Better animals plus mod

Содержание

ЧАСТО ЗАДАВАЕМЫЕ ВОПРОСЫ

Вопрос: Могу ли я отключить определенные замены?Ответ: Да. Существует конфигурационный файл, который позволяет отключить замену.

Вопрос: Совместим ли этот мод с ?

Ответ: Если он не указан в функциях, то нет, мы не заменяем его модели. Некоторые моды также будут переопределять наши переопределения, например, Волчья броня, с которой мы не совместимы.

Вопрос: Влияет ли на что-либо конфигурация сервера?

Ответ: Нет, этот мод ничего не делает, когда он установлен на сервере, и он не обязательно должен быть установлен на сервере.

Вопрос: Могу ли я присоединиться к серверам с этим модом?

Ответ: Да, этот мод предназначен только для клиентов. Его можно было бы сравнить с ресурсным пакетом, но более причудливым. Вы можете присоединиться к ванильным серверам с ним без каких-либо проблем.

Вопрос: Могу ли я использовать этот мод в пакете?

Ответ: Да, если он размещен на Curse или private. Если вы хотите публично разместить пакет на другой платформе (например, technic), пожалуйста, спросите или подумайте об использовании Curse, поскольку он поддерживает разработчиков.

дополнительная информация

Better Animal Models-это мод только для клиентов. Установка его на сервер будет работать, но просто отключите его. Клиенты с лучшими моделями животных могут подключаться к серверам vanilla (до тех пор, пока это не нарушает правила, и у них нет других неклиентских модов).

Обратите внимание, что связанный Дискорд-это Лучшие животные Плюс Дискорд, но из-за взаимосвязанной природы двух модов у нас также есть раздел для Лучших моделей животных

Программирование, Искусственный интеллект, Функциональность

Спонсируется PebbleHost

Ocelot5836 — Бывший программист

Программирование до 3.0.0

Активы (текстуры, модели) в моделях Better Animals зарезервированы для Cybercat5555 и не могут быть повторно использованы или воссозданы без разрешения, за исключением случаев добросовестного использования.

History

  • 1.0.0:
  • 7.0.0:
    • Now drops Bear Skin.
    • Now occasionally drops a placeable head.
  • 8.1.0:
    • Now moves more quickly in water.
    • Will now eat berries from berry bushes (1.14+ only).
    • Now immune to bush damage (1.14+ only).
    • Will now attack salmon (1.14+ only).
  • 10.0.0:
    • Now persists in worlds on Peaceful difficulty, but becomes passive.
    • Added baby brown bears, which have a 25% chance to spawn naturally and can also spawn after a pair of brown bears are bred with any kind of meat.
    • Is no longer unconditionally hostile, only attacking if it is attacked or if its cubs are approached or attacked.
    • Now has an attacking animation.
  • 10.1.0:

Animal Crops

Probably one of the strangest mods on this list, Animal Crops adds in an extremely unique function not found in any other Minecraft mod. This mod allows you to grow your own mobs much like you would with carrots or potatoes

How Animal Crops Makes the Game Fun:

  • It’s now incredibly easy to make your own farm, no need to find and lead all different types of animals back to your house. You can also now have animals that are usually extremely rare, such as polar bears and Mooshroms 
  • This mod also has a fair bit of utility because you can grow villagers as well as animals. This means that you don’t have to find a village or cycle through a series of villagers to find good trades, you can simply grow your own and pick out the best items

Get Animal Crops Here: https://www.curseforge.com/minecraft/mc-mods/animal-crops

Behavior

Black bears will not attack players unless provoked, and, when undisturbed, will wander around aimlessly and avoid any natural hazards such as high cliffs or lava. As well as this, they will eat from berry bushes they walk into; however, they will make no attempt to seek out any nearby berry bushes. However, if provoked by a player or another mob, they will start running quickly at them and dealing 3 hearts (6 HP) of damage upon contact; when attacking, they will rear up and roar loudly to warn targets of incoming damage. They will also attack players that get within 10 blocks away from their cubs; as well as this, if a black bear cub is attacked by a player or another mob, any nearby black bears will immediately turn hostile towards the player or mob that harmed their cub.

