Скачать curseforge

References

  1. https://web.archive.org/web/20071224063512/https://curseforge.com/
  2. https://web.archive.org/web/20080430143106/https://curseforge.com/
  3. https://web.archive.org/web/20080503043205/http://www.curseforge.com/announcements/forks-and-clones-and-multiple-repositories/
  4. https://web.archive.org/web/20080503024753/http://www.curseforge.com/announcements/beginning-the-import-from-cursecom/
  5. https://web.archive.org/web/20081201151534/http://www.curseforge.com/announcements/news-flash-incoming-improvements-to-the-curse-client/
  6. https://web.archive.org/web/20110820080718/http://www.curseforge.com:80/games/
  7. See the 2056 server mods compared to 76 client mods https://web.archive.org/web/20111224110958/http://www.curseforge.com/
  8. https://web.archive.org/web/20111124112304/http://dev.bukkit.org/server-mods/
  9. https://web.archive.org/web/20111124112050/http://dev.bukkit.org/client-mods/
  10. https://web.archive.org/web/20120804111536/http://www.curseforge.com/
  11. https://web.archive.org/web/20130304222120/http://www.curseforge.com/
  12. https://web.archive.org/web/20130701000616/http://www.curseforge.com/announcements/curse-forge-is-now-hosting-forge-mods/
  13. https://forum.feed-the-beast.com/threads/ftb-and-forge-curse-partnership.38512/
  14. https://www.geekwire.com/2016/amazon-owned-twitch-acquires-gaming-content-platform-curse/
  15. https://medium.com/curseforge/curseforge-is-getting-a-new-look-d182fdf0c658
  16. https://forum.feed-the-beast.com/threads/on-the-31st-october-2019-the-partnership-between-ftb-and-twitch-will-be-ending.300783/
  17. See the last page of https://www.curseforge.com/minecraft/bukkit-plugins?filter-sort=1
  18. See the last page of . The username «_ForgeUser6844997» appears to be autogenerated.
  19. See the last page on . The username «_ForgeUser6851927 » appears to be autogenerated.
  20. See the last page of
  21. See the last page of https://www.curseforge.com/minecraft/modpacks?filter-sort=1
  22. See the last page of . The username «_ForgeUser19098107» appears to autogenerated.
  23. See the last page of . The username «_ForgeUser22781877» appears to be autogenerated.
  24. https://www.curseforge.com/all-games
  25. https://authors.curseforge.com/store

History

The earliest archived version of CurseForge was taken in late 2007. Then, it just linked to various World of Warcraft advertisements, since the URL was reserved by GoDaddy. In 2008 it was taken by Curse, Inc., as a repository of World of Warcraft addons. The repository was imported from curse.com. The website was also paired with a CurseClient, which helped install addons. The CurseClient would be the predecessor to CurseVoice, which was renamed to the Twitch Desktop App after Curse, Inc. was bought by Twitch.tv.

CurseForge was originally oriented to addon developers rather than users, while curse.com was oriented towards the general public. Besides from World Of Warcraft, CurseForge expanded to Warhammer Online: Age of Reckoning, Age of Conan, and Runes of Magic, with the potential for other games. In mid-2011, CurseForge started hosting Minecraft content.

At first, CurseForge mainly hosted «server mods» instead of «client mods.» The term server mods referred to Bukkit plugins, while the term client mods referred to all content that required the client to modified in order to function, including language packs (non-English translation weren’t supported by the game until version 1.1), texture packs, and conventional mods. Although listed on CurseForge, mods were actually hosted on dev.bukkit.org, a sub-website. In mid-2012, texture packs were separated from client mods. In early 2013, worlds (custom saves, also called maps) were added to CurseForge.

