Planetary annihilation titans скачать торрент

Сюжетная линия

Planetary Annihilation TITANS — огромное расширение для оригинальной игры в жанре стратегия в реальном времени. Как и прежде, в самом начале вы должны будете выбрать, на какую территорию высадить главного героя. Он условно является протагонистом, потому что ярко выраженного персонажа, занимающего лидерские позиции, здесь нет. Так что высаживайте героя в том месте, которое понравится вам больше всего. Пока еще ваш персонаж умеет лишь строить доступные строения, основная часть которых открывается по мере прохождения игры. Это классическая стратегия в реальном времени и это видно с первых минут. Сначала вы создаете главную базу, имея в рядах своей армии одного рабочего, затем из этого здания появляется возможность создать таких же командиров (Commander), которые могут уже собирать ресурсы, строить другие объекты инфраструктуры и тд. После этого, вы сможете создать собственную армию, тренируя ее и всячески улучшая. Что касается боевых юнитов, то здесь сосредоточено большое количество персонажей. Правда, сначала вам будут доступны только бойцы с минимальным уровнем скиллов и навыков. Зато в дальнейшем, когда достигнете самого последнего левела, сможете создавать любых юнитов, каких только захотите. Игра идет до победного. Выиграть можно лишь при одном условии — чтобы ваш рабочий остался последним. Исследуйте внутриигровой мир, взрывайте другие планеты при помощи астероидов, разрушайте поселения врагов и сделайте так, чтобы ваш боевой юнит остался последним среди всех присутствующих персонажей в игре. Скачать торрент Planetary Annihilation TITANS на русском языке Механики следует всем любителям подобных стратегий в реальном времени.

Multiplayer WAN Games Over the Internet

Using the Connect Buttons mod from Community Mods players can connect to private servers hosted over the internet.

WAN Setup

  • Every player must have the same build of PA
  • Every player must use a unique username
  • Every remote player needs to install the Connect Buttons mod and will need to know the public IPv4 or DNS address of your server
  • Servers use TCP port 20545 for games and need to be accessible via a public IPv4 address
  • You’ll need high quality broadband or fibre to host a local server over the internet
    • At least 5 Mbit/s upload is recommended and ideally 10+ Mbit/s for bigger games with spectators
    • Larger games with more players and spectators will require more bandwidth

Port Mapping / Port Forwarding / Pinholes

You’ll need to figure this out yourself… don’t ask for help about your specific router. Try google or https://www.howtogeek.com/66214/how-to-forward-ports-on-your-router/

Your local PC hosting your local PA server on TCP port 20545 will be using a private IP address not accessible from the internet. eg 192.168.x.x or 10.x.x.x

Port mapping / port forwarding / pinholes open TCP port 20545 on your public IP address so that your local PA server can be accessed via the internet.

eg assuming your public IP address is 45.33.44.0 and the private IP address of your local computer with PA is 192.168.1.100 then you want to port map external TCP 20545 to internal 192.168.1.100 TCP 20545.

NEVER use DMZ unless you know what you are doing and have a very secure firewall setup.

Offline (not logged in) WAN Games

When offline you are NOT logged in using a PA or Steam account. You must be connected to the internet for WAN games.

Hosting a WAN Game From Within PA

  • Local server and local server multi-threading should be enabled in:
  • Create a local game on your personal super computer using:
  • Make the game public
  • Leave the game public to allow players to reconnect or spectate

Joining a WAN Game

  • Install the Connect Buttons mod from Community Mods
  • Add the public IPv4 or DNS address with TCP port to:
    • settings > server
    • Host = public IPv4 or DNS address
  • Players can join your WAN game using:
  • Privately hosted WAN games are not shown in the public games browser

Online (logged in) WAN Games

When online you are logged in using a PA or steam account via the internet.

Each player must be logged in using a different account or offline using a different username.

When hosting ensure host game locally is enabled before you create the game.

Game invites can be used when you connect to the public IP address of a manually started server (see below).

Picture-in-Picture (PIP)

One of the unique features of Planetary Annihilation is picture-in-picture. The PIP allows you the exact same functionality as the primary window, you can view anything or anywhere, give orders, etc. Hovering over this window reveals four more functions:

Swap cameras causes the PiP view to swap with the view of the main camera.

