Plants (plants vs. zombies: garden warfare 2)

Descriptions

Website description

The Citron is a time-traveling bounty hunter from the future… and also an orange. His one of a kind transformation ability allows him to get into the action faster than any other Plant, then instantly transform to attack mode for maximum effectiveness!

Stickerbook description

Citron is a time-traveling bounty hunter from the future, who also happens to be an orange. He’s here to chew bubblegum and kick Z-Mech butt, and he’s all out of bubblegum.

In-game description

Use his ball form to roll right into the action before switching to attack mode, laying waste to Zombies with his Orange Beam!

Unused Summonables

Fire Pea

Although the Fire Pea does appear in the final game as an NPC, it never appears as a pottable plant. It’s similar to the Pea Cannon, but shoots fire projectiles instead.

Ice Pea

Likewise, the Ice Pea also appears in game as an NPC, appearing in the Zomburger Delivery Challenges, but is not summonable as a potted plant. It fires frozen peas which slow down and eventually freeze zombies.

Magnifying Grass

The Magnifying Grass would’ve been used to lower the zombies’ attack.

Power Lily

The Power Lily would’ve increased the damage output of nearby plants.

Pea Repeater

Also similar to the Fire Pea and Ice Pea, but it would shoot out two projectiles. This version of the potted plant would later return in Battle for Neighborville… but as a regular Peashooter.

Food Fight Pea

An unused, textureless Pea-Cannon-like plant. It is unknown what it does, though it could be related to the Food Fight event, which usually happens around Thanksgiving.

Fence Weed

An unused plant summonable and zombie enemy known as the Fence Weed. It would’ve most likely act like a Coffin Zombie. It was most likely replaced with the Vase Weed seen in the final game.

An unused Bot which would’ve boosted nearby zombies’ damage output. It has animations, an icon, and a model.

Balancing changes

Post Beta Patch

  • ▲ Increased Default Rose damage from 9 to 10.5
  • ▲ Decreased Subsequent Duration Consumption from 50 to 25 (Allows for maximum of 3 blasts)
  • ▲ Decreased Velocity from 8.174513 m/s to 7.45 m/s

Graveyard Variety Pack DLC

  • ▼ Reduced health from 125 to 100
  • ▼ Decreased rate of fire by 10%
  • ▼ Decreased maximum turn angle for projectiles from 45 degrees to 40 degrees
  • ▼ Reduced damage from 10.5 to 9.5
  • ▼ Decreased the lock on angle from the target to the reticle by 66%
  • ▼ Decreased the time it takes to lose a lock when the reticle is off of a target from 0.5s to 0.1s
  • ▼ Decreased the lock on maximum distance from 75m to 40m
  • ▼ Increased the time to activate projectile homing from 0.15s to 0.25s
  • ▼ Decreased projectile speed by 10%

Trouble in Zombopolis: Part One DLC

  • ▲ Increased maximum tracking angle by 5 degrees
  • ▲ Increased lock-on distance by 5m
  • ▲ Slightly increased reticle to target lock-on targets

Upgrades

Garden Warfare

Super Pea Ammo

These super peas are so super, they increase pea damage.

Garden Warfare 2

Health Regeneration Delay Upgrade

This upgrade decreases the delay before health regeneration begins!

Zoom Upgrade

This upgrade increases the zoom distance of your primary weapon!

Health Regeneration Upgrade

This upgrade increases how quickly your health regenerates!

Speed Upgrade

This upgrade allows you to move faster!

Reload Upgrade

This upgrade decreases your reload time!

Ammo Upgrade

This upgrade increases the number of times you can fire before reloading!

Damage Upgrade

This upgrade increases your primary weapon damage!

Health Upgrade

This upgrade increases your maximum health!

