Гостиницы в шерегеше: «фристайл 1», «фристайл 2» и номера у подъёмника
Содержание:
- What is FreeStyle2: Street Basketball game?
- Comparison[]
- Overview[]
- What is FreeStyle2: Street Basketball game?
- Defense[]
- Play Styles[]
- Play Styles[]
- Green User Grade
- Ping Booster Support for FreeStyle 2.
- Стоимость проживания в гостиницах «Фристайл» — сезон 2021/2022
- Ping Booster Support for FreeStyle 2.
- Green User Grade
- Attribute Distribution[]
- Геймплей
- Skills[]
- Character[]
- Assist[]
- Бухучет, ведение учета, делопроизводство
What is FreeStyle2: Street Basketball game?
FreeStyle2: Street Basketball
FreeStyle2: Street Basketball is a Basketball MMO developed and published by Joycity. With unique gameplay and stunning graphics, the game set up players to a street-style league, where they can team up and enjoy the excitement of experiencing teamworks and performing freestyle moves.
Gameplay
FreeStyle2 have a basic gameplay like Street Basketball. The teams compete in the half-court 3 on 3 games which will be the eighth position.
1. Center — C
2. Power Forward — PF
3. Small Forward — SF
4. Shooting Guard — SG
5. Point Guard — PG
6. Swingman — SW
7. Dual Guard — DG
8. Control Tower — CT
Gameplay will focus on style of play that freedom without boundaries. Players will be divided into team of 3 people or 3 VS 3 with the rules of the game are easy to understand. If a player makes a field goal from within the three-point line, the player scores two points. If the player makes a field goal from beyond the three-point line, the player scores three points. When any team scored, they would switch to the other side until the end of the game. Team that score higher than it wins. The system controller, simply use the arrow keys to move with the W A S D keys.
Other system in game
Toy
Toy is a system provided to players to enhance their character’s performance in a match in a random way. Players can acquire Toys, EXP items or Battery items by using Toy Coins.
Card
Card is a feature provided to players to enhance their character’s ability.
DIY
The system allows players to disassemble unused items to acquire materials at a random rate. The materials can then be used to create new accessory items with unique animations or exclusive consumable items which are not available for purchase in Shop.
SPC Collection
A system introduced to players as an additional way to add more attributes to their character. Each character can equip up to 2 titles.
How to download Freestyle 2?
FreeStyle2 can download from steam and web FreeStyle2
1. If you download from Steam. After setup and open game, FreeStyle2 with steam will log your user and password so you can play it.
Comparison[]
~ CTs against among the big men (Cs and PFs). Let’s assume that they are in Balanced Type.
Offense
- Post Shot: C (178) > CT (153) = PF (153)
- Middle Shot: CT (140) > PF (114) > C (102)
- 3pt Shot: CT (114) > PF (89) > C (76)
- Short Dunk: C (178) > PF (153) > CT (127)
- Long Dunk: PF (178) > CT (114) > C (102)
- Short Layup: C (186) > PF (165) > CT (127)
- Long Layup: CT (114) = PF (114) > C (89)
- Pass: CT (153) > PF (114) > C (102)
Assets
- Rebound: C (191) = CT (191) > PF (178)
- Tussle: C (178) > PF (153) = CT (153)
- Speed: CT (114) > PF (102) > C (76)
Stamina: CT (127) > PF (102) > C (89)
CONCLUSION: As you can see CTs offensively excel outside the paint (Long Layup, Middle Shot, 3pt Shot and Pass) rather than playing on the paint. Quite decent in defense having a closer gap points between Cs and PFs in Block and have an edge in Steal. In talent, Cs and CTs are tied in Rebound and tied in Tussle along with PFs next to Cs but excels in Speed and Stamina. Overall, CTs are well-balanced similar to SFs (equally only in Offense).
Overview[]
Who are they?
Control Towers are gifted with Power Forwards’ Tussle and Centers’ Rebound, and the rest of the attributes are all well-balanced. Initially, they are well-known for Offensive and Defensive purposes since it’s equally distributed. As you notice all of the stats/attributes are not in <100.
What can they do?
Pros:
- Very all-rounded position among the Biggies, due to their skillset Quick Jumper, Jump Pass, Alley-oop Pass, etc.
- Can be a threat to both offense and defense.
- Has the best offensive stats among the Bigs. E.g. 3pt Shot and Middle Shot.
- CTs have almost obtain guards’ skills among the Biggies.
Cons:
- Really struggling to play against Cs, PFs and Power Type CTs.
- Due to being versatile set, they don’t have particular skill combo.
- CTs are not «Carry» positions instead of «Support» Biggies.
- CTs are outmatched by Cs and PFs in playing the post and under the rim.
- CTs are not compatible with full swing play-style.
What is FreeStyle2: Street Basketball game?
FreeStyle2: Street Basketball
FreeStyle2: Street Basketball is a Basketball MMO developed and published by Joycity. With unique gameplay and stunning graphics, the game set up players to a street-style league, where they can team up and enjoy the excitement of experiencing teamworks and performing freestyle moves.