In June 2013, CurseForge announced that they would orient to modders who used Minecraft Forge by separating the «client mods» into a subsection of CurseForge for all mods. Mods could be categorized as being based through Minecraft Forge, ModLoader, or through the modification of the Minecraft.jar, or a combination of the three. minecraft.curseforge.com became the subdomain for all third party content developed for modded Minecraft, excluding Bukkit plugins, which remained on dev.bukkit.org.

In January 2014, Feed The Beast announced a partnership with Curse, Inc. Some of Feed The Beast’s websites would be moved onto Curse servers, and eventually their modpacks would be hosted on CurseForge and would be downloaded through CurseVoice, Curse Inc’s new mod manager and communication software, instead of through the Feed The Beast launcher. Despite skepticism in the community over Curse Inc’s commercialism, the plan went through, and as a result, CurseForge had a massive increase of popularity and usage. While modders previously self-hosted mods using sites like MediaFire, CurseForge became the primary repository for mods. Many modpacks also moved onto CurseForge. This likely because of the convenience of a centralized repository, the monetary incentives for popularity of a project (reaching a significant popularity for a project would give «Curse Points» that could be exchanged for PayPal, Amazon, or Steam giftcards), the feature that a modpack download would contribute a download to the count of each mod (meaning that modders could make money off of their mods being downloaded indirectly through modpacks), the allowance of CurseForge modpack makers to be include any mod on CurseForge in their modpacks, and the presence and endorsement of popular curators such as Feed The Beast and Jadedcat.

In August 2016, Curse, Inc. was bought by Twitch.tv. CurseVoice was transformed into the Twitch Desktop App, but there was not much change to CurseForge, except for a merging of accounts. In June 2019, the curse.com website was merged with CurseForge, with CurseForge working as a singular front for both developers and users.

On October 8th, 2019, Feed The Beast announced that their contract with Curse, Inc. had ended and that they would no longer use the service and would instead recreate their own launcher. They planned to remove their content from the site on the 31st of October, although the content is still available.

First projects

  • First Bukkit plugin (or «server mod,» as it was originally called): Heroes by LordKainzo, created on August 3rd, 2011.
  • First mod: Invinci-Dogs by an unknown user, created on August 25th, 2011 for Minecraft Beta 1.7.3.
  • First texture pack: Pocok’s texture pack by a user likely named Pocok, created on September 3rd, 2011.
  • First world: Texture Pack Viewer by Pluto_mcpvp, created on January 29th, 2013.
  • First modpack: Aesthetic Construction by jadedcat, created on October 23rd, 2014.
  • First customization: LUCKY BLOCK BROWN MOD by a user likely named Josh7506EI, created on February 21st, 2015.
  • First addon: Castle Siege by an unknown user, created on October 21, 2016.

CurseForge today

The front page of CurseForge in December 2019.

CurseForge hosts third party content for the several games, the largest being Minecraft. It also has content for World of Warcraft, StarCraft II, Kerbal Space Program, WildStar, Terraria, World of Tanks, Rift, Runes of Magic, The Elder Scrolls V: Skyrim, The Secret World, The Elder Scrolls Online, Stardew Valley, Secret World Legends, Chronicles Of Arcadia, Surviving Mars, Darkest Dungeon, Grand Theft Auto V, and Staxel.

For Minecraft, CurseForge hosts Bukkit plugins, modpacks, customizations (miscellaneous content, mainly mod configurations), addons, mods, texture packs, and worlds. Each type can be filtered by various categories, and can be sorted by date created, last uploaded, name, popularity, and most downloads. Creators earn «Curse Points» for the popularity of their projects, which can be redeemed for PayPal or Amazon (for Amazon.com, Amazon.co.uk, Amazon.de, and Amazon.ca only) giftcards. The amount of Curse Points given is in proportion to a secret formula determining popularity to avoid creators releasing as many updates to a project as possible to rack up Curse Points.

Installed mod is not detected ▾

The CurseForge app is connected to the same repository as the CurseForge website, and allows many mod authors to upload their projects to it and share it with the world!

