Bloodmoon:creatures
Содержание:
- Церемония Ристаага
- Сухой форт
- Grahl[edit]
- Trivia
- Bears[edit]
- Нападение на деревню скаалов
- Навигация
- Contents[]
- Великая Охота
- Special[edit]
- Horkers[edit]
- References
- Trivia[]
- Tusked Bristlebacks[edit]
- Stats[edit]
- Tribunal Temple Quests[edit]
- Spriggans[edit]
- Rieklings[edit]
- Notes[edit]
- Other Appearances
- Trivia
- Medium Armor[edit]
Церемония Ристаага
Награда: Заклинание «Призвать Медведя»
Шаман попросит поговорить с охотником Рольфом Длинным Зубом и помочь ему охотится на Спиритического медведя. Рольф находится на западном берегу озера Фьялдинг в лесу на поляне
Внимание: этот квест надо сделать ночью до наступления рассвета, так что стоит поговорить с охотником часов в 9. После разговора с Рольфом, следуем за ним
Неожиданно послышится крик, и Рольф попросит проверить, что случилось. За камнем справа мы найдем тело одного из помощников. Возвращаемся и докладываем об этом Рольфу. Идем дальше, послышатся еще какие-то звуки. Проверяем второй камень слева – очередной труп. Возвращаемся к Рольфу и идем дальше. Через некоторое время со спины нападут 3 оборотня. Отомстим за товарищей! Теперь остался Спиритический медведь. Он выбежит через несколько наших шагов – никуда бежать не надо. Убиваем его и забираем сердце. Бежим обратно к шаману, и тот награждает нас заклинанием Призыва Медведя.
Сухой форт
Награда: 3 зелья лечения обычных недугов
После получения задания и расспрашивания деталей идем в правую от Кариуса комнату, где на полочке «одалживаем» флин. 😉 Потом говорим с любым охранником, который почувствует аж сквозь бутылку запах алкоголя и попросит выпить. Ну не по-русски пить одному, наливаем и ему. Потом расспрашиваем своего «собутыльника» и выясняем подробности. Снова идем к Кариусу. Тот удивится и пошлет нас к священнику Антониусу Нункиусу. Выходим из Главных помещений и идем налево, в Святилище Имперского Культа. Там, на первом этаже, находим нашего священника и говорим на тему «сухого форта». Через несколько сообщений он попрощается и не будет больше на эту тему говорить. Что ж, выходим и идем налево, в Арсенал, по винтовой лестнице на второй этаж и в правую дверь. Видим закрытый стол, открываем и видим… алкоголь, в таком количестве, что на месяц запоя хватит. Скрепите волю и воздержитесь от возлияния. Снова идем к священнику Антониусу. Говорим на тему «нет поставок» и далее, если Вы добрый человек, выбираем пункт «твоя тайна умрет вместе со мной», если нет, то другой. Итог один: идем к Кариусу и получаем зелья.
Grahl[edit]
Grahl
- «I have heard them called that. We do not know what they really are. Perhaps an evil spirit, perhaps a great beast. Whatever they are, they are dangerous. Their claws and tusks rend armor and tear flesh. They will attack alone or in packs. Take care when they are near.» — A Skaal
Description: A strange huge creature that lives underground. Little is known about it.Found: Occasionally found in some ice caves.
Creature | Drops | Attacks | Soul | ||||||
---|---|---|---|---|---|---|---|---|---|
GrahlBM_ice_troll | nothing | 500 | — | — | — | — | — |
|
100 (Common) |
Lightkeeper GrahlBM_ice_troll_sun(Halls of Penumbra duringThe Ritual of the Sun) | Flaming Eye of the Lightkeeper | 700 | — | — | — | — | — |
|
|
Deadly GrahlBM_icetroll_FG_Uni(Castle Karstaag, Caverns of Karstaag) | Grahl Eyeball | 600 | 1-5 | 100 | 100 | 100 | 100 |
|
300 (Grand) |
Fearsome GrahlBM_ice_troll_tough(Fjell) |
Grahl Eyeball Gold |
50 | — | — | — | — | — |
|
50 (Lesser) |
* This ability is turned off if the Grahl is receiving Fire Damage.
Trivia
- An odd exception to the Blood Moon failing to trigger at midnight while in is during the first fight against . If midnight strikes on a Blood Moon night during this first battle, Calamity Ganon’s health will refill to maximum as if neither nor the had done him any damage. Strangely, this exception does not apply to the battle against .
- The sky turning red at 11:50 PM also occurs when Dark Beast Ganon reveals its core, allowing Link to deal the final blow.
