Ранги

Zostań prawdziwym korsarzem

Z Assassin’s Creed IV: Black Flag wykonując tak fantastyczną robotę, przyciągając ludzi do zabawy w morskim boju w XVIII wieku , było tylko kwestią czasu, zanim przybędzie Akcja Marynarki.

Wciąż w Early Access, ta gra pozwala odkrywać Karaiby podczas kultowego wieku żagla , w ogromnym otwartym morzu. Weź swoją łódź, zaatakuj wrogów swojego narodu i zdobądź porty — razem z setkami innych graczy.

Popłyń siedmiu mórz

Developer, Game Labs, wyraźnie wlewają dużo miłości w szczegóły działania Naval. Nawet w stanie Wczesnego Dostępu pozwala odkrywać ogromny świat oparty na mapach morskich z XVIII wieku. Są one wypełnione historycznie dokładnymi portami, portami i miastami, które można odkryć i próbować przejąć.

Pomimo tego ogromnego świata gier, Game Labs odmawiają trzymania ręki. Model żeglarski uwzględnia fale, prąd i pływy, wszystkie mogące zabrać cię daleko. Bez znacznika mapy w czasie rzeczywistym te drobne zmiany w twoim kierunku muszą zostać zrekompensowane za pomocą narzędzi z epoki: kompasów, punktów orientacyjnych i nawigacji niebiańskiej . Przygotuj się na starość.

Rób długie pistolety

Ale to właśnie statek, który ma wysyłać morskie okręty, jest najważniejszym wydarzeniem dla wielu. Te bitwy są przeprowadzane w celu umożliwienia wyjątkowo złożonych starć nawet do 50 okrętów , więc połącz się z innymi członkami swojego narodu i pokonaj wrogów w wielkich flotach. Możesz spodziewać się wielu marnych sojuszy, ale entuzjastycznie uderzając w dźwignię, możesz zostać uznany za pirata — wroga dla wszystkich.

Okręty Marynarki Wojennej są realistycznie modelowane, od prostych kutrów po statki o 100 statkach plus stawki. Dokładnie poruszając się i atakując, większe statki czują się bardziej ospałe, ale mają więcej opcji ofensywnych i defensywnych. W przypadku mniejszych statków może to stanowić poważny problem, ponieważ wykonanie pełnego stopnia z długich dział kambuzów może łatwo unieruchomić bryg, zwłaszcza w przypadku modelu fizyki gry, który pozwala na rykoszety, uszkodzone maszty i inne realistyczne obrażenia .

Gorzki koniec — na razie

Naval Action jest wciąż w fazie wczesnego dostępu i jako taki ma wiele — często zabawnych — błędów. Jednak zespół nieustannie pracuje nad znalezieniem tych wycieków i podłączeniem ich, więc chętni kapitanowie powinni dziś wskoczyć na pokład .

Będziemy mieli pełną recenzję, gdy gry zostaną oficjalnie wydane .

Naval Action — L’Hermione

Naval Action — L’Hermione is a premium consumable ship

Hermione is Concorde-class frigate. She ferried General Lafayette to the United States in 1780 for support to the Americans in the American Revolutionary War.
It’s a beautiful ship, one of the most agile and powerful in its class.

Ship stats
Guns — 46
Crew — 280

About premium consumable vessels.
Premium ships cannot be captured by players or traded. You can request this vessel from the admiralty once a day as long as you dont have the same vessel already in your docks. You will be able to request the frame and planking wood type when ordering a ship. Admiralty requests for this ship will be completed instantly.

Imported DLC ships are perfect if you just want to jump into action quickly, ignoring hauling of resources, just buy guns, repairs and you are good to go.
DLC will appear in your redeemable list after you dock to any port.

Naval Action — Admiralty Connection

Admiralty connection is a consumable premium item that will unlock extra warehouse space, building and docks.

One of the lords of the admiralty is a known supporter of shipbuilders and is looking for patrons to help him support new Navy improvement initiatives. Funds will be used for applications of scientific methods in shipbuilding, improvements of the current vessels of the Navy and introduction of the new models. Patrons of this initiative will be able to use more facilities in the National ports in the Caribbean.

As an admiralty patron you will receive access to:
16 Extra warehouse slots (in every port)
10 Extra docks for your vessels
5 Extra building permits

All content will be automatically added to your account on purchase. Restart of the game will be required.