Game icons

2,147,483,647 feet
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From the 1.0 update to the 1.4 update

From the 1.5 update to the 1.6 update

From the 1.7 update to the 1.8 update

From the 1.9 update to the 2.0 update

The 2.1 update

The 2.2 update

The 2.3 update

The 2.4 update

From the 2.5 update to the 2.6 update

From the 2.7 update to the 2.8.3 update

The 2.9.1 update

The 3.0.1 update

The 3.1.1 update

The 3.2.1 update

The 3.3.2 update

The 3.4.4 update

The 3.5.1 update

The 3.6.1/3.6.2 (iOS) update

The 3.7.1 update

The 3.8.1 update

The 3.9.1 update

The 4.0.1 update

The 4.1.1 update

The 4.2.1 update

The 4.3.1 update

The 4.4.1 update

The second icon of the 4.4.1 update, only used on the Google Play store

From the 4.5.1 update to the 4.5.2 update

The 4.6.2 update

The 4.7.1 update

From the 4.8.1 update to the 4.9.1 update

The second icon of the 4.8.1 update, previously used on the Google Play store

The third icon of the 4.8.1 update, only used on the Google Play store

The 5.0.1 update

From the 5.1.1 update to the 5.3.1 update

The 5.4.1 update

The 5.5.1 update

The 5.6.1 update

From the 5.7.1 update to the 6.3.1 update

The 6.4.1 update

The 6.5.1 update

From the 6.6.1 update to the 6.9.1 update

The 7.0.1 update

From the 7.1.3 update to the 7.2.1 update

The 7.3.1 update

From the 7.4.1 update to the 7.7.2 update

The 7.8.1 update

From the 7.9.1 update to the 9.2.2 update (current version)

Продолжение банкета за счет разработчиков

Однако возможности Plants vs. Zombies: Garden Warfare 2 одним лишь новым режимом и улучшенным кооперативом не ограничиваются — главный плюс проекта, это полностью однопользовательские традиционно сетевые режимы, так называемое «частное лобби».

Команда «горохострелов» готовится к защите базыКоманда «горохострелов» готовится к защите базы

Теперь вы можете играть с компьютером полной командой и не чувствовать себя в чем-то обделенным. Любой из представленных пяти режимов можно запустить как для компании друзей (Private Play), так и для себя любимого (Solo Play). Да-да, теперь вам не придется слышать дикие крики автора этой статьи в игровой голосовой чат, телепередачи из Испании, детский плач, а также разные щелчки и белый шум — все это осталось в мультиплеере.

Чтобы порадовать игроков, разработчики внедрили целый ряд «безумных возможностей»: можно уменьшить гравитацию, убрать необходимость перезарядки, сделать персонажу минимум здоровья, дабы одно попадание гарантировало одну смерть и так далее. Честно говоря, благодаря невероятно продуманному ИИ, живые люди уже не нужны — каждый раунд в коротких игровых режимах будет интересен, а благодаря разным настройкам его можно сделать как легким, так и сложным.

В соперниках у них целая армия из разномастных зомбиВ соперниках у них целая армия из разномастных зомби

С другой стороны, удручает подход разработчиков к практической реализации игровых карт. Сразу видно, что у них не было времени на тестирование сбалансированности и кропотливую проработку всех уголков сетевых карт. В такого рода проектах это очень важный аспект, но ни одна из имеющихся на текущий момент в Plants vs. Zombies: Garden Warfare 2 карт не может похвастаться продуманностью и сбалансированностью, основная часть экшена происходит в определенных точках и зачастую все игроки там «тусуются», в то время как другие участки карты пустуют.

Plants vs. Zombies: Garden Warfare

Из-за вторичного использования ресурсов, многие карты похожи друг на друга, кроме того, у разработчиков не было возможности сделать их бесшовными — теперь они представляют собой куски, соединенные порталами. Очевидно, времени на доведение до ума этого аспекта игры у них не было.