- When the console is using 90% or more of its system memory, a panic Blood Moon can be triggered as part of a garbage collection routine. This allows the console to clean up its system memory and restore performance to an optimal state. This can occur at any time of day and is otherwise no different than a naturally occurring blood moon.
Bears[edit]
Grizzly Bearedit
Grizzly Bear
- «Bears are but one of the sacred creatures the All-Maker has blessed us with. They embody the warrior’s strength, and some of the Skaal can even summon them to fight by their sides.» — A Skaal
Description: This dark red furred bear is the weakest to be found on Solstheim, but is nevertheless an impressive creature, much larger than the average adventurer, especially when standing up on its rear feet.Found: All over Solstheim in the woods as well as in some ice caves.
Creature | Drops | Attacks | Soul | |||||
---|---|---|---|---|---|---|---|---|
Grizzly BearBM_bear_black | Bear Pelt | 150 | 1−5 | — | — | — | 100 (Common) |
|
Grizzly BearBM_bear_black_summon(Created by the Summon Bear spell) | 200 | |||||||
Grizzly BearBM_bear_black_fat(Legge) |
Ring of Wizard’s FireBear Pelt 2 x Human Flesh |
|
||||||
Grizzly BearBM_bear_black_Claw_UNIQ | nothing | 50 | — | 50 (Lesser) |
Plague Bearedit
Plague Bear
- «Lots of them around this island. Some of them are pretty nasty, even diseased. Doesn’t pay to mess with them, though their pelts can be valuable, I hear.» — A guard at Fort Frostmoth
Description: Of similar size to the grizzly bear, this beast is more resistant against the surrounding nature than its cousin, and known to carry diseases.Found: All over Solstheim.
Creature | Drops | Attacks | Soul | |||||
---|---|---|---|---|---|---|---|---|
Plague BearBM_bear_brown | Bear Pelt | 180 | 1-5 | — | — | 50 |
|
100 (Common) |
Snow Bearedit
Snow Bear
- «They’re big, and deadly! Their claws and teeth can freeze the flesh of an enemy.» — A drunkard at the mead-hall in Thirsk.
Description: This magnificent beast can only be found in a few locations on Solstheim. It is perfectly adapted to its cold habitat and must be feared for its brutal attacks.Found: Five locations in the Hirstaang Forest :
- In the snow-covered ground that runs southeast from the Sun Stone
- Same area as above, but further southeast
- At the southern tip of the large area of snow-covered ground, west of Fort Frostmoth
- Same area as above, at a small round patch of snow a little further west, near the stone arch
- At the edge of the snowy area west of Raven Rock
Creature | Drops | Attacks | Soul | |||||
---|---|---|---|---|---|---|---|---|
Snow BearBM_bear_snow_unique(Hirstaang Forest, 4 locations) | Snow Bear Pelt | 300 | — | −50 | 20 | — |
|
50 (Lesser) |
Spirit BearBM_bear_SPR_UNIQUE(Lake Fjalding during The Ristaag or Disrupt the Skaal Hunt) |
Heart of the Spirit Bear | 750 | — | — | — | — | ||
The Good BeastBM_bear_be_UNIQUE(Involved in The Ritual of Beasts) | Chitin Arrow | 900 | 5 | — | — | — |
Нападение на деревню скаалов
Награда: нет
Когда мы вернемся к Клыку Сердца, он нам ни направления на следующее задание, ни награды не даст. Однако при выходе из зала нас ожидает сюрприз – деревня подверглась атаке оборотней. Перебейте тварей, только не задевайте охранников, они слишком болезненно к этому относятся. Теперь оборотни будут встречаться регулярно, против них особенно эффективно серебряное оружие. После убиения оборотней, поговорите с охраной. Те отошлют нас к Тарсену, но когда войдете в Большой зал, никакого Тарсена там не будет, а вместо него два оборотня. Тут нас обязательно заразят ликантропией, даже если есть сопротивляемость. На выходе поговорите с шаманом. Тот скажет о болезни ликантропии. Если Вы не вылечитесь в течение 3-х дней, то смотрите прохождение за оборотня. Или же вылечитесь обычным зельем. Если Вы вылечились, то поговорите с шаманом Корстом, который обзовет нас Блодскаалом и даст дом казненного Полурукого. Далее у него узнаем следующее задание.