Gameplay
FreeStyle2 have a basic gameplay like Street Basketball. The teams compete in the half-court 3 on 3 games which will be the eighth position.
1. Center — C
2. Power Forward — PF
3. Small Forward — SF
4. Shooting Guard — SG
5. Point Guard — PG
6. Swingman — SW
7. Dual Guard — DG
8. Control Tower — CT
Gameplay will focus on style of play that freedom without boundaries. Players will be divided into team of 3 people or 3 VS 3 with the rules of the game are easy to understand. If a player makes a field goal from within the three-point line, the player scores two points. If the player makes a field goal from beyond the three-point line, the player scores three points. When any team scored, they would switch to the other side until the end of the game. Team that score higher than it wins. The system controller, simply use the arrow keys to move with the W A S D keys.
Other system in game
Toy
Toy is a system provided to players to enhance their character’s performance in a match in a random way. Players can acquire Toys, EXP items or Battery items by using Toy Coins.
Card
Card is a feature provided to players to enhance their character’s ability.
DIY
The system allows players to disassemble unused items to acquire materials at a random rate. The materials can then be used to create new accessory items with unique animations or exclusive consumable items which are not available for purchase in Shop.
SPC Collection
A system introduced to players as an additional way to add more attributes to their character. Each character can equip up to 2 titles.
How to download Freestyle 2?
FreeStyle2 can download from steam and web FreeStyle2
1. If you download from Steam. After setup and open game, FreeStyle2 with steam will log your user and password so you can play it.
Defense[]
圖標 | Name | Effect | Description |
---|---|---|---|
Intercept III | Intercept: success +48 | Intercept a Pass while between two oponents | |
SP Intercept III | Intercept: range +48 | Increase your intercept range | |
Diving Catch II | Diving Catch: success +36 | Throw yourself to catch a Loose Ball | |
SP Steal III | Steal: motion +48 | Increase the steal speed motion and success rate | |
Over Pass Intercept III | Intercept an Overpass | Over Pass Intercept: success +48 | |
SP Diving Catch III | Diving Catch: range +48 | Improve the distance of your diving catch | |
Box Out I | Acquire Box Out | Push your opponent to get better rebound position | |
SP Box Out II | Box Out: speed +24 | desc = Increase the speed of your box out movement | |
Chip Out II | Chip Out: range +36 | Chip the ball out of your opponents reach when you Rebounding from a disadvantage position | |
Box Out Swarm III | Box Out Swarm: angle +48 | Move away from the Box Out to move forward | |
Manual Block II | Manual Block: range↑ +36 | Manually select the direction of your block extending the range | |
Manual Block III | Manual Block: range↑ +48 | Manually select the direction of your block extending the range | |
Block Pass III | Block Pass: success↑ +48 | Successfully block the ball towards your teammate | |
Power Block I | Acquire Power Block | Block the ball with a strong motion to bounce it off the court floor | |
Block&Catch I | Block&Catch: success↑ +24 | Block and catch the ball simultaneously when your opponent makes a shot |
Play Styles[]
SG is mainly used in 3 styles:
Swing Style
- Main Composition: SG — PG — C/PF
Pure Swing Style — Focusing on drive-in dribbles and then able to take a long range 3 pointer or a 2 point jump shots quickly away from the defense. They can also focus on long layup attribute to play more flexible using floater, manual layup, double clutch, or jump pass. This is a play style that could extend in varieties of play styles with custom skill sets. However, floater is known to be the best when an SG has reached the height of 175 cm or higher.
Floater + Alley-Oop(Flly-oop) Style — Specialized on floater with maximum long layup range. They can also mix jump pass, double clutch, and alley-oop as a combo, to play mind game against opposing big. This is a very common play style in Korea with SG’s above 175 cm height.
- Suggested main attributes: 3pt Shot, Long Layup, Running Speed, Middle Shot
- Suggested sub attributes: 3pt: Success↑, Shoot Touch: Success↑, 3pt: Def Resist↑, Long Layup: Range↑, Manual Layup: Angle↑, Move: Speed↑, Drive: Speed↑
Dash Style (Away Style)
- Main Composition: SG — PG/DG — C/PF
Using away screen move skill and get open quickly, very effective if you have better sub attributes on your card such as 3 pt success and long range shot. The reason SG is the best at this is because the long range skill and high 3 point shot def resist that allow you to have more space to dash away from the defense and get more 3 point shots.
- Suggested main attributes: 3pt Shot, Middle Shot, Running Speed, Stamina
- Suggested sub attributes: 3pt: Success↑, Shoot Touch: Success↑, 3pt: Def Resist↑, Stamina: Recovery↑, Stamina Max↑, Move: Speed↑
Isolation
- Main Composition: SG — PG/DG — PF/SF
The long layup range is tied for 2nd best with DG (SW has the best with 191, but lacks middle and 3pt and starts with 127 at each stat). The SG lines up in the middle at around the foul line, with both players on each side for quick pass from a double team, and does a manual layup, a mid, or a fade. A variation is also to start from the 3 line and draw the defense close then goes for the layup.