Результаты показывают после боя тоже по-новомуРезультаты показывают после боя тоже по-новому

Tips And Trivia

  • Zoom Upgrade is for characters suited at medium/long range such as: Commando Pea, Camo Cactus, Camo Ranger, Astronaut, Pops Corn, and Agent Pea as it lets them zoom faster/farther and improves accuracy.
  • Fire Upgrade is exclusive to Fire Variants such as: Fire Pea, BBQ Corn, Lil’ Drake, and Cricket Star as it lets them deal more fire damage. The fire effect without the upgrade deals 5 damage per second until 3 seconds after last being hit by a fire based attack on average, but the fire upgrade makes the fire effect deal more damage per second/increase the duration of the fire effect.
  • Ice Upgrade is exclusive to Ice Variants such as: Ice Pea, Frost Rose, Yeti Chomper, Frozen Citron, AC Perry, and Goalie Star. The Ice Pea without the upgrade takes 3 direct hits on a zombie to freeze it on average, but the ice upgrade makes the enemy freeze faster/increase duration of the chill effect after last being hit by an ice based attack.
  • Toxic Upgrade is exclusive to the Toxic Variants such as: Toxic Pea, Dr. Toxic, Toxic Brainz and Toxic Chomper. The Toxic Chomper’s aura of toxicity deals 2 to 5 damage every second depending on how close the enemy is to the Chomper on average, and the other Toxic Variants are similar in that department. They deal 2 toxic damage to an enemy hit by their attacks per second until 3 seconds after last being hit by a toxic based attack. The toxic effect spreads to other enemies, but the toxic upgrade increases the aura size/increases damage or duration of the toxic effect.
  • Vampiric Upgrade is exclusive to Vampire Flower. Without the upgrade, she can heal herself from attacking zombies 3 HP on average, but with the vampiric upgrade she can heal 4 HP.
  • Super Meter Upgrade is exclusive to Legendary Characters. The Iron Citron without upgrades takes 5 vanquishes to enter his Legendary Mode on average, but with the super meter upgrade, Legendary Characters require less vanquishes to enter their respective Legendary Modes (excluding Party Characters, since Shared Vanquishes now count towards Party Time).
  • Homing Upgrade is exclusive to Rose. This upgrade improves the lock-on ability of Rose and her variants/follows enemies slightly faster.
  • Damage Radius Upgrade is exclusive to Park Ranger, Alien Flower, and Toxic Citron. This upgrade increases the size of the lingering cloud to affect a larger area.
  • Explosion Life Upgrade is exclusive to Park Ranger, Alien Flower, and Toxic Citron. This upgrade increases the duration of the lingering cloud.
  • Overheat Upgrade is exclusive to All-Stars, Super Brainz, General Supremo, and Citrons as they will deal more damage before overheating.
  • Overheat Penalty Upgrade is exclusive to All-Stars, Super Brainz, General Supremo, and Citrons as the cooldown time is reduced.
  • Digestion Upgrade is exclusive to Chompers, as they will take less time to digest a zombie.
  • Penetrate Upgrade is exclusive to Camo Cactus, Camo Ranger, Mob Cob and Captain Flameface. The Mob Cob can penetrate through zombies with the Corn Crusher, making shields in general useless, but the penetrate upgrade can increase the number of enemies each shot can penetrate through.

Primary weapon

The All-Star’s primary weapon is the minigun-like Football Cannon. It is capable of shooting footballs at a high rate, dealing 4-9 impact damage and 5-10 critical damage based on distance. Since the Football Cannon has unlimited ammo and never reloads, it can be fired for extended periods. However, firing it for too long will make the Football Cannon overheat and become momentarily unusable, putting the All-Star in a vulnerable state. It takes about one second for the All-Star to rev up the weapon before it can fire (which can be avoided by zooming in before you start firing), and takes another second for it to fully stop firing. Firing the Football Cannon also reduces the All-Star’s movement speed. These traits mean that the Football Cannon is not a weapon that you want to be caught out of position with.