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Contents[]
Characters
Anytime:
- The Groom
- The Bride
- Blood Zombie
- Drippler
On a Corruption world:
- Corrupt Bunny
- Corrupt Goldfish
- Corrupt Penguin
On a Crimson world:
- Vicious Bunny
- Vicious Goldfish
- Vicious Penguin
From Fishing:
- Wandering Eye Fish
- Zombie Merman
During Hardmode:
- Clown
- Chattering Teeth Bomb
From Fishing during Hardmode:
- Hemogoblin Shark
- Blood Eel
- Dreadnautilus
- Blood Squid
Unique Drops
Banners:
- The Groom Banner
- The Bride Banner
- Corrupt Bunny Banner
- Corrupt Goldfish Banner
- Corrupt Penguin Banner
- Blood Zombie Banner
- Drippler Banner
- Vicious Bunny Banner
- Vicious Goldfish Banner
- Vicious Penguin Banner
- Wandering Eye Fish Banner
- Zombie Merman Banner
Hardmode Banners:
- Clown Banner
- Hemogoblin Shark Banner
- Blood Eel Banner
- Dreadnautilus Banner
- Blood Squid Banner
From Corrupt Bunnies and Vicious Bunnies:
From Corrupt Penguins and Vicious Penguins:
From Corrupt Bunnies during Windy Days:
From Vicious Bunnies during Windy Days:
From The Groom:
- Top Hat
- Brain
From any Enemy or NPC (Dropped in Hardmode only):
From Dreadnautilus:
- Sanguine Staff
- Blood Moon Monolith
From Hemogoblin Shark:
From Blood Eel:
From The Bride:
- Wedding Veil
- Wedding Dress
From any Blood Moon Enemy:
From any Blood Moon Enemy caught during fishing:
From Hemogoblin Shark & Blood Eel:
From Wandering Eye Fish & Zombie Merman:
- Blood Rain Bow
- Vampire Frog Staff
- Chum Caster
From Drippler & Blood Zombie:
- Money Trough
- Shark Tooth Necklace
From Clown (In Hardmode only):
- Bananarang
- Trifold Map
From Vegetation:
From Fishing:
For Sale
From Clothier:
- Mime Mask
- Fallen Tuxedo Shirt
- Fallen Tuxedo Pants
- George’s set
- Fabulous set
From Zoologist:
From Dryad:
- Vile Powder(if world has Corruption)
- Corrupt Seeds(if world has Corruption)
- Corrupt Grass Wall(if world has Corruption)
- Vicious Powder(if world has Crimson)
- Crimson Seeds(if world has Crimson)
- Crimson Grass Wall(if world has Crimson)
- Sparkly Wings(if world is Hardmode)
From Arms Dealer:
- Silver Bullet
- Tungsten Bullet
From Dye Trader:
From Cyborg:
- Rocket II
- Cluster Rocket II
From Merchant:
From Painter:
From Steampunker:
- Purple Solution(if world has Corruption)
- Red Solution(if world has Crimson)
From Skeleton Merchant:
Music
- https://terraria.fandom.com/wiki/File:Music-Eerie.mp3
- https://terraria.fandom.com/wiki/File:Music-Eerie_(Otherworldly).mp3
Великая Охота
Награда: Кольцо Гирцина и другая вещь в зависимости от условий
И действительно, как только мы ляжем спать, на нас нападут оборотни и заберут в ледник Мортраг. Там мы очнемся в камере, и перед нами будет стоять Владыка даэдра Гирцин. После своего монолога он исчезнет, а мы пройдем в дверь за ним. В качестве дичи были выбраны Карстааг, мы, Клык Сердца и старый знакомый Фальх Кариус. В первом лабиринте мы последнего и встретим. Не стоит его убивать, лучше зачистите лабиринт вместе, т.к. оборотни тут гораздо сильнее. Основная цель: найти сундук с ключом, открывающий дверь во внутреннее кольцо. Тут Кариус нас покинет, рассказав о том, что с Клыком Сердца дело нечисто. Кариус выберется, не волнуйтесь. 😉
Во внутреннем кольце нас ждет Клык Сердца. Он тоже предложит присоединиться. В случае отказа он примет облик оборотня и нападет на нас, в случае согласия он нападет чуть позже, когда обнаружится пустой сундук (без ключа), т.к. Клык уже забрал его. Убейте его, и к Вам перейдет уникальный артефакт – кольцо Гирцина. Оно позволяет превращаться в оборотня по собственному желанию. Сквозь лабиринт и толпы оборотней прорубаем себе путь в зал Егеря.
Зал Егеря не лабиринт, это просто большая арена с большим стремным парнем в центре. Карстааг особо церемониться не будет, так что стоит подготовиться к серьезной схватке.
После победы надо полечиться, сохраниться и подготовиться к финальной схватке. После всех приготовлений подходим к порталу на другом конце арены, где появится Гирцин. Он произнесет пафосную речь и спросит о главном качестве охотника: Сила, Скорость или Хитрость. От этого зависит, в каком обличье он будет драться и какой трофей получит победитель (т.е. мы). Вот варианты:
- Сила – обличье рогатого медведя, трофей: амулет +10 к силе и +15 к атаке.