- Suggested main attributes: Long Layup, Middle Shot, Running Speed, 3 Pt Shot
- Suggested sub attributes: Long Layup: Range↑, Manual Layup: Angle↑, Move: Speed↑, Shoot Touch: Success↑
Defensively
SG has more block than PG or DG, but lacks the skills they have (SP steal, and sp dive, as well as pg only has overhead int), it also has less speed and stamina. Overall it can block, but it is better suited to let your PF block in the paint if you have the choice.
Play Styles[]
- Dash
- Swing
- Pillar
- Isolation (ISO)
- Shot Selection: A mid shot build basically solo, however, it has no drives just shot selection skills that can be combined such as quick change into hopstep, V cut into Spin move, Jab step, Quick Jumper, double clutch, pull up Jumper, non stop(and Euro Step if you have it) etc. This is a set based on picking what shot at the right time and is usually only assisted by the PG for pump fakes or pass backs. This build requires player’s awareness of the situation and pick a shot accordingly.
- Swing: Swing Styles main components are Drift shot, Fade Away, SP Drive , Quick Jumper and Pull up. This playstyle requires more thought than others since if played incorrectly can cost you a lead. it is the very definition of easy to learn hard to master. The playstyle is a solo orientated playstyle so i suggest you pick up a good Defensive PG and PF/C / you can also play with two bigs when you get better at swing.
Green User Grade
AP/Class (Previous) – in April | Green User Grade (2019/04) |
Diamond | G5 — Green User Point: 10500 Points |
Platinum | G4 — Green User Point: 9000 Points |
Gold | G3 — Green User Point: 7000 Points |
Silver | G2 — Green User Point: 6000 Points |
Bronze | G1 — Green User Point: 4500 Points |
The Compensation for the User Grade Change will be as follows:
User AP | Package Reward |
Diamond + Platinum | Premium Card Sub Att Changer x10 |
Gold | Card Sub Attribute Changer x20 |
Introducing the Green User System! The Green User System is our new User
Grade System. There is a new button locatable at the top of your screen to easily
go to the Green User Grade Section.
This is the Overview of your Green User Grade System. To Participate, you need
to click first on the Verify button, this immediately credits your account to G1.
Similar to the old User Grade System, you will also receive rewards and benefits
depending on the Level of your Grade.
Green User Grade | Grade Standards | Grade Benefits |
G5 | 10500 above | Green User G5 Package/Free Card Mover Exclusive Shop’s Free Purchase Coupon x1 3 Additional Card Moves Ability to purchase All Star World Card Mover Additional 2% on Mileage earned Ability to purchase Effect/Item Ball outfits through the Exclusive Shop |
G4 | 10499 — 7500 | Green User G4 Package Additional 2% on Mileage Earned |
G3 | 7499 — 4500 | Green User G3 Package Additional 1% on Mileage Earned Lucky Chance Activated Green User Free Skill Slot (in development) Exclusive Shop’s Free Purchase Coupon x1 |
G2 | 4499 — 2500 | Green User G2 Package Skills purchaseable for free (in development) Item Ball, Card Ball, Capsule Guarantee System (in development) |
G1 |
Participate in the Green User Campaign |
Extra Benefits in Web Events |
Click on the «Participate Green User Campaign» to get started! Your grade will
automatically reflect on the overview.
In order to increase your Grade Level, you need to complete quests which is
locateable beside the Benefits Tab.
You can check the contents of the package you receive for achieving the specific
grade.
Like the old User Grade System, we also are introducing a new item Shop for
the Green User Grade. You can buy Limited outfits here, even an Allstar World
Card Mover!
Curious about the X-Machina Set? Heres a preview!
An Event that was loved and requested by many is now easily available by
achieving Grade3 on the Green User Grade System! Lucky Chance is readily
available whenever you want to!
One of the most requested features in the Card Mover, additional Card Moves,
can be easily acquired by ranking up in the Green User System!
We hope you enjoy our new and improved User Grade System!
Ping Booster Support for FreeStyle 2.
“FreeStyle 2: Street Basketball” is the MMO Sports game that was focusing on players versus players (3Vs3). The game offers a massive challenge that lets players competitive with each other. Every step and decision are counts. Moreover, a good connection is key to succession. What happens if you are going to get some great-shot but suddenly the lag made you miss that chance. What happened in the game that you are barley get a chance to fight back but then you are disconnected from the server. It’s a nightmare to all players who fought hard in their games.
So what if you can avoid those issues! Ping Booster the best gaming VPN now supports FreeStyle 2 (Steam version). For every shot you made, For every steps you move, Every trick you play, We will make it count. With PingBooster VPN service, we can reduce your lag and ping up to 50%. Now even Asia, Europe and North America we can help you create your legend.