Primary weapon

The primary weapon of the Rose is Magic Thistles. It is a fully automatic weapon that fires slow-moving projectiles that home in on targets, meaning the weapon does not require much aiming. The way the homing works is, as long as you have your crosshair on the target, your projectiles will home successfully. You can tell whether your shots will home or not by seeing whether the crosshair is red or white. If it is red, your shots will home. These projectiles don’t usually miss but can be obstructed by solid objects. It does 9 damage at all ranges and 10 if the damage upgrade is equipped. This weapon can be fired 20 times before it needs to be reloaded.

Strategies

With

Playing as the Scientist takes a bit of practice. You need to know when to retreat, when to heal yourself and your team, and when to attack. A good loadout for offensive scientist use is the Warp ability, the Armored Heal Station, and the Sticky Explody Ball. Try to keep an eye out for any flanks you can in the plants defenses. Doing so can catch the enemy off guard, disrupting whatever it is they were doing.  Also try to have two Warps available on you before you try to attack. Use the first warp to get close to your target, and the second warp to flee if you need to. Heal. Repeat. Also be sure to heal any teammates you can. Useful healing abilities for the Scientist include the Mega Heal Bomb and the Zombie Heal Station.

Against

One of the key factors when engaging a Scientist is the range you engage them. Depending on the type of Scientist, be it an Astronaut or a Chemist, you will want to be either a long or medium distance from him. Since the Scientist and his variants achieve maximum damage at close range, you want to keep a good distance when engaging. Try not to let the Scientist get too close to you, as that is when he becomes a real threat. 

Effective counters to the Scientist include the Cactus, the Citron, the Torchwood, the Peashooter and the Chomper.

Team Vanquish

In this mode, Scientists are vital to the team’s success, as they revive much faster than other zombies. Reviving a zombie subtracts a point from the other team, so because of this, the Scientist should try reviving every vanquished zombie he sees. The Scientist should try sticking their Sticky Explody balls onto zombies that get close to plants, like the All-Star. If the Scientist is in a combat situation, he should warp closer to the offending plant in order to get more damage. Scientists are easy prey for the Peashooter, as they move very quickly, and are hard to hit. Cacti are dangerous at long range but the Goo Blaster makes short work of them at close or mid range. This class is useful against Chomper, as Chompers need to get close to deal damage, the Scientist Zombie deals more damage than Chomper at close range, so they should take advantage of getting Gooped, and shoot down the carnivorous plant when they get close.

Gardens & Graveyards

The Scientist has two possible roles in this mode: being the zombie team’s Medic or a fast-moving close-range attacker. The Scientist’s high damage at close range makes it a good class for assaulting the garden since the plants have to stand within the garden’s capture zone to block the capture, which forces them to come close to you, allowing you to gun them down. Keep track of your teammates’ health and deploy Zombie Heal Stations near groups of injured zombies. If you wish to maximize your healing power, use the Mega Heal Bomb to provide healing more liberally. At longer ranges, the Scientist is highly vulnerable to the Cactus, Stay behind cover and use Warp to avoid the Cactus’ line of sight. Once you enter close range combat with the Cactus though, the Scientist can make short work of it. Peashooters are a little harder to deal with, they can use rooftops like the Foot Soldier to avoid close range combat while attacking you with their superior range and they have Hyper which allows them to, should they be forced into close range combat, avoid your shots while retaliating with their splash damage. Sunflowers are merely a nuisance at long range since their weapons suffer from a noticeable damage fall-off and at close range, their below-average attack power makes them weak at self-defense. It is at mid range where they are dangerous since if they can keep out at an arm’s length distance from themselves, they will be able to deal large amounts of damage to you while your weapon’s damage fall-off will play against you. Forcing plants into cramped corridors and tight spaces allows you to use your high close range power to gun them down almost regardless of their health.