- Скорость – обличье рогатого волка, трофей:амулет +10к скорости и +15 к атлетическим и акробатическим способностям.
- Хитрость – в человекоподобном обличье, трофей: Копье Охотника 40-60 урона, паралич 10 сек., отравление и облегчение веса.
Special[edit]
Ettiene of Glenmoril Wyrdedit
A mysterious large raven
- «%PCName, did you hear about the raven at the Altar of Thrond? It’s enormous! They’re saying it’s a sign that the Witches have come to Solstheim…» — Odd Rumor by Helena
Description: This strangely large raven appears at a certain time on Solstheim.Found: At the Altar of Thrond.
Creature | Drops | Attacks | Soul | |
---|---|---|---|---|
Ettiene of Glenmoril Wyrdglenmoril_ravenglenmoril_raven_cave | Rat Meat | 10000 |
|
10 (Petty) |
- Notes
Ettiene is normally found as an Imperial woman.
Hircineedit
Hircine’s Aspect of Guile |
Hircine’s Aspect of Speed |
Hircine’s Aspect of Strength |
- «You are now irrevocably involved in the Bloodmoon Prophecy and it’s a fight for survival.» — Korst Wind-Eye
Description: These creatures represent the Daedric Prince Hircine during his hunt on the mortal plane.Found: Mortrag Glacier, Huntsman’s Hall
Creature | Drops | Attacks | Soul | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Hircine*BM_hircineBM_hircine2 | nothing | 50 | — | — | — | — | — | — | — | 50 (Lesser) |
|
Hircine’s Aspect of GuileBM_hircine_huntaspect |
Spear of the Hunter A Glowing Key |
1850 | 4 | 75 | 100 | 50 | 100 | 100 | 50 |
|
100 (Common) |
Hircine’s Aspect of SpeedBM_hircine_spdaspect |
Hunter’s Amulet of Speed A Glowing Key |
5 | — |
|
|||||||
Hircine’s Aspect of StrengthBM_hircine_straspect |
Hunter’s Amulet of Strength A Glowing Key |
2000 | — |
|
*These two versions of Hircine are seen only during cutscenes, and cannot be attacked.
Karstaagedit
Karstaag
- «I have met the master of that place, though I hope never to meet him again.» — Captain Falx Carius
Description: This frost giant is probably the largest creature on Solstheim, and unfortunately on the same mission as yourself.Found: During Hircine’s hunt.
Creature | Drops | Attacks | Soul | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Karstaagbm_frost_giant | nothing | 1500 | 4 | 100 | 50 | 100 | 100 | 50 |
|
100 (Common) |
*This ability is turned off if Karstaag is receiving Fire Damage.
The Udyrfrykteedit
The Udyrfrykte
- «The Udyrfrykte? That’s a children’s tale, meant to scare the wee ones to get them in bed. Don’t believe everything you hear.» — Reinhardt Red-Spear
Description: A dreadful monster that dwells in an ice cave and has a taste for human flesh.Found: Lair of the Udyrfrykte.
Creature | Drops | Attacks | Soul | ||||||
---|---|---|---|---|---|---|---|---|---|
The UdyrfrykteBM_udyrfrykte(Involved in the Massacre at the Mead hall) | Nord Leg (blunt weapon)Heart of the Udyrfrykte | 1000 | 100 | 100 | 100 | 100 | 100 | 250 (Grand) |
Horkers[edit]
Horker in its habitat |
The Swimmer |
- «Another of the All-Maker’s wondrous creations. These creatures provide a great deal for our people. They are strong swimmers and fierce fighters, on land and in the sea.» — A Skaal
Description: A peaceful sea animal that is typical for the seaside of Solstheim. However, it will turn hostile if you get too close and will chase you even onto land.Found: Common at the northern seaside, in the rivers and the lakes.
