Aoe3 legacy tournament

History[]

The early-modern Swedish state first emerged during the 16th century when, after decades of tension between the monarchy and nobility, Gustav I Vasa (1496-1560, r. 1523-1560) ascended to the throne. His greatest contribution to the state was emancipating it from mercantile domination at the hands of the Hanseatic League, a trading organization based in Germany that had essentially monopolized overseas trade in the Baltic and, to a lesser extent, the North Sea. Consequently, the Swedish peasantry flourished and the region entered a period of economic prosperity.This period of state formation coincided with the Protestant Reformation, which incited vitriolic and sinister tension between Protestants and Catholics. While temporarily suffering due to recurring violence accompanying the ebb and flow of Reformation and Counter-Reformation, Sweden was soon established as a Protestant state when Karl IX (r. 1604-1611) deposed his rival Sigismund III, From this point onward, Sweden became heavily involved in the politics and religious conflicts of the continent.Under Karl’s successor, Gustavus Adolphus (1594-1632; r. 1611-1632), Sweden entered a golden age. Despite ascending to the throne at age 16 and being saddled with three inherited wars, Gustavus managed to stabilize his realm, concluding several largely favorable treaties and implementing a series of political, economic, and social reforms to secure domestic welfare while his military reforms revolutionized the Swedish army and navy. The combination of mobile field artillery with mobile cavalry and aggressive, versatile infantry tactics made the Swedish army deadly in battle. When Gustavus intervened in the Thirty Years’ War, not only did he salvage the Protestant cause; he even managed to conquer much of the Holy Roman Empire before dying in battle in 1632.Over the following decades, Sweden’s success on the battlefield in Scandinavia and in continental Europe led to the establishment of the Swedish Empire. During this time, Swedish migrants attempted the settlement of Africa and the Americas, but with marginal success. Overextended to begin with, their overseas possessions were swiftly lost or sold, most notably New Sweden in the Delaware River Valley, which was seized by the Dutch by 1655. Temporary instability was resolved by the powerful monarchs Karl XI (r. 1660-1697) and Karl XII (r. 1697-1718), who revived an economy weary from decades of warfare and further reformed the Swedish military into the fearsome Carolean army, an elite and versatile military force that conducted several successful campaigns into Russia and Poland-Lithuania.Despite the catastrophic Great Famine of 1695-1697, Sweden continued to expand, but was halted in the early 18th century by a staunch Russian defense that utilized scorched earth tactics and the brutal Russian winter to deadly effect. The Swedish Empire subsequently lost control of most of its overseas possessions. In an effort to reassert its control over the western reaches of the Baltic Sea, Sweden allied itself with the anti-French coalition during the Napoleonic Wars, managing to seize control of Norway in 1814. This marked the end of Swedish expansionism, however, as neutrality was pursued thenceforth while Sweden endeavored to industrialize and modernize its economic and political structure. A notable byproduct of these processes was the mass emigration of Swedes to the United States of America, where citizens of Swedish ancestry still constitute a considerable minority of the population.
—In-game history section

Barracks/Blockhouse[]

The Barracks and the Blockhouse train and upgrade . The Blockhouse is only available to the Russians.

  • Ashigaru Musketeer (Japanese only)
  • Carolean (Swedes only)
  • Cassador (Portuguese only)
  • Crossbowman
  • Doppelsoldner (Germans only)
  • Gurkha (Indians only)
  • Halberdier
  • Janissary (Ottomans only)
  • Longbowman (British only)
  • Musketeer
  • Pikeman
  • Rajput (Indians only)
  • Regular (United States only)
  • Rodelero (Spanish only)
  • Samurai (Japanese only)
  • Sepoy (Indians only)
  • Sharpshooter (United States only)
  • Skirmisher
  • State Militia (United States only)
  • Strelet (Russians only)
  • Yumi Archer (Japanese only)

History[]

These fortified carts were used to great effect by the infantry armies of the Hussites, followers of the Czech religious reformer John Huss (Jan Hus), who was excommunicated and burned at the stake early in the fifteenth century. John Zizka lead the Hussite forces against the armies of Holy Roman Emperor, Sigismund. His army was largely comprised of peasants, and Zizka developed new tactics to suit the farm-grown sensibilites of his untrained soldiers. They armored farm wagons, used flails and pitchforks, and a number of howitzer artillery pieces. The armored wagons moved in trains and would circle up, forming an overlapping impromptu fortress from which they would fire their artillery baiting opposing armies into a response. The wagons could also be used in offense, charging into ranks of soldiers and knights, loaded with men firing into the groups of knights and infantry. When Zizka died, his skin was made into a drum used to summon Hussites to battle. The Hussite revolution, however, was eventually put down.