Capture main view clones the current view in the PiP.

Follow alerts means the PiP will switch view to whatever the latest alert to appear is.

Pin to opposite side will have the PiP view the opposite side of the planet you are viewing. Note that this still does not give you 100% visibility of the planet.

Technical Notes

TITANS Balance Changes

Grenadier

range increased from 125 to 135 (will out range turrets)

Advanced Metal Extractor (slowing the T2 rush in favour of expansion, map control and T1 units)

  • cost increased from 1,500 to 2,000
  • production rate decreased from 20 to 15

AI Improvements

  • Land, Fighter, and Bomber platoons will now path safely back to base to disband instead of taking a direct path
  • Land, Fighter, and Bomber platoons that lose enough of their units while enroute to their destination will re-evaluate whether they should change targets or disband
  • Platoons will now merge faster
  • AI will now retask platoons if they are enroute to an area that has already been cleared of targets, rather than wait for the platoon to arrive first

AI Fixes

  • Fix for AI platoons getting stuck if they attempt to path and fail after a previous successful path
  • Fix for amphibious units that cannot attack while underwater getting stuck
  • Fix for AI controlled orbital fighters/ships/railguns not targeting orbital structures

Client Improvements

  • Added client side custom line formations for move, attack and unload (replaces Cover the Line mod)
  • Added basic Discord activity support with 1v1 ranked info (macOS / Windows only with current Discord SDK)
  • Added check for multiple copies of PA running to avoid local storage corruption (Windows only)
  • Added startpa: custom protocol handler (currently macOS / windows only with no parameter support)
  • Changed landing zones default rules max to 32 players
  • Added automatic mapping of extra mouse buttons to middle mouse camera pan and rotate (113462)
  • Added basic Steam rich presence support (113462)

Note: Custom line formations will move server side in a future update with support for factory rally to custom line formation.

113426

  • AI will now retask platoons if they are enroute to an area that has already been cleared of targets, rather than wait for the platoon to arrive first
  • Fix for AI controlled orbital fighters/ships/railguns not targeting orbital structures
  • Fixes for possible custom line formation crash

113430

  • Fix for long standing issue of area commands not always working properly in PIPs that was also causing custom line formations to fail in PIPs
  • Fix for long standing issue of undefined behaviour which could lose left click and also result in a crash when using custom line formations

113462

  • Added automatic mapping of extra mouse buttons to middle mouse camera pan and rotate
  • Added additional Discord activity support
  • Added basic Steam rich presence support

Full Screen Desktop Resolution and 4K

Full screen uses a borderless window at your native desktop resolution to allow for quick alt-tabbing to desktop and other applications without disruption.

Subsampling

If you are playing on an older or lower spec GPU then try subsampling:

SETTINGS > GRAPHICS > RESOLUTION SCALING > SUBSAMPLE (75%)

Subsampling does not pixelate the user interface.

Supersampling

If you have a high spec GPU then you can also supersample:

SETTINGS > GRAPHICS > RESOLUTION SCALING > SUPERSAMPLE (175%)

GUI Size

You can increase or decrease the GUI size using:

SETTINGS > GAMEPLAY > GUI SIZE

Save will make the changes permanent. Cancel will temporarily change so you can test.

You can increase or decrease the build bar size using:

SETTINGS > GAMEPLAY > BUILD BAR SIZE

Galactic War

This is Planetary Annihilation’s randomly generated single-player campaign. You start out with almost no tech and must fight your way across the galaxy defeating enemies and gaining more technology. Victory is obtained when you eliminate the three enemy faction leaders.

On the setup screen you select your commander and faction, both of which are cosmetic elements only. You can also name your game for later access.

The Size setting determines the size of the galaxy you will play in. A larger galaxy means a longer game, it also generally means an easier one as you will have more opportunities to collect tech ahead of battling a faction leader.

The Difficulty controls how quickly the AI ramps up in difficulty in terms of AI difficulty level, number of commanders and economic multipliers.

The Commander Loadout controls what technology you start the game with. You will unlock additional loadouts over the course of your Galactic War games.