Creature | Drops | Attacks | Soul | ||
---|---|---|---|---|---|
HorkerBM_horker | Horker Tusk | 100 | 100 | 80 (Common) |
|
HorkerBM_horker_large | |||||
The SwimmerBM_horker_swim_UNIQUE(Island off-shore from Moesring Mountains during The Ritual of Water) |
500 | — | 50 (Lesser) |
||
HorkerBM_horker_deadThese begin showing up in Moesring Mountains and Felsaad Coast regions duringThe Ristaag or Disrupt the Skaal Hunt quests |
— | 0 (None) |
References
- ↑ «Whenever the clock strikes midnight on unlucky nights, the sky turns blood red. That’s the blood moon. When that happens, monsters come back to life, no matter how many times you’ve defeated them. It’s happened for so long now that no one really pays it any mind, but I have no plans to give up on my research.» — (Breath of the Wild)
- «Under a Red MoonHyrule Ridge» — (Breath of the Wild)
- ↑ Creating a Champion pg. 406
- «… Link… Link… Be on your guard. Ganon’s power grows…it rises to its peak under the hour of the blood moon. By its glow, the aimless spirits of monsters slain in the name of the light return to flesh. Link…please be careful.» — (Breath of the Wild)
- «The blood moon rises once again. Please be careful, Link…» — (Breath of the Wild)
- «Sometimes you’ll witness incredible success in your cooking adventures. When this happens, the strength and duration of your cooked food’s effects will increase well beyond normal. Using more than the usual number of ingredients is a sure way to boost the effects of your food. But I’ve also heard rumors that the light of the red moon can have a positive effect on your cooking as well.» — (Breath of the Wild)
- , YouTube.
- «The hour of the Blood Moon… it is then that Calamity Ganon’s power waxes fully. Stronger enemies await in these extremely grueling battles. Do you dare challenge them?» — (Hyrule Warriors: Age of Calamity)
- , YouTube.
- Leoetlino, , Zeldamods.com (Wiki Webpage).
Trivia[]
- In real life, the Moon appears red during a lunar eclipse, which is sometimes referred to as a «Blood Moon». As sunlight passes into the shadow through the atmosphere, the Moon is given a red/orange color due to the amount of air the light passes through. This is the same phenomenon that gives sunsets and sunrises such colors.
- When a real Blood Moon occurred on April 14, 2014, a warning was jokingly announced on the official Terraria forums.
- During a Blood Moon, all female NPCs except the Party Girl and the Princess use more irritable or aggressive dialogue than normal. This is a reference to the fact that some women in real life become irritable or aggressive due to premenstrual syndrome. Both the menstrual cycle
Female player characters are not subject to such changes — all dialogue between the player and NPCs is as normal for blood moons and the player is not implied through the NPCs to appear more irritable.
and the real-world Moon cycle occur approximately every 28 days.
Tusked Bristlebacks[edit]
Tusked Bristleback
- «The Tusked Bristleback is a mystery to us. It is a natural being, created by the All-Maker, but it is a cruel and vicious animal. The Rieklings use them as mounts, and have bred the creatures to be even more warlike and dangerous.» — A Skaal
Description: The wild boar can be found in the coldest regions of Solstheim. Aggressive and mean, resistant against most influences and a fierce fighter too. Often comes in packs and should be avoided.Found: Common in the colder northern and northwestern region of Solstheim.
Creature | Drops | Attacks | Soul | ||||
---|---|---|---|---|---|---|---|
Tusked BristlebackBM_frost_boar | Bristleback Leather | 200 | 100 | 100 | 100 | 150 (Greater) |
Stats[edit]
Most Werewolves seen in the game are actually NPCs, not creatures.
Creature Werewolvesedit
Creature | Drops | Attacks | Soul | ||||
---|---|---|---|---|---|---|---|
Werewolf InnocentBM_werewolf_ritual(Involved in the Rite of the Wolf Giver) | Guar Hide (40% chance) | 300 | — | — | — | 20 (Petty) |
|
Werewolf *BM_werewolf_default | nothing | 38 | 20 (Petty) |
* This one seems to be a non-implemented test creature. It doesn’t even have any attack animations, so all it can do is walk around. It is also not referenced within the construction set.
NPC Werewolvesedit
All NPC Werewolves are scripted, mainly for changing their form during nighttime. Because they are NPCs, they cannot be soultrapped, but they can fulfill your need for a nightly kill if you are in werewolf form. Apart from being werewolves, they all keep their individual abilities during their transformation.
NPCs marked with disease are contagious with Sanies Lupinus, the Werewolf Blood disease, which not only drains the fatigue but also infects one with Lycanthropy.