Explorer/War Chief/Monk/General[]

  • (trained by the Brahmin with Favorable Karma Home City Card)
  • (trained by the Iroquois War Chief with High Chief Home City Card)
  • Carib Blowgun Ambusher: Trained in groups by the Explorer (or War Chief/Monk/General) once the upgrade is learned. (available after searching Carib Ambush Party, Carib technology)
  • Eagle Scout (trained by the Aztec War Chief since update 9476 of the Definitive Edition)
  • (trained by the Sioux War Chief with Smoke Signals Home City Card)
  • Disciple (trained by the Shaolin Master)
  • Nootka War Chief: Elite Nootka warrior trained by the Explorer (or War Chief/Monk/General). (available after searching Loyal Nootka War Chief, Nootka technology)
  • Hot Air Balloon: Temporarily flying reconnaissance unit with huge line of sight. (requires Hot Air Balloons Home City Card be sent to be created by the Explorer)
  • (trained by the Aztec War Chief with High Priest of Ixtlilton Home City Card)
  • (trained by the Inca War Chief with Peruvian Dogs Home City Card)
  • (trained by the Brahmin after searching White Tiger Training at the Monastery)
  • : A small Explorer pet, effective against Treasure Guardians. (trained by the Spanish Explorer only)

Искусственный интеллект[]

Серию Age of Empires часто хвалили за искусственный интеллект, используемый в играх

Во время разработки Age of Empires специалист по AI Дэйв Поттингер отметил, что команда разработчиков проработала над AI более года, уделив ему очень большое внимание. Он сказал, что AI игры ориентирован на тактику и стратегию, а не на жульничество, позднее подчеркнув, что команда серии Age of Empires очень гордится «честной игрой» своего AI

AI для «The Conquerors» также уделили большое внимание, в результате чего появилась функция «умного крестьянина», ставшая популярной во всех последующих играх серии. В «The Titans» продолжилась традиция вносить серьёзные изменения в AI в дополнениях: был разблокирован внутриигровой дебаггер AI — для использования при создании сценариев, а также было представлено больше «характеров» AI.

History[]

In 1492 the combined kingdoms of Aragon and Castile completed the reconquest of Spain, driving the last of the Moors back to North Africa. At this moment the discoveries of Columbus fell into their lap. They followed his first voyage with more that were disappointing at first, revealing new continents but not the Asian source of gold or riches they sought. That changed, however, when first the Aztec and then Incan civilizations were discovered in the interior. Both were destroyed in audacious and brutal campaigns, and looted of enormous treasure.These conquests revitalized interest in the New World, and Spanish conquistadors searched north and south for more treasure and more civilizations, especially the legendary El Dorado, the city of gold. When these searches proved largely fruitless, the Spanish settled where they found precious metal to be mined, or where surviving native populations could be put to work. Other European nations and assorted pirates began preying on Spanish outposts and returning treasure fleets. While Spain fought endless wars in Europe against Protestantism, it was also engaged in the New World, defending its colonies and sources of wealth.By the late eighteenth century Spain’s opportunity for greatness on a worldwide scale had passed. The wealth it extracted from the New World had largely spent on luxuries and wasteful wars. Spain resisted change and progress at home and abroad. Its colonial system installed a ruling elite over indigenous populations. The costs of maintaining its empire outstripped the income it generated, and one by one the colonies wrested control from Spain. The Spanish fell behind the other contending nations in Europe in economic and military power, and when the French under Napoleon marched in they could offer little organized resistance.
—In-game history section

Обзор журнала «Страна Игр» — Age of Empires III

26.04.2011 AD

Платформа: PCЖанр: RTSРазработчик: Ensemble StudiosИздатель: Microsoft GamesСайт проекта: www.ageofempires3.comТребования: P-3 1.4 GHz, 256 Mb RAM, 64Mb Video

Слово «инновации» неприменимо к деятельности команды Ensemble Studios. После релиза первой Age of Empires десять лет назад, ничего кардинально нового последующие творения студии не приобретали: вторая часть, адд-оны, замечательная Age of Mythology и не менее замечательная добавка The Titans. Весь перечисленный ассортимент – игры, безусловно, хорошие и качественные, пусть и изготовлены по одним и тем же лекалам. Проекты серии «Age of…» добивались признания публики не только за счет этих черт. В каждом из них есть часть самих разработчиков, которые трепетно относятся к своему делу. По аналогичной схеме создана и Age of Empires III – без обещанной революции, зато с удивительной теплотой и любовью создателей.