Отсутствует DLL-файл или ошибка DLL


«DLL»

DLL-fixer


Ошибка d3dx9_43.dll, xinput1_2.dll,
x3daudio1_7.dll, xrsound.dll и др.

Все ошибки, в названии которых можно увидеть

«d3dx»

,

«xinput»

,

«dxgi»

,

«d3dcompiler»

и

«x3daudio»

лечатся одним и тем
же способом – воспользуйтесь

веб-установщиком исполняемых библиотек DirectX

.

Ошибка
MSVCR120.dll, VCRUNTIME140.dll, runtime-x32.dll и др.

Ошибки с названием

«MSVCR»

или

«RUNTIME»

лечатся установкой
библиотек Microsoft Visual C++ (узнать, какая именно библиотека нужна можно в системных
требованиях).

Избавляемся от ошибки MSVCR140.dll / msvcr120.dll / MSVCR110.dll и
других DLL раз и навсегда

Очень часто стал замечать, что люди плачут об ошибках «запуск программы невозможен, так как
на компьютере отсутствует MSVCR120.dll». Это встречается…

Introduction

This guide will walk you through the installation, configuration and use of the Queller AI mod. This mod is a total overhaul of the AI. It covers a wider range of difficulties than TITANS, from easier to harder (Casual to Uber), all of which play in a more humanlike fashion than their TITANS counterparts. It features complete support for the Legion Expansion.

Queller AI uses the AI Compatibility Framework to allow you to play it alongside the TITANS AI. Want a mix of TITANS and Queller in one game? You can do that.

Once installed, Queller AI will work in any game you host. Other players do not need the mod installed.

The Queller AI has no effect on Galactic War, for that you should refer to the .

Economy

Green is good

At the top of the screen is one of the most important parts of the game: the economy bar. On the left is your metal and the right your energy. The coloured bar and the numbers underneath represent the amount of the resource in storage against your total storage. The numbers to the right represent your incoming and outgoing amount of that resource, the top green number being income and the bottom red number spending. The large number on the right is the result of income minus spending.

In the centre is your overall efficiency which impacts the speed at which you build units and buildings. At 50% efficiency two fabricators or factories are building at the same rate as one fabricator or factory would at 100% efficiency. Fabricators are the construction units of the game.

Issue an order to the Commander to build something and you will see the number and colour of the bars change. Blue means you are earning more than you’re spending and your storage is full. Red means you’re spending more than you’re earning and your storage is empty or about to run out. Green is in-between the two and the colour they should ideally be most of the time.

Hovering over any unit which is currently building will show you how much it is costing you. The cost is always the same, regardless of what is being built. Likewise, buildings which generate metal or energy will show you how much they’re making. The green bar represents the health of the unit.

Planetary Annihilation operates using a flow economy, meaning that all units and structures are built over time and cost your economy the whole time they’re being built. For example, let us take a standard Fabricator Vehicle which builds at 10 metal a second for a cost of 1000 energy per second. It can build a Missile Defence Tower, which costs 300 metal. This means for an economy operating at 100% efficiency it would take the fabricator 30 seconds as 300 metal divided by 10 metal a second is 30. The total energy cost would be 30,000, that’s 1000 energy a second for 30 seconds. If your economy were operating at only 50% efficiency then the fabricator would only be building at 5 metal a second, but this would still cost you 1000 energy every second resulting in a total cost of 300 metal and 60,000 energy over 60 seconds. The higher the metal output of a fabricator or factory the faster it builds things.

Economy

Green is good

At the top of the screen is one of the most important parts of the game: the economy bar. On the left is your metal and the right your energy. The coloured bar and the numbers underneath represent the amount of the resource in storage against your total storage. The numbers to the right represent your incoming and outgoing amount of that resource, the top green number being income and the bottom red number spending. The large number on the right is the result of income minus spending.

In the centre is your overall efficiency which impacts the speed at which you build units and buildings. At 50% efficiency two fabricators or factories are building at the same rate as one fabricator or factory would at 100% efficiency. Fabricators are the construction units of the game.

Issue an order to the Commander to build something and you will see the number and colour of the bars change. Blue means you are earning more than you’re spending and your storage is full. Red means you’re spending more than you’re earning and your storage is empty or about to run out. Green is in-between the two and the colour they should ideally be most of the time.