Trivia

  • Unlike all other plants, she never walks when she moves, but rather, she hovers while floating slightly above the ground.
  • According to an image released by PopCap, she originates from the Dark Ages, a world from Plants vs. Zombies 2. Her ability to turn enemies into goats is similar to the Wizard Zombie of that world.
  • She and Citron

    She uses a magical wand to cast spells in combat.

    , along with their variants, are the only plants to wield an actual weapon.

  • When she dies, she dissolves and leaves behind an actual rose and an orb, depending on the variant. The orb generally is colored after the orb within the variant’s wand.
    • Due to this, she and Torchwood

      However, for a second while disintegrating, she can be seen falling and collapsing to the floor.

      are the only characters whose character models are never seen in a ragdoll form.

    • This makes her harder to see without a revival indicator. As such, Roses are the characters least likely to be revived.
    • She has the longest death noise of all plants, as it takes almost two seconds for the entire death noise clip to finish.
  • Her sound effect when she shot continuously was changed from an ascending tone to a descending tone in the Trials of Gnomus DLC

    This also happened with Party Rose.

    .

  • While it may not seem like it, she moves at the same speed as the Sunflower and Scientist.
  • Rose is the one of the only two new classes to not have two legendary variants. The other is Captain Deadbeard.
  • Rose’s Weapon is named magic thistles. A pun magic missile a spell from DnD

Spawnable zombies

There are 17 Spawnable Zombies that can be used. To summon a zombie, look for grave dirt piles. The spawnable zombies are used as assistance to fight against the plants in Gardens & Graveyards. Each are considered consumables that once used can not be picked back up. Spawnable Zombies can only be obtained by purchasing sticker packs with in-game coins.

Zombie Image
Browncoat Zombie
Conehead Zombie
Buckethead Zombie
Flag Zombie
Newspaper Zombie
Screen Door Zombie
Exploding Imp
Coffin Zombie
Outhouse Zombie
Map Pirate
Barrel Pirate
Vampire Zombie
Heal Zombie
Backup Dancer
Yeti Imp
Pumpkin Browncoat*
Turkey Browncoat*
Holiday Browncoat*

A * Indicates that this zombies can only be obtained on its holiday but can be spawned anytime in the year.

Reception

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The game received mostly positive feedback from users and critics, despite the use of in-app purchases. Critics mostly praised the gameplay and graphics. It has a Metacritic score of 86/100 based on 36 reviews. PopCap Games announced at Gamescom on August 20, 2013, that the game had been downloaded 15 million times, making it the most successful EA mobile game launch.

Ten days later it was announced that the game had been downloaded 25 million times, exceeding the lifetime downloads of the first game. Apple chose Plants vs. Zombies 2 as a runner-up for 2013 iPhone game of the year. However, many people complain about the several microtransactions the game has, as well as having strange difficulty spikes throughout the adventure mode.

Early Sasquatch Hunt

The Sasquatch boss encountered in Boss Hunt was originally intended to appear in the story mode Boss Hunts. In older versions of the game, his hunt was playable on other maps, although quite unfinished. His original bait was a Soup Can, which has a model and icon. There is also text present for the unfinished hunt. When played in earlier versions, the Sasquatch will spawn, but players will be sent into a loop of his Healing Burgers phase after damaging him due to it being unfinished.

Bait icon

Bait’s model

Sasquatch Alpha Boss Hunt Gameplay — Garden Warfare 2 Day 1 Edition
Gameplay of the early hunt