PingBooster VPN now available for FreeStyle 2
Ping Booster can help you. Free Trial : www.pingbooster.com
Download & Install Manual : PingBooster Client
Link: Optimize Ping Bypass Freestyle 2 with VPN PingBooster
Стоимость проживания в гостиницах «Фристайл» — сезон 2021/2022
Категория номера | Стоимость проживания за номер в сутки, в рублях | ||
Низкий сезон 01.11.21-31.12.22 07.01.22-07.02.22 |
Высокий сезон 07.02.22-24.04.22 |
Новый год 31.12.21-07.01.22 |
|
Проживание в гостинице «Фристайл 1» | |||
Двухместный (2сп.кровать, ТВ, душ, туалет) | 4500 | 5000 | 5500 |
2-х местный бл (кровать, ТВ, душ, туалет на блок) | 3000 | 3500 | 4000 |
1-местный бл (кровать, ТВ, душ, туалет на блок) | 2000 | 3000 | 3500 |
Студия 4 чел. | 6000 | 7000 | 9000 |
Люкс (2 комнаты, кровать, мебель, ТВ. WC) | 5500 | 6000 | 6500 |
Полулюкс кедровый | 5000 | 5500 | 6000 |
Апартаменты кедровые (на 4 чел.) | 6000 | 7000 | 9000 |
Семейный (4 осн. + 4 доп. места)(3 комнаты, 3 кровати, 2 дивана, кухонная зона) | 9000 | 11000 | 15000 |
Дополнительное место | 1000 | 1000 | 1000 |
Примечание |
Завтрак платный 250р. с человека Скидки на проживание свыше пяти дней – 15% (низкий сезон). Дети от 0 до 5 лет бесплатно, без предоставления отдельного места. Расчётный час: Заезд в 14:00, выезд 12:00 |
||
Проживание в гостинице «Фристайл 2» | |||
Флигель (4 основных места, кухонная зона) | 6000 | 7000 | 8000 |
Апартаменты (4 основных) | 6000 | 7000 | 9000 |
Двухместный (2сп.кровать, ТВ, душ, туалет) | 5000 | 5500 | 6000 |
Люкс (2 комнаты, кровать, мебель, ТВ. WC) | 5500 | 6000 | 6500 |
Дополнительное место | 1000 | 1000 | 1000 |
Примечание |
Включен завтрак 250 руб. Скидки на проживание с понедельника по пятницу (пять дней) – 30% (низкий сезон). Дети от 0 до 5 лет бесплатно, без предоставления отдельного места. Расчётный час: Заезд в 14:00, выезд 12:00 |
||
Проживание в гостинице «На трассе» | |||
Двухместный (2сп.кровать, ТВ, душ, туалет) | 4500 | 5000 | 5500 |
Люкс (на 4 чел.) | 6000 | 7000 | 9000 |
Номера на подъемнике (4 чел.) | 6000 | 7000 | 9000 |
Дополнительное место | 1000 | 1000 | 1000 |
Примечание |
Завтрак за отдельную плату 250 руб. Скидки на проживание свыше пяти дней – 15% (низкий сезон). Дети от 0 до 5 лет бесплатно, без предоставления отдельного места. Расчётный час: Заезд в 14:00, выезд 12:00 |
Бронирование номеров: +7-905-903-3811 с 8:00 до 22:00 часов в будние дни, сб, вс — выходной.
Ping Booster Support for FreeStyle 2.
“FreeStyle 2: Street Basketball” is the MMO Sports game that was focusing on players versus players (3Vs3). The game offers a massive challenge that lets players competitive with each other. Every step and decision are counts. Moreover, a good connection is key to succession. What happens if you are going to get some great-shot but suddenly the lag made you miss that chance. What happened in the game that you are barley get a chance to fight back but then you are disconnected from the server. It’s a nightmare to all players who fought hard in their games.
So what if you can avoid those issues! Ping Booster the best gaming VPN now supports FreeStyle 2 (Steam version). For every shot you made, For every steps you move, Every trick you play, We will make it count. With PingBooster VPN service, we can reduce your lag and ping up to 50%. Now even Asia, Europe and North America we can help you create your legend.
PingBooster VPN now available for FreeStyle 2
Ping Booster can help you. Free Trial : www.pingbooster.com
Download & Install Manual : PingBooster Client
Link: Optimize Ping Bypass Freestyle 2 with VPN PingBooster
Green User Grade
AP/Class (Previous) – in April | Green User Grade (2019/04) |
Diamond | G5 — Green User Point: 10500 Points |
Platinum | G4 — Green User Point: 9000 Points |
Gold | G3 — Green User Point: 7000 Points |
Silver | G2 — Green User Point: 6000 Points |
Bronze | G1 — Green User Point: 4500 Points |
The Compensation for the User Grade Change will be as follows:
User AP | Package Reward |
Diamond + Platinum | Premium Card Sub Att Changer x10 |
Gold | Card Sub Attribute Changer x20 |
Introducing the Green User System! The Green User System is our new User
Grade System. There is a new button locatable at the top of your screen to easily
go to the Green User Grade Section.