Hovering over any unit which is currently building will show you how much it is costing you. The cost is always the same, regardless of what is being built. Likewise, buildings which generate metal or energy will show you how much they’re making. The green bar represents the health of the unit.

Planetary Annihilation operates using a flow economy, meaning that all units and structures are built over time and cost your economy the whole time they’re being built. For example, let us take a standard Fabricator Vehicle which builds at 10 metal a second for a cost of 1000 energy per second. It can build a Missile Defence Tower, which costs 300 metal. This means for an economy operating at 100% efficiency it would take the fabricator 30 seconds as 300 metal divided by 10 metal a second is 30. The total energy cost would be 30,000, that’s 1000 energy a second for 30 seconds. If your economy were operating at only 50% efficiency then the fabricator would only be building at 5 metal a second, but this would still cost you 1000 energy every second resulting in a total cost of 300 metal and 60,000 energy over 60 seconds. The higher the metal output of a fabricator or factory the faster it builds things.

The Basics

Spawning

This is the first thing you’ll see when entering a game: a full view of the system. Note that two planets have a numbered arrow pointing to them and that in the top right system list three of the planets have a green icon. The green icons represent planets players can start on, while the numbered arrows represent the spawn options you have been assigned.

You then zoom in on the planets either by positioning your mouse over them and using the scroll wheel, or by clicking the planet in the system list.

To select a spawn location you click. Where you click within the spawn location determines where you land. Once you have selected your spawn location click Start Annihilation. After every player has made their selection, or after two minutes have passed, the game will start.

When playing with shared armies all players on the team see the same spawn locations, in all other modes every player gets unique spawn options. The AI selects spawns in the same way as you, if you have instructed it to spawn off-planet it will only do this if it has a spawn available on another planet.

The Commander

The first thing we see when we spawn is our Commander. This is the key unit in Planetary Annihilation; lose your Commander, or in shared army mode lose all your Commanders, and you are out of the game. It doesn’t matter how big your base is, if the Commander dies everything else dies too.

Players

In the top left is a count of the players and if we click it on we can see a list of who is playing. Any names in red indicate annihilated opponents.

Shared armies are represented by a single icon with multiple names listed next to it. Unshared teams have their icons placed adjacent to one another in the list.

System

The system name and a list of planets can be found in the top right. Clicking on a planet switches your view to that planet.

Under some planets you may see little engine icons, this indicates that this planet is a smashable. Build as many engines, or “Halleys”, on the planet as are indicated by the icons and you will be able to select another planet to annihilate, destroying everything on both worlds.

Why the Queller AI?

There are a number of reasons why you might be looking to upgrade the TITANS AI:

  • You can beat the AI on absurd
  • You can’t beat the AI on a single planet, but on multi-planet systems it’s too weak for you
  • The difficulty jump from Normal to Hard is too big
  • You want something that plays a bit more like online human players would

The Queller AI is designed to resolve all of these issues, be it giving you a larger challenge, smoothing out the difficulty curve, invading more often on multi-planet maps, or just using the units a human would at that skill level.

The Queller AI will be useful to you no matter your level of skill.

Увеличить файл подкачки, если не хватает оперативной памяти для Planetary Annihilation: TITANS

Чтобы компенсировать недостаток оперативной памяти, можно увеличить файл подкачки. Это позволит системе хранить часть необходимых Planetary Annihilation: TITANS данных прямо на жестком диске. Вот что нужно сделать:

  • Открыть «Проводник»;
  • Правой кнопкой нажать на «Этот компьютер» (или «Мой компьютер»);
  • В контекстном меню кликнуть на «Свойства»;
  • В открывшемся окне слева нажать на «Дополнительные параметры системы»;
  • В открывшемся окне перейти на вкладку «Дополнительно»;
  • В разделе «Быстродействие» нажать на кнопку «Параметры…»;
  • В открывшемся окне перейти на вкладку «Дополнительно»;
  • Снять флажок с параметра «Автоматически выбирать объем файла подкачки» (если есть);
  • Поставить флажок напротив опции «Указать размер»;
  • В текстовых полях «Исходный размер (МБ):» и «Максимальный размер (МБ):» указать в мегабайтах значение, равное половине объема оперативной памяти.