Creature | Attacks | ||||||||
---|---|---|---|---|---|---|---|---|---|
Werewolves found in the wilderness Script:Werewolfwilderness | |||||||||
Wandering Lunaticbm_werewolf_wild01, Level 65, Nord Barbarian | 420 | 1 | — | 100 | — | 50 | — | — | |
Wandering Lunaticbm_werewolf_wild02, Level 65, Orc Barbarian | 420 | 1 | — | — | — | — | 25 | — | |
Insane Wandererbm_werewolf_wild03, Level 99, female Dark Elf Barbarian | 590 | 1 | 75 | — | — | — | — | — | |
Insane Wandererbm_werewolf_wild04, Level 65, female Nord Barbarian | 500 | 1 | — | 100 | — | 50 | — | — | |
Gibbering Lunaticbm_werewolf_wild05, Level 87, Breton Barbarian | 530 | 1 | — | — | — | — | 50 | — | |
Gibbering Lunaticbm_werewolf_wild06, Level 88, Breton Barbarian | 535 | 1 | — | — | — | — | 50 | — | |
Wandering Idiotbm_werewolf_wild07, Level 75, Imperial Barbarian | 535 | 1 | — | — | — | — | — | — | |
Confused Lunaticbm_werewolf_wild08, Level 55, Imperial Battlemage | 500 | 1 | — | — | — | — | — | — | |
Wandering Lunaticbm_werewolf_wild09, Level 55, Nord Barbarian | 500 | 1 | — | 100 | — | 50 | — | — | |
Confused Lunatic *bm_werewolf_wildernessC, Level 65, Nord Barbarian | 500 | 1 | — | 100 | — | 50 | — | — | |
*Only ever found in Connorflenge Barrow | |||||||||
2 Wolves during the Skaal attack inside the Greathall are based on: | |||||||||
WerewolfBM_werewolf_skaal2a, Level 50, Argonian Acrobat | 337 | — | — | — | 100 | — | — | 75 | |
10 Wolves during the Ceremony in the Tombs of Skaalara, Quest:BM_Ceremony1, The Totem of Claw and Fang are based on: | |||||||||
Werewolfwerewolf_ceremony, Level 35, Argonian Acrobat | 255 | — | — | — | 100 | — | — | 75 | |
3 Wolves during the Bearhunt, The Ristaag are based on: | |||||||||
Werewolfwerewolf_bearhunt, Level 35, Argonian Acrobat | 255 | — | — | — | 100 | — | — | 75 | |
4 Wolves capture the player in his/her sleep for the start of the hunt, Quest:BM_WildHunt, Hircine’s Hunt | |||||||||
WerewolfBM_werewolf_wildhunt, BM_werewolf_wildhunt2, BM_werewolf_wildhunt3, BM_werewolf_wildhunt4, Level 50, Argonian Acrobat | 337 | — | — | — | 100 | — | — | 75 | |
31 Wolves during Hircine’s Hunt inside the Labyrinth, Hircine’s Hunt are based on: | |||||||||
Hound of HircineBM_werewolf_maze1, Level 70, Argonian Acrobat | 700 | — | — | — | 100 | — | — | 75 | |
1 Wolf at the Altar of Thrond, Rite of the Wolf Giver is based on: | |||||||||
Female Nord Innocentwolfender_f_nord, Level 1, Nord Commoner | 1 | — | — | 100 | — | 50 | — | — |
Tribunal Temple Quests[edit]
General Quests and Information |
Tuls Valen’s Quests, Ald’ruhn Temple |
|
Endryn Llethan’s Quests, Vivec High Fane |
|
Tharer Rotheloth’s Quests, Molag Mar Temple |
|
Uvoo Llaren’s Quests, Ghostgate Temple |
|
Archcanon Tholer Saryoni’s Quests, Vivec High Fane |
|
Spriggans[edit]
Spriggan
- «The tree spirits of this island. When the All-Maker breathed life into the creatures of the land, his Breath blew through the trees as well. Some of these trees kept a part of this life, and these are the spriggans you see today.» — A Skaal
Description: These spirits of the icy forest are like the local trees: strong and resistant. Protecting the woods against intruders, they fight anyone coming near and are feared greatly because they cannot be killed easily.Found: Common in the greener southern region of Solstheim.
Creature | Drops | Attacks | Soul | |||||||
---|---|---|---|---|---|---|---|---|---|---|
SprigganBM_spriggan_co1, BM_spriggan_co2,BM_spriggan_co3, BM_spriggan_co4In and around Raven Rock during the Razing the Forest quest |
Ripened Belladonna BerriesHeartwood (rarely) | 200* | 1−5 |
−50−50 50 |
— — 100 |
— 100 200 |
— — 100 |
— 100 200 |
350 (Grand) |
|
SprigganBM_spriggan | ||||||||||
SprigganBM_spriggan_st_UNIQUE(Five of them in the Isinfier Plains during The Ritual of Trees) |
nothing | — | — — 100 |
— — 100 |
— 100 200 |
— — 100 |
— 100 200 |
A Spriggan resurrecting itself
- Notes
- Spriggans will self-resurrect completely the first two times you kill them. Each time, they come back bigger, and with more resistance. As a result, you can harvest three souls from them if you Soultrap them each time. This makes them the most convenient source for high-end soul gem filling for long-lasting weapon enchantments, especially if one is saving maximum-value souls (Golden Saints, Ascended Sleepers) for Constant Effect enchantments.