Servers

There are two Naval Action servers online:

  1. (war) server
  2. (peace) server

PVP and PVE Servers

When creating a character, players must select whether to play on a PVE Server or a PVP Server. Characters cannot be transferred between these two servers. It is strongly suggested that you review a Comparison of PvE and PVP environments before you decide. But briefly…

  • On the PVE server…
    • No Ports may be captured.
    • All combat is player versus controlled vessels.
  • On the PVP server…
    • player vs player battles rage everywhere from the lower Antilles to French Louisiana.
    • You are at risk everywhere and can be attacked by other captains.
    • You can particpate in Port Battles.

Server Maintenance Downtime

Both servers have a daily maintenance downtime starting around 11:20 CET (TBC). Downtime length is typically between 30 and 60 minutes. Downtime can be longer if complex updates are installed. Maintenace is announced in game by several on screen warnings informing the players about the downtime in advance.

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Realities in Naval Action review

The production focuses on the period between XVI and the beginning of XVII century, which is a golden age of the domination of sailing ships, up to the end of Napoleon era. The player receives sailing ships at his disposal. These ships were made in the finest shipyards of those days. At the turn of XVI and XVII centuries, there was a dynamic development of technology. It concerns both the possibility of engineering ships as well as applying new types of weapons in there. To meet the naval standards from the golden age of sailing ships, enter in your steam search engine Naval Action Download and see for yourself these wonderful realities.

While playing, the player has got the opportunity to follow the rivalry of colonial empires in Europe from these times. It includes Great Britain, Spain, and France. The ships built then characterized with beautiful, slim shapes. At the same time they were even more dangerous tools used to dominate the seas. If you want to see on your own eyes how the finest constructions of these times looked like, enter Naval Action Download in Google and admire their incredibly detailed appearance. The graphics was prepared based on Unity engine, thanks to which it presents amazingly. All the sailing ships were mapped in a very precise way. Thanks to that the models of the ships will attract everyone’s eyes. The authors based their projects on authentic appearance of historical ships.

Naval Action system requirements PC

Minimum:

GPU: NVIDIA GeForce GTX 580 or better.RAM: 4 GB System Memory.OS: Windows 7 SP1 (64-bit).CPU: Intel Core i5-4570 (3.2 GHz) or better.GPU RAM: 1 GB Video Memory.Hard Drive Space Required: 2 GB.DX: DirectX 11.Resolution: 720p@30FPS.

Recommend:

GPU: NVIDIA GeForce GTX 660 or better.RAM: 8 GB System Memory.OS: Windows 10 and up (64-bit).CPU: Intel Core i7-3770 (3.4 GHz) or better.GPU RAM: 2 GB Video Memory.Hard Drive Space Required: 2 GB.DX: DirectX 11.Resolution: 1080p@ ~60FPS.

Mechanics in Naval Action sandbox

The gameplay in Naval Action is based on closely mapped model of ship steering. The player can control each and every sail and manage the crew on variety of ways. A high level of realism can be also found in naval battles. During these battles, we will certainly focus on incredibly advanced and very detailed damages system. Take part in naval struggle. Search the phrase skidrow to survive incredible experience while saving your own ship.

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  • Reloaded PC Naval Action forum
  • Full version Naval Action crafting
  • Skidrow Naval Action reloaded game
  • 3DM Naval Action legends

Characteristics

The legendary USS Constitution is a highly popular ship in Naval Action. Currently she is the largest frigate in the game, both in size, armor and armament. She is almost the size of a 3rd rate ship-of-the-line, she is about just as long but not as tall. She behaves like a frigate in handling, as she can build up a good speed and is a bit maneuverable. However, she is not as manoeuvrable or fast as most other frigates. Despite this, she is the only frigate currently that can be armed with 24-pounder long and medium guns, giving her enough firepower to beat any frigate back with ease.

Her weakness is that she does not fare too well against the larger third-rates and first-rates operating in fleets, more commonly seen in Trafalgars and port battles. In a one on one engagement, a skilled commander in a Constitution can take on a rated ship of the line due to her better maneuverability and ability to absorb some damage, but this doesn’t apply to larger fight with ship-of-the-lines as the advantages of her frigate design will be overcome, and the Constitution will be out-damaged by the superior number of guns by the other ships-of-the-lines.