In addition to attacking players who threaten their cubs, black bears will also occasionally prey on chickens, rabbits, and pheasants, being able to spot them from 20 blocks away. This behavior is influenced by how hungry they are.

Predator Hunger
Upon spawning, this predatory mob will have an initial hunger defined by the sum of 10 and a random number (from 0-49); every second, this hunger goes up by a single number. In addition to this, it has a hunger threshold of 80; this threshold is vital for its effective hunger, which is 0 when below the threshold and equal to the difference between the hunger and the threshold when above it. If the effective hunger is greater than or equal to 100, the mob will immediately attack a prey animal; otherwise, its chance of predation is determined by the quotient of 1 and the difference between 100 and its effective hunger.

Black bears can be bred with salmon or honeycombs, and are bred in the same manner as other vanilla animals (right-clicking with the breeding item). However, they will not follow players holding meat.

It takes 1 day for a cub to reach adulthood.

Lycanites Mobs

Подходит для любителей уродливых и страшных тварей. Minecraft пополнится около 115 жуткими существами. Все они имеют собственный уровень силы, а некоторые из них даже будут помечены, как боссы. Благодаря широкому диапазону возможностей и огромному количеству данных мобов, игрок сможет почувствовать себя в новой, более агрессивной среде.

Lycanites Mobs разнообразит геймплей: майнкрафтеру придется встретиться с множеством интересных существ, от пассивных аризавров, мирно жующих траву, до демонического Раховарта, который будет призывать дополнительных миньонов и испепелять игрока своими огненными эффектами.

9.0.0

  • Added walrus
  • Added geese
  • Added whales (beluga, pilot, false killer, narwhal, bottlenose, and Cuvier’s)
  • Added saltwater eels
  • Added freshwater eels
  • Added albino deer variants and heads
  • Added new deer model
  • Added arctic, brown, and red feral wolf variants, capes, pelts, and heads
  • Added greenland shark variant
  • Improved shark animations
  • Added goose egg
  • Added golden goose egg
  • Added blubber
  • Updated advancemnts with new heads
  • Added secret with the walrus (they like being fed fried eggs btw)
  • Tweaked tarantulas so they rotate when on a wall
  • Fix non-honey type badgers spawning in savannas
  • Updated Spanish translation (partially updated to 9.0.0)
  • Update French translation (8.2 equivalent)
  • Update Chinese translation (8.2 equivalent)
  • Update Russian translation (partially updated to 9.0.0)
  • 1.12: Updated Thaumcraft aspects for new features
  • 1.12: Added oredict listAllegg and listAllEgg to custom eggs
  • 1.14: Biome based variants now enabled by default in config. No longer affects spawn eggs, only natural spawns. Existing configs must be updated.
  • 1.14: Added a clientside config, also allows reindeer snow particles to be disabled
  • 1.14: Made it so boars retaliate and summon their friends, like in 1.12
  • 1.14: Added buckets for some water mobs (lamprey, nautilus, freshwater eel, saltwater eel, jellyfish)
  • 1.14: Rewrote the ENTIRE variant system to make more sense and be named.
  • 1.14: Rewrote the ENTIRE head-variant system to make more sense and be named.
  • 1.14: Rewrites means that some items in worlds will break. DO NOT take this update lightly. Back up your worlds.