Trivia

  • Engineer has a visible butt crack and is one of the four zombies in the whole series to have him showing it (excluding its variants except for the Welder and Landscaper), the other zombies are Barrel Zombie when his barrel breaks, the Gargantuar Zombie, and the DJ Zom-B in Plants vs. Zombies Adventures.
  • He is very similar to the Engineer from Team Fortress 2, as they both can build teleporters, turrets/sentries which can be upgraded three times, wear hard hats and share the same name.
  • Sometimes he says a garbled version of, «I’m gonna eat your brains!» when the player spawns as him.
    • Upon spawning, he also may say other garbled lines including one referring to himself as an Engineer.
  • The Zombot Turret used to be one of the Engineer’s abilities, but was replaced by the Zombot Drone.
  • He makes a laughing noise when he builds a teleporter or building/upgrading a Zombot Turret.
  • He bears a resemblance to Digger Zombies from the original game in structure.
  • When the player builds a Zombot Turret, the name of the turret will be «‘s Zombie», even though it is a turret, this is no longer accurate in GW2.
  • Engineer is the only playable zombie that does not start with his middle ability.
  • Engineer has the least Super Rare character variants, having only two.
  • There is a very rare glitch that only happens in the original Garden Warfare where if a Chomper

    This also applies to the other Zombie classes.

    swallows an Engineer, the Chomper will not get credit for vanquishing that Engineer. Also, the Engineer will reappear in a spot when the Chomper finishes and will appear near the plant.

  • If the Engineer is using his Jackhammer ability and a Chomper attempts to swallow or Burrow him, the Chomper will only eat the Jackhammer and the Engineer will escape unharmed and gives him a chance to get away from or vanquish the Chomper, as long as he is not Gooped.
  • In the first issue of the Plants vs. Zombies: Garden Warfare 2 prequel comic book, Plants vs. Zombies: Garden Warfare, Dr. Zomboss repeatedly refers to the Engineer as «Gene Error,» suggesting his name is Gene

    An engineer named «Gene Error» also appears in the Top Zombie quests to build various unsuccessful teleporters and a cannon, such as the ones at the bases in the Backyard Battleground.

    .

  • The Engineer is the only character class not to appear on the cover art of Plants vs. Zombies: Garden Warfare 2

    However, the Stinky Goat on the cover art may be the Engineer as a goat after being transformed into one by Rose’s Goatify ability.

    .

  • He no longer has facial hair in Garden Warfare 2, but he has it again in Battle for Neighborville.
  • All of the Engineer’s variants (minus Roadie Z and the Sanitation Expert who is closer to a garbage-man) are based on skilled trades: welding, industrial painting, automotive mechanics, electric wiring, plumbing, landscaping, and air conditioning. One can argue that the Sanitation Expert might be associated with commercial cleaning based on his description.

Gravedigger

Gravedigger is an unused class which was an earlier attempt at Scientist. It had a shotgun and planted tombstones which were used as a shield and to raise AI zombies. It also had the Hand Grenade ability which was later considered for Scientist. One of the reasons for his removal was lack of ideas for variants of it. After being scrapped as a class it was planned to become a boss but was once again scrapped due to the developers liking the idea of Baron Von Bats more. Due to this Baron Von Bats is referred to as gravedigger in the files of Garden Warfare files. Its spotting icon and a placeholder Zomboss Slots icon were in the launch day build of Garden Warfare. It can be seen in both Garden Warfare and Garden Warfare 2 in easter eggs and as a zombie in Plants vs. Zombies 3.

Gravedigger concept art

Multiple Gravedigger concepts in The Art of Plants vs. Zombies

Gravedigger’s unused Zomboss Slots icon

Gravedigger’s unused spotting icon

Justin Wiebe mentioning Gravedigger’s tombstone ability on Twitter

Concept art featuring Gravedigger

More concept art featuring Gravedigger

More concept art featuring Gravedigger

A human Gravedigger from a sign in Garden Warfare

Another human Gravedigger in Garden Warfare

Concept art of the human Gravedigger

Gravedigger on a note in L.E.A.F HQ inside of Garden Warfare 2

Gravedigger inside of a test tube in Garden Warfare 2

Gravedigger’s and SWAT Zombie’s textures in Garden Warfare 2

Gravedigger’s appearance in Plants vs. Zombies 3

Playable zombies

There are four playable character classes. All four have different abilities with different perks to using them.