History[]

The Inca were a pre-Colombian Andean civilization that, according to legend, emerged from a series of caves sometime in the 12th century. Living a pastoral lifestyle in modern-day Peru for some time, they eventually migrated to the Urubamba valley during the 13th century. Under their leader, the semi-legendary Maco Capac, the Inca seized control of the city of Cuzco and founded their kingdom there.In 1438, the ambitious ruler Cusi Yupanqui (1418-1472), known also as Pachacuti «The Earth Shaker» undertook a series of massive expansionist campaigns, dealing first with local enemies such as the fierce Chanca, then defeating the rival forces of his treacherous brother Urqu, and finally triumphing over the advanced and warlike Chimu civilization, which would go on to supply the Inca with some of their most feared warriors. Matching his military prowess with impressive administrative feats and reforms, Pachacuti organized his domain into Tawantinsuyu «The Four Regions», more commonly termed the Inca Empire, and became its first Sapa Inca, or emperor. Pachacuti’s successor, Topa Inca Yupanquiy (1441-1493), having accumulated considerable battle experience fighting under his father – traditionally, it was actually the son of the Sapa Inca who led the Inca forces in combat – continued Pachacuti’s expansionist policies. By the end of his reign, the Inca Empire had more than doubled in size. His son, Huayna Capac (1468-1524) was a skilled warrior as well as an administrator; vast territorial gains were accompanied by improvements to infrastructure, from fortresses and observatories to agricultural reforms and the expansion of the road network traversing the Inca Empire. At their height, the Inca were among the most advanced civilizations of their time. A vast road network connected all constituent regions, enabling efficient and swift travel. During the late 15th century, the Inca constructed over 10,000 tambos – administrative buildings that were staffed by locals conscripted through the mit’a corvee system – along these roadways. Agricultural productivity was bolstered by a vibrant and bustling trade network, and the bureaucracy managed these vast systems with the help of an ingenious calendar and the use of quipu, knotted string that functioned as a writing system of sorts, for record-keeping. The standing army of the Inca was formed primarily by nobles, but the Sapa Inca could raise an army of able-bodied men from the general populace at will. Military discipline was strictly enforced when the troops were on the march and the army, although variously specialized, was extremely well trained. Inca warriors wore cloth armor that breathed well, allowed for free movement, and dissipated the force of blows. Drawing on the resources of a vast empire, the Inca recruited warriors from numerous subordinate tribes with their own military traditions, resulting in an extremely diverse and versatile military force. Battles tended to open with a hail of projectile weaponry before the forces closed in brutal melee combat. Spirituality also played a considerable role within the Inca Empire. Inca religion combined a complex set of ceremonial rites, animism, and, above all, worship of the sun-god Inti, who was considered the father of the Sapa Inca. The priestly class that presided over this system commanded immense social and political influence as curators of the people’s spiritual welfare and relationship with the divine. A major locus of this system was the impressive temple complex at Saqsahuaman, near Cuzco. Prosperity was not to last, however. An epidemic, probably smallpox spread by Spanish explorers, decimated the Inca population in the early 16th century. Simultaneously, the Inca Empire was rent by a bloody civil war between the brothers Atahuallpa and Huascar. Just as the war ended, Spanish conquistadors under Francisco Pizarro pounced on the weakened Inca in 1532, killing the Sapa Inca and swiftly subjugating the region. Manco Inca Yupanqui (1515-1544) led the surviving Inca in a desperate and initially successful war of resistance, but was slain by Spanish conquistadors after a decade in power. In 1572, the last Inca stronghold at Vilcabamba was seized and its ruler, Topa Amaru, executed. The Inca Empire, a marvel for the ages, had been extinguished.
—In-game history section

Overview[]

A Barbary Corsair, one of the mercenaries in Age of Empires III

Mercenaries only cost coin, but are more expensive (~100 coin for each unit, 1,000 coin for Fortress Age shipments of a large squad and 2,000 coin for Industrial Age shipments of small armies of varied units) and uses up slightly more population than their regular unit counterparts. The types of mercenaries available at the Tavern, Saloon or Monastery depends on the map.