8.0.0

  • Add moose
  • Add turkey
  • Add new songbird variant
  • Add pheasant egg
  • Add turkey egg
  • Add fried egg
  • Add turkey legs
  • Add edible turkey block
  • Update models for Feral Wolf (and heads)
  • Lower reindeer health to 30
  • Split coyote head into its own head (on 1.14 this will request an ID change, you WILL lose any coyote heads upon updating!)
  • Add polish translation (slightly out of date)
  • Fix being able to breed pheasant with wheat instead of pumpkin seeds
  • Make deer drops better (always drop 2 antlers, sometimes venison)
  • Fix coyote dropping wolf pelts
  • Removed broken update checker
  • 1.12: Fix fox dropping wolf pelts
  • 1.12: Add oredictionary support to taming items config (format: «ore:oreName»)
  • 1.12: Add Thaumcraft 6 Aspects
  • 1.12: Fix crash from Boar eating crops before the world is loaded
  • 1.12: Fix cascading worldgen lag
  • 1.12: Fix strange desync with lamprey
  • 1.14: Fix heads, hand of fate, and trillium not dropping ever
  • 1.14: Add campfire and smoker recipes for most cookables
  • 1.14: Make nautilus by default despawn again (oops!)
  • 1.14: Add Crab Rave support for Essential Features’ Portable Jukebox
  • 1.14: Fix crash when placing heads on tall grass or two-high plants
  • 1.14: Internally rewrite configs and entity registration
  • 1.14: Fix config not always generating with modded biomes (delete configs to get a new one)
  • 1.14: Added waterlogging support for heads and hand of fate
  • 1.14: Fix tame items config not working
  • 1.14: Add tag support for tame item config (format: «#tagdomain:tagname»)
  • 1.14: Fix some water mobs spawning on land
  • 1.14: Fix ‘Unknown custom packet identifier’ warnings in log

Feature Changes

  • 1.15: Remove all mythical features (Hand Of Fate, Zotzpyre, Hirschgeist + Skull + Advancements) They will be moved to our other mod Whisperwoods
  • Feral Wolves can now only be tamed when wearing an Ender Dragon head
  • Add custom textures for baby boar, deer, goose, pheasant, and turkey
  • Add new shark variants (hammerhead, goblin, mako, great white)
  • Update model for shark variants (tiger, whitetip, blue)
  • Make all animals available and non-hostile on Peaceful mode
  • Add baby brown bears (any meat)
  • Add baby black bears (salmon or honeycomb on 1.15)
  • Add baby feral wolves (antlers, must be tamed)
  • Add baby badgers (only occur naturally)
  • Brown bears, black bears, feral wolves, badgers, boar, crab, deer, goat, goose, horseshoe crab, turkey, squirrel, songbird, and pheasant will now naturally spawn as babies (25% chance)
  • Antlers can now be crafted into 3 bonemeal each
  • Bears can now rear and will defend their babies, like vanilla polar bears
  • Goats will now remember their friend when the world is unloaded

Doggy Talents

Doggy Talents greatly adds to what you can do with wolves in Minecraft, vastly improving a wide variety of functions involving everyone’s favorite furry friend

How Doggy Talents Makes the Game Fun:

  • Doggy Talents adds an enormous amount of customization, not only are there dozens more different types of dogs but each one can be customized with its own different collar and leash
  • This mod isn’t just cosmetic, as each of your dogs can be trained to do a multitude of different things such as hunting and fetching items

Get Doggy Talents Here: https://www.curseforge.com/minecraft/mc-mods/doggy-talents

Screenshots:

Coyotes on a Mesa

Coyotes are opportunistic hunters and scavengers, and will even attempt to prey on players in the night. However, in the day they can be tamed with raw rabbit or chicken. They spawn in deserts, mesas, and plains.

Tarantulas Lurk in the Desert

Tarantulas spawn in deserts and mesas, and are hostile. They may even fire some of their blindness-inducing hairs at enemies

Hirschgeist

Spawn of Soulsand and the remains of the Deer will summon the Hirschgeist from its world to here

A Flock of Pheasants in a forest

Despite their textures, any 2 adults can breed with pumpkin seeds, and drop their meat when killed. Pheasants also peak at the ground!

Black Bears

Brown or Grizzly Bear

Kermode or Spirit Bear

A rare subspecies of the black bear

Jellyfish

Jellyfish spawn in water and float aimlessly, but don’t touch them! They will inflict poison and blindness!

Goats

Goats spawn in forests, deserts, savannas, and mountainous areas. They can be befriended by giving them any food, and will defend themselves and their “friends” by headbutting enemies. Goats can also be milked, and the milk can be used to make goat cheese.

Lammergeier/Bearded Vulture

Large birds found in deserts and mountains. They eat bone marrow, and will grab skeletons and drop them down to break their bones open. They can be tamed with bones

Reindeer

Reindeer can be found in any cold biome, and can be bred with wheat or carrots. Reindeer can also be ridden!