- If you kill a spriggan once and immediately loot its body you can dispose of its corpse and it won’t resurrect again, but it won’t count as being killed (so don’t do it during a quest where you have to kill spriggans). It does not appear possible to loot a spriggan corpse between its second and third lives, as it starts to self-resurrect without any delay.
Rieklings[edit]
Riekling (with background area) |
Riekling Raider (a Riekling riding a Tusked Bristleback) |
- «Foul creatures. Some call them the Falmer, claim they are related to the other elves. This I do not know, but they are vile. Some are intelligent enough to speak, but they speak only nonsense.» — A Skaal
Description: These little creatures reside in the coldest region of Solstheim and are often met in packs of five or more. While one is easy to fend off, a group can be a deadly threat. The Raider in particular is dangerous because it possesses a reflect ability and tends to be found in large groups.Found: Common in the colder northern and northwestern region of Solstheim.
Creature | Drops | Attacks | Soul | ||||
---|---|---|---|---|---|---|---|
RieklingBM_riekling | Riekling BladeRiekling ShieldRandom Loot | 100 | 100 | — | — | 100 (Common) |
|
RieklingBM_riekling_be_UNIQUE1BM_riekling_be_UNIQUE2BM_riekling_be_UNIQUE3BM_riekling_be_UNIQUE4BM_riekling_be_UNIQUE5(Attacking The Good Beast duringThe Ritual of Beasts) | Rusted Riekling BladeRiekling Shield | — | |||||
DulkBM_riekling_Dulk_UNIQUE(Castle Karstaag, Throne Room) | Riekling BladeRiekling Shield | 200 | |||||
KrishBM_riekling_Krish_UNIQU(Castle Karstaag, Caverns of Karstaag) | |||||||
RieklingBM_riekling_be_UNIQUE(nowhere?) | Riekling Shield | ||||||
Riekling BoarmasterBM_riekling_boarmaster(Frossel) | Nordic Silver AxeRiekling ShieldRandom Loot | 250 | 100 | ||||
RieklingBM_riekling_st_UNIQUE(Isinfier Plains during The Ritual of Trees) | Riekling ShieldStrange Seeds | 300 | — | 50 (Lesser) |
|||
Riekling Raider**BM_riekling_mounted | Bristleback LeatherRiekling LanceRiekling ShieldRandom Loot | 400 | 100 | 100 | 60 |
|
150 (Greater) |
** While the Riekling Raider may appear to be two creatures, a Riekling mounted on a Tusked Bristleback, they are for all practical purposes one creature. The rider can never be separated from his mount, even in death.
Notes[edit]
- Even if a Werewolf is under the influence of a player’s Command Humanoid spell, there is a high chance that a nearby NPC will attack the brainwashed Werewolf and vice-versa, even if the other NPC is itself a Werewolf. To avoid potential bloodshed, cast a Calm Humanoid or Command Humanoid spell with a radius effect at all participating combatants.
- Other than the player and a few other NPCs, the majority of the Werewolves present in the Bloodmoon expansion are permanently trapped in beast form and never revert to a humanoid shape, whether it is day or night.
- Any NPC will engage in combat with you on sight if you are a werewolf, regardless of their . This even includes those with a fight value of zero, who would normally only engage if attacked first. Lower level NPCs or those with a high may run away instead, but a combat situation is always unavoidable when encountering NPCs as a werewolf.
Other Appearances
Hyrule Warriors: Age of Calamity
Non-Canon Information
During the Scenario «All Hyrule, United», a Blood Moon rises following the Divine Beasts bombarding Calamity Ganon with their lasers after Zelda banished the protective barrier, reviving all monsters that were slain during the course of the battle, then revived half of the monsters after they were re-killed by the Warriors. After the united forces of Hyrule broke through the Calamity’s forces, the Blood Moon remained in the sky until Calamity Ganon was sealed again.
Following the completion of the last Scenario and the start of the postgame, Blood Moons start appearing. They turn Scenarios into Blood Moon Battlefields. These Blood Moon Battlefield events enhance the enemies of past Scenarios, one Scenario per waxing, changing the icon of the boosted Scenario into a Blood Moon icon, raises the recommended levels by up to sixfold, and colors the map with a red filter. It also improves the quality of Weapon drops, and increases their frequency.
When a Blood Moon rises, it changes the map theme to its «Amid the Calamity» version. Other than doubling the Rupee counts after completing the Scenario battles, including the Divine Beast combat segments, nothing else changes.