This is the Overview of your Green User Grade System. To Participate, you need
to click first on the Verify button, this immediately credits your account to G1.
Similar to the old User Grade System, you will also receive rewards and benefits
depending on the Level of your Grade.
Green User Grade | Grade Standards | Grade Benefits |
G5 | 10500 above | Green User G5 Package/Free Card Mover Exclusive Shop’s Free Purchase Coupon x1 3 Additional Card Moves Ability to purchase All Star World Card Mover Additional 2% on Mileage earned Ability to purchase Effect/Item Ball outfits through the Exclusive Shop |
G4 | 10499 — 7500 | Green User G4 Package Additional 2% on Mileage Earned |
G3 | 7499 — 4500 | Green User G3 Package Additional 1% on Mileage Earned Lucky Chance Activated Green User Free Skill Slot (in development) Exclusive Shop’s Free Purchase Coupon x1 |
G2 | 4499 — 2500 | Green User G2 Package Skills purchaseable for free (in development) Item Ball, Card Ball, Capsule Guarantee System (in development) |
G1 |
Participate in the Green User Campaign |
Extra Benefits in Web Events |
Click on the «Participate Green User Campaign» to get started! Your grade will
automatically reflect on the overview.
In order to increase your Grade Level, you need to complete quests which is
locateable beside the Benefits Tab.
You can check the contents of the package you receive for achieving the specific
grade.
Like the old User Grade System, we also are introducing a new item Shop for
the Green User Grade. You can buy Limited outfits here, even an Allstar World
Card Mover!
Curious about the X-Machina Set? Heres a preview!
An Event that was loved and requested by many is now easily available by
achieving Grade3 on the Green User Grade System! Lucky Chance is readily
available whenever you want to!
One of the most requested features in the Card Mover, additional Card Moves,
can be easily acquired by ranking up in the Green User System!
We hope you enjoy our new and improved User Grade System!
Attribute Distribution[]
i | The following section contains play guide from one or more players. Therefore, it is subjective and may not work for everyone. |
- Total point: 136
Post Shot | |
Middle Shot | |
3pt Shot | |
Short Dunk | |
Long Dunk | |
Short Layup | |
Long Layup | |
Steal | |
Pass | |
Tussle | |
Block | |
Rebound | |
Speed | |
Stamina |
Post Shot | |
Middle Shot | |
3pt Shot | |
Short Dunk | |
Long Dunk | |
Short Layup | |
Long Layup | |
Steal | |
Pass | |
Tussle | |
Block | |
Rebound | |
Speed | |
Stamina |
Post Shot | |
Middle Shot | |
3pt Shot | |
Short Dunk | |
Long Dunk | |
Short Layup | |
Long Layup | |
Steal | |
Pass | |
Tussle | |
Block | |
Rebound | |
Speed | |
Stamina |
Post Shot | |
Middle Shot | |
3pt Shot | |
Short Dunk | |
Long Dunk | |
Short Layup | |
Long Layup | |
Steal | |
Pass | |
Tussle | |
Block | |
Rebound | |
Speed | |
Stamina |
Post Shot | |
Middle Shot | |
3pt Shot | |
Short Dunk | |
Long Dunk | |
Short Layup | |
Long Layup | |
Steal | |
Pass | |
Tussle | |
Block | |
Rebound | |
Speed | |
Stamina |
Post Shot | |
Middle Shot | |
3pt Shot | |
Short Dunk | |
Long Dunk | |
Short Layup | |
Long Layup | |
Steal | |
Pass | |
Tussle | |
Block | |
Rebound | |
Speed | |
Stamina |
Геймплей
Все версии игры предлагают половину корта 1 на 1, 2 на 2 и 3 на 3 с другими игроками онлайн.
Матчи 1 на 1 рассчитаны на 3 минуты, матчи 2 на 2 — на 4 минуты и матчи 3 на 3 — на 5 минут.
Применяются стандартные правила стритбола с таймером для броска и механизмом :
- Выстрелы внутри трехочковой дуги приносят 2 очка.
- Выстрелы за пределами 3-х очковой дуги приносят 3 очка.
- Игроки не могут вести мяч после того, как завершили ведение.
- Нет выхода за пределы игры.
- Никаких фолов.
- После смены владения мяч должен быть выбит за пределами трехочковой линии.
- 24-секундный таймер для броска.
- Одноминутные сверхурочные периоды, если счет равный по окончании основного времени, если счет ничейный после дополнительного периода, играется еще один дополнительный период до тех пор, пока одна команда не наберет больше очков, чем другая.
- Команда, набравшая наибольшее количество очков в конце правила, становится победителем.
Три на три матча пять минут длиной, и являются уникальными в том , что игра начинается с прыжка мяч , а не хозяев , получающего мяч.
Матчи два на два длятся четыре минуты, а матчи один на один — три минуты. Оба матча отличаются от матчей три на три тем, что хозяева поля всегда начинают с мяча.
