2.64 m/s 66 %
Walking (Reeling) x0.75 3.0 m/s 75 %
The Afterpiece Antidote
Crawling x0.275 1.1 m/s 20 %
Crouching x0.3825 1.53 m/s 38.25 %
Walking x0.665 2.66 m/s 66.5 %
Running x1.10 4.4 m/s 110 %
Summons of Pain
Walking(1 Chain attached) x0.565 2.26 m/s 56.5 %
Walking(2 Chains attached) x0.424 1.695 m/s 42.375 %
Walking(3 Chains attached) x0.283 1.13 m/s 28.25 %

Status Effects

  • Hindered strength for The Afterpiece Tonic : -15 %.
  • Hindered strength for The Afterpiece Tonic combined with Flask of Bleach : -20 %
  • Hindered strength for Dream Snares (The Nightmare ): -15 %.
  • Hindered strength for Waterlogged Shoe : -15 %.
  • Hindered strength for Compound Thirty-Three : -15 %.
Hindered Crouching 1.13 m/s 28.25 % 0.91 m/s 22.75 % The Afterpiece Tonic + Flask of Bleach
0.96 m/s 24 % The Afterpiece Tonic , Dream Snares, Waterlogged Shoe , or Compound Thirty-Three
Walking 2.26 m/s 56.5 % 1.82 m/s 45.5 % The Afterpiece Tonic + Flask of Bleach
1.92 m/s 48 % The Afterpiece Tonic , Dream Snares, Waterlogged Shoe , or Compound Thirty-Three
Running 4.0 m/s 100 % 3.23 m/s 80.75 % The Afterpiece Tonic + Flask of Bleach
3.4 m/s 85 % The Afterpiece Tonic , Dream Snares, Waterlogged Shoe , or Compound Thirty-Three

Trivia

  • Jake is one of the four original Survivors who were first introduced to Dead by Daylight .
  • Despite it not being mentioned in his official Lore, Alex Lin clarified that Jake was indeed of Korean descent.
    • He mentioned this in a comment on Twitch in 2017.
    • Jake’s Lunar Fusion Outfit (a hanbok) is based on his Korean heritage, a theme which is also shared by Yun-Jin’s Fire Moon Mourner Outfit and The Trickster’s Fire Moon Performer Outfit.
    • In Dead by Daylight ALPHA, Jake had a completely different character model and ethnicity, portraying a portly American skater teen.
    • In Dead by Daylight BETA, Jake’s ethnicity was changed once more to a model which closely resembles his early design and concept art.
    • Jake’s original model’s likeness was modelled after Alex Lin, Product Manager at BHVR, who also voiced The Doctor .

Character Meme

Sabo Jake: this meme originated during the times Hooks could be permanently broken with Sabotage, for which Jake was a favourite pick due to him owning Saboteur .

Trivia

  • According to , there is a world in which a «Cult of The Entity» exists called The Black Vale

    It is heavily implied in her Lore that Charlotte Deshayes was kidnapped, experimented on, and later hunted by The Black Vale.

    , possibly Vigo’s world.

  • In , The Observer describes The Entity as a «Cosmic Blood Pudding».
  • It is presumed that The Entity prefers to physically manifest itself in the form of a spider, similar to Stephen King’s «IT».
  • Towards the beginning of The Entity’

    The Developers have noted that it is very possible that the first Killer was not a success, and was promptly thrown into The Void.

    s parasitic relationship with the real world, there may have been some trial and error, namely with the existence of trials and their emphasis on Generators and other in-game objects.

  • The degree of torture needed to convince initially unwilling Killers to do The Entity’

    Killers without physical alterations do The Entity’s bidding willingly, as she provides them with victims to sate their own blood lust.

    s bidding can generally be gauged from any physical alterations, such as The Trapper’s numerous iron hooks piercing through his upper torso. Though in Rin’s case, the alterations were received from her father.

Gender

  • The Entity is often designated as of female gender.
    • This is due to the French language, mother tongue of most of the Developers, neither possessing a gender-neutral pronoun nor a grammatical neuter.
    • The Entity’s original French name, «L(a)’ Entité» is a feminine noun and the Developers have been known to refer to The Entity with feminine pronouns in English as well.

Vaulting

In order to vault over a Window, both Killers and Survivors must walk up to it and press SPACE (PC), R1 (PS4), RB (Xbox), or R (Switch).

