Лучшие моды на зомби для minecraft
Содержание:
Full Feature List:
Optional extra senses
Scent Awareness:
- When Blood scents are dropped, they slowly decay in strength until gone, causing hostiles to pathfind to the stronger scents, where you might be.
- When the player is hurt, he spills blood onto the ground.
- When the player is below 60% health, he bleeds every 30 seconds leaving a fresh scent, so be sure to keep healthy. (visual indicator coming soon)
For distractions, you can kill an animal which spills blood on death, giving you a better chance to get away to safety or to clear an opening to a cave.- Scent usage and strength is customizable, strength defaults at 100% of a 64 block radius.
Sound Awareness:
- When pretty much anything near the player makes a sound, there is a chance that a hostile within about 16 blocks might hear it.
- Sounds traces are amplified and are heard from farther away if they are very frequent. So a lot of arrows landing or fighting off a lot of monsters will attract company fairly soon, better relocate.
- Sound usage and strength is customizable, strength defaults at 100% of a 64 block radius. (19 blocks)
Sight Enhancement:
- Customizable sight awareness range.
- Option for X-Ray Sight targeting.
Option to have hostiles lose their target based on range and line of sight, or to never loses target.- Option for Omnipotent auto player targeting.
Activated Pathfinding:
- Uses my CoroAI package that supports a queued rangeless pathfinding running on a separate thread. If sight range or auto targeting is within the set pathfind range, it does a full pathfind attempt. If outside the range, the hostile will pathfind in small pieces towards its target, using multiple different attempts, tries an area towards the target a couple times, if that fails, tries to pathfind to the highest Y block towards the target, works amazingly well for long distance surface focused situations, or non huge maze buildings.
- Entities follow their path unless within 3.5 blocks of their target and has line of sight.
- Customizable Pathfinding range, optimized for 128 block radius, gives no performance hitches on my Core2 , 256 is easily playable, but a little stuttery maybe.
Список модов
- AppleSkin — Насколько насытит вас та или иная еда
- BadMobs — Позволит запрещать спавн любых мобов в вашем мире
- Better Caves — Переработает систему генерации пещер
- Better Mineshafts — Переосмыслит генерацию ванильных шахт
- Better Weather — Он добавляет метель и ядовитый дождь, отравляющий все живое
- CAC+MOD — Добавит в игру несколько видов пещерных биомов, новые блоки, растительность и даже мобов.
- Сhiselsandbits — Мод добавит в игру инструменты, с помощью которых вы сможете создать любой предмет
- Сorpse — на месте смерти игрока будет появляться его труп
- Сraftingdeadcore — Мод добавляет в майнкрафт множество зомби которые будут в вашем мире и днем и ночью, а так же кучу огнестрельного оружия с возможностью кастомизации и конечно кучу ручного холодного оружия, брони и медикаментов.
- Desolation — Обугленный лес, таинственное место, покрытое пеплом
- DynamicSurroundings — Значительно переработает визуальную и звуковую составляющую
- Enhancedcelestials — Появятся два новых ночных события: кровавая и урожайная луны
- Fallingleaves — Падение листвы
- Furniture — Добавит большое количество разнообразной фурнитуры
- Guardvillagers — Стражники деревень
- Hwyla — При наведении на блок/моба появится всплывающее окно с его названием
- ImprovedMobs — Значительно усложнит ваше выживание в игре, усилив враждебных мобов
- ItemPhysic — Физика предметов
- Jei — Показ рецептов и крафтов
- Lostcities — Появится новый генератор мира «Lost Cities», он будет генерировать мир, полностью состоящий из заброшенных городов с разрушенными зданиями
- Mobsunscreen — Теперь скелеты и зомби не будут гореть на солнечном свете.
- Nei — Создает графический интерфейс, с помощью которого можно сменить режим игры, время, а так же получить любой блок в игре и посмотреть его рецепт.
- OptiFine — Основа Оптимизации всего
- Starterkit — Позволяет игрокам, впервые присоединившимся к миру, получать предметы, установленные в файле конфигурации, я поставил деревянный меч + щит + немного хлеба
- Stoneholm — Новый вид деревень, которые будут генерироваться под землей в виде запутанных коридоров
- Torohealth — Дамаг индикатор на новые версии
- TreeChop — Можно будет добывать все дерево сразу, разрушив один блок
- Waystones — В игре появятся путевые камни — монументы с рунами, к которым вы сможете в нужный момент вернуться
- Xaeros Minimap — Миникарта
- Zombie+Extreme — Добавит множество новых видов зомби, а также различные виды оружия и предметов для сражения с ними
- +10 вспомогательных библиотек.