Каждый игрок может использовать свои собственные навыки, то есть движения, которые можно активировать, нажимая необходимые уникальные входы и «Свободные стили», или модификаторы обычных ходов, которые есть у всех персонажей, которые либо появляются случайным образом на месте обычного хода, либо занимают его разместить в установленном порядке.
Из-за аркадного характера игры некоторые аспекты импульса и физики были проигнорированы, чтобы стимулировать более быстрый темп. В результате возникла совершенно другая метаигра, в которой использовались эти недостатки для защиты от эффектных и нелогичных ходов.
В игре есть система прокачки на основе опыта. Когда игрок достигает определенного требования к опыту, он повышается до уровня и получает в награду очки атрибутов. Очки атрибутов используются для улучшения таких навыков персонажа, как бег, прыжки, ведение мяча, воровство и пас.
Во время создания персонажа представлены три основные позиции. Это Центр (C), Нападающий (F) и Страж (G). Это классификация от 1 до 15 с разными навыками в зависимости от позиции игрока. На уровне 15 гвардейцы и нападающие дополнительно специализируются на своей позиции, выбирая между разыгрывающим / атакующим и малым форвардом / мощным форвардом соответственно. После выбора позиции игроку предлагается выбрать имя, пол, тип лица, телосложение и рост своего персонажа. Положение, пол и рост — единственные не косметические факторы создания персонажа. После того, как персонаж успешно создан, игрок сразу же переходит к основному обучению игры.
Skills[]
Default Skills
Kill Pass I
Allows you to make a quick pass while heavily defended or Initiate a quick pass on your open teammate. | Kill Pass: speed↑ +24 | |
Post Push I
While Defending, move your opponent away from the post | Acquire Post Push | |
SP Middle Shot III
When Equipped, your success rate for a Middle Shot becomes substantially high | Middle Shot success↑ +48 | |
SP Pass III
When Equipped, Pass speed increases and you are less likely to be Intercepted | Entry Pass Speed +48
Entry Pass Intercept resistance +48 |
|
Post Shot Focus III
When Equipped, Post Shot is less likely to be affected by Defense | Post Shot: def. resist.↑ + 48 | |
SP Middle Shot Focus II
When Equipped, Middle Shot is less likely to be affected by
Defense |
Middle Shot: def resist +24 | |
LV: 24 | P 0 (Suggested) |
Skill Shop
Turning Shot III
From under the post, perform a turn shot | Turning Shot: success↑ + 48 | |
LV: 2 | P 1000 |
Box Out I
Push your opponent to get a better rebounding position | Acquire Box Out | |
LV: 2 | P 5000 |
Hook Shot III
Perform a shot from your side avoiding frontal defense | Hook Shot: success↑ +48 | |
LV: 4 | P 2000 |
Direct Pass I
Select which teammate to pass with Q/E | Acquired Direct Pass | |
LV: 6 | P 3000 |
Deny Intercept I
Automatically catch the ball when you defend a pass | Deny Intercept: success↑ +48 | |
LV: 8 | P 9000 |
Tip In Shot III
Tip the ball back in after a shot bounces off the rim | Tip In Shot: success↑ +48 | |
LV: 10 | P 5000 |
Quick Jumper II
Perform a quick Jump Shot as soon as you receive a Pass | Quick Jumper: Act. speed +36 | |
LV: 10 | P 6000 |
Manual Block III
Manually select the direction of your block extending the range | Manual Block: range↑ +48 | |
LV: 12 | P 5000 |
Non-stop Pass I
Pass the ball quickly as soon as you receive a pass | Acquire Non-stop Pass | |
LV: 14 | P 4000 |
Pass and Run I
Make a short dash after making a pass | Acquire Pass and Run | |
LV: 16 | P 7000 |
Post Up Keeping I
Confuse your opponent by driving left or right while Post Up Keeping State | Acquired Post Up Keeping | |
LV: 16 | P 5000 |
Manual Layup II
Perform a Layup on your chosen direction | Manual Layup: angle↑ +36 | |
LV: 18 | P 6000 |
Block Pass III
Successfully block the ball then pass towards your teammate | Block Pass: success↑ +48 | |
LV: 20 | P 4000 |
Alley-oop Pass I
