Entity 404
Содержание:
Motion of entities[]
«Gravity» redirects here. For the Minecraft Dungeons enchantment, see MCD:Gravity.
Gravity works differently in Minecraft than the real world, as not everything is subject to the same acceleration. Additionally, there is a drag force proportional to velocity, again dependent on the entity.
Kind | Accelerationblocks/tick2 | Accelerationm/s2 | Drag1/tick | Terminal velocityblocks/tick | Terminal velocitym/s |
---|---|---|---|---|---|
Players and other living entities | 0.08 | 32 | 0.02 | 3.92 | 78.4 |
Players/mobs with Slow Falling | 0.01 | 4 | 0.02 | 0.49 | 9.8 |
Items, falling blocks, and TNT | 0.04 | 16 | 0.02 | 2.00 | 40.0 |
Minecarts | 0.04 | 16 | 0.05 | 0.76 | 16.0 |
Boats | 0.04 | 16 | 0.00 | ∞ | ∞ |
Thrown eggs, snowballs, potions, and ender pearls | 0.03 | 12 | 0.01 | 3.00 | 60.0 |
Experience orbs | 0.03 | 12 | 0.02 | 1.50 | 30.0 |
Thrown fishing bobbers | 0.03 | 12 | 0.08 | 0.375 | 7.5 |
Llama spit | 0.06 | 24 | 0.01 | 6.00 | 120.0 |
Fired arrows, and thrown tridents | 0.05 | 20 | 0.01 | 5.00 | 100.0 |
Fireballs, Wither skulls, and dragon fireballs | 0.10 | 40 | 0.05 | 1.90 | 38.0 |
Starting at an initial upwards velocity , an entity’s velocity after falling for a number of ticks can be given by the formulas:
- Drag applied before acceleration:
- Drag applied after acceleration:
- Note: initialVelocity and finalVelocity are in blocks/tick, and acceleration is in blocks/tick^2.
- ↑ Note that when living entities and explosive projectiles are simulated, the drag is applied after the acceleration, rather than before; this is why their terminal velocities aren’t whole numbers while the others are.
- Explosive projectiles are not affected by gravity but instead get acceleration from getting damaged.
- Dangerous wither skulls have drag force of 0.27.
- For living entities that cannot fly, use (ticksPassed+1).
Третья Встреча
Я однажды слышал о парне, который играл на сервере, похожем на Mineplex MPS, где он видел сущность, называющую себя Entity 404. Однако я был настроен скептически. Я вошел в один из моих миров, но мой компьютер рухнул через несколько минут. Я перезагрузил компьютер. Я перезапустил Minecraft. По какой-то причине мои миры были переименованы в такие имена, как 404.LoadFailed и просто 404. Я вернулся в предыдущий мир, который все еще назывался точно так же, как и раньше…но я не должен был этого делать (Бен утонул ссылка? лол). Существо было передо мной, и оно набрало его чат: <Entity.404> DIE. Игрок, который был черным как смоль, прокрался за мной и убил меня после этого. Я возродился так быстро, как только мог, чтобы увидеть, что эффект дыма от моей смерти не исчез. Сущность 404 вышла из дыма. На моем экране появилось сообщение. Он сказал: «Не волнуйся. Это не займет много времени. Это тоже не повредит.» Позже я услышал снаружи вой сирен, и все погрузилось во тьму.
Personality
“ | I can’t take this anymore. I can’t sleep, I’m afraid he’s watching me. I can’t live like this knowing that someone is after me, wanting me to die a slow, painful death. I’m sorry Mom… I love you. | „ |
~ A suicide note left behind by John, one of Entity 303’s victims. |
Entity 303 is vaguely given a description in the original stories, in which he is described as a cruel, tricky, ruthless, sadistic, cunning, and cold-blooded sociopath who relished in mentally tormenting his victims. He was not afraid of making himself known to the internet, unlike Herobrine in his original story, and even threatened to consume children outside of their parents’ windows, spitting out their bones. He is repulsive, unpleasant, and barbarically homicidal and filled with murderous intent, and loved to see the struggles of his victims, whether it be his destruction of Minecraft worlds or the mental breaking of his victims, he loved to kill and was seen by those who encountered him as a maniacal madman and demented mass murderer.