Although not technically a mercenary, the technologies provided by the «improved Church» cards function similarly to mercenaries, such as Kalmucks for the Russians and Imperial Young Guard for the French, as the player pays a high amount of resources and can only research them once, although this doesn’t use up any of their Home City shipments.

Since the Definitive Edition, the British, Dutch, Ottomans, Portuguese, and Swedes can choose The Mercenary Contractor to advance into the Fortress Age, which allows the Tavern to train certain mercenaries regardless of the map.

Trivia[]

  • Age of Empires III features only eight civilizations (nineteen with the expansions), is tied with Age of Empires IV for the lowest number of playable civilizations in the main series. It is also the first Age of Empires game to not feature either the Persians or Koreans as playable civilizations.
  • This is the first installment in the series in which selected units speak modern English when selected (albeit exclusive to mercenaries and the campaign).
  • During development, Ensemble Studios requested that Age of Empires III become a spin-off, much like Age of Mythology, due to the fact that the game was set in a time with very few empires, and went too far to continue being about «starting entirely from scratch»; however, this was denied by Microsoft.
  • This is the first Age of Empires game (aside from spinoffs like Age of Mythology) to not include a campaign editor or custom campaigns, though players can still create scenarios or random maps in the map editor.

Results[edit]

Round of 32 (Bo5)

  yurashic3

yurashic 

vs.

 sheckler

September 07, 2021 — 15:00 GMT

Korea

Bengal

Saguenay

Himalayas

Colorado

  kaister

kaister 

vs.
 tabben

September 02, 2021 — 16:30 GMT

Korea

Bengal

Saguenay

Himalayas

Colorado

  PrinceofKabul3

PrinceofKabul 

vs.

 Yukietty

September 05, 2021 — 20:35 GMT

Korea

Bengal

Saguenay

Himalayas

Colorado

  Aizamk2

Aizamk 

vs.

 theonlybaus

September 3, 2021 — 23:00 GMT

Korea

Bengal

Saguenay

Himalayas

Colorado

  Knuschelbär3

Knuschelbär 

vs.

 harcha

September 4, 2021 — 21:00 GMT

Korea

Bengal

Saguenay

Himalayas

Colorado

  Optimus_prime

Optimus_prime 

vs.

 kevinitalien

September 02, 2021 — 19:30 GMT

Korea

Bengal

Saguenay

Himalayas

Colorado

  Samwise123

Samwise12 

vs.

 GiveUAnxiety

September 3, 2021 — 19:10 GMT

Korea

Bengal

Saguenay

Himalayas

Colorado

  Kawapasaka3

Kawapasaka 

vs.

 somp

September 4, 2021 — 12:00 GMT

Korea

Bengal

Saguenay

Himalayas

Colorado

  Kaiserklein3

Kaiserklein 

vs.

 Oliveza

September 4, 2021 — 13:30 GMT

Korea

Bengal

Saguenay

Himalayas

Colorado

  Aykin Haraka3

Aykin Haraka 

vs.

 Don Artie

September 1, 2021 — 15:00 GMT

Korea

Bengal

Saguenay

Himalayas

Colorado

  iamturk3

iamturk 

vs.

 minimoult21

September 4, 2021 — 14:30 GMT

Korea

Bengal

Saguenay

Himalayas

Colorado

  Lukas_L991

Lukas_L99 

vs.

 Miyawaki Sakura

August 31, 2021 — 12:00 GMT

Korea

Bengal

Saguenay

Himalayas

Colorado

  Mitoe3

Mitoe 

vs.

 uberjz

September 4, 2021 — 17:00 GMT

Korea

Bengal

Saguenay

Himalayas

Colorado

  SoldieR2

SoldieR 

vs.

 miggo1999_

September 4, 2021 — 18:30 GMT

Korea

Bengal

Saguenay

Himalayas

Colorado

  Lecastete1

Lecastete 

vs.

 Lavendar

September 3, 2021 — 20:15 GMT

Korea

Bengal

Saguenay

Himalayas

Colorado

  Ezad3

Ezad 

vs.