Perform an alley-oop pass, your teamate must press F | Acquire Alley-oop Pass | |
LV: 22 | P 7000 |
SP Screen II
Increases the width of your screen | Screen: collision angle↑ +24 | |
LV: 24 | P 7000 |
Tap Pass I
Pass the ball to the closest teammate for Rebound. | Acquired Tap Pass | |
LV: 24 | P 12000 |
Chip Out II
Chip the ball out of your opponents reach when you are Rebounding from a disadvantaged position | Chip Out: range↑ +36 | |
LV: 24 | P 5000 |
Backwards Two Step II
Confuse the opponent with a drive step back drive maneuver while using Post Up Drive | Backward Two Step: speed↑ +36 | |
LV: 24 | P 6000 |
Power Tab Pass I
Tap the Ball towards your teammate denying the opponents | Acquire Power Tab Pass | |
LV: 24 | P 6000 |
Post Up Drive Fake II
Change direction twice while Post Up Drive | Acquire Post Up Drive Fake | |
LV: 24 | P 4000 |
Sky Hook Shot III
Perform a hook shot with a higher shooting arc and side angle | Sky Hook: Shot success↑ +48 | |
LV: 24 | P 8000 |
Power Block I
Block the ball with a strong motion to bounce it off the court floor | Acquire Power Block | |
LV: 24 | P 8000 |
Shoot Touch II
Successfully matching the shooting gauge will increase shot success rate and deny defense | Shoot Touch: success↑ +36 | |
LV: 24 | P 9000 |
Hand to Hand Pass I
Pass to a teammate while in a Post Up Keeping or Post Up stance | Acquire Hand to Hand Pass | |
LV: 24 | P 10000 |
Pick & Move II
Move faster after a fake Screen or move faster when defender and screen crash. (Pick & Slip/Roll/Pop is available.) | Pick & Slip/Roll/Pop is available. | |
LV: 24 | P 15000 |
Turn Around Fade Away III
Perform a Fade Away shot while in a Post Up keeping or Post Up stance | Turn Around Fade Away: success↑ +48 | |
LV: 24 | P 12000 |
Jump Pass II
Fake a layup or Dunk and instead perform a pass | Jump Pass: range +36 | |
LV: 24 | P 10000 |
SP 3pt Shot I
Increases the chance of a successful 3pt shot | 3pt : success↑ +12 | |
LV: 24 | P 10000 |
SP Box Out II
Increases the speed of your Box out movement | Box Out: speed↑ +36 | |
LV: 24 | P 11000 |
Post Up Quick Change II
As soon as you receive a pass during Post Up you can drive in faster | Post Up Quick Change: speed↑ +36 | |
LV: 24 | P 12000 |
Block & Catch I
Block and catch the ball simultaneously when your opponent makes a shot, layup or dunk | Block&Catch: success↑ +24 | |
LV: 24 | P 12000 |
SP Dunk Activation II
Increase your chance in performing dunks | Short Dunk: success +24
Long Dunk: success +12 |
|
LV: 24 | P 20000 |
SP Dunk Success II
Increase the chance of a successful dunk | Short Dunk: success +24
Long Dunk: success +24 |
|
LV: 24 | P 18000 |
SP Dunk Focus II
When equipped, your dunks are harder to defend | Short Dunk: def resist +24
Long Dunk: def resist +24 |
|
LV: 24 | P 22000 |
Character[]
Name | Team | Height (cm) |
---|---|---|
Jerome | Basic | 198 |
Cecile | Basic | 185 |
Edwin | Basic | 200 |
Jack* | Buzzer Beater | 193 |
Big Joe* | Buzzer Beater | 205 |
Leo* | Buzzer Beater | 200 |
Lyoid* | Buzzer Beater | 215 |
Hakkai | The West | 190 |
Gojyo | The West | 210 |
Liu | Naughty Kitties | 189 |
Grace | Noble | 190 |
Nick | Black Lightning | 202 |
Simon Rick | Team SLAM | 194 |
Giant-G | Team SLAM | 205 |
Cloud | Ace of Wulin | 190 |
Rain | Ace of Wulin/
Moonlight Creed** |
200 |
Dr. Isaac | Team Prototype | 201 |
Jasime** | Silver Foxes** | 171 |
Anne** | Silver Foxes** | 173 |
Ashley** | Silver Foxes** | 175 |
M.C. AA** | Cold Eyes** | 190 |
Dominic** | Wild Rookies** | 203 |
Snow** | Moonlight Creed** | 180 |
* Buzzer Beater characters such as Leo, Lyoid, Jack and Big Joe are now available to become CT (Control Tower). Position Breakers used to be only level 12 at the start but you can now create level 1 character.
** Since due to insufficient and unavailable articles, with further ado and apology, it is restricted to develop further informations about these Characters and Teams.