Although it’s not shown very often to those he chooses to target, Entity 303 has a rather high view of himself and was quite full of himself, arrogant, and egocentric. Entity 303 would declare himself to be «the new Herobrine» and insult him, one time calling him a «pathetic teddy bear» that wasn’t scary even with his white, emotionless eyes. Entity 303 is also incredibly determined in his goals to kill Herobrine and take revenge on Mojang for ruining him.
Even though Entity 303 was an insane maniac, as John, he was a troubled and insecure young man who only wanted to make a bright and happy future for himself and keep his family safe, which he was willing to do after his parents’ died. John felt incredibly betrayed by Steve when he indirectly got him fired from Mojang and invited Gordon to his house which lead to his death, and swore to take revenge on Steve to being one of the causes of his spiral to madness.
See also[]
- – describes the save format for block entities
- Entities, which are all the dynamic, moving objects throughout the Minecraft world, plus several non-moving objects that resemble blocks.
- Block states, which are, like block entities, extra pieces of data that further define a block.
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Data values[]
ID
Java Edition:
Name | Resource location | Translation key |
---|---|---|
Item |
Bedrock Edition:
Name | Resource location | Numeric ID | Translation key |
---|---|---|---|
Item |
Entity data
See also: Chunk format
Dropped items have entity data associated with them that contain various properties of the entity.
Java Edition:
Main article: Entity format
-
Entity data
- Tags common to all entities
- Age: The number of ticks the item has been «untouched». After 6000 ticks (5 minutes) the item is destroyed. If set to -32768, the Age does not increase, preventing the item from despawning automatically.
- Health: The health of the item, which starts at 5. Items take damage from fire, lava, falling anvils,[Java Edition only] and explosions. The item is destroyed when its health reaches 0.
-
Item: The inventory item, without the Slot tag.
- Tags common to all items
- Owner: If present, only the player with this UUID can pick up the item. Used by the give command (and can be set in a summon command) to prevent the wrong player from picking up the spawned item entity.
- PickupDelay: The number of ticks the item cannot be picked up. Decreases by 1 per tick. If set to 32767, the PickupDelay does not decrease, preventing the item from being picked up.
- Thrower: The UUID of the player who dropped the item. Not present if the item was not dropped by a player.
Bedrock Edition:
- See Bedrock Edition level format/Entity format.
Entities[]
Giant
Main article: Giant
Giants are an unused mob added in Indev. They appear to be a giant zombie. Giants have no movement AI, therefore they are unable to walk around. They cannot spawn naturally because the game requires the light level to be both greater than 11 and less than 8 and those conditions cannot be met in vanilla. This makes them impossible to appear through spawners.
Giants can be summoned only by using the command.
During the 2020 April Fools’ snapshot, the giant is able to naturally spawn on occasion in custom dimensions.
The Killer Bunny
Main article: Killer Rabbit
The killer bunny is a variant of the rabbit that is hostile toward all players and tamed wolves. Its fur is pure white with blood-red eyes that are horizontal, compared to a normal rabbit’s vertical eyes.
If the killer bunny finds any player within a 16-block radius, it hops quickly toward the player, much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it lunges at the player, dealing a fair amount of damage. If the player strikes at the killer bunny, it runs away for a brief moment, then returns to lunging at the player. Killer rabbits are also immune to the Thorns enchantment.
If it cannot find a player, the killer bunny actively seeks out and attacks any wolves as well, including tamed wolves. These wolves, in turn, turn hostile and attack the killer bunny, leading to a vicious fight.
On peaceful difficulty, the killer bunny does not despawn, despite its hostile nature. It still attacks wolves and tamed wolves.
The killer bunny can be spawned only with the command.
Zombie Horse
Main article: Zombie Horse
Zombie horses are a variant of horses that were added in Java Edition 1.6.1, along with normal and skeleton horses. There is a zombie horse spawn egg available only in creative mode, but they remain unused in survival.
In addition to spawn eggs, zombie horses can be spawned with the command.
Illusioner
Main article: Illusioner
The illusioner is an unused illager that was added in Java Edition 1.12. Like other illagers, they attack players, villagers, wandering traders and iron golems within a 12 blocks range. It attacks with its spells, and with its bow.