Here is the Sailing Profile of the Constitution. The Constitution expresses a stronger preference for sailing broad reach than any of the other frigates. She excels at point 150 and is comfortable between 135 and 165. This represents a slight shift from the smaller frigates, which typically perform best between points 135 and 150. The downside of this is that sailing anywhere near a beam reach is severely punished in terms of speed and sailing upwind is definitely not an enjoyable experience. Notably, the Constitution performs relatively better running with the wind than the other frigates, a quality not often noted by newly promoted Captains. 

Combat

All players sail under the flag of a nation that historically had a presence in the Caribbean (had at least one port between 1600 and 1830)
Players can attack any player or NPC of another nation, but they cannot attack their own nation.

and

Pirate

Sea Combat and Gunnery

Realistic ballistics and cannon performance of the period. Every cannonball is tracked in the air and after it hits the target. One shot can hit the stern, damage the rudder, then hit the cannon carriage, injure crew, ricochet from the floor and hit the opposite side. Listing and wind affects the shooting distance and will require change of tactics.

Weapons: All major types of naval artillery are implemented: from long guns to carronades, and mortars. Fort and land batteries provide support during port battles.

Damage model: Leaks, splinters, de-masting, raking, fires and all other hazards of the era are factors in the game. Damaged ship fittings and modules will change behavior of the ship.

Combat Sailing

Sailing is simple and works similar to guns. You have a % of crew required to work sails and if you don’t do any other tasks you will not suffer any penalties to speeds of raising sails or turning yards. If you have enough crew you can work sails and man guns at the same time.

Crew Management

All main tasks have a certain allocation of crew depending on ship type.

All main tasks have a minimum and optimal size of crew required.

  • Optimal crew – task will be fulfilled at max speed
  • Minimal crew – task will be fulfilled with penalties
  • Less than minimal crew – task wont be fulfilled at all.

Sailing, Gun reloads, Repairs, Leak fixing is atomized and all of them require a min or optimal squad. The crew requirement is the sum of individual crew requirements. Switches between crew focuses take time and the bigger your crew the more time it takes to re-position the squads from task to task. If you have full crew you can toggle optimal performance for all tasks.

All guns are loaded gun by gun if you have minimal gun crew.

How it works. Example: You first rate have lost most of the men and has 20 men left

Penalties and reload will depend on the gun composition of cannons for this particular vessel. If you have 20 men left and switched to a gunnery crew focus it will be enough to reload 2 heavy guns per minute allowing you to fire them individually. All guns have a minimum and optimal crew requirements and the gun composition for the vessel will become extremely important in battle.

  • Equip lighter guns – you will have more flexibility in choices when you start losing crew.
  • Equip heavier guns – you will have to manage the crew.

Repairs/Survival

If you have only 1 leak it will take only 5 men to repair and will not affect other sailor/gunner crew composition. If you have 90 leaking holes you will have to find 450 men to plug them in.

If you are repairing Victory you might need up to 30% of crew to repair 15% of the integrity (number is arbitrary at this stage).

Boarding

Boarding crew has to be allocated before the boarding. And the main difference with the old system is this: if you have enough men you can shoot guns and have boarders ready at the same time. Some ships with low number of guns will shine as a result – lynx is the best example. And it will allow you to board when you are sinking (sending some men to repairs and the rest to boarding party).

History

(DISCLAIMER: This section describes the history of the original Wasa, not her upgraded sister ship, The Kronprins Gustaf Adolf (1782), on which is the ingame Wasa is based.)

Wasa was a Swedish 60 gun ship of the line , built in Karlskrona in 1778 by Fredrik Henrik af Chapman. She participated in the 1788 Russo-Swedish War, and fought at the battle of Hogland. She was sold in 1803 but re-purchased in 1808 and converted to a 50-gun ship. The Swedish East India Company took advantage of Wasa for a trip to Canton from 1803-1805. The crew was reduced as from 556 to 167 men. The ship was repurchased by the Navy in 1808 after her only trip for the East India Company.

Wasa is typical of many of Chapman’s innovative ideas. Because Sweden built its armed forces on close cooperation between its different branches, army, artillery and navy. They requested a ship built that was powerful enough to fight the long-drawn artillery duels in battle line that was the past practice, but could also contribute to support the coastal operations and landings.