Zombie Image Weapon Upgrades Health Variants Primary Weapon Primary Weapon Damage* Abilities Classic FPS class
Foot Soldier 125 Camo RangerSuper CommandoGeneral SupremoTank CommanderArctic TrooperSky TrooperCenturion Z-1 Assault Blaster 4-8 (impact damage)5-9 (critical damage) ZPGRocket JumpZombie Stink CloudMulti-RocketRocket LeapSuper Stink Cloud Soldier class
Engineer 125 WelderPainterMechanicElectricianPlumberLandscaperSanitation Expert Concrete Launcher 35-36 (impact/critical damage)10-20 (splash damage) Sonic GrenadeZombot DroneJackhammerProximity Sonic MineRocket DroneTurbo Jackhammer Support class
Scientist 100

ChemistPhysicistDr. ToxicAstronautMarine BiologistArchaeologistDr. ChesterPaleontologist

Goo Blaster Sticky Explody BallWarpZombie Heal StationMega Heal BombEnergy WarpArmored Heal StationSticky Cheetah BallCheetah Heal Station Healer class
All-Star 200 Baseball StarRugby StarHockey StarCricket StarGoalie StarWrestling StarGolf Star Football Cannon 3-9 (impact damage)3-10 (critical damage) Imp PuntSprint TackleDummy ShieldLong BombUltra TackleShield Decoy Tank class
Dr. Zomboss None 2000 None None N/A Superb Zomboss RadarZomboss Healing StationCone StrikeReviving Brainz BBQ

Boss class

*exact damage varies depending on distance

Unused Bosses

In the game’s files, there are multiple unused bosses that can be found. Most of them have very little functionality, but others do. Some, such as Zombot, only have an icon. All of the bosses have names as well.

Spotting icons for some of these unused bosses

Zombot’s icon

Imitater

Imitater is an unused plant Boss Hunt boss. It was originally intended to appear in the story missions of the game, but it is unknown where at in the story he would’ve appeared. He has leftover bait, which is the Stick of Butter. It has the unique ability to transform into various zombie bosses.

Image of the Imitater boss in the files

Bait icon

Imitater Disco Zombie

Imitater Gargantuar

Imitater Baron von Bats

Imitater Zen Sensei

Its icon

Imitater textures

Trivia

Unlike other games, the characters it transforms into keep the Imitater’s color scheme, face paint, and beret.

Pup and Wolf

A Z-Mech that is also identified as a boss. It comes with its own Imp called Renegade Imp in the coding. It was originally intended to appear in story Boss Hunts. Its bait was the Cyber Jerky. It would have had 500 health and had 3 abilities:

  • Cluster Cannons: Same effect as the Missile Madness of the regular Z-Mech, seems to home in a lot more.
  • Smokey Motors: It would summon an airstrike the rains down 5 Zombie Stink Clouds.
  • Gravity Missile: It would launch 5 Gravity Grenades at its target(s).

His mech

The Imp

Its icon

Bait icon

Cyber Jerky bait description

Super Chili Bean

Unused Variation of the Super Bean, in a similar fashion to Giga Gargantuar. It was originally intended to appear in story Boss Hunts similar to other bosses. Its bait was a bottle of hot sauce. Its attacks have red effects instead of blue effects. Has an icon as well. He has his own abilities as well, and they are:

  • Chili Laserbean — A more powerful version of Super Bean’s Laserbean ability.
  • Chili Teleport — A teleport ability, although it does not actually work due to the boss’ unfinished nature.
  • Explosive Teleport — A teleport ability that also launches Chili Bean Bombs.
  • Chili Warp — Its warp ability, similar to Super Bean’s warp ability.
  • Chili Charge — Similar to Super Bean’s Overbean ability, except it does way more damage.
  • Chili Twirl — Very unfinished, seems to do no damage at all.