A Herd of Boars

Boars are vicious piggies found in many biomes, including forests, jungles, and savannas. Some will attack larger creatures on sight, and most will attack smaller creatures like chickens and pheasants. Drop pork meat and sometimes their head.

Squirrels

Squirrels are timid rodents found in forests. If frightened, they will flee and try to scurry up trees. They can be bred with seeds.

Lampreys

Lampreys are parasitic fish. They will cling onto things bigger than them in order to suck their blood. Be careful in water!

Deer

Deer can be spotted in most forest-y biomes. They run from anything but small mobs, and will run from the player, however they can be bred with apples and wheat. Deer drop venison and their head when killed

Foxes

Foxes are friendly canids found in forest biomes. They can be tamed with raw rabbit or chicken. (pre-1.14 builds only)

Songbirds

Songbirds are common sights in forests. They are harmless and will try to fly away from players, but they do enjoy eating seeds.

Badgers

Badgers can be found in forests and taigas, and will prey on smaller animals such as chickens. If attacked, badgers will throw dirt and other such materials at the attacker, on top of using their sharp claws

Songbird in a tree

Deer grazing

Fox prowling the Forest

Lamprey in a lake

Crabs

Crabs can be found on Beaches and in Swamps, and drop Crab Meat and Bonemeal when killed. Crabs also like to party, but they won’t join any ol party

Nautilus

Nauti are harmless oceanic mobs that drop raw fish when killed. However, if in 1.14, they may also drop their shell

Horseshoe Crabs

These harmless living fossils can be found in beaches and oceans, and drop bonemeal and their meat when killed

Sharks

Sharks are predatory fish found in the oceans. They may attack players who have already been damaged, as they smell the fresh blood, but do not attack healthy players. Other mobs, are not as fortunate…

Wearable Gear

Hirschgeist skull, wolf capes, and bear capes! The capes also have baubles support.

Moose

Moose are large members of the deer family found in taigas and swamps. Moose are a force to be reckoned with, but slaying one nets you a lot of venison and possibly a head.

(Updated) Feral Wolves

Hostile wolves found in forests and taigas. If a player wears the skull of a Hirschgeist, they can tame these beasts with bones. Killing a feral wolf may drop their head, as well as some pelts, which can be made into capes, leather, and wool

Turkeys

Turkeys are semi-neutral, semi-timid birds found in forests and similar. They will attack back, but scatter afterwards. When attacking or breeding, they flare their tail. Killing one may give you a nice feast! Any 2 adults can breed with pumpkin seeds.

Zotzypre

Zotzpyre are large, flightless bats found in caves as well as in jungles at night. They will use their wings to propel themselves at targets in order to latch on and drink their blood!

Bobbit Worm

Found in oceans, Bobbit Worms bury themselves other than their vicious mouths in soft sediment, in order to ambush passing prey, including people.

Rats

Название этого мода говорит само за себя. Добавляет крыс, а вместе с ними и дополнительные элементы в геймплей. Теперь можно будет создать целую армию маленьких помощников. Мобы спавнятся в темноте и изначально боятся игрока.

Но встречаются еще чумные крысы. Они будут агрессивно себя вести по отношению к майнкрафтеру. Также эти существа заражают себе подобных. Однако, если их приручить, то они будут невосприимчивы к болезни.

Прирученных грызунов можно использовать для охоты, сбора и транспортировки предметов. Также крысы помогают в сражениях. Но не стоит забывать, что дикие мобы могут прорываться сквозь землю и красть еду прямо из сундуков.

Также крысы перемещаются, перегрызая дерево. Это нужно обязательно учитывать при строительстве дома.

5.0.0

  • Added Boars
  • Added Squirrels
  • Added Boar heads
  • Animal head items have textures for each variant
  • Spawn eggs now show in the Better Animals Plus tab
  • Added biomes configuration for spawning
  • Fixed jellyfish floating/being too large
  • Fixed reindeer neck rotating strangely when eating
  • Fixed lammergeiers derping before attacking («hesitating»)
  • Fixed minor offsets on resting leg models (should prevent feet half clipping into the ground or being angled)
  • Fixed Esperanto translation
  • Fixed some random crashes with Entity datamanager (may still afflict old worlds with older entities, try removing mod, loading world, and re-adding mod)
  • Redo render factory system (use method references)
  • Removed the useless «Common Proxy»

Behavior

Butterflies will aimlessly fly around in a similar manner to bats. When they spot a flower nearby, they will fly over to it and quickly pollinate it, emitting pollen particles from their bodies once they are finished. Occasionally, they will perch on the ground or on walls; upon doing so, they will stay still until a player comes by, at which point they will fly away.