 Jerimuno

September 5, 2021 — 19:00 GMT

Korea

Bengal

Saguenay

Himalayas

Colorado

Round of 16 (Bo5)

  yurashic

yurashic 

vs.
 tabben

September 11, 2021 — 16:50 GMT

Great Plains

Malaysia

Cascade Range

Fertile Crescent

Manchuria

  PrinceofKabul

PrinceofKabul 

vs.

 theonlybaus

September 10, 2021 — 21:30 GMT

Great Plains

Malaysia

Cascade Range

Fertile Crescent

Manchuria

  Knuschelbär3

Knuschelbär 

vs.

 kevinitalien

September 12, 2021 — 17:00 GMT

Great Plains

Malaysia

Cascade Range

Fertile Crescent

Manchuria

  Samwise123

Samwise12 

vs.

 Kawapasaka

September 12, 2021 — 15:00 GMT

Great Plains

Malaysia

Cascade Range

Fertile Crescent

Manchuria

  Kaiserklein3

Kaiserklein 

vs.

 Aykin Haraka

September 11, 2021 — 14:45 GMT

Great Plains

Malaysia

Cascade Range

Fertile Crescent

Manchuria

  iamturk2

iamturk 

vs.

 Miyawaki Sakura

September 11, 2021 — 16:30 GMT

Great Plains

Malaysia

Cascade Range

Fertile Crescent

Manchuria

  Mitoe3

Mitoe 

vs.

 miggo1999_

September 12, 2021 — 13:00 GMT

Great Plains

Malaysia

Cascade Range

Fertile Crescent

Manchuria

  Lavendar3

Lavendar 

vs.

 Ezad

September 10, 2021 — 19:20 GMT

Great Plains

Malaysia

Cascade Range

Fertile Crescent

Manchuria

Quarterfinals (Bo7)

  tabben3

tabben 
vs.

 theonlybaus

September 19, 2021 — 14:45 GMT

Ozarks

Punjab

Gran Chaco

Florida

Colorado

Saguenay

Arctic Territories

  Knuschelbär4

Knuschelbär 

vs.

 Samwise12

September 18, 2021 — 19:00 GMT

Ozarks

Punjab

Gran Chaco

Florida

Colorado

Saguenay

Arctic Territories

  Kaiserklein4

Kaiserklein 

vs.

 Miyawaki Sakura

September 19, 2021 — 17:40 GMT

Ozarks

Punjab

Gran Chaco

Florida

Colorado

Saguenay

Arctic Territories

  Mitoe4

Mitoe 

vs.

 Lavendar

September 19, 2021 — 13:00 GMT

Ozarks

Punjab

Gran Chaco

Florida

Colorado

Saguenay

Arctic Territories

Semifinals (Bo7)

  theonlybaus

theonlybaus 

vs.

 Knuschelbär

September 26, 2021 — 16:45 GMT

Dakota

Korea

Pampas Sierras

Baja California

Himalayas

Malaysia

Kamchatka

  Kaiserklein4

Kaiserklein 

vs.

 Mitoe

September 26, 2021 — 14:00 GMT

Dakota

Korea

Pampas Sierras

Baja California

Himalayas

Malaysia

Kamchatka

Finals (Bo9)

  Knuschelbär3

Knuschelbär 

vs.

 Kaiserklein

October 03, 2021 — 18:10 GMT

Florida

Cascade Range

Great Plains

Fertile Crescent

Painted Desert

Central Plains

Baja California

Manchuria

Mexico

3rd Place Match (Bo7)

  theonlybaus

theonlybaus 

vs.

 Mitoe

October 03, 2021 — 17:00 GMT

Florida

Cascade Range

Great Plains

Fertile Crescent

Central Plains

Baja California

Manchuria

Features[]

  • Receives a free Chasqui in each Age
  • War Chief aura increases the hit points of nearby native warriors
  • Kancha Houses give a trickle of 0.6 food
  • Priestesses and Llamas can work in the Community Plaza and are counted as one and a half units and a quarter of a unit, respectively
  • Villagers can be garrisoned in Tambos
  • Military units can be garrisoned in Kallankas and Strongholds
  • Starts with all Trading Post sites visible
  • Build the Community Plaza and task Villagers on it to perform powerful ceremonies
  • Choose Tribal Council members to advance in Age