His bait description is:

Super Hot. Super Hot. Super Hot.

Super Chili Bean in-game

Its icon

Its textures

Bait icon

Super Chili Bean in the Backyard

Super Chili Bean in the Backyard

Fiddles the Crab

Fiddles the Crab is another unused story Boss Hunt boss. Unlike the other bosses above, it has very little leftovers in the game’s files. What remains is its icon and placeholders for its appearance in the Boss Hunt. Its bait is a pair of Swim Trunks. It is unknown what its abilities would’ve been.

Fiddles the Crab’s icon

Bait icon

Swim Trunks bait description

Bait Wave text

Placeholder appearance (only in early versions)

Orange Juice Robot

The Orange Juice Robot is another unused story Boss Hunt boss. Similar to Fiddles the Crab, it has very little leftovers in the game’s files. What remains is its icon and placeholders for its appearance in the Boss Hunt. Its bait is the Imbalanced Breakfast. It is unknown what its abilities would’ve been.

Orange Juice Robot’s icon

Bait icon

Bait Wave text

Placeholder appearance (only in early versions)

Beet Boxers

The Beet Boxers are another unused boss, except unlike every other unused boss, they were intended to appear in Graveyard Ops. They have very little leftovers in the game files, with the exception of placeholders, an icon, and a quest description for defeating them.

Beet Boxer’s icon

Quest description

Trivia

  • Sometimes the game refers to his class as the «Superhero.»
  • He is one of the two characters to have two primary weapons, depending on whether the player is holding the left trigger or not, the other being Captain Deadbeard.
  • When he is shot out of a cannon, he holds up two fists as he «flies.» However, in Plants vs. Zombies Heroes, when Super Brainz uses «Carried Away,» he holds up one fist as he flies.
  • His huge chin is an exaggerated reference to the fact that many male superheroes (ex. Batman) have such large chins.
  • In the Garden Warfare Prequel Comic, he is, according to Rose

    Though in real gameplay, he can be turned into a goat.

    , too powerful to become a goat.

  • He is one of four classes in the game to have two Legendary variants (Toxic Brainz and Party Brainz), the others being Citron (Iron Citron and Party Citron), Kernel Corn (Commando Corn and Party Corn) and Imp (Scallywag Imp and Party Imp).
  • According to his stickerbook description, he was created in a lab, and the only purpose of his creation was to fight in the Battle of Zomburbia.

Plants

Peashooter

  • The Chili Bean Bomb had a sombrero that looks exactly like the Sombrero Bean Bomb. The bean also had a much more higher pitched voice and took longer to explode.
  • Hyper’s icon showed a Repeater at full speed. The Repeater’s look is from Plants vs. Zombies 2.

Chomper

  • His zombie-eating length was shortened. 
  • Spawnable zombies actually attacked the Chomper as opposed to avoiding him.
  • Goop’s icon was the same color as the projectile.
  • Burrow had Chomper’s «fin» sticking out, making him look like a shark. Also when his «eating» animation was there, the «Dig Power» would continue to stay until he actually ate a zombie.
  • He had 200 health.

Sunflower

  • She had an unused ability where she would drop sunlight from her back. These sundrops would have healed Sunflower and other plants.
  • Heal Beam looked noticeably much larger. 
  • Sunbeam was originally called «Void Ray» and Sunflower would have had a red glow on herself when using it.
  • Heal Flower originally looked like Marigold, and would have had 2 uses, meaning you could plant 2 Heal Flowers.

Cactus

  • She originally had 100 health.
  • At one point, her weapon was originally called «Semi-Auto Needle» and had 60 ammo.
  • Potato Mine would have had 10 uses.
  • Garlic Drone originally had text saying «Garlic Drone Ready!» when used, and «Corn Strike Ready» when deploying airstrikes, and had a different weapon name called the «Spike Needle». Corn Strike had more corns in earlier gameplay.
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