Zombie Awareness Mod Download Links:
File Name | Status | Game Version | Date |
---|---|---|---|
zombieawareness-1.12.1-1.11.14.jar | Release | 1.12.2 | May 23, 2018 |
zombieawareness-1.12.1-1.11.12.jar | Release | 1.12.2 | Apr 10, 2018 |
zombieawareness-1.12.1-1.11.9.jar | Beta | 1.12.1 | Sep 11, 2017 |
zombieawareness-1.11.2-1.11.9.jar | Release | 1.11.2 | Sep 11, 2017 |
zombieawareness-1.10.2-1.11.8.jar | Release | 1.10.2 | Jul 2, 2017 |
zombieawareness-1.8.9-1.9.7.jar | Release | 1.8.9 | Feb 7, 2016 |
zombieawareness-1.7.10-1.10.jar | Release | 1.7.10 | Mar 7, 2016 |
Credits: Corosus
← PattysMoreStuff Mod for Minecraft 1.12.2/1.11.2Iron Backpacks Mod for Minecraft 1.12.2/1.10.2 →
Main Features:
With smarter and more aware zombies (and skeletons, spiders), they track you down via blood scent, sound, and light source awareness, config lets you pick and choose what features to have.
- Blood scents: You spill blood if you get hurt, and if low health you bleed out once in a while
- Sound sources: Mining for blocks will alert other zombies of your position
- Light sources: Zombies can see exposed light sources from super far away, and will come to investigate if they have line of sight
- Night surface spawning: More zombies spawn in groups at night, causes random invasions
- Randomly faster zombies: Zombies are given a small buff in speed to add more unpredictableness
- More sound queues: If a zombie is coming to investigate, you will hear a noise for it, same goes for if a zombie sees you and has targeted you, turn on sound subtitles for more help, can be turned off via mods volume configs
Full Feature List:
Optional extra senses
Scent Awareness:
- When Blood scents are dropped, they slowly decay in strength until gone, causing hostiles to pathfind to the stronger scents, where you might be.
- When the player is hurt, he spills blood onto the ground.
- When the player is below 60% health, he bleeds every 30 seconds leaving a fresh scent, so be sure to keep healthy. (visual indicator coming soon)
For distractions, you can kill an animal which spills blood on death, giving you a better chance to get away to safety or to clear an opening to a cave.- Scent usage and strength is customizable, strength defaults at 100% of a 64 block radius.
Sound Awareness:
- When pretty much anything near the player makes a sound, there is a chance that a hostile within about 16 blocks might hear it.
- Sounds traces are amplified and are heard from farther away if they are very frequent. So a lot of arrows landing or fighting off a lot of monsters will attract company fairly soon, better relocate.
- Sound usage and strength is customizable, strength defaults at 100% of a 64 block radius. (19 blocks)
Sight Enhancement:
- Customizable sight awareness range.
- Option for X-Ray Sight targeting.
Option to have hostiles lose their target based on range and line of sight, or to never loses target.- Option for Omnipotent auto player targeting.
Activated Pathfinding:
- Uses my CoroAI package that supports a queued rangeless pathfinding running on a separate thread. If sight range or auto targeting is within the set pathfind range, it does a full pathfind attempt. If outside the range, the hostile will pathfind in small pieces towards its target, using multiple different attempts, tries an area towards the target a couple times, if that fails, tries to pathfind to the highest Y block towards the target, works amazingly well for long distance surface focused situations, or non huge maze buildings.
- Entities follow their path unless within 3.5 blocks of their target and has line of sight.
- Customizable Pathfinding range, optimized for 128 block radius, gives no performance hitches on my Core2 , 256 is easily playable, but a little stuttery maybe.
Main Features:
With smarter and more aware zombies (and skeletons, spiders), they track you down via blood scent, sound, and light source awareness, config lets you pick and choose what features to have.
- Blood scents: You spill blood if you get hurt, and if low health you bleed out once in a while
- Sound sources: Mining for blocks will alert other zombies of your position
- Light sources: Zombies can see exposed light sources from super far away, and will come to investigate if they have line of sight
- Night surface spawning: More zombies spawn in groups at night, causes random invasions
- Randomly faster zombies: Zombies are given a small buff in speed to add more unpredictableness
- More sound queues: If a zombie is coming to investigate, you will hear a noise for it, same goes for if a zombie sees you and has targeted you, turn on sound subtitles for more help, can be turned off via mods volume configs