Unique units

Inca War Chief: The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers, Strongholds and Tambos.
Villager: Villager that gathers resources.
Warrior: Quick-training Native defender who quickly loses hit points, becoming less effective over time.
Priestess: Heals injured units and converts enemy units.
Chasqui: Inca scout with a great deal of utility. Good against Treasure Guardians and can construct various buildings.
Plumed Spearman: Heavy Infantry armed with a feathered spear. Good against cavalry and buildings.
Chimu Runner: Fast moving warrior armed with a mace. Can easily disengage from fights. Good against skirmishers and artillery.
Jungle Bowman: Foot Archer with envenomed arrows, which inflict poison damage over time. Good against Heavy Infantry and Light Ranged Cavalry.
Bolas Warrior: Ranged warrior who hurls bolas for a wide area of effect. The bola slows down enemies. Good against cavalry.
Huaraca: Anti-building ranged infantry. Good against artillery and buildings.
Maceman: Powerful Heavy Hand Infantry which inflicts splash damage with a large bludgeon. Good against buildings, cavalry, and anything within range.
Chincha Raft: Strong seagoing raft which fires multiple projectiles.

Unique buildings

Kancha House: Inca House that supports 12 population and produces food.
Tambo: Defensive Inca Trading Post that supports 5 population and can shelter civilians who strengthen its attack.
Farm: Slow, infinite source of Food. Limited to 10 gatherers.
Community Plaza: Task Villagers on the Community Plaza to perform a poweful ceremony.
War Hut: Trains and upgrades infantry units as well as defends an area with a ranged attack.
Kallanka: Military building that trains Inca elite infantry and reduces the population cost of garrisoned units.
Stronghold: A powerful military building that can train and garrison all military units to strengthen its attack.
Moon Ceremony: Generates wood
Supay Ceremony: Spawns Macemen
Main article: Inca Home City Cards

Overview[]

The War Wagon functions as the German mounted counter-cavalry (light cavalry) unit. Just as expensive as the French Cuirassier, the War Wagon has strong single target ranged damage with medium range, longer than a Musketeer.

The War Wagon has a melee resistance multiplier that most other cavalry do not have. War Wagons enjoy the benefit of a 3x damage multiplier against cavalry, which allows them to shred cavalry intense armies with ease. Fully upgraded Imperial War Wagons can easily shred Imperial melee cavalry in 3-4 hits and take down Mamelukes and Imperial Gendarmes in 6-7 hits.

There are two unique traits that War Wagons have compared to other ranged cavalry. One is their unusually high health (an Imperial War Wagon has 900 hit points without any cards, while something like an Imperial Dragoon has half of that), which allows them to tank reasonably well against most sources of damage. Even though heavy infantry have bonus melee multipliers on them, the War Wagon’s high health and 20% melee resistance can reduce the damage they deal onto them. The other unique trait is their extremely high ranged damage and higher range. An Imperial War Wagon deals 79 ranged damage without any cards, and with all cards (not including Native technology as it is not present in all maps), deals 88 damage instead. This allows War Wagons to function as ranged infantry just as well without suffering from the low health they usually have, as their damage is similar to that of Imperial Skirmishers, who are good against heavy infantry.

However, the War Wagon moves slowly and has a low turn rate when compared to most ranged units, as it shoots off light cannons and not from pistols. This can make it rather hard to perform hit-and-run attacks with them. War Wagons are also expensive, costing 150 food and coin, in addition to occupying 3 population slots. This will severely limit the variety in the player’s armies if they train a large number of War Wagons for units to help defend them from enemy rushes. However, they are still good units to be shipped from the Home City to offset their high costs.

With all hit point improvement upgrades (Comanche) and cards (Indian and Russian allies), the Imperial War Wagon is the ranged cavalry with the second highest hit points, 1,175 which is next to Exalted Howdahs.

Upgrades

The War Wagon starts at the Veteran level by default, they can be only upgraded to Guard and Imperial.

If they are made available in the Commerce Age with the «TEAM Early Dragoons» Home City Card, War Wagons will be automatically upgraded to Veteran once the player reaches the Fortress Age.

Age Upgrade Cost Effect
Guard War Wagons 600 wood,600 coin Upgrades War Wagons to Guard (+30% hit points and attack)
Imperial War Wagons 1,500 wood,1,500 coin Upgrades War Wagons to Imperial (+50% hit points and attack); requires Guard War Wagons
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