It is up to random chance which Scenarios becomes a Blood Moon Battlefield, and the frequency of the Blood Moon waxing is erratic, ranging from a Blood Moon rising immediately after clearing a Blood Moon Battlefield to after several battles. Potentially, a Blood Moon could rise over the same Scenario twice in a row. If players go to Challenge maps or other Scenario maps, it resets the Blood Moon Battlefield.
Trivia
- The Blood Moon theme shares a lot of similarities to most of the Shadow Isles
The symbol of the Blood Moon is a recolored upside down version of the Lunari symbol.
thematic, but with an Ionian twist.
- There are two versions of Blood Moon in League of Legends, one is a celebration in Ionia in the main canon and the other is the alternate fantasy skin universe.
In the original lore, Blood Moon Shen and Blood Moon Akali represent the outfits Shen and Akali wear during the festival.
- Blood Moon Zilean is the figurehead of the Blood Moon cult.
- Blood Moon Twisted Fate is their true leader.
- Blood Moon Jhin is an ink-mage and the master of ceremonies presiding over summoning rituals.
- Blood Moon Sivir, Blood Moon Elise, and Blood Moon Akali are priestesses.
- Blood Moon Yasuo is the ceremonial executioner.
- Blood Moon Shen is a bodyguard to important persons.
- Blood Moon Diana is a cultist who carries lost secrets that even demons don’t know.
- Blood Moon Pyke, Blood Moon Evelynn, Blood Moon Kennen, Blood Moon Talon, Blood Moon Thresh, and Blood Moon Kalista are demons summoned on the night of the Blood Moon.
- Blood Moon Aatrox is the progenitor of all demons: the world-ending creature birthed directly from the Blood Moon.
- The Blood Moon is among the most powerful entities of the multiverse.
Blood Moon Aatrox
Blood Moon Aatrox Prestige Edition
Blood Moon Akali
Blood Moon Diana
Blood Moon Elise
Blood Moon Evelynn
Blood Moon Jhin
Blood Moon Kalista
Blood Moon Katarina and Master Yi
Blood Moon Kennen
Blood Moon Pyke
Blood Moon Shen
Blood Moon Sivir
Blood Moon Talon
Blood Moon Thresh
Blood Moon Tryndamere
Blood Moon Twisted Fate
Blood Moon Yasuo
Blood Moon Zilean
Medium Armor[edit]
Bear Armoredit
Male
Female
Name | ID | Enchant | |||||
---|---|---|---|---|---|---|---|
Bear Boots | BM bear boots | 14.0 | 105 | 50 | 15 | 2 | |
Bear Cuirass | BM bear cuirass | 25.0 | 325 | 150 | 15 | 6 | |
Bear Greaves | BM bear greaves | 10.0 | 220 | 120 | 15 | 4.5 | |
Bear Helmet† | BM Bear Helmet | 4.0 | 100 | 40 | 15 | 2 | |
Bear Left GauntletBear Right Gauntlet | bm bear left gauntletBM bear right gauntlet | 4.0 | 80 | 40 | 15 | 1 | |
Bear Left PauldronBear Right Pauldron | BM Bear left PauldronBM bear right pauldron | 7.0 | 100 | 60 | 15 | 1.6 | |
Bear Shield | BM bear shield | 10.0 | 150 | 100 | 15 | 2 |
† Can be worn by beast races.
Ice Armoredit
Male
Female
During the East Empire Company on Solstheim, you will eventually be told to find Stalhrim which can be used to make Stalhrim armor. Stalhrim Armor (called Ice Armor in the game) is one of the strongest sets of medium class armor. The Ice Shield can be obtained only by doing the Protect Falco or The Assassin quest.
Name | ID | Enchant | |||||
---|---|---|---|---|---|---|---|
Ice Armor Boots | BM_Ice_Boots | 17.0 | 200 | 5000 | 50 | 10 | |
Ice Armor Cuirass | BM_Ice_cuirass | 27.0 | 1000 | 5000 | 50 | 18 | |
Ice Armor Greaves | BM_Ice_greaves | 12.0 | 600 | 1000 | 50 | 10 | |
Ice Armor Helmet† | BM_Ice_helmet | 4.0 | 500 | 2000 | 50 | 17.5 | |
Ice Armor Left GauntletIce Armor Right Gauntlet | BM_Ice_gauntletLBM_Ice_gauntletR | 4.0 | 300 | 1000 | 50 | 10 | |
Ice Armor Left PauldronIce Armor Right Pauldron | BM_Ice_PauldronLBM_Ice_PauldronR | 8.0 | 550 | 12000 | 50 | 1.8 | |
Ice Shield | BM_Ice_Shield | 13.0 | 400 | 1000 | 50 | 40 |
† Can be worn by beast races.