Butterflies can be caught by using a glass bottle on them. Bottles with butterflies inside them have a special tooltip that indicates their variant, size, and whether or not they have collected nectar.

If a butterfly is exposed to rain, it will be unable to take to the air, helplessly flapping in place and taking damage every time a certain amount of time passes; if it was flying around before it was exposed to rain, it will slowly float down to the ground. While in the rain, butterflies will attempt to seek out shelter to protect themselves; upon finding a hiding spot, they will immediately perch.

4.1.0

  • Fixed bug where animal heads would not drop their item after being broken by external sources (like water)
  • Added config options to disable natural spawning instead of removing entities alltogether
  • Rewrote configuration / entity registration system to add more options (min, max) and categorize entities
  • Lowered Coyote and Goat spawnrates slightly
  • Increase size of deer hitbox by 0.2 blocks
  • Coyotes no longer growl while tamed (unless attacking) and don’t bark
  • Tamed feral wolves will growl when attacking
  • Foxes will not bark
  • Fixed bug where HOF recipe was stuck on last oredict for stone
  • The wearable Hirschgeist skull can now be repaired with bones and antlers
  • Breaking and replacing wolf, deer, or reindeer skull will no longer pick a new variant, but instead persists through the item
  • Wolves, deer, and reindeer will drop heads that match their skins
  • Drop rate of heads greatly reduced
  • Increased goat health
  • Lammergeier now accepts any food for healing
  • Fixed incorrect translation for «fox» in Hungarian
  • Added more oredictionary values for venison (listAllvenisonraw/cooked, foodVenisonraw/cooked) (Pam’s HarvestCraft)
  • Added fox head (also drops correctly and such)
  • Updated all translations for new content except Arabic and Chinese
  • Updated hirschgeist skull (wearable) model on head
  • Fixed bug where the worn hirschgeist skull would render backwards in the inventory screen

Mystical World

Mystical World greatly adds to the atmosphere of your world by adding in a large amount of mechanically unique animals 

How Mystical World Makes the Game Fun:

  • Adds in a large amount of aesthetic and atmospheric animals such as owls, deers, beetles, silkworms, and frogs that will increase the atmosphere of any Minecraft world
  • Like any great mod, Mystical World also adds in pets for you to tame. The most notable of these pets is the lava cat, which can be found in the Nether. These cats are fierce combat companions that can greatly help you out while fighting

Get Mystical World Here: https://www.curseforge.com/minecraft/mc-mods/mystical-world

Animania

Out of all these mods, Animania does the best at improving and expanding upon the animals that are already in the game. This mod gives new textures and new variations to all farm animals, as well as introducing new mechanics to add a challenge to the process of keeping animals

How Animania Makes the Game Fun: 

  • Gives new textures and new versions of pigs, cows, sheep, and chickens. They all look great and adds some great variation when compared to the single version before
  • Adds in a new challenge to keeping animals, because now you have to manage their food and water as well as clean up their pens or else they’ll die 

Get Animania Here: https://www.curseforge.com/minecraft/mc-mods/animania

7.0.0

  • Added crabs
  • Added nautilus
  • Added sharks
  • Added horseshoe crabs
  • Added bear heads
  • Added wolf capes (with baubles support)
  • Added wolf pelts, used for crafting capes or wool and leather, drops from wolves
  • Added bear capes (with baubles support)
  • Added bear skin, used for crafting bear capes or woll and leather, drops from bears
  • Added crab meat, drops from crabs
  • Added a configuration option to allow variants to be selected based on biomes (white feral wolves -> snowy biomes), off by default
  • Added Italian translation, thanks to Gaber373!
  • Moved kermode bear into black bear egg as a rare variant
  • Renamed creative tab and mod info name from «Better Animals+» to «Better Animals Plus»
  • Added a secret with crabs (try mixing the disk of the skeleton and creeper with the raw crustacean) wink
  • Fixed lampreys not dismounting upon death properly
  • Fixed bears sometimes dropping the wrong head type