The illusioner has two spells: a spell that blinds its opponent, and a spell that summons duplicates and makes the illusioner invisible.
The illusioner has a face that is just like the face of a evoker, formerly of a vindicator.
Illusioners can be spawned only with the command.
Minecart with Spawner
Main article: Minecart with Spawner
Minecart with spawner is a combination of a minecart and a spawner.
Minecarts with spawners cannot be obtained as an item in the inventory, and can only be placed using the command.
The spawner inside the minecart acts the same way as normal spawners, and the mob being spawned can be changed with .
When killed, minecarts with spawners drop 1 minecart.
Встреча 1, 4: 04 утра 1 января 2016 года
Я играл на сервере в качестве донора. Благодаря этому я получил несколько удивительных вещей, лучшим из которых был DPS, или частный сервер донора. DPS похож на ванильный мир Minecraft, но у него есть только плагин тегов. Я пригласил одного из своих друзей, который был модератором, и ютубера, который был одним из друзей модника. Мы построили гигантский дом, потом построили замок. После этого мы построили вокруг него деревню.
Примерно через полчаса модератор ушел в АФК. Я посмотрел на часы-4: 04 утра. Боже, я должен был уйти через 10 минут. Я обошел деревню по периметру. Вот тогда-то и начали происходить странные вещи.
Случайные дома начали гореть. Сначала я подумал, что это сделал кто-то другой. Затем я внезапно переключился в режим выживания. Когда я видел толпу, ее текстура была полностью белой, если не считать кроваво-красных глаз. А потом они все бросились на меня!
Я отключился от сервера и лихорадочно открыл папку .minecraft. Я знал папку .minecraft как свой собственный затылок, поэтому я был смущен, когда увидел файл под названием 404.txtкоторого я никогда раньше не видел. Я открыл ее, и вот что там было написано: 404.Error.txt сообщение
Java failed: удаление поврежденного файла… 404: я здесь. Я почувствовал, как лед поднимается вверх по моему позвоночнику, а затем текст внезапно превратился в следующее: 404.Error 404.Error.Java.jar 404: я заканчиваю его работу… Я снова подключился к серверу и вошел в DPS. За деревом я увидел человека. Его кожа была почти полностью белой, если не считать красных глаз и черных кругов вокруг них. Затем в чате что-то появилось. <сущность.404> молитесь Богу. А потом сервер рухнул. Когда я попытался снова подключиться к нему, появилось следующее сообщение: Banned by: 404 Reason: 404.Error: Not Found 404: I WILL FIND YOU! После этого я вышел из Майнкрафта.
List of entity classes in Minecraft Java Edition
- EntityAgeable
- EntityAmbientCreature
- EntityAnimal
- EntityAreaEffectCloud
- EntityArmorStand
- EntityArrow
- EntityBat
- EntityBlaze
- EntityBoat
- EntityBodyHelper
- EntityCaveSpider
- EntityChicken
- EntityCow
- EntityCreature
- EntityCreeper
- EntityDonkey
- EntityDragon
- EntityDragonFireball
- EntityEgg
- EntityElderGuardian
- EntityEnderCrystal
- EntityEnderEye
- EntityEnderman
- EntityEndermite
- EntityEnderPearl
- EntityEvoker
- EntityEvokerFangs
- EntityExpBottle
- EntityFallingBlock
- EntityFireball
- EntityFireworkRocket
- EntityFishHook
- EntityFlyHelper
- EntityFlying
- EntityGhast
- EntityGiantZombie
- EntityGolem
- EntityGuardian
- EntityHanging
- EntityHorse
- EntityHusk
- EntityIllusionIllager
- EntityIronGolem
- EntityItem
- EntityItemFrame
- EntityJumpHelper
- EntityLargeFireball
- EntityLeashKnot
- EntityLightningBolt
- EntityList
- EntityLiving
- EntityLivingBase
- EntityLlama
- EntityLlamaSpit
- EntityLookHelper
- EntityMagmaCube
- EntityMinecart
- EntityMinecartChest
- EntityMinecartCommandBlock
- EntityMinecartContainer