Chapman’s idea was a ship that despite its small size could deliver great firepower . A smaller ship has the advantages that it is shallow and can navigate with more freedom and that the reduced water resistance gives greater maneuverability and speed. The low height also reduces the drift which helps the ship to keep the formation of a line and presents a smaller target for enemy shelling.

The result was a double-decker with space for 60 cannons. More traditionally built ships of the line at this time conducted usually 74 guns in three decks, and to compete with them they gave the ship a very powerful armament of 36- and 24-pounder guns. Chapman also invested in attaining high rigidity, with full sails set leaned ship no more than ten degrees at six to seven meters per second. With the addition highly placed lower gun deck were ship type a huge advantage in high winds and heavy seas.

The design, however, met some criticism from the fleet because the upper gun deck was almost completely unprotected, and therefore they did not think that the vessel could withstand the long hours of bombardment during a naval battle.

Wasa won over Sheldon Sofia Magdalena in test voyage and the ship became the Navy’s standard for many years to come. An order of ten ships of the line were placed and built between 1782-1785. To appease the fleet the ships were built somewhat larger and stronger with increased protection for the upper gun deck and were given an increased armament of 64 cannons.

Интересные факты

В игре нужно заработать как можно больше очков, которые можно будет потратить на модификацию вашего морского судна. Оснастите его необычными гаджетами, улучшите его боевые характеристики и систему брони. Тогда точно не нужно бояться никаких пиратов. А погодные условия также будут мешать вам в игре. Особенно в штормовую погоду трудно будет сражаться с вражескими кораблями.

Особенности Naval Action

  • Путешествие по морю. Сначала вы просто на своем корабле путешествуете по морской глади, но будьте внимательны, ведь такое путешествие может обернуться для вас настоящим кошмаром. Пиратские суда могут неожиданно атаковать ваш корабль.
  • Повреждение кораблей. Если вы стрельните из пушки и попадете в кормовую часть, тогда вы сможете уничтожить рулевое управление и даже сможете убить шкипера. А если попадете в носовую часть, можно повредить паруса.
  • Задания на картах. Вы сможете отыскать при помощи карты нужный вам порт и там заключить торговые и мирные соглашения. Тогда вы обеспечите себе максимальную защиту от морских разбойников.
  • Модели кораблей. Не спешите в начале игры сделать выбор корабля. Изучите внимательно все боевые характеристики судна, можно сначала выбрать обычный парусник, а уже потом, набравшись опыта, можно выбрать себе настоящий линкор.
  • Покупка корабля. Вы сможете на заработанные игровые очки купить себе самый мощный корабль с самыми мощными пушками.
  • Интересный игровой проект получился, поэтому нужно сейчас скачать игру Naval Action через торрент с нашего обновленного сайта. Морские путешествия и красивые морские баталии – вот две главные составляющие этой игры.

На этой странице по кнопке ниже вы можете скачать Naval Action через торрент бесплатно.

Что еще интересного в игре?

1. Портовые сражения наций, быстрые битвы в порту 20 на 20, абсолютно свободное ПВП все против всех, грабеж НПС торговцев или нападения на крупные караваны враждебных наций – если украинские разработчики не остановятся, получится классная боевая песочница.

2. Система развития портов – причалы, верфи, склады, мастерские, различные торговые и крафтовые постройки. Владение портом делает фракцию сильнее на порядки, но требует много времени и ресурсов.

3. Замысловатая система торговли, сочный крафт и несколько уровней крафта, привязка к ресурсам и выполнению миссий против НПС. В связке с огромной картой на трое суток реального времени и пустотой по контенту впечатления двоякие, но мы надеемся, что создатели не сбавят скорости – задел у игрушки есть.

«Naval Action» уникальная песочница для всех почитателей морской тематики, хотя баланс и читерские показатели судов под управлением ИИ оставляют не всегда приятный осадок.

Никаких значков на миникарте

Ориентирование осуществляется с помощью компаса и солнца, перегревшийся корабль может загореться, во время выстрела приходится учитывать направление и скорость ветра.

Корабли портятся во время боя, паруса рвутся, экипажу приходится тушить пожар и заделывать течь.