History

  • 1.0.0:
  • 1.1.0:
    • Now persists in worlds on Peaceful difficulty, but becomes passive.
    • Health has been buffed from 8-20 HP to 10-30 HP (for wild and tamed wolves respectively).
  • 2.0.0:
    • Now occasionally drops a placeable head.
    • Now attacks the newly-added goat.
    • Now has a larger hitbox.
  • 4.1.0:
    • Tamed feral wolves will now growl when attacking targets.
    • Now drops a head corresponding with its fur color.
    • Drop rate of heads has been greatly reduced.
  • 7.0.0:
  • 8.0.0:
  • 9.0.0:
  • 10.0.0:
    • Can now only be tamed when wearing an Ender Dragon head (due to the removal of the Hirschgeist).
    • Added baby feral wolves, which have a 25% chance to spawn naturally and can also spawn after a pair of tamed feral wolves are bred with antlers.
  • 10.1.0:

1.1.0

  • Added venisons to OreDictionary (listAllmeatraw and listAllmeatcooked)
  • Fix hirschgeist bones sometimes moving out of the ghost part
  • Added sound for hirschgeist and footstep sounds
  • Added Russian Translation (Thank you to kellixon!)
  • Fix invalid domain errors (May reset model of trillium and burning status of hand of fate)
  • Added particle system (not used)
  • Removed misc unused code (reduce filesize, cleanup)
  • Added lammergeier landing to make taming easier
  • Made some hostile mobs spawn in peaceful but are unable to attack
  • Added rotation to trillium (rotate different placement directions like a chest)
  • Fix bug where mobs that check for daytime (hirschgeist, coyote) would not always register daytime/nighttime
  • Fix hirschgeist spawning in groups of more than one
  • Add logo to mcmod.info
  • Lammergeier now puts its head down while sitting (midair)
  • Buffed feral wolf health (now more than normal wolves)

Animania Cats & Dogs

Назначение этого аддона понятно, исходя из его названия. После его установки вам станут доступны 13 пород собак и 7 пород кошек. Еще появятся реалистичные лисы, волки и оцелоты. Правда, они не будут водиться в джунглях или других биомах. Вместо этого их можно будет выкупить у специального торговца животными, который является деревенским жителем.

Дополнительно мод добавляет некоторые функциональные и декоративные блоки, например, кошачьи или собачьи кровати, миски, будки и многое другое.

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Behavior

Brown bears will not attack players unless provoked, and, when undisturbed, will wander around aimlessly and avoid any natural hazards such as high cliffs or lava. As well as this, they will eat from berry bushes they walk into; however, they will make no attempt to seek out any nearby berry bushes. However, if provoked by a player or another mob, they will start running quickly at them and dealing 3 hearts (6 HP) of damage upon contact; when attacking, they will rear up and roar loudly to warn targets of incoming damage. They will also attack players that get within 10 blocks away from their cubs; as well as this, if a brown bear cub is attacked by a player or another mob, any nearby brown bears will immediately turn hostile towards the player or mob that harmed their cub.

In addition to attacking players who threaten their cubs, brown bears will also occasionally prey on pigs, chickens, rabbits, salmon, deer, and pheasants, being able to spot them from 20 blocks away. This behavior is influenced by how hungry they are.

Predator Hunger
Upon spawning, this predatory mob will have an initial hunger defined by the sum of 10 and a random number (from 0-49); every second, this hunger goes up by a single number. In addition to this, it has a hunger threshold of 80; this threshold is vital for its effective hunger, which is 0 when below the threshold and equal to the difference between the hunger and the threshold when above it. If the effective hunger is greater than or equal to 100, the mob will immediately attack a prey animal; otherwise, its chance of predation is determined by the quotient of 1 and the difference between 100 and its effective hunger.

Brown bears can be bred with any kind of meat, and are bred in the same manner as other vanilla animals (right-clicking with the breeding item). However, they will not follow players holding meat.

It takes 1 day for a cub to reach adulthood.

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