Whereas the Killer usually only has a slow vaulting speed (with some exceptions), Survivors are able to vault Windows at three different speeds:

Fast Vault

If a Survivor runs straight towards a Window for at least 2.5 metres, they will quickly vault over the Window and continue running without losing speed.

  • This vault will take 0.5 seconds.
  • This type of vault is considered a rushed action and will

    This can be suppressed by using the Perk Quick & Quiet .

    alert the Killer with a noise notification.

Medium Vault

If a Survivor attempts to quickly climb through a Window but they don’t have enough momentum or do it at an angle, they will quickly climb over the Window but with more of their body exposed, making it easier for the Killer to hit them from a distance.

  • This vault will take 0.9 seconds.
  • This type of vault is also considered a rushed action and will

    This can be suppressed by using the Perk Quick & Quiet .

    also alert the Killer.

Slow Vault

If a Survivor walks up to a Window and climbs through it, the vault will be slow and quiet.

  • This vault will take 1.5 seconds.
  • This type of vault will not

    It still makes a quiet noise that can be identified by experienced Killers if they are close enough to hear it.

    alert the Killer.

David’s Perks

These are Perks that start off only appearing in David’s Bloodweb . After achieving Level 30, Teachable versions of these Perks can be found:

  • We’re Gonna Live Forever — Level 30
  • Dead Hard — Level 35
  • No Mither — Level 40

Once obtained, other Survivors will be able to find David’s Perks in their respective Bloodwebs from that point onwards.

We’re Gonna Live Forever

Your few friends deserve the best protection.

When healing a dying Survivor, your Healing speed is increased by 100 %.

Performing any of the following actions has We’re Gonna Live Forever gain 1 Token:

  • Performing a Safe Hook Rescue.
  • Taking a Protection Hit for an injured Survivor.
  • Stunning the Killer to rescue a carried Survivor.
  • Blinding the Killer to rescue a carried Survivor.

Each Token grants a stack-able 25 % bonus to all Bloodpoint gains, up to a maximum of 50/75/100 %.

The bonus Bloodpoints are only awarded post-Trial.

«Come on then, let’s ‘ave it! I don’t give a shit pal.» — David King

Dead Hard

Activate-able Perk.

You can take a beating.When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to dash forward.
  • Avoid any damage during the Dash.

Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.

Dead Hard cannot be used when Exhausted.

«We were walkin’ through t’ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself «Gonna ‘ave some fun ‘ere lads, let’s get stuck in!». It were a right dust up, I swear down!» — David King

No Mither

Go on out, kid, it is just a scratch.Your thick blood coagulates practically instantly.

You suffer from the Broken Status Effect for the entire Trial, but benefit from the following effects:

  • Pools of Blood are suppressed.
  • When injured or dying, Grunts of Pain are reduced by 25/50/75 %.
  • Your Recovery speed is increased by 15/20/25 %.
  • You can recover fully from the Dying State .

«I lost it. Just lamped him one. They went and banned me didn’t they. Went t’pub afterwards, had a few pints and moved on to the next chapter. I couldn’t be mithered with it all anyway, you know what I mean? Can’t be arsed.» — David King

The Demogorgon

Of the Abyss

An unknown and otherworldly power surged through its body.Suddenly the ground ripped open, swallowing The Demogorgon whole.

OF THE ABYSS:
Press and hold the Power button to fully charge and activate Of the Abyss.

All Survivors within a close proximity to any activated Portals will be indicated by Killer Instinct.

SPECIAL ATTACK: Shred
Press the Attack button while charging or holding Of the Abyss to dive forwards and unleash a vicious slash.

Shredding into Breakable Walls or Pallets will destroy them.

SPECIAL ABILITY: Portals
Press the Active Ability button to place an inactive Portal on the ground in front of you.

Inactive Portals are invisible to Survivors and cannot be sealed by them.

Traversing the Upside Down
When standing on a placed Portal while viewing a highlighted Portal, press the Active Ability button to travel through the Upside Down, emerging from the highlighted Portal.

After emerging from a Portal, The Demogorgon is cloaked by the Undetectable Status Effect for 3 seconds.

Activated PortalsPortals become activated when they are first traversed to or from.

  • Activated Portals

    Survivors walking atop or sealing an activated Portal suffer from the Oblivious Status Effect.

    are visible to Survivors and can be sealed by them.