Следует понимать, что файл подкачки эффективен только тогда, когда системе не хватает оперативной памяти. Если компьютер имеет 8-16 Гб, то файл подкачки практически не используется. А при использовании SSD-диска в качестве системного наличие файла подкачки и вовсе может замедлить производительность Planetary Annihilation: TITANS, поэтому не следует бездумно задавать большое значение файла подкачки.

Picture-in-Picture (PIP)

One of the unique features of Planetary Annihilation is picture-in-picture. The PIP allows you the exact same functionality as the primary window, you can view anything or anywhere, give orders, etc. Hovering over this window reveals four more functions:

Swap cameras causes the PiP view to swap with the view of the main camera.

Capture main view clones the current view in the PiP.

Follow alerts means the PiP will switch view to whatever the latest alert to appear is.

Pin to opposite side will have the PiP view the opposite side of the planet you are viewing. Note that this still does not give you 100% visibility of the planet.

Community Mods

Use the Community Mods button on the main menu to access all the mods available for the game. The Recommended tab provides you some mods to get you started, while Available shows every mod ever made.

Mods are divided into two types: client and server.

Client mods only impact your local client and can be used in all games, including ranked games. Hotbuild 2 is an example of a client mod.

Server mods impact all players and only those of the original host of a game are applied. Anyone joining your game will automatically download and apply your enabled server mods. The Legion Expansion is an example of a server mod. Any active server mods are shown in the bottom-left of the lobby window.

If you want to make or publish you own mod be sure to check out the Planetary Annihilation support wiki.

Thanks To

  • Sorian of Planetary Annihilation Inc for:
    • making his AI moddable
    • answering my questions
    • taking on suggestions
    • fixing bugs as they come up
    • adding cool new features which make the AI increasingly smart
  • wondible for his creation of the AI Showdown tool
  • mikeyh for writing the Javascript for loading Queller’s personalities
  • alpha2546 for extensively playtesting Queller during Legion development
  • Everyone who has helped with translations:
    • K-Orthic | Gamax
    • gmase
    • PRoeleert
    • R.O.S.S
    • DeathByDenim
    • River
    • Felix Köhler
    • tunsel
    • omylist
    • IPWIW
    • Fred
    • CmdrEdem
    • something more than human
    • Linus Petersson
    • Spassky
    • Craeox
    • sevmek
    • fera
  • PA Inc for including Queller in its professional translation project

Файлы, драйверы и библиотеки

Практически каждое устройство в компьютере требует набор специального программного обеспечения. Это драйверы, библиотеки и прочие файлы, которые обеспечивают правильную работу компьютера.

  • Скачать драйвер для видеокарты Nvidia GeForce
  • Скачать драйвер для видеокарты AMD Radeon

Driver Updater

  • загрузите Driver Updater и запустите программу;
  • произведите сканирование системы (обычно оно занимает не более пяти минут);
  • обновите устаревшие драйверы одним щелчком мыши.

существенно увеличить FPSAdvanced System Optimizer

  • загрузите Advanced System Optimizer и запустите программу;
  • произведите сканирование системы (обычно оно занимает не более пяти минут);
  • выполните все требуемые действия. Ваша система работает как новая!

Когда с драйверами закончено, можно заняться установкой актуальных библиотек — DirectX и .NET Framework. Они так или иначе используются практически во всех современных играх:

  • Скачать DirectX
  • Скачать Microsoft .NET Framework 3.5
  • Скачать Microsoft .NET Framework 4
  • Скачать Microsoft Visual C++ 2005 Service Pack 1
  • Скачать Microsoft Visual C++ 2008 (32-бит) (Скачать Service Pack 1)
  • Скачать Microsoft Visual C++ 2008 (64-бит) (Скачать Service Pack 1)
  • Скачать Microsoft Visual C++ 2010 (32-бит) (Скачать Service Pack 1)
  • Скачать Microsoft Visual C++ 2010 (64-бит) (Скачать Service Pack 1)
  • Скачать Microsoft Visual C++ 2012 Update 4
  • Скачать Microsoft Visual C++ 2013

Planet Smashing

The feature that Planetary Annihilation derives its name from. Build as many Halleys on a planet as indicated by the engine icons next to the planet and you will see a new button in the system list. If the planet has no icons then it cannot be powered by Halleys.