- EntityMinecartEmpty
- EntityMinecartFurnace
- EntityMinecartHopper
- EntityMinecartMobSpawner
- EntityMinecartTNT
- EntityMob
- EntityMooshroom
- EntityMoveHelper
- EntityMule
- EntityOcelot
- EntityPainting
- EntityParrot
- EntityPig
- EntityPigZombie
- EntityPlayer
- EntityPlayerMP
- EntityPolarBear
- EntityPotion
- EntityRabbit
- EntitySenses
- EntitySheep
- EntityShoulderRiding
- EntityShulker
- EntityShulkerBullet
- EntitySilverfish
- EntitySkeleton
- EntitySkeletonHorse
- EntitySlime
- EntitySmallFireball
- EntitySnowball
- EntitySnowman
- EntitySpawnPlacementRegistry
- EntitySpectralArrow
- EntitySpellcasterIllager
- EntitySpider
- EntitySquid
- EntityStray
- EntityTameable
- EntityThrowable
- EntityTippedArrow
- EntityTNTPrimed
- EntityTracker
- EntityTrackerEntry
- EntityVex
- EntityVillager
- EntityVindicator
- EntityWaterMob
- EntityWeatherEffect
- EntityWitch
- EntityWither
- EntityWitherSkeleton
- EntityWitherSkull
- EntityWolf
- EntityXPOrb
- EntityZombie
- EntityZombieHorse
- EntityZombieVillager
Evil-Doer
Entity 303
Entity303The New Herobrineplayer.number:303
Minecraft
Creepypasta
Employee at Mojang (formerly)
Leader of his hacking group
Powers/Skills
Hacking skills
High-level intellectSuperhuman strengthGreat stealthIncreased durabilityCausing lightningStaminaWeapons usageCombat proficiencyPossessionLaser-visionTeleportaionLeadershipConjuring fireballsLevitationReality-warping
Fixing bugs (formerly).
Terrorizing the Minecraft community.Stalking, griefing, and killing players.
Goals
Get revenge on Notch for firing him by killing him (ongoing).
Torture and kill as many players as possible (succeeds on some, but fails on others).Kill Herobrine (ongoing).Destroy Minecraft or take over it (failed).
Crimes
Mass murder
StalkingTortureMass arsonMass destructionMass vandalismIncriminationBrainwashingEnslavementFearmongeringAttempted murder
Заметки[]
Картина также является сущностью, хоть она и неподвижна и привязана к сетке блоков. Двери, порталы, кровати и другие объекты больше одного блока на самом деле являются группами смежных блоков.
Стрелы и TНT предположительно, имеют бесконечное здоровье, потому что они не уничтожаются взрывами ТНТ (могут быть выстрелены из пушек) и огнем.
Лодки и вагонетки
Лодки и вагонетки постепенно восстанавливают свое здоровье. Например, если быстро бить лодку рукой, то можно её уничтожить, но удары с паузами лодку не уничтожат. Количество отображаемых колебаний на лодках и вагонетках при ударе, по-видимому, указывает на их текущее здоровье.
Падающие блоки
Следующее описание относится к песку. Гравий, цемент и яйцо дракона ведут себя точно так же.
Песок обычно существует в виде блока. После того как опора песка удаляется, он превращается в сущность и падает вниз, пока не достигнет твердой поверхности, а затем либо превращается обратно в блок, либо дропается, если падает на факел, цветок, плиту и т. п. Траектория падения песка может быть перенаправлена взрывом ТНТ.
Если при создании мира под песком генерируется пещера, игра не сможет обновить блок песка и он останется висеть в воздухе, пока не обновится какой-либо блок вплотную к нему. Это также означает, что единственный обновившийся и рухнувший блок песка может спровоцировать цепную реакцию падения прилежащих блоков, поэтому не следует трогать потолок из песка, стоя под ним.
Правый клик
Сущности с действиями по правому щелчку (лодки, вагонетки, оцелоты и волки), в отличие от используемых блоков (вроде сундуков), не мешают выполнению действия с инструментом, который держится в руке. Например, если попытаться посадить прирученного волка с ведром воды в руке, волк сядет, но вы также выльете на волка воду.