Deep Wound State[]

Refer to the

This Health State is also a Status Effect inflicted by various Unlockables.

While Deep Wounded, Survivors are on a bleed-out timer (shown as a yellow bar on the HUD) until they either Mend themselves, are Mended by other Survivors, or the timer runs out.

The bleed-out timer is paused whenever the affected Survivor is either running or Mending.Partial Mending progress is saved, if the interaction is interrupted.

If the bleed-out timer runs out, the Survivor will fall into the Dying State.

As a unique side-effect of Madness , Survivors cannot Mend themselves, if they are on Madness Tier III, but can still be Mended by other Survivors that are not on that Tier.

Perks

Borrowed Time You are fuelled with an unexpected energy when saving an Ally from a Hook.For 10/15/20 seconds after unhooking a Survivor, the unhooked Survivor is protected by the Endurance Status Effect.

  • Any damage taken that would put the Survivor into the Dying State will instead trigger the Deep Wound Status Effect, after which the Survivor has 20 seconds to Mend themselves.
  • Taking damage while under the effect of Deep Wound or if its timer runs out will put the Survivor into the Dying State.

«Probably stings like hell, but it ain’t gonna kill ya. Up and at ’em soldier. Time to move!» — Bill Overbeck

Inner Healing You look inwards and trust your instincts when you feel lost and alone.Each time you cleanse a Totem , Inner Healing

You are automatically healed 1 Health State when hiding inside a Locker for 10/9/8 seconds while injured or suffering from the Deep Wound Status Effect.

activates:

Inner Healing does not activate if you currently suffer from the Broken Status Effect.

Inner Strength You look inwards and trust your instincts when you feel lost and alone.Each time you cleanse a Totem , Inner Strength

You are automatically healed 1 Health State when hiding inside a Locker for 10/9/8 seconds while injured or suffering from the Deep Wound Status Effect.

activates:

Inner Strength does not activate if you currently suffer from the Broken Status Effect.«All this time I’ve been trying so hard to pretend like everything’s fine, but it’s not.» — Nancy Wheeler

Soul Guard You have been through immense hardship and you’re stronger for it.After being healed from or having recovered from the Dying State , Soul Guard grants you the Endurance Status Effect for the next 4/6/8 seconds.

  • Any damage taken that would put you into the Dying State will instead trigger the Deep Wound Status Effect, after which you have 20 seconds to Mend yourself.
  • Taking any damage while under the effect of Deep Wound or if its timer runs out will put you into the Dying State.

Soul Guard allows you to completely recover from the Dying State when you are affected by the Cursed Status Effect.Soul Guard has a cool-down of 30 seconds.

Perk Effects System

The Perk Effects System is used to display when foreign Perks (those equipped by other Players) are affecting the Player.
Up to the implementation of Status Effects and Proficiency Indicators, it was the only system available to display when any kind of Unlockable would affect Players other than the one having them equipped.

If a Perk affects another Player other than yourself, its icon will be displayed on their HUD, next to the Perk Diamond, with either a turquoise (buff) or red (debuff) background.

The fact that the system uses turquoise instead of yellow to display a buff hints at its age as one of the oldest Game Mechanics in Dead by Daylight.

Original Iteration

The original iteration of the Perk Effects System was in use until Patch 1.5.0.
It was used to inform a Survivor when Perks equipped by other Survivors were affecting them, as well as Add-ons the Killer would have equipped.

Since the Developers deemed the latter use too user-unfriendly, for the average likely did not memorise various Killer Add-ons and their effects, they ultimately implemented the Status Effect and Proficiency Indicator system.
This new system since replaced the latter uses and some of the former as well.

Current Iteration

The current iteration of the Perk Effects System retains the original functionality of informing Players when Perks equipped by other Players are affecting them.

  • This also extended to some Killer Add-ons

    Namely, this were the pre-4.7.0 iterations of Jump Rope and Swing Chains (Dream Demon ).

    that affected a Survivor’s default abilities, rather than any Item they might or might not have been carrying.

  • Uniquely, The Doctor’s Power Carter’s Spark displays its icon for the duration of the Interaction Cool-down Survivors experience when getting hit with a Shock Therapy attack.