Assist[]
Icon | Name | Effect | Description |
---|---|---|---|
V-Cut III | V-Cut: speed +48 | Move away quickly from your defender if you are not in possesion of the ball | |
Drive Fake III | Drive Fakes: direction change | Swap direction during a drive can be done multiple times | |
Direct Pass I | Acquire Direct Pass | Select which teamate will pass with Q/E | |
Back Roll Turn III | Back Roll Turn: speed +48 | While Drive Dribble, quickly execute a spinning move towards the back to shoot | |
Jab Step III | Jab Step Drive: speed +48 | Confuse your component by maneuvering left or right while keeping a Jab Step state | |
Shoot Fake Drive III | Shoot Fake Drive: speed 48 | After a successful fake shot perform a quick drive | |
Drive&Cut I | Acquire Drive&Cut | Cancel your Drive and return to your original position | |
SP Drive III | Drive: speed +48 | Increase your drive speed | |
Quick Change III | Quick Change: speed +48 | Increase your maneuver speed upon receiving a Pass | |
Non-stop Pass I | Acquire Non-stop Pass | Pass the ball quickly as soon as you receive a pass | |
Kill Pass II | Kill Pass: speed +36 | Allows you to make a quick pass while heavily defended | |
Kill Pass III | Kill Pass: speed +48 | Allows you to make a quick pass while heavily defended | |
Jump Pass II | Jump Pass: range +36 | Fake a layup or dunk and instead perform a pass | |
Jump Pass III | Jump Pass: range +48 | Fake a layup or dunk and instead perform a pass | |
Away Screen Move Bonus III | Away Screen Move: speed +48 | When you are in indirect-offense with a team mate screening near you, your dash speed become faster | |
Drive & Post Up I | Acquire Drive & Post Up | While Drive Dribbling, stop and change into Post Up motion | |
SP Pass III |
Entry Pass speed +48 |
When Equipped, Pass speed increases and you are less
likely to be Intercepted |
|
Alley-oop Pass I | Acquire Alley-oop Pass | Perform an Alley-oop Pass, your teammate must press F | |
Pick & Move I | Acquire Pick & Slip | Move faster after a fake Screen | |
Pick&Move II | Pick & Slip/Roll/Pop is available | Move fast when defender and screen crash. (Pick & Slip/Roll/Pop is available.) | |
Outlet Pass I | Acquire Outlet pass | Protect the ball from steal & pass after a Rebound/Block&Catch | |
Diving Catch & Pass | |||
Baseball Pass I | Acquire Baseball Pass | Strongly pass the ball directly to your teamate using one hand | |
Drive in & Kick out I | Acquire Drive in & Kick out | During Drive Dribble, perform the fast Pass to teammates | |
Hookup Pass I | Acquire Hookup Pass | Fake on Layup or Dunk shot, then Alley-oop pass | |
Behind The Back II | Behind The Back: range +36 | Drive in then step back and perform a jump shot | |
Behind The Back III | Behind The Back: range +48 | Drive in then step back and perform a jump shot | |
Fancy Drive I | Acquire Fancy Drive | Extend your evade drive angle by performing a fancy spin move | |
Two Step III | Perform a side step towards the basket while holding onto the ball | ||
Pass and Run I | Acquire Pass and Run | Make a short dash after making a pass | |
SP Screen II | Screen: collision angle↑ +24 | Increases the width of your screen | |
Tap Pass I | Acquired Tap Pass | Pass the ball to the closest teammate for Rebound | |
Power Tab Pass I | Acquire Power Tab Pass | Tap the Ball towards your teammate denying the opponents | |
Post Up Drive Fake II | Post Up Drive Fake↑ | Change direction twice while Post Up Drive | |
Hand to Hand Pass I | Acquire Hand to Hand Pass | Pass to a teammate while in a Post Up keeping | |
Post Up Quick Change II | Post Up Quick Change: speed↑ +36 | As soon as you receive a pass during Post Up you can drive in faster |
Бухучет, ведение учета, делопроизводство
Как это принято в баскетболе, FreeStyle Street Basketball предлагает подробную систему учета.
Когда игрок завершает матч 1 на 1 в своей лиге, в игре сохраняется следующая статистика:
Победные очки 1 на 1 (+2 за каждый выигранный матч 1 на 1)
Следующая статистика сохраняется в игре, когда игрок завершает матч 2 на 2 или 3 на 3 в своей лиге:
- Статистика побед и поражений персонажа и процент побед
- Набранные очки
- Очки за игру (PPG)
- Собранные подборы
- Подборов за игру (ролевая игра)
- Сделанные голевые передачи
- Голевые передачи за игру (APG)
- Конвертированные кражи
- Кражи за игру (SPG)
- Преобразованные блоки
- Блоки за игру (BPG)
- Очки, набранные за счет преобразования 3-х очковых бросков
- Процент попадания 2-х очковых бросков
- Процент попаданий 3-х очковых бросков
- Минуты в матче
- Награды игроку матча (MVP / POG в зависимости от версии, только 3 на 3)
Ежемесячные рейтинги составляются по всей вышеупомянутой статистике по лиге. Статистика карьеры также сохраняется для всего, за исключением средних значений и процентов, и поэтому карьерный рейтинг также присутствует.
Приз игрока матча вручается наиболее статистически значимому игроку, выигравшему в матче 3 на 3. Игрок с наибольшим (скрытым) количеством очков MotM в команде-победителе получает награду.
Есть специальная формула для очков MotM
Каждый набранный балл = 1
Каждый собранный отскок = 2
Каждая сделанная голевая передача = 3
Каждый преобразованный блок = 4
Каждый конверсионный краж = 5
Тот, кто финиширует с наибольшим количеством очков MVP, получает награду. В случае ничьей награду получает персонаж, занимающий крайний левый слот в команде.
Поскольку для получения награды Лучшего игрока матча обычно требуется впечатляющая статистика, популярно использовать эти награды вместе с отчетом о победах и поражениях игрока, чтобы судить о качестве неизвестного игрока.