Кормление волков едой не мешает потреблению пищи самим игроком, несмотря на отсутствие визуального эффекта. Если попытаться покормить волка с 2 кусками сырой свинины в руке, волк съест один кусок, а игрок съест второй (для получения этого эффекта нужно зажать ПКМ). При использовании одного куска волк получит еду быстрее, чем игрок сможет её съесть, поэтому съедание будет остановлено из-за отсутствия еды.
Езда
Сущности могут оседлать или прицепиться к другим сущностям. Если так случилось, то за столкновение отвечает объём нижней/внешней сущности (свинья, лодка), и эта же сущность отвечает за движение.
Возможны следующие комбинации:
- Моб или игрок в вагонетке.
- Игрок на свинье, лошади, ламе, в лодке.
- Скелет (скелет-иссушитель) на пауке (пещерный паук) (скелет-наездник).
- Ребёнок-зомби (или ребёнок зомби-свиночеловека в Нижнем мире) на курице (Зомби-наездник)
Может существовать несколько уровней, например, игрок, оседлавший свинью в вагонетке.
Из-за ошибки, на 1.11 лодка может сесть в вагонетку.
Сущностей можно посадить друг на друга с помощью команд и . Например, заспаунит паука, на котором сидят скелет и зомби.
List of block entities[]
These are the current blocks that hold block entities.
Block Entity | Usage |
---|---|
To store bees. | |
To store written text. | |
To store the patterns. | |
|
To store their contents.
|
To store the pyramid level, active effects, and contents. Also uses the block’s position for the beacon beam. | |
To store:
|
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To store the note to be played. | |
To store the offset of block, and blocks that it should move or break. | |
To store the offset of block[Java Edition only], direction of movement[Java Edition only], and ID (and data value, if applicable) of the moving block. | |
To play music discs, if any are inside. | |
For the floating book. | |
|
For the particle field effect. |
For the type of the head[Bedrock Edition only], rotation when placed on top of a block[Bedrock Edition only], and (if applicable) data of the player represented. | |
For the command text, its output strength, and the output text. | |
For the teleport location and also whether to render the beam. | |
To store information about the structure. | |
To store the structure pool and the block this jigsaw block becomes. | |
To store whether the reaction started and the time remaining in the reaction. | |
To force the daylight sensor to update its output signal strength. | |
To store the ID and the data value of the block displayed inside of it. | |
To store its output strength. | |
To store color[Bedrock Edition only] and for rendering the block. | |
To store details about liquid content. Cauldrons containing dyed water store water color. Cauldrons containing potions store the potion’s ID and a tag of whether it is a splash potion or not. | |
To check its activation area for valid activation blocks and calculate its effective range. Also used for rendering the block in its active and inactive states. | |
For the render of the swaying animation of the bell. | |
To link with compass. | |
To store written text. | |
To store the items in lab table and the process of lab experiment. |
Behavior[]
Item entities come from many sources. Some common ones are:
- The death of a mob or player.
- A block that is mined by a player, destroyed by an explosion, or washed away by water.
- An inventory item tossed by pressing the drop item key (default Q on PC, on Xbox, / on Nintendo Switch, on PlayStation) or dragging a stack outside of an inventory window.
- A container (other than an ender chest or a shulker box) that is destroyed while holding items inside.
The item entity can transfer its items when the player is within roughly one block of it, measuring from the center of where they contact the ground. As many items as can fit in the player inventory, excluding the armor slots and the off-hand slot, are transferred. If any item is transferred, is played. If all items are transferred, the items appear to move into the center of the player. The item entity never physically moves, however, which means it can appear to go through lava and blocks in its path. This can happen through blocks that are thinner than a full block, but also through the shared edge of two full blocks. Unlike experience orbs, multiple item entities can be picked up simultaneously. Dropped items have a delay of 10 ticks (half a second) between appearing and being able to be picked up, or 40 ticks (2 seconds) if thrown by a player, dolphin, or fox.
Technically, the horizontal item pick up range for players is 1.425 blocks (including the ends), counting the distance between the centers of the player and the item. The vertical item pick up range is 0.75 blocks below, 2.3 blocks above (both ends not included), counting from the player’s feet. The pick up range is a box, not a sphere.