Unlockables

The following Unlockables will display their icon as a Perk Effect when their conditions are met:

  • Powers:
  • Perks:
    • Aftercare
    • Blood Pact
    • Blood Echo
    • Boil Over
    • Coulrophobia
    • Dark Devotion
    • Decisive Strike
    • Dying Light
    • Franklin’s Demise
    • Kindred
    • Knock Out
    • Leader
    • Head On
    • Hex: The Third Seal
    • Mindbreaker
    • Open-Handed
    • Overwhelming Presence
    • Prove Thyself
    • Remember Me
    • Sloppy Butcher
    • Streetwise
    • Thanatophobia
    • Unnerving Presence
    • Up the Ante
    • Vigil
    • We’ll Make It

Lore

Additional Lore can be found in Tome II — Reckoning: Manchester Mash-Up.

The single child of a wealthy family, David King seemed destined for greatness. While growing up in Manchester, he demonstrated serious potential in both sports and academics, and with his family connections, all doors were open to him. He could have succeeded at anything, if it weren’t for his combative nature. David lived for the adrenaline rush of a good fight and would go out of his way to get into one.

His robustness and athletic abilities led him to rugby, where he could cut loose and really cause a ruckus. King excelled and gained a reputation as a promising, if somewhat reckless, rookie. His meteoric rise came to an abrupt end when he lost his temper and assaulted a referee, earning himself a lifetime ban from the league and cutting short what most people assumed was going to be a long, successful career. King was unconcerned; money was no issue, so he took it as an early retirement and focused on other fun things to do.

Free from the constraints of a career and enabled by the wealth of his family, David King spent most of his time at the pub, drinking, watching games, and getting into fights. Some might say he was wasting his life away. Not many people knew that he was an occasional «debt collector» or that he fought in clandestine bare-knuckle fight clubs.

When David King stopped showing up at the pub, the few friends he still had were not surprised. They figured he had finally picked a fight with someone stronger than he was. In a way, they were right.

The Pig’s Perks

These are Perks which start off only appearing in The Pig’s Bloodweb . After achieving Level 30, Teachable versions of these Perks can be found:

  • Hangman’s Trick — Level 30
  • Surveillance — Level 35
  • Make Your Choice — Level 40

Once obtained, other Killers will be able to find The Pig’s Perks in their respective Bloodwebs from that point onwards.

Hangman’s Trick

Unlocks potential in your Aura-reading ability and your ingenious modifications to Hooks alert you of tampering.

  • Gain a Loud Noise notification whenever a Survivor begins sabotaging a Hook.
  • While carrying a Survivor, see the Aura of any Survivor within 2/4/6 metres of any Hook.

«No excuses, no equivocations… No crying.» — Amanda Young

Surveillance

Unlocks potential in your Aura-reading ability.

The Auras of regressing Generators are highlighted in white.

If the Regression process is interrupted on a Generator, its Aura will be highlighted in yellow for 8/12/16 seconds.

Surveillance increases the audible range of Survivors’ Generator-repairing noises by 8 metres.

«Are you gonna behave?» — Amanda Young

Make Your Choice

Each time a Survivor is rescued from a Hook when you are at least 32 metres away, Make Your Choice activates:

The Rescuer suffers from the Exposed Status Effect for the next 40/50/60 seconds.

Make Your Choice has a cool-down of 40/50/60 seconds.

«You’d be surprised what tools can save a life.» — Amanda Young

The Oni

Yamaoka’s Wrath

The desire to destroy weaker bloodlines shaped into a literal force.

YAMAOKA’S WRATH:Absorption Mode:
Absorb Blood Orbs left by your injured foes.

Press and hold the Power button to absorb Blood Orbs in the environment and fill your Power gauge.When your Power gauge is full, press and hold the Active Ability button to initiate Blood Fury.

Blood Fury:
While Blood Fury is active, The Oni becomes lethal and gains access to additional abilities: Demon Dash and Demon Strike.

SPECIAL ABILITY: Demon Dash
Press and hold the Power button while Blood Fury is active, to perform a Demon Dash. This ability allows The Oni to cover large distances rapidly.

SPECIAL ATTACK: Demon Strike
Press and hold the Attack button while Blood Fury is active, to perform a Demon Strike in the direction you are facing. Demon Strike has an extended Lunge range and successful hits immediately put healthy Survivors into the Dying State .

The Cannibal

Bubba’s Chainsaw

An incredibly powerful and heavy Chainsaw which sank its teeth into countless victims.A suitable birthday gift for The Cannibal.