Вариантов развития море
1 Собрать флот из кораблей, управляемых ИИ, забить на правила и начать грабить торговые суда.
2 Заняться торговлей и обзавестись парой-тройкой неповоротливых тяжелых судов, чтобы перепродавать товары из города в город.
3 Вести честную игру в команде своей нации и постоянно участвовать в массовых боях.

Сюжет

Итак, вы уже определились с кораблем и ваше путешествие по морской глади начинается. Сначала вы просто исследуете морские просторы, но потом вы начинаете настоящие сражения с другими кораблями. Даже пираты будут нападать на ваше судно в процессе игры. Для этого вы используете свое мощное оружие, установленное на корабле. Это громадные пушки, при помощи которых вы сможете потопить судно противника. Когда вы зайдете в порт, там вас ждут целые армады кораблей, которые также необходимо уничтожить. Таким образом, обычное морское путешествие на корабле превратится в настоящую морскую баталию. Как капитан корабля вы также должны позаботиться о вашей команде.

Naval Action — Flags

Naval Action Flags collection is a permanent unlock that allows you to use unique historical flags of your nation in battles.

The collection includes 70+ historical hand drawn flags of all in game nations. You will only be able to use flags of your current nation. If you change nation the available set of flags that you can use will automatically update to a new nation.

New additions to the collection that may happen in the future will be added to this DLC for free.

How to activate.
The collection will be added to your Steam account on purchase. Client restart will be required.
Open «Flags» section in port interface.
Select the flag you want to sail under and click apply.
Flag will be visible in battles

Возможности

Основные возможности Action!:

  • Запись видео и скриншотов с монитора компьютера. Встроенные инструменты подходят для создания онлайн-учебников, видеоинструкций, роликов с прохождением игр, пр.
  • Поддержка голосовых комментариев и возможность делать пометки.
  • Управление с помощью настраиваемых «горячих» клавиш.
  • Режим Perfect Video Match позволяет менять при записи видео разрешение и размер картинки, а также частоту кадров.
  • Наличие встроенных тестов Benchmark для проверки производительности системы.
  • Отображение показателя FPS.
  • Встроенный мультимедийный плеер.
  • Запись аудиодорожек как с микрофона, так и с линейного входа.
  • Встроенный мультимедийный плеер.
  • Возможность записи выделенных областей, отдельных окон и полного экрана, .
  • Управления микрофоном и его параметрами.
  • Регулировка размера окна с отображаемым видео, FPS, возможность выбора битрейда, сервиса вещания и подходящего сервера (интеграция с YouTube, Twitch.tv, Livestream, Facebook и т.д.).

Sailing and Navigation

Breathtaking open world based on 18th century historical maps gives you an opportunity to explore the 18th Century Caribbean. More than 365 historical ports based on their real locations are scattered across the map. Map is enormous — you cannot see across Lake Maracaibo.

Wind and Weather conditions make travel easier or harder requiring tacking and reducing visibility of the shores and landmarks. Heavy weather also allows for sneak attack on enemy fleets and in PvP sneak attacks on ports.

Water depth is important and there are large areas available only to light ships. If you are not interested in sailing heavy frigates or ships of the line, you can move out to Bahamas’ sand banks and only sail your favorite brig without fear of encountering a heavy super frigate.

Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, cargo, fittings and ship condition affects speeds and turning rates. Correct tacking, box-hauling, club-hauling and other elements of the age of sail sailing are possible. Hidden ship characteristics will allow gradually uncovering the potentials of each vessel – every ship in game is unique.

These factors not only apply in navigating the Open World but also in combat.

Naval Action — Prolific Forger

Prolific forger is a consumable item that will allow you to change nation and/or your captain name every 30 days.

Don’t ask what you can do for your country. Ask what your country can do for you. If your country has done nothing, perhaps it is time to change the nation or hide under a new alias.

A famous document forger has lost everything in a tulipcoin bubble and is willing to work for almost nothing. He has accumulated knowledge of sealing wax, stamps forging, paper making and calligraphy. He also is very familiar with signatures of many Caribbean governors, envoys and viceroys. Due to your position and wealth he is willing to work with you and will give you access to service once a month, until the end of the Caribbean.

This item will give you the option to:
Change nation: Once in 30 days
Change name: Once in 30 days (separate cool down).