If you’re using a mod that cannot be found in the CurseForge app or website, it can mean:

  1. That the mod is pending review by CurseForge’s moderators, and should be available once it’s approved (check out the working hours of the moderation team ).Or
  2. The project is not available in the repository, and therefore will not be detected by the CurseForge app.

Why don’t certain mods get uploaded to CurseForge?

Mods and addons in the CurseForge repository are submitted and managed directly by their creators. 

Some authors prefer to host their addons and mods in other sources, in which case their projects will not be available in CurseForge.

If you would like to see an addons or mods you enjoy in CurseForge, contact the authors and submit a request to them.

«Oops, that was not supposed to happen!» ▾

There are several possible causes for this issue:

  • Firewall and/or antivirus software may block Overwolf/the CurseForge app, and thus prevent them from connecting to CurseForge’s servers.Please check your firewall/antivirus software and unblock/provide permissions accordingly.
  • DNS Issues

    To resolve any existing DNS issues that could affect the app’s connection to CurseForge’s servers, you can try to set\change change your IPv4 DNS server address by following these steps:

    1. Open the Control Panel
    2. Click ‘Network and Internet’
    3. Click ‘Network and Sharing Center’
    4. Click the ‘Change adapter settings’ option in the left pane
    5. Right-click the network interface that connects Windows to the internet, and select ‘Properties’
    6. Select and check the Internet Protocol Version 4 (TCP/IPv4) option
    7. Click the ‘Properties’ button
    8. Select the ‘Use the following DNS server addresses’ option
    9. For ‘Preferred DNS server’ type in: 1.1.1.1
    1. Open the System Preferences
    2. Click ‘Network’
    3. Select your connection and click ‘Advanced’
    4. Click the ‘+’ at the button of the ‘DNS Servers’ section
    5. Type in 1.1.1.1
    6. Click ‘OK’
    7. Relaunch CurseForge
  • At times, this issue can be caused by a certain issue with CurseForge’s plugin.To solve it, please uninstall the CurseForge from Overwolf, and install it again from the or run the app’s installer file (if you still have it).

  • Certain ISPs (Internet Service Providers) may block your connection to the CurseForge domain. Please try connecting to a different network (a mobile hotspot may work as well), or try a VPN connection.
  • IPv6

    Disabling IPv6 may resolve this issue, but please note this is a last resort solution and is generally not recommended by Microsoft.To disable IPv6, please follow these steps:

    1. Open the Control Panel
    2. Click ‘Network and Internet’
    3. Click ‘Network and Sharing Center’
    4. Click the ‘Change adapter settings’ option in the left pane
    5. Right-click the network interface that connects Windows to the internet, and select ‘Properties’
    6. Uncheck the box for ‘Internet Protocol Version 6’

«This addon might be corrupt» Warning (World of Warcraft) ▾

You may notice this warning message for certain addons that you currently have installed. This warning indicates that the installed addon does not match the game’s current instance, or that there may be something wrong with the addon’s files.

To resolve this issue, simply right click the addon and choose ‘Reinstall’ (or ‘Update’):

If reinstalling the mod didn’t help, please delete it, make sure you are currently set on the right instance (if you have more than one installed), search for the mod and install it again. If you are unable to find the mod when searching for it, it means that it’s not available for your currently set instance, and is meant to be installed for a different one.

Need help resolving the ‘corrupt’ warning? Contact us and we will do our best to assist you!

*You may notice the ‘corrupt’ warning being displayed despite the addon(s) working properly in-game.

**Please note that mods in ‘Modified’ or ‘Working Copy’ states will not get automatically updated. This is not an issue, but rather made intentionally in order to protect these mods’ files from getting overwritten or deleted by updates.

***As of May 19th, 2021 a new instance of the game named ‘Burning Crusade Classic’ — These instructions are relevant for this new instance as well. Follow the Tooltip box instructions and click ‘Update All’.

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