Be aware that all players are notified every time a Halley is built and are given its location.

Clicking it will zoom your view out to see the entire system. Potential targets will have a new icon next to them.

Click the planet you want to annihilate. The view will now switch to the surface of the planet and you will be asked to click the location you want to come down on. Once you have done that click the final button.

Once clicked the engines will light up and away it goes.

If you cancel the move then the planet will settle into an orbit wherever it stopped. The same will happen if one of the engines is destroyed. A planet enroute to smash another planet cannot be targeted by nukes.

Be aware that if another planet gets in the way of the smash it will be smashed instead. In heavily populated systems you will need to monitor a planet’s smash route.

Once a planet has been smashed any bodies it had orbiting it will now commence their own orbit around the sun. If their orbit causes them to run across the path of another planet then the collision will be treated the same as a smash. Be wary of the chain reactions one smash can cause in a system.

Tips for New Players

  • There is no pay to win
  • Commanders skins are cosmetic
  • PA uses a streaming economy based on energy and metal: https://palobby.com/units/table/economy
  • Left click drag for area build, attack, patrol, assist, reclaim, repair, etc
  • Right click drag for local custom line formations
  • AVOID custom line formation moves across the map by moving platoons via waypoints in group formation then shift queuing a custom line formation at destination
  • Control move to break formation and move at full speed (a wide area selection of units will move into formation at the slowest unit speed)
  • Early game you should snipe fabbers, attack economy and prevent expansion (factories are harder to destroy and cannot produce units with no eco)
  • T2 Advanced Metal Extractors can be built over the top of T1 Metal Extractors and vice versa
  • Link Teleporters by selecting one then right clicking the other teleporter including the Helios Invasion Titan mobile teleporter
  • Open the top right planets menu for info like the number of Halley engines required to launch a planet
  • Nuclear Missiles and Unit Cannons are interplanetary
  • PROTECT YOUR COMMANDER

Включить режим производительности Nvidia

После установки драйвера для видеокарты от компании Nvidia можно ускорить работу Planetary Annihilation: TITANS с помощью режима производительности. Это немного упростит графику в игре, но повысит FPS

Обратите внимание, что этот метод доступен только в случае, если у вас видеокарта с чипом от Nvidia. Вот как это сделать:

  • В нижнем правом углу экрана, в трее, нажать правой кнопкой мыши на иконку «Настройки NVIDIA»;
  • В открывшемся окне справа выбрать вкладку «Параметры 3D»;
  • Нажать на опцию «Регулировка настроек изображения с просмотром»;
  • Справа поставить флажок напротив «Пользовательские настройки с упором на:»;
  • Передвинуть «ползунок», который находится ниже, в крайнюю левую позицию «Производительность»;
  • Снизу нажать на кнопку «Применить».

Далее необходимо запустить Planetary Annihilation: TITANS и убедиться, что все отображается корректно. Если возникают проблемы, то нужно вместо «Пользовательские настройки с упором на:» выбрать «Настройки согласно 3D-приложению».

Lore

The Xziphid war was won by the Commanders, intelligent machines created to carry out the bidding of the Progenitors. In the aftermath a number of them broke away, forming the MLA. They took the fight to their former masters and started the Pro-Com war.

Though powerful, the Progenitors could not defeat their own creations. During the peak of the war a new generation of Commander was created, programmed to be be utterly loyal and devoted to their masters and without mercy for the foe. The Legion was born. They had access to the greatest of the Progenitor’s creations, and so for a time the tide seemed to have turned.

But war is won by logistics, and the MLA had spread too far, harvested too much. The Legion fought well but despite many glorious victories in battle they were losing. It was at this point that the Progenitors unleashed their weapon of last resort: a superweapon designed to take out all of their machine creations. The Pro-Com war was over and for millennia the galaxy was quiet.

Then something disturbed the peace and the Legion awoke to find their creators gone, but the hated foe still present. So the Legion marches once more to war, in memory of the creators they still love dearly.

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