BUBBA’S CHAINSAW:
The Cannibal starts the Trial with 3 Charges.

SPECIAL ABILITY: Chainsaw Sweep
Press and hold the Power button to consume one Charge and perform a Chainsaw Dash for 2 seconds that can hit multiple targets.Survivors hit during a Chainsaw Dash are put into the Dying State .

Additional Chainsaw Dashes
Press the Power button again during the Chainsaw Dash window to consume another Charge and extend the Chainsaw Sweep by another Chainsaw Dash.

  • Resets the Chainsaw Sweep timer to 2 seconds.
  • Increases the Chainsaw Sweep cool-down by 1 second per charge.

Charges replenish while Bubba’s Chainsaw is not in use.

Tantrum
The Tantrum meter slowly fills when revving Bubba’s Chainsaw.Once the meter is full, or after hitting an obstacle during a Chainsaw Sweep, The Cannibal unleashes a Tantrum, wildly slashing out and damaging any Survivors in close proximity, putting them into the Dying State .

  • Tantrum duration increases by 1 second for each Charge that was consumed.
  • Lose any remaining Charges.
  • Movement speed.

The Tantrum meter decreases when Bubba’s Chainsaw is not in use and completely depletes during a Chainsaw Sweep.

Customisation

Players may customise their Character by choosing one outfit style from each category. Blood-stained attire is obtained after The Pig reaches Level 50 and prestiges.

The Pig’s attire includes:

Base Cosmetics

Default

Icon Name Body Rarity Description
Pig Head Common A rotting pig’s head with runlets of blood trickling from its eye holes and nostrils.
Red Cloak Common The attire of a devoted disciple.
Hidden Blade Common A razor-sharp blade, attached to a mechanical contraption that can conceal or extend it.

Prestige

Icon Name Body Rarity Description Additional Notes
Bloody Pig Head Rare A bloody pigs head with runlets of pus trickling from its eye holes and nostrils. 3rd Prestige Reward
Bloody Cloak Rare The blood-drenched attire of a zealous disciple. 2nd Prestige Reward
Bloody Hidden Blade Rare A bloodstained blade, attached to a mechanical contraption that can conceal or extend it. 1st Prestige Reward

In-game store

Outfits
Expand to view content
Icon Name Rarity Description Contents Collection Price
Test Subject Very Rare She comes as a friend, dressed to blend in. Then the games begin. Second Chance

Hidden Horror

The Saw

The Games Continue

1080

Pig Leather Very Rare Pigskin is tough and hardwearing, as long as you can tan it before it rots. Bloated Pig Head

Biker’s Gear

Twisted Trefoil Blade

The Games Continue

1188

Deceiver Very Rare Slaughter is an art requiring razor sharp wit and deception. Probable Cause

Genuine Cool

Tactical Excellence

True Swine

1080

Masks
Expand to view content
Icon Name Rarity Description Outfit Collection Price
Second Chance Very Rare Now, in this place, Amanda has another chance. She’ll prove that her way is the right way. Test Subject The Games Continue

400

Bloated Pig Head Very Rare The skin of a pig’s head has a translucent, waxy quality. It is well decomposed and rotten inside, like it’s wearer. Pig Leather The Games Continue

440

Probable Cause Very Rare Comfort comes in all styles and shapes. A freshly skinned pig head makes all the difference. Deceiver True Swine

400

Bodies
Expand to view content
Icon Name Rarity Description Outfit Collection Price
Hidden Horror Very Rare Red shirt with detached sleeves keeping her blade hidden as she reaches the final stages of her own, failed, game. Test Subject The Games Continue

400

Biker’s Gear Very Rare Overall protection, for when the Test Subjects fight back. Pig Leather The Games Continue

440

Genuine Cool Very Rare A comfortable jacket to spend free time or chase down pigs in the slaughter bin. Deceiver True Swine

400

Weapons
Expand to view content
Icon Name Rarity Description Outfit Collection Price
The Saw Very Rare A rusted and jagged saw blade, crudely carved from steel. If the wound doesn’t kill them, the tetanus will. Test Subject The Games Continue

400

Twisted Trefoil Blade Very Rare An ornate design, combining three razor-sharp blades into one weapon. Pig Leather The Games Continue

440

Tactical Excellence Very Rare A tactical blade salvaged and reworked into a highly effective eviscerating tool that straps around the arm. Deceiver True Swine

400

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