Economics

Prices go up or down based on supply and demand. Each port has limited possibilities as to what raw resources may be harvested there and many ports have specific demands. Ship construction requires specific resources that can be captured and protected from enemies. Every port has its own supply and demand patterns providing the trading opportunities for the players. You can build any ship in the game the way you want it: tweaking its battle and sailing performance during construction. The game features player constructed production buildings and player crafting is an integral part of supplying what’s demanded

The game economy has undergone some major changes and is still being frequently adjusted. Interaction with the economy is accomplished through the port Home screen menus.

Trade

Every Port has a shop that buys and sells raw commodities and manufactured goods. Players may trade with other players in the same port, and players may also place Buy and Sell contracts for goods and in this way influence the supply and demand dynamics of the game economy directly. Contract sales are indicated on the Shop screen with small boxed ‘i’ icons following the names of the Goods. Selecting that icon will display the player contracts for that specific Good. Note: to Claim/Cancel a contract and get your gold and/or the goods, use the ‘Your contracts’ — ‘Claim’ menu from within the port where the contract was created.

The Trader tool may also be used to both find and interrogate pricing (stored at server maintenance, prices are not live).

Outposts

To do more than just visit and trade outside one’s home port, players may invest and develop up to 8 outposts. Beyond their home (starting) port, players must have or buy a port Permit, then pay for the construction of an Outpost. This gives access to docking facilities for individual ships and fleets, and a warehouse for storage and crafting operations. An Outpost facility also allows erecting other Buildings for producing the resources available to (already sourced by) that port.

Production

Players may build up to 5 production buildings in ports where they have outposts.
Once built, these buildings will slowly begin to produce resources that can then be «gathered» at a small cost
Once gathered the goods are stored in the player’s warehouse and may be used for crafting, sold in the local market, or loaded onto a player’s ship for sale elsewhere.

Crafting

Players are responsible for crafting a wide variety of goods in-game for sale or for use or as components in other items.
Among the items players can craft are

Resources

  • Resources
  • Food
  • Trading

Resources

  • Ores of various types
  • Logs of various types

Game Modes

  • Open World
  • In Port
  • Battle
    • Ship Battles PvE
    • Ship Battles PvP
    • Port Battles consists of either shallow water or deep water port battle
    • Event Battles consists of either Small Events or Large events

Геймплей

Когда начнутся боевые операции в море, вы должны учесть, что пушки нужно использовать правильно. Каждое орудие имеет свою собственную дальность стрельбы. Калибр пушек также разный. Одна пушка сможет нанести ощутимый ущерб вражескому кораблю. Другая пушка, установленная на вашем корабле, может просто причинить легкий урон судну противника. Воевать вы будете как на морских просторах, так и в прибрежных портах. А вот здесь нужно быть предельно внимательным. Флотилии кораблей близ портов очень агрессивно настроены против незнакомых судов. Но у вас есть возможность заключать мирные соглашения с целыми армадами кораблей. Тогда они точно защитят ваше судно. В игре Naval Action, скачать торрент которой возможно бесплатно на нашем игровом сервере, разработчики представили очень реалистичную графику. Да и звуковое оформление игры также впечатляет.

Naval Action — Hercules

Hercules Frigate is a premium consumable ship.

First flagship of Argentina’s Navy has a very rich history.
She was built in Russia as light ship Legkii (Lightweight), surrendered to the French in 1809 in Trieste, who then sold it to Kingdom of Naples, who then sold it to the British as Duke of Palma. During British service ship escaped from the US privateers several times.

In 1813 she was bought for 25000 dollars by the Navy of the United Provinces of the River of Silver and called Hercules. During this time, the ship was commandeered by the Irish captain William Brown, who liked to call himself Guillermo. Ship participated in fleet battles, blockades and helped to capture Montevideo from the Spanish Royalists.

Ships stats
Class — 5th rate
Crew — 200
Max Speed — 13+ knots
Guns — 40

About premium consumable vessels.
Premium ships cannot be captured by players or traded. You can request this vessel from the admiralty once a day as long as you dont have the same vessel already in your docks. You will be able to request the frame and planking wood type when ordering a ship. Admiralty requests for this ship will be completed instantly.
DLC will appear in your redeemable list after you dock to any port.

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