When two stackable items of the same type come within 3/4 of a block of each other, they merge into a single stack if the resulting stack size does not exceed that item’s maximum stack size.
Items do not collide with other entities and are only moved or stopped by blocks.
Like other entities, items can be pushed by flowing water and bubble columns, pushed by a piston, launched by a moving slime block, sticked to a honey block, or caught in a cobweb. Items move at faster speeds if ice is placed under the flowing water. When in still water, items float slowly up to the surface.
Items can be reared by fishing rods, costing 3 durability.[Java Edition only]
If an item is within a solid block, then it flies out one of the unobstructed sides, or out of the top of the block if surrounded by solid blocks on all sides. It does this even if space below is unoccupied; therefore, it is possible to recover an item dropped by breaking a hole in a floor by quickly placing another block there.
Items visually disappear when the player is about 16 blocks away from them, and reappear when they get closer. This distance can be adjusted by the «Entity Distance» slider in .
Unlike most entities, items cannot be spectated in Spectator mode.
Damage
Items cannot be attacked by players or mobs; attempting to do so simply hits through them. However, they take damage and disappear from environmental or block-based damage such as explosions, fire, lava, a falling anvil,[Java Edition only] and contact with cactus. Items have essentially no health, so they are destroyed by the slightest damage, though if set on fire they may remain for a few seconds before disappearing. Nether stars are immune to explosions, and netherite-based items and tools are immune to fire and float on top of lava. Also, some blocks that normally damage mobs, such as magma blocks, campfires, sweet berry bushes and wither roses, do not damage items.
Despawning
Items despawn after 6000 game ticks (5 minutes) of being in a loaded chunk. If two item stacks merge, the timer is set to the item that has more time remaining. The 5-minute timer is paused when the chunk is unloaded. Nether stars do not despawn[Bedrock Edition only].
Items that fall into the void immediately despawn when they fall below Y=-64.
Skills and Abilities
Entity is a pretty powerful God, able to summon clones to gain an advantage in combat. He is able to create green portals and teleport in green smokes. In his debut, he is able to suddenly electrocute desired opponents which are able to instantly knock them in a comatose state. As a Creator, he is shown to be immortal, able to quickly rematerialize his body even after being sliced in half by Dinnerbone, and is also able to perform Domain Techniques such as Domain Protection. He is also shown to be skilled in utilizing his sword. His power level was portrayed in how easily he defeated an Iron Golem Warrior, but sadly he is shown to be weaker than Dinnerbone, another Creator.
Due to the his God properties, Entity is presumed to possess God abilities such as nigh-omnipotence and omniscient similar to Dinnerbone.
Domain Protection
Entity performing his Domain Protection move in Annoying Villagers 59
To perform this technique, Entity dropped his sword to the floor, of which will transform into a liquid substance. Then an abstract hedge of the floor will protrude out of the ground, preventing the invading Creator’s domain to further expand.
Arsenal
Darkness’ Sword: A single-edged iron sword with a unique hilt and blade decorations. It has no special properties so far.
Движение сущностей[]
Гравитация работает в Minecraft иначе, чем в реальном мире, так как ускорение различно для разных объектов. Кроме того, есть сила сопротивления, пропорциональная скорости, опять же зависящая от объекта.
Объект | Ускорениеблоки/такт2 | Ускорением/с2 | Сопротивление1/такт | Предельная скоростьблоков/такт | Предельная скоростьм/с |
Игроки и другие живые существа | 0.08 | 32 | 0.02 | 3.92 | 78.4 |
Предметы, падающие блоки, TНT | 0.04 | 16 | 0.02 | 1.96 | 39.2 |
Лодки и вагонетки | 0.04 | 16 | 0.05 | 0.76 | 15.2 |
Брошенные куриные яйца, снежки, зелья и жемчуг Края | 0.03 | 12 | 0.01 | 3.00 | 60.0 |
Выпущенные стрелы | 0.05 | 20 | 0.01 | 5.00 | 100.0 |
Обратите внимание, что для брошенных объектов и выпущенных стрел сопротивление применяется перед ускорением, в этом причина того, что их предельные скорости — круглые числа, в то время как для других объектов это не так.